Activision-Blizzard

Activision-Blizzard

Global developer and publisher of games

Overview

Activision Blizzard develops and publishes video games and related services for PC, console, and mobile. It operates popular franchises like World of Warcraft, Call of Duty, Diablo, Candy Crush, Hearthstone, and Overwatch across multiple genres and platforms. Revenue comes from game sales, in-game purchases, subscriptions, advertising, merchandise, and esports events. The company builds a large global community and aims to deliver socially connected gaming experiences at scale while monetizing through multiple channels.

About Activision-Blizzard

Simplify's Rating
Why Activision-Blizzard is rated
B
Rated A on Competitive Edge
Rated B on Growth Potential
Rated C on Differentiation

Industries

Entertainment

Gaming

Company Size

1,001-5,000

Company Stage

Acquired

Total Funding

$1.4B

Headquarters

Santa Monica, California

Founded

1979

Get referred to Activision-Blizzard

See people who can refer or advise you

Simplify Jobs

Simplify's Take

What believers are saying

  • Warzone supports cross-progression across PC, PS5, Xbox Series, and Switch 2.
  • Xbox Media Solutions is selling gaming ads around Candy Crush and Call of Duty.
  • Spyro: A Realm Beyond arrives Spring 2027, extending Toys for Bob's portfolio.

What critics are saying

  • Brazil fined Activision Blizzard BRL 18 million on June 9, 2026 for loot boxes.
  • Warzone drops PS4 and Xbox One on June 4, 2026, shrinking active reach.
  • A May 2026 Delaware class action targets Microsoft's 2023 merger disclosures; litigation continues.

What makes Activision-Blizzard unique

  • Call of Duty: Modern Warfare 4 launches October 23, 2026 on Switch 2.
  • King's Candy Crush gives Activision Blizzard durable mobile cash flow and ad inventory.
  • World of Warcraft still monetizes subscriptions, cosmetics, and seasonal retention events.

Help us improve and share your feedback! Did you find this helpful?

Funding

Total Funding

$1.4B

Above

Industry Average

Funded Over

2 Rounds

Acquisition funding comparison data is currently unavailable. We're working to provide this information soon!
Acquisition Funding Comparison
Coming Soon

Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

Disability Insurance

401(k) Retirement Plan

401(k) Company Match

Paid Vacation

Paid Sick Leave

Paid Holidays

Parental Leave

Mental Health Support

Wellness Program

Relocation Assistance

Stock Price

Growth & Insights and Company News

Headcount

6 month growth

-3%

1 year growth

-3%

2 year growth

-3%
Adweek
Jul 28th, 2026
Beyond the console: Xbox maps the gaming ad ecosystem.

