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Consumer Software
Entertainment
Gaming
Company Size
5,001-10,000
Company Stage
Acquired
Total Funding
$6.3B
Headquarters
London, United Kingdom
Founded
2003
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Total Funding
$6.3B
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King reveals London co-hq after 14 years of Candy Crush. April 3, 2026 1 hour ago King's London headquarters stands as a testament to the mobile gaming giant's global expansion strategy. Yesterday, PocketGamer.biz revealed the inner workings of this co-headquarters, which has served as a creative hub for the Candy Crush maker for 14 years. The London office, operating alongside Stockholm as King's dual command center, houses teams working on all of the company's iconic mobile titles. This behind-the-scenes look comes at a pivotal moment for King, as the company continues to dominate the mobile gaming landscape more than two decades after its founding. The London studio's role extends far beyond regional operations, serving as a global development center where teams collaborate on projects that reach millions of players worldwide. King's London legacy spans 14 years. King opened its first London office 14 years ago, establishing what would become a co-headquarters alongside Stockholm, according to PocketGamer.biz. The London studio serves as the home base for teams working on all of King's titles, including the flagship Candy Crush franchise. Original CEO Riccardo Zacconi, who helped found King in London, established this office as part of the company's strategic expansion beyond its Swedish roots. The timing of this expansion proved crucial for King's evolution from Facebook games to mobile hits. People in the London studio work across the entire portfolio, contributing to the development and maintenance of games that have defined casual mobile gaming for over a decade. This exclusive footage from OpenCo London 2014 provides a rare glimpse into King's London operations during a pivotal period in the company's growth. The video showcases the collaborative environment that has made King's London office a cornerstone of the company's global operations, highlighting the creative processes behind some of mobile gaming's most successful titles. Global expansion strategy beyond Sweden. King's international growth extends well beyond London, with offices established in Berlin and Barcelona as part of a comprehensive European expansion strategy. This multi-city approach allows King to tap into diverse talent pools while maintaining consistent development standards across all locations. The London office specifically benefits from the UK's robust gaming industry ecosystem, providing access to experienced developers and creative professionals. The co-headquarters model between London and Stockholm reflects King's commitment to maintaining strong European roots while expanding globally. This dual-center approach enables 24-hour development cycles and ensures that teams can collaborate effectively across time zones, particularly important for live-service games requiring constant updates and community management. From Facebook origins to mobile dominance. King's journey from Facebook games to mobile gaming supremacy spans more than 20 years, with the London office playing a crucial role in this transformation. The company's evolution mirrors the broader shift in gaming from desktop platforms to mobile devices, a transition that King navigated more successfully than many competitors. The London studio's teams contribute to all of King's titles, ensuring that the company's signature polish and accessibility remain consistent across its entire portfolio. This centralized approach to quality control has helped King maintain its position as a leader in the casual mobile gaming space, even as competition has intensified significantly over the past decade. The mobile gaming industry has seen significant leadership changes recently, similar to former Unity CEO David Helgason's exit after two decades with the company. | Office Location | Role | Established | | Stockholm | Primary HQ | Original | | London | Co-HQ | 14 years ago | | Berlin | Regional Office | Expansion phase | | Barcelona | Regional Office | Expansion phase | Industry impact and future outlook. King's London headquarters represents more than just a development studio; it symbolizes the company's commitment to maintaining European leadership in mobile gaming. The office's role in developing all King titles ensures that the company's creative vision remains unified while benefiting from diverse international perspectives. As mobile gaming continues to evolve with new technologies and changing player preferences, King's London office positions the company to adapt quickly to market shifts. The studio's established infrastructure and experienced teams provide a solid foundation for future growth, whether through new IP development or expansion of existing franchises like Candy Crush. * King's London office has served as co-headquarters with Stockholm for 14 years, housing teams working on all company titles * Original CEO Riccardo Zacconi helped establish King's London presence as part of global expansion beyond Sweden * The studio operates alongside offices in Berlin and Barcelona, creating a comprehensive European development network * King's 20-year evolution from Facebook games to mobile dominance showcases the London office's role in the company's strategic transformation Chris stumbled into mobile gaming journalism after getting laid off from his QA tester job at a defunct indie studio in 2021. Self-taught through Reddit threads and Discord communities, he turned his 6-year gacha addiction into expertise. Former graphic design dropout who still can't draw but analyzes UI/UX like a surgeon. Covers mobile RPGs, gacha systems, and F2P monetization with brutal honesty born from spending $3,000 on Genshin Impact. Lives in a cramped Portland apartment surrounded by figurines. Known for 2 AM Twitter rants about predatory loot boxes. Refuses to review games he hasn't played for at least 40 hours. His tier lists spark wars.
