GEEIQ

GEEIQ

Data platform enabling gaming audience engagement

Overview

Company Does Not Provide H1B Sponsorship

GEEIQ helps brands engage Gen Z audiences in gaming and virtual worlds through a data platform and expert advisory. The main product is a subscription-based analytics platform that tracks gaming and metaverse environments, including platforms like Roblox and Fortnite, to provide insights for planning and optimizing brand campaigns. Its product works by collecting and analyzing data on gamer behavior, platform trends, in-game and influencer marketing opportunities, and audience reach, delivering actionable dashboards and recommendations to guide strategy and media allocation. GEEIQ differentiates itself by combining a dedicated data platform with a team of experts who offer strategic support, turning raw data into campaign plans and partnerships with brands from Maybelline to NASCAR. The company aims to help brands execute data-led virtual engagement strategies in gaming and the metaverse, expanding their reach into Gen Z communities where these environments are influential.

About GEEIQ

Simplify's Rating
Why GEEIQ is rated
C+
Rated C on Competitive Edge
Rated B on Growth Potential
Rated C on Differentiation

Industries

Data & Analytics

Consumer Software

Enterprise Software

Gaming

Company Size

11-50

Company Stage

Early VC

Total Funding

$15M

Headquarters

London, United Kingdom

Founded

2018

Get referred to GEEIQ

See people who can refer or advise you

Simplify Jobs

Simplify's Take

What believers are saying

  • May 2026 funding accelerates AI planning, deeper data partnerships, and international expansion.
  • July 2026 site messaging emphasizes measurable ROI, matching brands' demand for accountability.
  • Current hiring in London shows GEEIQ is still investing in engineering capacity.

What critics are saying

  • Roblox and Fortnite platform policy changes can erase GEEIQ's measurement value overnight.
  • GEEIQ's 2026 positioning depends on virtual-world budgets staying experimental, not cyclical.
  • If brands build in-house analytics, GEEIQ becomes a replaceable vendor by 2027.

What makes GEEIQ unique

  • GEEIQ combines cross-platform measurement with advisory services, built for Roblox, Fortnite, and ZEPETO.
  • May 2026 funding and July 2026 relaunch signal continued product investment under YFM.
  • Walmart's 20 million-visit Roblox campaign shows GEEIQ can support measurable enterprise activations.

Help us improve and share your feedback! Did you find this helpful?

Funding

Total Funding

$15M

Meets

Industry Average

Funded Over

2 Rounds

Early VC funding comparison data is currently unavailable. We're working to provide this information soon!
Early VC Funding Comparison
Coming Soon

Benefits

Flexible Work Hours

Professional Development Budget

Wellness Program

Growth & Insights and Company News

Headcount

6 month growth

-2%

1 year growth

-4%

2 year growth

2%
Mobidictum
May 21st, 2026
GEEIQ raises $6.8 million to expand gaming and virtual worlds analytics platform.

GEEIQ raises $6.8 million to expand gaming and virtual worlds analytics platform. GEEIQ has announced a new $6.8 million funding round aimed at expanding its analytics and intelligence platform focused on gaming and virtual worlds. The investment round was led by YFM Equity Partners, with participation from GFR Fund, Haymarket Ventures, and existing angel investors. Founded in London, GEEIQ positions itself as an analytics layer for brands operating across gaming platforms and virtual spaces. The company works with major global brands, including Walmart, Coach, L'Oréal, NASCAR, and Warner Bros. Discovery, to measure engagement and performance across platforms such as Roblox, Fortnite, and ZEPETO. The new investment will support the next phase of growth as brands continue increasing their presence inside gaming ecosystems and virtual experiences. GEEIQ says its platform helps companies understand audience behavior, campaign effectiveness, and broader trends across virtual worlds. The funding follows GEEIQ's earlier Series A round announced in 2023, when the company raised approximately $8.2 million to grow its metaverse and gaming intelligence operations. At the time, the company highlighted growing demand from brands seeking measurable ROI from virtual world activations and gaming-focused campaigns.

BusinessCloud
May 19th, 2026
GEEIQ raises $6.4M to help brands like Walmart and L'Oréal measure success in virtual worlds

GEEIQ, a London-based data and analytics platform for games and virtual worlds, has raised £5 million in funding led by YFM Equity Partners. GFR, Haymarket and existing angel investors also participated. Founded in 2018, GEEIQ works with global brands including Walmart, L'Oréal, Gucci, NASCAR and Warner Bros, helping them benchmark performance and optimise spending across platforms like Roblox, Fortnite and ZEPETO. CEO Charles Hambro said virtual worlds are transitioning from experimental marketing to a core channel where brands engage the next generation. The funding will accelerate product development, data partnerships and AI capabilities as the company builds its intelligence layer for brand success in virtual worlds. YFM partner Adam Hart said GEEIQ has positioned itself as the leading platform-led analytics provider in the space.