Beyond the console: Xbox maps the gaming ad ecosystem. Xbox Media Solutions marketing leader Claire Nance on redefining the relationship between brands and the 3.6 billion-strong gaming community. 7 hours ago The future of brands gets decided here. Join the industry's top marketers at Brandweek for the ideas, insights, and connections shaping what's next. Get your ticket. The perception of gaming as a niche hobby is rapidly fading as it transforms into a dominant force in global culture and connection. In this episode of The Speed of Culture podcast, Matt Britton welcomes Claire Nance, senior director of marketing communications at Microsoft's Xbox Media Solutions. Claire highlights the staggering reality of billions of active participants and the technological advancements that have turned every smartphone into a high-powered gaming device. This conversation reveals why immersion is the ultimate superpower for brands looking to build authentic relationships with an audience that is already deeply engaged. Claire provides a look at how Xbox is leading this transition by prioritizing the player experience above all else. The discussion focuses on the global reach of 3.6 billion gamers, the role of mobile gaming in providing universal access, and why the industry must move past outdated stereotypes to understand the modern gaming audience. Claire also shares her philosophy on player-first advertising and her non-linear career path that led her into one of the most immersive sectors of entertainment. About its guest: Claire Nance serves as the Senior Director of Marketing Communications at Microsoft's Xbox Media Solutions. She oversees B2B marketing communications for the gaming advertising business, focusing on educating brands about the power of gaming for modern entertainment and connection. Claire joined Activision Blizzard as one of the first marketing communications hires for their early stage ads business, helping to build the team and strategy from the ground up before the company was acquired by Microsoft. Her career history includes roles in television, media, and advertising at agencies like IPG, reflecting a non-linear path that eventually led her to the gaming industry. Today, she leads the storytelling for a portfolio that includes iconic titles like Candy Crush and Call of Duty across mobile, PC, and console platforms. Key takeaways: [00:03:50] The Scale and Ubiquity of the Global Gaming Community - The sheer number of people engaging with games globally has reached a point where it is impossible for marketers to overlook. With 3.6 billion gamers worldwide and roughly 80 percent of people in the United States playing in some capacity, the medium has become a primary channel for social connection. Many participants do not even identify as gamers because the activity has become such a seamless part of their daily lives through mobile devices. This section highlights how the industry has moved beyond the living room console to become a ubiquitous part of modern culture. [00:09:25] - A Philosophy of Player First Brand Experiences - Maintaining the integrity of the gaming environment is the highest priority when introducing brand messages into the ecosystem. The strategy centers on creating value exchanges, such as rewarded video or playable ad experiences, that happen during natural breaks in play. Because the developers are protective of the user experience, only high-quality and non-disruptive integrations make it into the final product. This approach ensures that brands are additive to the entertainment rather than an interruption that players want to skip. [00:11:53] Navigating the Complex Gaming Ecosystem via the Simple Rubric - Understanding where to start in gaming can be daunting for brands due to the variety of platforms and genres available. A helpful framework for simplifying this complexity involves looking at opportunities that are in the game, adjacent to the game, or outside of the game. Whether it is intrinsic billboards within a racing title or connecting with communities through esports and streaming, each entry point serves a different objective. Success in this space comes from returning to first principles and knowing exactly which audience a brand needs to reach. [00:15:32] Educating the Market and Breaking Cultural Stereotypes - A significant portion of the work involves dismantling the outdated image of the teenage gamer in a basement. The modern gaming audience is diverse, spans all age groups, and is more engaged than viewers on almost any other platform. Immersion is the key differentiator, as players are fully focused on the task at hand rather than second-screening. This provides a unique opportunity for brands to be part of a seamless environment where attention is already guaranteed. [00:17:40] - Navigating a Non-Linear Path to Success - Professional journeys in the modern era rarely follow a straight line from point A to point B. Claire reflects on how her experience in traditional media and advertising agencies provided the foundation needed to thrive in the gaming sector. The industry offers a vast array of roles beyond engineering and development, from marketing to human resources, many of which are still being invented as technology evolves. Staying curious and being crystal clear on the benefit of every action is the best way to make progress in such a fast-paced environment. Matt Britton is America's leading expert on the millennial generation having consulted for over half of the Fortune 500 over the past two decades. He is the Founder and CEO of Suzy and the host of The Speed of Culture Podcast. Recommended videos

Popular Airsoft
Jul 24th, 2026
Bravo six, going Hollywood: the Call of Duty movie is diving into the Modern Warfare universe.

