Behaviour Interactive is a large independent video game developer and publisher with studios in Montreal, Toronto, Seattle, the United Kingdom, and the Netherlands. It creates, publishes, and collaborates on games for consoles, PCs, and mobile devices. Its most famous title is Dead by Daylight, a multiplayer horror game that has attracted over 60 million players. The company earns money by selling games, offering subscriptions for ongoing content and updates, and engaging in co-development projects with other gaming partners. Unlike many studios that only develop in-house projects, Behaviour combines original game development with partnerships to build and maintain live-service titles. It also emphasizes community engagement through events and game jams. The goal is to grow as a leading independent developer and publisher, expand successful live-service games, and diversify revenue through multi-platform releases and collaborative projects.
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Industries
Company Size
1,001-5,000
Company Stage
Early VC
Total Funding
N/A
Headquarters
Santiago, Chile
Founded
1992
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YouTuber TheBurntPeanut catches heat for getting free skins in Dead by Daylight. Join the Leaders Making Gaming's Next Big Deals. GamesBeat NEXT brings 500+ executives, CEOs, founders, and investors to San Francisco, November 2-3, to shape the future of gaming, entertainment, and AI. Connect with industry leaders, forge strategic partnerships, and close deals that move business forward. Be in the room. Get your ticket. Dead by Daylight stepped into a pile by gifting free items to YouTuber TheBurntPeanut over the Halloween weekend. Carol Reed, Shahar Sorek & Bryce Showalter: Proving the ROI of Games | Full GB Insider Conversation Developer/publisher Behaviour Interactive gave TheBurntPeanut every item in the game that players normally have to pay for. And now the multiplayer survival horror team at Behaviour Interactive has apologized for what it called the unauthorized actions of a community manager. The backlash has been tough and fans are review bombing the game. "Although it is not unusual to unlock content to give creators discovering DbD a chance to have a sneak peek at available content, this decision was made without receiving appropriate approvals," the studio said in a statement. "Furthermore, the team member's subsequent comments and conduct do not align with Dead by Daylight's core values." TheBurntPeanut joked about the situation and said "we can take the heat. They are yours to keep" in Twitch chat. The studio said staff have been getting threats as a result of the controversy, which also relates to TheBurntPeanuts unfettered behavior online, including slurs that have offended a variety of people.
Dead by daylight: patch 10.2.0 - collaboration, new mechanics, and perk rework! By Tyler Brooks Game Writer at 7GrandSteps | Action Games and Multiplayer Coverage Last updated: Oct 29, 2026 Behaviour Interactive has rolled out update 10.2.0 for its horror action title, a patch that brings a NieR: Automata crossover, new survivor tools, a fresh Rift, and reworked starter perks. Full details are available in the official patch notes. NieR: Automata collaboration. The cult title's characters have joined the roster through new outfits: * Yui and Feng can be dressed as 2A and 2B; * The Legion receives an Emil costume. Each look comes with its own animations, voice lines, and music, so the crossover carries through beyond the costume itself. Survivor-side additions. A communication wheel now lets survivors quickly send important signals to teammates during a match. Players also have new ways to wrap up a trial: "Give Up", "Submit", and "Complete the Trial" give more control over how a match ends and what consequences follow. New Rift - "academy" A college-themed Rift is now live. The event includes university-style outfits for Vee, The Huntress, Claudette, Renato, Thalita, and The Clown. Starter perks reworked. The starting set of abilities has been substantially overhauled: * perk strength levels have been adjusted; * some perks were simplified for clarity; * abilities were made more useful in relation to the Diminishing Returns system, which weakens effects when they are repeatedly used. The changes are intended to make the first matches more comfortable and logical for newcomers. Bug fixes and what's next. The update also includes a range of bug fixes, with the full list in the official patch notes. The studio has already outlined a support plan for the game's 11th year and is simultaneously developing a first-person shooter.