King wins Global Diversity Initiative of the Year at the British Diversity Awards 2026. PR Newswire LONDON, March 30, 2026 * King's Equity Engine combines three tools, INYA (inclusive language), NEURO (neuro-inclusion), and BUZZ (inclusive game design), to embed inclusivity across King's workflows. LONDON, March 30, 2026 /PRNewswire/ - King, the interactive entertainment company behind some of the world's most iconic mobile games including Candy Crush Saga, has been named Global Diversity Initiative of the Year at the British Diversity Awards 2026 for its Equity Engine initiative, designed to redefine what inclusion looks like in gaming. This award celebrates individuals and organisations driving meaningful change across diversity, equity and inclusion in the UK. Built around King's mission of Making the World Playful, the Equity Engine is a suite of AI-powered tools developed by King to help teams design, write, communicate and create with inclusion in mind. As part of the initiative, King launched INYA, the company's inclusive language tool, NEURO, focussed on neuro-inclusion support, and BUZZ, an inclusive game design assistant. INYA, a domain-adapted, GPT-based tool, acts as both a writing consultant and an educational support system. It supports writers, editors and internal teams by helping them identify and correct non-inclusive language and learn best practice for inclusive communication. NEURO helps build understanding of neurodiversity across the business, including the many different ways people experience and interact with the world. BUZZ has been designed to help improve inclusion and accessibility in gaming. It reviews features and player flows to identify improvements that can help make gameplay more fun, fair and accessible for millions of players globally. At King, the Equity Engine is intended to extend the reach of DE&I beyond traditional approaches by embedding awareness and learning into daily workflows across teams including design, narrative, HR, communications and leadership. Together, the three tools reflect King's broader ambition and commitment to advance diversity, equity, and inclusion at scale. Vikki Leach, Senior Director for Diversity, Equity and Inclusion at King, said: "We are incredibly proud to see the Equity Engine recognised by the British Diversity Awards. At King, we believe making the world playful starts with making play more inclusive for everyone. By combining technology with empathy and imagination, we are able to bring inclusion into the heart of our creative processes, from the words we use, to the experiences we create for millions of players around the world." Anaëlle Sikich, Creative Copywriter at Game Services, creator of INYA and NEURO at King, added: "This project has been both a professional and personal journey for me. I named the first project after my grandmother, Virginia (or Inya), a Pechuenche woman that stood up for her own community in Latin America. Although she is no longer here, she is still with me and in everything I do. She would be so proud to see how we are working for all voices to be heard and be represented in our Kingdom and our games." About King With a mission of Making the World Playful, King is a leading interactive entertainment company for the mobile world with more than 20 years of history of delivering some of the world's most iconic games in the mobile gaming industry, including the world-famous Candy Crush franchise, as well as other mobile titles such as Farm Heroes Saga. King games are played by more than 200 million monthly active users. King, part of Microsoft (NASDAQ: MSFT), has Kingsters in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles and Malta. More information can be found at King.com or by following Windpress on LinkedIn and @lifeatking on Instagram. * Fairs * Eventi * Computer hardware * Shows * Show business imagesmode Images (2) Contact details [email protected]
A cleaner coast for the Maldives. On the day of the Commonwealth Clean Oceans Campaign Pickup event, the Parley Maldives team, along with members of the Maldives Olympic Committee and Commonwealth Sport, set out from Malé on a 1.5-hour boat journey to the island of Vaavu Fulidhoo. It was scorching when we arrived, and we gathered with the Fulidhoo community including Fulidhoo Council members, Vaavu Atoll School students and staff, and representatives from the Commonwealth, to kick off the event. Committee members took the microphone to speak about their heritage, the island's rich culture, and the importance of shared responsibility for sustainability. This was followed by formal addresses delivered by Commonwealth delegates and Parley Maldives representatives. The speeches emphasized the symbolic journey of the baton, its role in connecting nations across the Commonwealth, and the resonance of Fulidhoo's cultural traditions within this broader narrative. The ceremony then moved on to the clean-up activity. We gathered under a palm tree for the safety briefing, where gloves and net bags were handed out to participants. A total of 45 people took part, working in groups across a 130-metre stretch of beach to collect cans, plastic bags, and candy wrappers. The waste was brought back to a central meeting point, where each net bag was weighed and logged. After about 30 minutes, we wrapped up with a total of 48.9 kg of waste collected. This included PET