Bravo six, going Hollywood: the Call of Duty movie is diving into the Modern Warfare universe. Gungho cowboy. 24 Jul 2026 Hollywood has spent the best part of a decade trying to turn Call of Duty into a film franchise, and it has taken roughly as many attempts as it does to actually finish the campaign on Veteran difficulty. Paramount Pictures and Activision have now confirmed that the live-action Call of Duty film will be written and directed by Peter Berg as reported by Deadline, with Taylor Sheridan co-writing the script, and that it is set for release on 30 June 2028. After years of false starts, the franchise that taught a generation to camp in doorways is finally getting one of its own, on the silver screen. It is worth remembering that Activision has been here before. Back in 2015, Activision Blizzard Studios announced a full cinematic universe built around Call of Duty, with Italian director Stefano Sollima attached to helm the first instalment and a sequel script commissioned from Joe Robert Cole in 2018. By February 2020, Sollima had confirmed the project was no longer a priority, and the whole enterprise quietly disappeared, rather like a Care Package landing in the one spot nobody can reach, according to the Call of Duty Wiki's account of the film's history. This time, the pairing looks considerably more serious. Deadline broke the news in October 2025 that Sheridan, the creator of Yellowstone and writer of Hell or High Water, would team up with Berg, director of Lone Survivor and Deepwater Horizon, to co-write the script, with Berg directing and Sheridan producing alongside 101 Studios' David Glasser. Between Sheridan's gift for grim family dysfunction and Berg's fondness for blowing things up with real conviction, it is hard to imagine a duo better equipped to survive a Call of Duty press junket, let alone write the film itself. Paramount made the project official at CinemaCon in April 2026, screening a sizzle reel built largely from in-game footage and set, rather fittingly, to The White Stripes' "Seven Nation Army", a tune that has been blaring out of football stadiums and Warzone lobbies alike for two decades. Producer Rob Kostich told the crowd that he and Berg were only prepared to make the film with the backing of the right studio leadership, having found that in Paramount Skydance chief David Ellison, while Berg added in a taped message that he and Sheridan felt "deeply connected to the special ops community" and wanted to bring both authenticity and scale to the project, as reported by Deadline and GeekTyrant. The one question hanging over the whole affair was which slice of the sprawling Call of Duty back catalogue would make it to cinemas. Activision had previously surveyed fans on whether they wanted Black Ops, Zombies, or something else entirely, according to GameSpot. That question has now been answered: Variety reports that Sheridan's Call of Duty film will be set in the Modern Warfare universe, following earlier reporting that the story would adopt a modern setting, with insider Daniel Richtman even floating Mark Wahlberg as a possible lead, per a report picked up by Yahoo Entertainment. It is a sensible choice commercially, given the sub-series is the one even your nan has vaguely heard of, and the timing is neat too, arriving just as Infinity Ward's Modern Warfare 4 prepares to launch in October 2026 with its own Captain Price storyline running through a Korean Peninsula conflict, as detailed on the official Call of Duty blog. Setting the film in the Modern Warfare universe means the door is open, at least in theory, for Task Force 141: Captain John Price of the SAS, John "Soap" MacTavish, and the endlessly memeable, balaclava-clad Simon "Ghost" Riley, a character whose skull mask has arguably sold more Halloween costumes than the film industry has sold cinema tickets in recent years. No casting has been confirmed, plot details remain firmly under wraps, and production is not expected to begin until early 2027, so anyone hoping to see a first-look image of Price's moustache will need to keep waiting. The film also will not have the genre to itself. Michael B. Jordan and Christopher McQuarrie are separately developing a Battlefield movie, giving military shooters their own mini arms race at the multiplex, as noted by Collider. Video game adaptations remain a mixed bag at the box office, though Paramount's own Sonic the Hedgehog franchise proved the format can work when handled with care, which is presumably the pep talk Sheridan and Berg are giving each other on difficult days. None of this happens in a vacuum for the community that has quietly turned Modern Warfare's arsenal into a real-world hobby. Airsoft players have spent years replicating the game's loadouts down to the last rail attachment, with fans filmed recreating the Gunfight multiplayer mode shot-for-shot on real airsoft courts, while retailers such as Gunfire note that plenty of players picked up a replica rifle for the first time purely because of what they had seen on screen in a Call of Duty campaign. Popular Airsoft have spent years cataloguing fan-made short films and replica builds directly inspired by Modern Warfare's Task Force 141. A big-budget film with genuine stunt work and gunfights choreographed for the cinema, rather than a controller, seems likely to send another wave of newly enthusiastic "operators" down to their local airsoft site, kitted out in more plate carriers than tactical sense. For now, Call of Duty fans have a release date, a director and writer with serious pedigree, and confirmation that the film will live in the Modern Warfare world rather than, say, the zombie-infested corners of the franchise. What they do not have yet is a cast, a trailer, or any real sense of plot, so treat every rumour between now and 2028 with the same scepticism you would apply to a teammate insisting they definitely heard footsteps. Two years is a long time in this franchise's world, and if the games are any guide, at least one map will get reworked before release.

Icy Veins
Jun 27th, 2026
Blizzard fined $3.5 million in Brazil over Loot Boxes sold to minors.

