DoubleDown Interactive

DoubleDown Interactive

Develops and publishes digital mobile games

Overview

DoubleDown Interactive develops and publishes digital games for mobile and web, with a focus on social casino entertainment and its flagship DoubleDown Casino, augmented by the WHOW Games acquisition and SuprNation real-money iGaming sites. Its games run on mobile and web with social features, leaderboards, and virtual currency, offering casino-style play across platforms and, in Western Europe, real-money gambling through SuprNation. It differentiates itself by offering both social casino experiences and real-money gaming at scale, backed by a global development and publishing footprint and strategic acquisitions. Its goal is to become the best gaming company by delivering top-quality gaming experiences that bring fun to players worldwide.

About DoubleDown Interactive

Simplify's Rating
Why DoubleDown Interactive is rated
C+
Rated C on Competitive Edge
Rated B on Growth Potential
Rated C on Differentiation

Industries

Entertainment

Gaming

Company Size

51-200

Company Stage

IPO

Headquarters

Seattle, Washington

Founded

2009

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Simplify's Take

What believers are saying

  • Q2 2026 revenue rose 11.2% to $94.3 million, with EBITDA margin at 41.6%.
  • DTC revenue jumped to $40.5 million in Q2 2026, sharply improving margins.
  • SuprNation revenue rose 10% in Q2 2026 after Los Vegas launched in October 2025.

What critics are saying

  • DoubleU Games' April 29, 2026 privatization proposal traps minority holders until committee resolution.
  • Social casino core still faces secular decline; Q2 2026 growth relied on WHOW Games.
  • Average monthly revenue per payer fell to $218 in Q2 2026, pressuring monetization.

What makes DoubleDown Interactive unique

  • WHOW Games lifted DTC to 52.4% of Q2 2026 social casino revenue.
  • SuprNation diversifies DoubleDown beyond social casino, adding regulated iGaming in Europe.
  • $521.3 million net cash gives DoubleDown acquisition firepower and resilience.

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Funding

Total Funding

$0

Below

Industry Average

Funded Over

1 Rounds

Acquisition funding comparison data is currently unavailable. We're working to provide this information soon!
Acquisition Funding Comparison
Coming Soon

Benefits

Health Insurance

Dental Insurance

Vision Insurance

Parental Leave

401(k) Company Match

Disability Insurance

Life Insurance

Wellness Program

Mental Health Support

Pet Insurance

Paid Vacation

Paid Sick Leave

Paid Holidays

Legal Services

Hybrid Work Options

Remote Work Options

Stock Price

Growth & Insights and Company News

Headcount

6 month growth

↓ -7%

1 year growth

↓ -7%

2 year growth

↓ -7%
Yahoo Finance
Sep 9th, 2026
DoubleDown's Q2 profit surges 50.5% to $32.9M as takeover bid remains unresolved

DoubleDown Interactive reported second-quarter results showing profit jumped 50.5% to $32.9 million, with earnings per share rising to $13.27 from $8.82 year-over-year. Revenue climbed 11.2% to $94.3 million for the quarter ended 30 June. The profit surge was driven by a shift to direct-to-consumer sales, which nearly quadrupled to $40.5 million and now represent 52.4% of social casino revenue. This channel avoids app store fees, improving margins. SuprNation, the company's European iGaming division, contributed $17 million in revenue, up 9.8%. Adjusted EBITDA rose 17.2% to $39.3 million, with margins expanding to 41.6%. The company holds a net cash position of $521 million. Average monthly active users increased to 1.252 million, with paying customer conversion rising to 9.4% from 7.0%.

Yahoo Finance
Aug 12th, 2026
DoubleDown Interactive hits 52% DTC revenue in social casino, Q2 revenue up 11% to $94.3M

DoubleDown Interactive reported strong second-quarter 2026 results, with revenue reaching $94.3 million, up 11% year-over-year. The company achieved a significant milestone as direct-to-consumer revenue accounted for 52% of total social casino revenue, up from just over 15% in the prior-year period. Social casino revenue grew 11.5% to $77.3 million, whilst iGaming revenue increased 10% to $17 million. Adjusted EBITDA rose 17% to $39.3 million, with margins expanding to 41.6% from 39.5%. The company's payer conversion rate improved to 9.4% from 7.0% year-over-year. Net cash flow from operations grew 25% to $24.6 million. DoubleDown ended the quarter with $553.8 million in cash and equivalents, maintaining a net cash position of approximately $521.3 million.

Yahoo Finance
May 13th, 2026
DoubleDown Interactive reports 13% revenue growth to $94.1M and 24% EBITDA jump

DoubleDown Interactive reported strong first-quarter results for 2026, with revenue reaching $94.1 million, up nearly 13% year-over-year. Adjusted EBITDA rose 24% to $38.2 million, whilst profit surged 48% to $35.4 million. Social casino revenue grew 9.5% to $76.9 million, driven by the WHOW Games acquisition. Direct-to-consumer revenue accounted for 44% of total social casino revenue, up from 33% in the previous quarter. iGaming revenue jumped 30% to $17.2 million, supported by the Las Vegas brand launch. The company ended the quarter with $533.4 million in cash and short-term investments. However, operating expenses increased to $58.7 million from $53.9 million, and the global social casino market continues to face secular decline.

Yahoo Finance
Mar 20th, 2026
DoubleDown Interactive posts $360M revenue, Q4 profit drops 32% on impairment charge

DoubleDown Interactive (NASDAQ: DDI) reported fourth-quarter revenue of $95.8 million, up 17% year-over-year but missing consensus estimates by $4 million due to intensified competition and slowing user growth in its core social casino segment. Full-year revenue reached a record $359.9 million, though the core social casino business declined 3% year-over-year, with growth driven primarily by acquisitions. Fourth-quarter EPS of $9.72 significantly exceeded Wall Street's $0.61 estimate, though actual profit fell to $24.1 million from $35.7 million in the prior year due to a goodwill impairment charge on subsidiary SuprNation. CEO Keuk Kim highlighted the company's strategic expansion across products and geographies, noting $42.8 million in net cash flow from operations during the quarter. The South Korean company develops casino-style games distributed through mobile platforms and social networks.

Associated Press
Feb 11th, 2026
DoubleDown Interactive reports Q4 revenue of $95.8M, up 17% year-over-year

DoubleDown Interactive reported fourth quarter 2025 revenue of $95.8 million, up from $82.0 million year-over-year, driven by its acquisition of WHOW Games and growth in its iGaming subsidiary SuprNation. Social casino revenue reached $79.7 million, whilst direct-to-consumer revenue jumped to $26.0 million, representing 33% of social casino revenue. Full year 2025 revenue was $359.9 million compared to $341.3 million in 2024. However, profit for the year fell to $102.5 million from $124.1 million, primarily due to a non-cash goodwill impairment charge for SuprNation. Adjusted EBITDA reached $40.6 million in the fourth quarter and $142.3 million for the full year. The company ended the quarter with approximately $455 million in net cash and generated $136.8 million in operating cash flow for the year.

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