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GameStop sells new and pre-owned video games, consoles, and gaming merchandise through a global network of physical stores and an e-commerce platform. The business operates by allowing customers to trade in used electronics for store credit or cash, which the company then resells at a higher profit margin. Unlike many digital-only retailers, GameStop maintains a physical presence where gamers can browse collectibles and participate in a circular economy of used hardware and software. The company's goal is to provide a comprehensive marketplace for gaming enthusiasts while expanding its reach into digital assets and pop culture merchandise.
Industries
Consumer Goods
Gaming
Company Size
N/A
Company Stage
IPO
Headquarters
Arkansas
Founded
1984
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Total Funding
$3B
Above
Industry Average
Funded Over
4 Rounds
401(k) Retirement Plan
Paid Time Off
Health Insurance
Dental Insurance
Vision Insurance
GameStop chief executive Ryan Cohen purchased 1.15 million class A shares for roughly $26.4 million, according to a filing with the Securities and Exchange Commission. The shares were bought in multiple transactions priced between $22.76 and $23.02. Following the purchase, Cohen directly owns nearly 40.5 million shares of the company. This marks his third significant purchase this year, having bought 1 million shares in September for $20.4 million and another million in January. The purchases follow GameStop's second-quarter results, which showed operating income of $160.2 million, the strongest second quarter on record. However, net sales fell to $790.2 million from $972.2 million year-on-year. GameStop shares gained 3% in after-hours trading following the disclosure.
Jim Cramer endorsed GameStop Corp. as a buy during a Mad Money episode, citing the company's profitability and turnaround efforts. GameStop reported its highest second-quarter operating income of $160.2 million, up over 140% year-over-year. Net income rose 77% to $298.7 million, driven by cost management and product mix changes. The collectibles division surged 57% to $356.3 million, offsetting declining video game sales, which fell from $494.6 million to $263.2 million. Total net sales dropped 18.7% to $790.2 million due to store closures and declining demand for physical products. GameStop holds $5.4 billion in liquid assets. Institutional ownership declined slightly, with 26 hedge funds holding positions at quarter-end. Short interest stands at 13.91% of the float.
GameStop CEO Ryan Cohen purchased 1 million shares of the company for approximately $20.3 million in the open market. The shares were bought at prices ranging from $20.02 to $20.47, with a weighted average of $20.38 per share. Following the purchase, Cohen now directly owns around 39.3 million shares. The buy came shortly after a GameStop director made a nearly $1 million open-market purchase earlier in the week. GameStop's shares rose more than 3% in premarket trading on Friday. The video game retailer recently reported net sales of $790.2 million for the second quarter, with collectibles representing an increasingly significant portion of its business. The purchases signal continued confidence from company leadership as GameStop works to transform its business model beyond traditional retail.
GameStop has closed over 1,000 US stores since early 2025, shrinking its footprint from roughly 2,325 locations to around 1,598. The company closed 590 stores in fiscal 2024 and more than 470 in fiscal 2025, which ended 31 January 2026. CEO Ryan Cohen has shifted the business away from game software, which now represents less than 12% of sales. Collectibles, including trading cards and toys, grew 48% year-on-year to $1.06 billion, representing 30% of total revenue. Net sales fell to $3.63 billion in fiscal 2026 from $3.82 billion the previous year, continuing a decline from $9.22 billion in fiscal 2018. Hardware remains the largest category at just over half of sales. GameStop does not expect further US closures this year.
GameStop reported second-quarter adjusted earnings per share of $0.27, exceeding the analyst consensus estimate of $0.19. Revenue came in at $790.2 million, above the $756.8 million estimate but down 18.7% year-over-year from $972.2 million. Collectibles sales surged 57% to $356.3 million, representing 45.1% of total net sales compared with 23.4% a year earlier. Operating income reached $160.2 million, the highest second-quarter figure in the company's history, up from $66.4 million previously. GameStop raised its fiscal 2026 adjusted EBITDA guidance to more than $650 million from $600 million. The company reported $5.4 billion in cash and equivalents as of 1 August and held approximately 43.4 million eBay shares valued at $4.9 billion. Shares rose 0.7% in premarket trading.
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Industries
Consumer Goods
Gaming
Company Size
N/A
Company Stage
IPO
Headquarters
Arkansas
Founded
1984
Find jobs on Simplify and start your career today