Dead by Daylight reveals immersive in-person experience in California. Dead by Daylight: The Immersive Experience is a new expanded haunted attraction opening on October 30 at the Moreno Valley Museum & ArtSpace Published Thu, 22 Oct 2026 23:17:10 -0500 Article summary. * Dead by Daylight: The Immersive Experience opens October 30 at Moreno Valley Museum & ArtSpace in California. * The Dead by Daylight haunted attraction uses 360 projections, surround sound, and motion tracking for scares. * Guests face three acts featuring iconic Killers, Survivor escapes, failing generators, and interactive teamwork. * Tickets start at $30 with VIP options, as Behaviour Interactive brings Dead by Daylight to life for Halloween. Behaviour Interactive has teamed with the Moreno Valley Museum & ArtSpace to present Dead by Daylight: The Immersive Experience for Halloween. The two have partnered to provide what is essentially a haunted attraction on a new level, featuring the sights, sounds, and characters from the popular asymmetrical horror title. Attendees will go through a three-act experience that will have you playing a special version of the game, in a way, where you'll need to work together to survive. Tickets are on sale now for $30 (with VIP options available), with the attraction opening on October 30 and running daily from 11:00 am to 7:00 pm. Dead by Daylight: The Immersive Experience. The experience unfolds in three acts, using 360-degree wall and floor projection, surround sound, and motion-tracking technology that responds to every step guests take. * Act 1, "Little Museum of Horror." Guests enter a shifting gallery of the game's most feared Killers, held inside towering containment crates. Then, the dark force at the heart of the game seizes the room as flesh-like webs engulf the walls. * Act 2. Guests are swept through the game's most terrifying locations, running alongside Survivors as they race toward an open exit gate, with Killers close behind. * Act 3, "Gaming for Your Life." The generators fail, and the gate begins to close. Guests become players step onto interactive floor stations to restore power, while a single shared heartbeat speeds up around them. Then, the Killers invade the room, and every guest must help save an assigned Survivor. Some make it out. Some won't. The Dead by Daylight Immersive Experience joins The New Immersive Van Gogh: The Next Chapter, which opened September 25. Created through a partnership between the City of Moreno Valley and Lighthouse Immersive, the museum transformed the former 38,000-square-foot Sears store at Moreno Valley Mall into a two-story cultural destination with immersive galleries, hands-on exhibits, a café, curated retail, plus free parking. "This is the immersive gallery at its most fearless," says Corey Ross, CEO of Lighthouse Immersive, the company that created the immersive experience for the Moreno Valley Museum & ArtSpace. "Guests don't just watch the story; they have to work together to survive it, and that shared rush is something you can't get from a screen at home." "Moreno Valley is becoming a place where people come to experience something they can't find anywhere else," said Mayor Ulises Cabrera. "From Van Gogh to Dead by Daylight, this museum is giving our community and visitors from across Southern California a reason to gather."
Street Fighter's breakout star delivers exciting Dead by Daylight movie casting News. October 16, 2026 A Street Fighter star wants a role in Blumhouse and Atomic Monster's upcoming Dead by Daylight movie. Callina Liang, who plays Chun-Li in Kitao Sakurai's recent film, is already a longtime fan of the horror game. Speaking with Variety, Liang said, "Someone on the creative team DM'd me and was like, 'Look at what we're doing; we're playing the game in the office for research.' I'm like, 'Guys, just call me. I can tell you everything you need to know about this game. You don't have to play it to find out.'" Liang also revealed having spent over 100 hours in the last two months playing Dead by Daylight. Although she described the game as "scary and gory," the actress found it "funny" considering everyone chases her during the play. What Comingsoon know about Blumhouse's Dead by Daylight movie. Blumhouse and Atomic Monster have teamed up with Behaviour Interactive to produce the Dead by Daylight movie. Thordur Palsson will be directing the video game adaptation. The director is known for directing the Netflix series The Valhalla Murders and the film The Damned. No cast list has been announced yet. David Leslie Johnson-McGoldrick and Alexandre Aja wrote the screenplay. Behaviour Interactive Chief Product Officer Stephen Mulrooney discussed what the filmmakers hope to achieve with the adaptation. He said, "The film will take fans to some of the most iconic places in our world. Places like the MacMillan Estate and Greenville. And you can look forward to seeing some of your favorite faces in the fog. Recent fan favorites and original characters that started it all." Filming is expected to begin in 2027, and the movie is currently expected to arrive toward the end of that year. An exact release date has not been announced. Anuraag Chatterjee is an Entertainment Writer at Evolve Media, where he focuses on writing content on comics and comics-adjacent media, along with prestige drama and fantasy television. He is well-versed in the mythologies and histories of key characters in comics. When not dealing with Marvel, DC, or Star Wars, Anuraag enjoys exploring video game design and animation. He holds a Bachelor's degree in Media and English from Symbiosis School for Liberal Arts. Movie News