and other types of plastics, as well as debris such as metal cans and glass. Following the clean-up, the Maldives Olympic Committee distributed fruit and drinks to the participants, and we took some time to rest and engage in conversation before dispersing for lunch. Before departing, we couldn't resist a quick dip in the ocean, after which we hurriedly got ready and made our way back to the boat before its scheduled departure. We arrived back in Malé close to sunset, and the tired expressions on everyone's faces provided a fitting end to a long, yet fulfilling day. The Royal Commonwealth Society's Commonwealth Clean Oceans Plastics Campaign will prevent one million pieces of plastic from entering Commonwealth waterways. The campaign will combine education and local action to encourage people to reduce their plastic waste, highlight alternatives, and reduce pollution across the Commonwealth. For the action component of the campaign, the Royal Commonwealth Society has partnered with Commonwealth Sport to deliver the Commonwealth Clean Oceans Plastics Campaign as a core component of The King's Baton Relay. This newly envisioned King's Baton Relay will focus on sustainability and environmentalism and was launched by His Majesty The King at Buckingham Palace on Commonwealth Day 2025, beginning a 500-day journey to the Commonwealth Games in Glasgow in July 2026. Journeying through every Commonwealth nation and territory, this partnership will bring together young people, athletes, conservation groups, and the local community for a week of activities, including a plastic clean-up. We want to thank Parley Maldives, National Olympic Committee Maldives and the Commonwealth Games for their contributions to cleaning up our Common Ocean. The views and opinions expressed are those of the author and do not necessarily represent those of the Royal Commonwealth Society.
Jobs roundup: march 2024 | Xbox hires Leo Olebe as VP of global partnerships. Xbox Update: Scopley hires Activision alum Bobby Loya as SVP, King appoints Eric Bowman as its new chief technical officer It can be difficult keeping track of the various comings and goings in the games industry, which is why Dvdemenuiserie compile them in semi-regular round-ups. If you have new appointments or transitions in your company that belong here, please send the names of the appointees, new role and company, and prior role and company to [email protected]. Bobby Loya | senior vice president, Scopely. Scopely has hired Bobby Loya as its senior vice president, head of studio business development and developer relations. His new role will involve building game teams and overseeing external partnerships. As an Activision alum, Loya worked for the games firm for 15 years, last serving as its vice president of studios and external development. His game credits include Sekiro: Shadows Dice Twice, Call of Duty: Modern Warfare 3, and Crash Team Rumble. "I am thrilled to join the team for this exciting chapter and continue to build even bigger franchises ahead," said Loya. Eric Bowman | chief technical officer, King. Eric Bowman has been named as King's news chief technical officer. He will report to president Tjodolf Sommestad, and Bowman's new role will involve aligning the firm's technology strategy throughout its business operations. His career includes working at TomTom as its chief technology officer. He was with the tech firm for five years. In the past, he also held the position of vice president of digital foundation with Zalando SE. Jairo Lopes | third-party business development manager, Microsoft. Jairo Lopes has announced that he's been hired as a third-party business development manager for global content partnerships at Microsoft. His career includes a four-year stint at Lionbridge Games, where he spent the last two years serving as business development director. Lopes also worked in business development for Hermit Crab Game Studio. In his social media post about the hiring, he said, "I have always been a fan of Xbox's commitment to making gaming accessible to everyone, and from the moment this opportunity came up, it felt like a dream come true, my first week here has only reaffirmed that feeling." Sandsoft hires duo. Sandsoft has hired Emanuel Costan and Alexandre Alberti. Alberti joins the studio as its newest game developer. Before his new role, he worked as a hybrid server and client senior developer at Zeptolab. Alberti was with the company for four years. Meanwhile, Costan will become the lead artist at Sandsoft; he previously served as art manager at Product Madness. His career experience includes working as creative director and co-owner at Madlight Studio. Leo Olebe | vice president of global partnerships, Xbox. Microsoft has hired Leo Olebe as its new vice president of global partnerships at Xbox. Olebe has worked at various gaming and tech firms throughout his decades-long career. He served as senior global director of game partnerships at Facebook. Olebe was with the firm for five years. Before his new position, he had a two-year stint as global head of gaming for YouTube. In the announcement of his hiring on social media, Olebe said, "It is with great honor and excitement that I'm happy to share that today I'm starting a new position as Vice President, Global Partnerships, Xbox at Microsoft! "A huge thank you to Lori Wright, Sarah Bond and Phil Spencer