PR Newswire
Mar 7th, 2025
Inspiring Ideas, Immersive Innovation: Uk House @Sxsw 2025 Unveils Lineup

From exploring the latest industry trends to meeting the brilliant minds behind next-generation tech and creativity, UK House offers a dynamic space for discovery and connection. Whether it's AI breakthroughs, immersive storytelling, or emerging creative technologies, the UK House lineup ensures that attendees can experience the best of UK innovation in action.The just-released UK House @SXSW 2025's schedule features dynamic discussions with thought leaders in the tech and creative industries and celebrations of the transformative power of US-UK collaboration.On International Women's Day, the UK House program will spotlight the influence and experiences of women leaders in creative technology, reflecting the UK's commitment to diversity and inclusion.Alan Gogbashian, the UK's Deputy Trade Commissioner North America, will be at UK House engaging with US investors, buyers and business leaders to discuss opportunities to fuel their growth by partnering with the UK.AUSTIN, Texas, March 7, 2025 /PRNewswire/ -- UK House @ SXSW 2025 is set to be a must-visit hub for cutting-edge ideas, immersive experiences and high-impact networking. Taking place March 8-11, the just-released program features thought-provoking discussions with industry leaders, interactive showcases of UK innovation and invaluable opportunities to connect with the trailblazers shaping the future of tech and creativity.This year's lineup includes a Conversation Series featuring innovators from the UK and US, a special partnership with WIRED and immersive demonstrations of game-changing technology and creative breakthroughs. With a strong focus on UK-US partnerships, UK House will spotlight the talent, ideas and collaborations driving global innovation.Program highlights include:Conversation Series in partnership with WIRED: The Innovation Imperative: Charlotte Blank , US CMO of Jaguar Land Rover North America , delves into the intersection of behavioral science and strategic leadership, fostering a culture of creativity and innovation, adapting to meet the evolving expectations of future consumers., US CMO of Jaguar Land Rover , delves into the intersection of behavioral science and strategic leadership, fostering a culture of creativity and innovation, adapting to meet the evolving expectations of future consumers. Conversation Series: This is London Calling, Bringing BBC + Roblox to Gen Z: How has the world's oldest broadcaster leveraged gaming to reach elusive Gen Z and Gen A audiences? Charles Hambro , CEO & Co-Founder of GEEIQ and James Reevell, Executive Editor for Youth Audiences, BBC iPlayer & BBC3, provide insights into the next frontier of audience engagement.How has the world's oldest broadcaster leveraged gaming to reach elusive Gen Z and Gen A audiences? , CEO & Co-Founder of GEEIQ and James Reevell, Executive Editor for Youth Audiences, BBC iPlayer & BBC3, provide insights into the next frontier of audience engagement. Conversation Series in partnership with WIRED: How UK & US Tech Collaboration is Transforming the Music Industry : Panelists Rubin Patel , CEO of TenWest; LaTecia Johnson , Co-Founder, Ingenius Studios; and Anne McKinnon , CEO and co-founder, Ristband; moderated by WIRED Editor Michael Calore , will discuss how transatlantic tech innovation continues to reshape music creation, distribution and audience engagement.Panelists , CEO of TenWest; , Co-Founder, Ingenius Studios; and , CEO and co-founder, Ristband; moderated by WIRED Editor , will discuss how transatlantic tech innovation continues to reshape music creation, distribution and audience engagement

VentureBeat
Mar 13th, 2024
Paris Hilton’S 11:11 Media Publishes Case Study On Branded Gaming Experience On Roblox

Are you looking to showcase your brand in front of the gaming industry’s top leaders? Learn more about GamesBeat Summit sponsorship opportunities here. Paris Hilton took a deep dive into the metaverse with her Slivingland experience on Roblox, and her 11:11 Media company has released the results of brand interactions.Roblox’s platform of user-generated content reaches more than 216 million monthly active users and it represents an evolution of social media for Hilton, as Roblox games are a way to engage young people who aren’t easy to reach with brand advertising.Slivingland represented 11:11’s first metaverse-native intellectual property; Roblox was the first place Paris Hilton’s new lifestyle brand, Sliving, appeared.As of February 2024, it’s had over 3.4 million visitors, more than Paris World, which is nearly two years older. A TikTok by Paris promoting Slivingland was viewed over eight million times. The results were the equivalent of $60 million in ad spending, the report found. Slivingland drew an average of 11 minutes per daily active user in January 2024

Forbes
Nov 8th, 2023
Why The Gucci Cosmos Blockbuster Show Is Launching In The Sandbox Game

Gucci avatars in the new Gucci Cosmos Land experience on The Sandbox. Gucci / Sandbox. Gucci’s blockbuster Gucci Cosmos exhibition is launching in decentralized gaming world The Sandbox. Dubbed Gucci Cosmos Land, The itinerant exhibition currently on show in London at 180 The Strand has been recreated on the blockchain based platform harnessing The Sandbox’s voxelized aesthetic.Just like the physical exhibition designed by Es Devlin and curated by fashion historian Maria Luisa Frisa, The Sandbox’s Gucci Cosmos Land experience is an immersive journey where users can explore the house’s history through its emblematic designs—participating in quests along the way

Recently Posted Jobs

Sign up to get curated job recommendations

There are no jobs for GEEIQ right now.

Find jobs on Simplify and start your career today

We update GEEIQ's jobs every few hours, so check again soon! Browse all jobs →