Dead by Daylight gets new stability patch across all platforms. Behaviour Interactive has released a new bugfix patch for Dead by Daylight on all platforms, aiming to improve game stability and address technical issues. October 15, 2026 Behaviour Interactive has deployed a new bugfix patch for its popular asymmetrical horror game, Dead by Daylight. The update, which went live on October 14 for all platforms, focuses on addressing technical issues and implementing targeted fixes to improve the overall player experience. Identified as bugfix patch 10.2.1 by the developer, console players will see this update as version 3.82 or 10.200.100, depending on their system. The download is relatively small, indicating a maintenance-focused release aimed at enhancing game stability rather than introducing new content. Key takeaways. * | A new bugfix patch for Dead by Daylight was released on October 14 across PC and consoles. * | The update, version 10.2.1, is a small download focused on stability and bug fixes. * | Initial details suggest the patch includes adjustments for at least one Killer and other general improvements. * | This release is part of the ongoing maintenance required for a large-scale live-service game. A focus on game health and stability. In the world of live-service games, consistent maintenance is as crucial as major content drops. For a title like Dead by Daylight, which boasts a complex web of interactions between dozens of Survivors, Killers, perks, and maps, even minor bugs can have a significant impact on gameplay balance and player enjoyment. This latest patch continues Behaviour Interactive's commitment to refining the core experience. While not as flashy as a new Chapter release with a licensed character, these smaller updates are the foundation of a healthy game environment. They address persistent issues that can frustrate the player base, from minor visual glitches to more severe problems that might affect a Killer's power or a Survivor's ability to interact with the environment. The small file size of this update suggests it is a highly targeted patch. Developers often bundle numerous small fixes into these releases, aiming to resolve problems reported by the community or identified through internal testing. This approach allows for quicker deployment of solutions without requiring a massive download from players. The importance of asymmetrical balance. In Dead by Daylight, the 4v1 format means that balance is a delicate tightrope walk. A bug affecting a single Killer can impact thousands of matches, potentially giving them an unfair advantage or disadvantage. Likewise, an exploit available to Survivors can ruin the experience for the opposing player. Regular bugfix patches are essential to maintain this fragile equilibrium and ensure matches are decided by skill, not glitches. What the patch addresses. While detailed patch notes often follow these releases, initial information confirms that the update contains fixes related to the Killer role alongside more general bug squashing. For the community, this is welcome news, as Killer gameplay mechanics are often complex and can be susceptible to unintended interactions with new perks or map updates. Common issues addressed in such patches often include: * Collision and Pathing: Ensuring players do not get stuck on environmental objects. * Perk Interactions: Fixing instances where different perks conflict with each other in unexpected ways. * Killer Power Functionality: Correcting bugs that prevent a Killer's unique ability from working as intended. * UI and HUD Elements: Resolving visual errors or incorrect information displayed to the player. By focusing on these foundational elements, the development team ensures that the competitive integrity of the game remains intact. Players can enter a trial with more confidence that the outcome will be determined by their strategy and execution, not by a random technical fault. Continuous development cycle. Dead by Daylight has received hundreds of updates since its launch in 2016. This model of continuous support includes large-scale Chapter releases, mid-chapter balance changes, and frequent bugfix patches like this one. This strategy has been key to the game's longevity and sustained popularity. The role of patches in a live-service ecosystem. The release of update 3.82 highlights the operational reality of managing a massive online game. Unlike single-player titles that are often considered "complete" upon release, live-service games are in a perpetual state of evolution. Each new piece of content, from a new character to a reworked map, can introduce unforeseen conflicts with existing code. " "For a game that has been running for this long with so much content, frequent patches aren't just a good thing - they're a necessity. It shows the developers are actively listening and working to keep the game fair and functional for everyone." This philosophy is central to retaining a dedicated player base. The knowledge that issues are being actively monitored and addressed builds trust between the community and the developers. It reassures players that their investment of time and money is in a product that is being actively cared for. Furthermore, these patches prepare the game for future updates. By cleaning up the existing code and resolving lingering bugs, the team creates a more stable foundation upon which to build new content. This proactive approach can help reduce the number of issues that appear in subsequent major releases, leading to smoother launches for new Chapters. As players download this latest update, the focus remains on a smoother, more reliable experience in The Fog. While the community always looks forward to the next big reveal, the importance of these quiet, essential maintenance patches cannot be overstated in ensuring the long-term health of Dead by Daylight.
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Industries
Company Size
1,001-5,000
Company Stage
Early VC
Total Funding
N/A
Headquarters
Santiago, Chile
Founded
1992
Find jobs on Simplify and start your career today
Don't see your dream role? Check out thousands of other roles on Simplify.Browse all jobs