Blizzard fined $3.5 million in Brazil over Loot Boxes sold to minors. Jun 27th, 2026 by Anshlun A judge in Brazil has fined Blizzard around US$ 3.5 million for selling loot boxes to minors in Hearthstone, Overwatch, and four Call of Duty titles. The fine is part of a broad set of decisions against many large game companies or platform holders like Riot Games, Tencent, Apple, Microsoft, and many more. According to local reports, these companies are being fined about US$ 65 million (R$333 million) in total, given current conversion rates. Judge's ruling. The ruling seeks to impose four obligations on Blizzard and the other companies. * Pay the stipulated fines to a public Youth Defense Fund (Fundo dos Direitos da Criança e do Adolescente do Distrito Federal). * Compensate affected minors who come forward and prove their claims. * The ruling doesn't define a value, but it opens the door for individuals to seek reparations from the companies. * Apply a list of changes to their games within 90 days. (Details below) * Publish the ruling to their audience, both on social media and inside the games. Microsoft, as a company, is being fined twice by the ruling, both as a platform and as a publisher. When sizing the fine, the judge explicitly cited Microsoft's acquisition of Activision Blizzard. In total, Microsoft is being fined around US$12.6 million (R$65 million). In-Game changes requested by the courts. As part of the ruling, the judge requested the following reforms to the games from the publishers in question: * When purchasing Loot Boxes, warn users about the RNG nature and its prohibition to minors. * Every Loot Box must display its exact odds at the purchasing screen. * Implement robust age verification, minimizing data collection. * Offer free refunds to guardians for purchases made by children without their authorization. Heart of the matter: gambling for children. The case was brought by ANCED, a national association of child and adolescent rights defense centers, which argued that loot boxes have been used to sell gambling aimed at children, disguised as a game feature. The judge's core finding is that loot boxes behave identically to classical gambling. You pay something, the outcome is uncertain, the house controls the odds, and you might get something valuable or worthless. The filed complaint is based on two pillars, argued by ANCED: * Abusive advertising directed at children * Defective and Deceptive Service The first pillar is based on the presentation created around loot boxes. Loot boxes, in general, offer flashy animations, are offered during seasonal, limited events, and many times require multiple purchases to complete a collection. These factors exploit kids' underdeveloped judgment and inexperience. Brazilian consumer law bans advertising that preys on a child's deficient judgment. The second is around their mechanics. The companies cited in the case, including Blizzard, never disclose the real probabilities of getting each item. That information and the mechanics around the randomness of the boxes are opaque. There are also no warnings about psychological risks involved in the systems. Under Brazilian consumer law, it is classified as a "defective service", triggering strict liability without the need to prove intended harm. The judge found that these pillars aren't bugs in the systems; they are their very features, and the systems are created with them in mind. This conclusion was reached with the "help" of Activision Blizzard. Registering a patent for encouraging gambling? The "help" from Activision Blizzard came from a patent registered all the way back in 2017. The patent, US 9.789.406, titled "System and method for driving microtransactions in multiplayer video games", details a framework designed to use matchmaking algorithms to influence players into making in-game purchases. This has been a controversial patent ever since its registration by Activision Publishing. Activision claims it was just a patent and never used in their games. The existence of this patent is being used as a basis to deny any "we didn't know", as it explicitly describes an ecosystem engineered to encourage players to spend. The patent consists of a company formally registering with the government a technique inducing players to buy. The judge considered this as evidence of systematic and intentional predatory design. Consumer protection. In her ruling, the judge emphasized that the companies are not being criminally prosecuted for illegal gambling. This is a civil action to enforce consumer and children's rights. Current status and what comes next. The case has been running in the Brazilian courts since 2021, and the first ruling has been reached. Blizzard and the other companies cited in the lawsuit may still appeal the decision in the following weeks. The case will likely drag on for months, if not years, before it finishes.

Player.One
Jun 23rd, 2026
'Call of Duty: Black Ops 7' unveils Nicolas Cage as a playable Operator in Season 4 Reloaded.