for the opportunity to join such a great team with a fantastic vision for the future of Games." Chris Paulson | executive vice president of games publishing, Skybound Games. Skybound Games has hired Chirs Paulson as its new executive vice president and general manager of games publishing. He will oversee the firm's commercial and marketing efforts for its game offerings. Before the new role, Paulson was vice president of product management of Diablo at Blizzard Entertainment. During his tenure at Activision Blizzard, he also served as chief of staff to the CEO. "I am humbled and excited to join a company with such a rich history of creating fandom through compelling storytelling and world creation...I'm especially excited about the secret project the team has already been working on; I can't wait to help bring this exceptional game to the world!" said Paulson. Keywords Studios has named Blandine Prost as global business development director. Prost originally joined the games firm in 2014 as a client partner. Throughout her career, she was sales director for Europe and Japan at Babel Media. Prost was with the company for fourteen years. "Having seen the video games industry evolve over the past 25 years, from back when we were faxing bug reports to what it is today, I'm excited to see the potential of where it can go in my new role at Keywords Studios - working with talented and inspiring people along the way," she said. Aaron Loeb | operating partner, griffin Gaming Partners. Griffin Gaming Partners has appointed Aaron Loeb as its operating partner. Loeb brings with him experience that includes working at Scopely as chief business officer. Throughout his career he also served as president for Fox Next Games at Disney. He was with the company for two years. Meanwhile, while at Kabam for two years, he was live services president of studios. Throughout his professional career Loeb has also worked as an angel investor and advisor. "I pride myself in providing teams with tailored insights, support, and firm, clear challenges based on their mission and their creative vision rather than institutional fear and doubt," said Loeb. "I'm a sponge for interesting methodologies and I've seen a lot of them, an advantage of having worked with some of the world's best creators in games, theater, film, and television." Marc Allera | chairman of the board, Jagex. Jagex has appointed Marc Allera as its new chairman of the board. Allera's appointment aims to assist the firm with its future business operations. Allera has worked at firms such as Sega, Three UK, and EE throughout his career and brings experience as a chief commercial officer. Currently, he's serving as CEO of the consumer division at BT. "I'm looking forward to using my experience with content, consumers, and communities to support Phil [Mansell] and his team to achieve their plans for RuneScape, Old School RuneScape, and other titles, as well as working with the leadership team and new owners CVC and Haveli to invest and help drive success in this exciting next chapter for Jagex," said Allera. Agostino Simonetta | chief commercial officer, GSC Game World. GSC Game World has hired Agostino Simonetta as its new chief commercial officer. Simonetta will lead publishing and business development at the firm. His career includes a two-year stint at Thunderful Group, where he last served as chief games officer. He also worked at Microsoft for six years as director of global partnership management for ID@Xbox. Before Xbox, he served as senior account manager of development at PlayStation Europe for five years. "I am thrilled to collaborate with the talented team in bringing our shared vision to fruition. I am excited about the launch of Stalker 2 and look forward to contributing to its success, as well as to the exciting future plans that we can build together," said Simonetta. Roblox expands with duo appointments. Roblox's leadership has grown with the new appointments of John Love and Allison McDuffee. Love steps into the role of vice president of business development. He previously worked at Disney Interactive as VP of interactive experiences. Meanwhile, Allison McDuffee has been named global head of brand insights. Before her new role, McDuffee was Twitch's insights and measurement head. Murray Pannell | chief marketing officer, Playfusion. Murray Pannell has announced he's joined Playfusion as its new chief marketing officer. Prior to his new role, he worked as senior vice president of global marketing at Build A Rocket Boy. His career experience includes a five-year stint as Europe vice president of publishing with 2k. In the past, he was also UK and Ireland marketing director at PlayStation. Remco Verheij | chief financial officer, newzoo. Newzoo has named Remco Verheij as its chief financial officer. Throughout Verheij's work history, he served as JDE Peet's global FPA reporting and analysis manager. He was with the company for three years. He also worked at Activision Blizzard for four years as a senior manager. Xbox Jobs
King launches tasty: The Official Candy Crush Desserts Book with 50+ recipes.
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Industries
Consumer Software
Entertainment
Gaming
Company Size
5,001-10,000
Company Stage
Acquired
Total Funding
$6.3B
Headquarters
London, United Kingdom
Founded
2003
Find jobs on Simplify and start your career today