'Call of Duty: Black Ops 7' unveils Nicolas Cage as a playable Operator in Season 4 Reloaded. Nick Cage is dropping into the carnage of 'Black Ops 7' "Call of Duty: Black Ops 7" unveiled its next update coming to the game, with Season 4 Reloaded set to deliver the "Summer of Action" theme, as well as the one and only Nicolas Cage. Cage will be a playable Operator skin in the game, and this gives both old heads and new-gen people who play "Call of Duty" a chance to step into the shoes of one of the most influential action film actors in Hollywood. 'Call of Duty: Black Ops 7' is bringing nick Cage as an Operator. Treyarch and Activision Blizzard revealed Season 4 Reloaded, spanning Multiplayer, Zombies, Endgame, and "Call of Duty: Warzone," all themed around what the studio is calling the "Summer of Action." Cage will be playable across all four modes once Season 4 Reloaded goes live, joining the new and returning Multiplayer maps and modes arriving the same day. Players will be able to unlock the actor through a new Event Pass, which also includes a free track and a premium track. The premium side carries the Nicolas Cage Operator and Operator Skin, alongside a handful of weapon blueprints, emotes, and cosmetic rewards tied into the summer theme. 'Black Ops 7 Season 4 Reloaded summer of Action' According to ComicBook Gaming, Activision is framing Cage's arrival as the face of the "Summer of Action," a seasonal push meant to carry "Black Ops 7" through the warmer months with fresh content across every mode. Outside of the Cage-focused Event Pass, there is also a separate "Summer of Action" event built around daily login rewards, handing out tier skips, double XP tokens, and a new assault rifle blueprint just for checking in. The decision to lean on Cage's recognizable persona fits a pattern "Call of Duty" has followed before, where a famous face becomes the anchor for marketing and unlockable content tied to a major content drop. Previous real-world personalities who have collaborated with the game include Snoop Dogg, Seth Rogen, Nicki Minaj, and more. What to expect from 'Black Ops 7' Season 4 Reloaded. Beyond the new Operator, Season 4 Reloaded brings a fairly packed list of additions. Multiplayer gets two new maps, "Zenith" and a remastered version of "Launch" from the original "Call of Duty: Black Ops," along with returning modes Team Blueprint Sharpshooter and Knife Fight. Black Ops Classic also becomes a permanent fixture, pulling in four additional legacy maps. Zombies fans get a new round-based map called Kowakujō, set in a lava-covered feudal Japanese castle, introducing new enemies like the Oni and fire-infused Hellhounds, plus a mysterious new wonder weapon. Endgame is rolling out Act IV, Operation King Killer, alongside a new Guardian skill track and a Psych Grenade ability. Meanwhile, "Call of Duty: Warzone" sees Rebirth Island shift into a sunnier seasonal look, the return of the Champion's Quest for top-tier squads, and new limited-time modes including Squad Gun Game. Two new weapons also join the mix across all modes: the AN-94 assault rifle and the dual-wield Executioner's Duet melee weapon, both tied to the new Event Pass. Activision says the Season 4 Reloaded free trial will let players test out Multiplayer and Zombies at no cost, giving newcomers a chance to try the new content before deciding whether to pick up "Black Ops 7" for good.

Nintendo Insider
Jun 7th, 2026
Spyro: A Realm Beyond announced.

Spyro: A Realm Beyond announced. Activision Blizzard has announced that Spyro: A Realm Beyond is in development for Nintendo Switch 2. Toys for Bob is the developer behind the first original Spyro game in nearly 20 years, which will introduce "a brand new world, expanded exploration and new gameplay that evolve the classic experience in exciting ways." Tom Kenny returns to voice Spyro, and the iconic purple dragon will have the chance to explore, discover, and, for the first time, take flight in an experience that has looked to start a bold new era. "When Spyro finds himself stranded, his journey to discover a way home is interrupted by the arrival of a vicious invading force known as the Scavs," the publisher writes in outlining the game's storyline. "Spyro must make new allies and rise to protect this realm before it's changed forever. Feel the freedom of flight as you soar above vibrant landscapes, weave between treetops, dive off massive landmarks and wing your way through this new realm in Spyro's boldest evolution yet. "Carve your path through the skies and chain together dives, climbs and tight turns as you navigate the world your way. Crafted by Toys For Bob, this is a new evolution of Spyro, built to send the purple dragon soaring higher than ever before." Spyro: A Realm Beyond will be released at retail and digitally on the Nintendo eShop for Nintendo Switch 2 worldwide in Spring 2027. Spyro: A Realm Beyond trailer.

Recently Posted Jobs

Sign up to get curated job recommendations

There are no jobs for Activision-Blizzard right now.

Find jobs on Simplify and start your career today

We update Activision-Blizzard's jobs every few hours, so check again soon! Browse all jobs →