LLightricks creates mobile creator tools for photo and video editing, starting with Facetune and expanding into a suite of apps that help users produce professional-grade content on smartphones. Its products work by applying computer graphics and AI-powered editing features—such as retouching, filters, and other enhancements—through intuitive, touch-based interfaces so users can edit images and videos quickly and visually. The company differentiates itself by combining deep technical know-how in graphics and AI with user-friendly design, offering a broad range of tools in one ecosystem to empower creators, rather than just offering a single app. Its goal is to enable people around the world to turn their ideas into polished digital content using accessible, powerful mobile editing tools.
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501-1,000
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Series D
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$305M
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Jerusalem, Israel
Founded
2013
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LTX-2.5 Restore and Refine Details: free AI video restoration for old and soft footage (plus a no-gpu way to try it). Lightricks just added two of the most practical tools yet to its LTX-2.5 Creative Lab: Restore and Refine Details. Both are free, open-weight IC-LoRA adapters for AI video restoration. Restore cleans up and colorizes damaged archive footage, from sepia film scans to mushy broadcast transfers. Refine Details rebuilds texture, edges and grain in soft, compressed or AI-generated clips. If you have a box of family VHS rips, a documentary project full of public-domain newsreels, or AI video that looks plasticky at 1080p, this is aimed squarely at you. The catch is hardware: the official workflow wants a 32 GB GPU. Below is exactly what shipped, what it costs to run, and the free no-GPU path you can try in a browser today. At a glance. * What it is: two video-to-video IC-LoRAs for LTX-2.5: Restore (archive cleanup plus colorization) and Refine Details (texture and sharpness rebuild). * What's free: the weights (1.71 GB for Restore, 1.31 GB for Refine Details), the ComfyUI workflow and the docs. Hugging Face asks you to accept the license before downloading. * License: LTX-2.x Community License. Commercial use is free for companies under $10 million in annual revenue. * Hardware: Lightricks lists 32 GB VRAM, 32 GB RAM and 100 GB of disk as the minimum for LTX-2.5. * The catch: these are generative tools. They invent plausible color and detail, so they do not recover what was really there. What Lightricks shipped in the LTX-2.5 Creative Lab. The LTX-2.5 Creative Lab collection is Lightricks' shelf of task-specific adapters for its 22-billion-parameter video model. It already held Day-to-Night, Clean Plate, Deblur, Decompression, Colorization and a Pixel Spatial Upscaler. In late September it gained three more: Restore, Refine Details and SDR-to-HDR. An IC-LoRA (in-context LoRA) takes your existing video as a guide and re-renders it, so it doesn't generate from scratch. The base model does the heavy lifting, and the small adapter teaches it one specific job. That's why each download is under 2 GB, even though the full LTX-2.5 stack Creative AI Show covered in August is a much heavier lift. The SDR-to-HDR adapter covers similar ground to Netflix Eyeline's DiffHDR, so this post focuses on the two restoration tools. * Run Restore on damaged, low-resolution, sepia or black-and-white archive footage. It cleans up the damage, reconstructs structure and infers color. Describe the period, place, lighting, materials and clothing in your prompt. * Run Refine Details on footage whose color and composition are already fine but look soft. That covers compressed web video, conventional upscales and AI generations. * Run both, in order, for archive footage you want at 4K: Restore first, then Refine Details. Lightricks warns that refining first can sharpen the damage and wash out color. * Be careful with clean cinema footage. Refine Details can scrub away original film grain, so plan to add grain back afterward if it matters. How the Tiled Fusion workflow works. Both adapters run through one ComfyUI graph, LTX-2.5_V2V_TiledFusion_Upscale.json. Your clip gets resized to the output canvas and attached as the guide. The sampler then works on overlapping tiles inside one shared latent and fuses them after every denoising step. That's how a model trained on small tiles can output Full HD, 4K or even 8K. The numbers to remember: * Refine Details is trained on a 1024 x 576 tile. Use the tiled workflow even for 1080p. * For Restore, Lightricks recommends a 960 x 544 tile, with a 1440 x 1056 or 1440 x 1088 canvas for 4:3 film and 1920 x 1088 for 16:9. * Canvas sides must be multiples of 32, and frame counts must follow 8n+1 (97, 121 and so on). * Your original audio track passes through untouched. Neither adapter generates new sound. One prompting rule surprised Creative AI Show. With Refine Details, describe only the rendering (sharpness, grain, lighting, grade) and never name objects or people. Every tile gets the full prompt, so "a red car" can sprout a red car in every tile. How it compares to other free video restoration tools. Try it free: three paths, from zero GPU to full workflow. Path 1: no GPU, five minutes. No hosted demo exists for Restore or Refine Details yet. The closest free option is Lightricks' own LTX-2.3 Pixel Spatial Upscaler Space, which runs on free ZeroGPU hardware. Drop a short low-res clip into the left panel, add a prompt describing the scene, and run it. You'll get a 4x generative re-render, close in spirit to Refine Details. ZeroGPU quotas and queues apply, so keep clips short. Path 2: the official ComfyUI workflow (32 GB GPU). In ComfyUI, open Manager | Install Custom Nodes, search "LTXVideo," install it and restart. Or install it manually: cd ComfyUI/custom_nodes git clone https://github.com/Lightricks/ComfyUI-LTXVideo.git pip install -r ComfyUI-LTXVideo/requirements.txt Next, accept the license on the LTX-2.5 model page and on each adapter's page while logged into Hugging Face. Then put these files in place: * ltx-2.5-22b-distilled-transformer-bf16.safetensors | models/diffusion_models/ * gemma4-12b-with-proj-ltx-2.5-bf16.safetensors | models/text_encoders/ * ltx-2.5-video-vae-bf16.safetensors and ltx-2.5-audio-vae-bf16.safetensors | models/vae/ * ltx-2.5-22b-ic-lora-restore-1.0.safetensors (1.71 GB) and ltx-2.5-22b-ic-lora-refine-details-1.0.safetensors (1.31 GB) | models/loras/ Load the Tiled Fusion Upscale workflow and pick your clip in Load Video. In Load Models, swap in the Restore adapter for archive footage (Refine Details is the default). Set the size in Preprocess | Get Tiling Sizes, then run. If memory is tight, launch ComfyUI with python main.py -reserve-vram 5 and try the low-VRAM loader nodes that ship with the pack. Path 3: smaller GPUs (unofficial). Community GGUF builds such as Abiray/LTX-2.5-Distilled-GGUF shrink the transformer to 15.7 GB at Q4_K_M or 12.9 GB at Q3_K_M. Lightricks hasn't validated the Restore or Refine Details workflow with quantized weights, so expect some quality loss and some tinkering. If you're on 8-12 GB, SeedVR2 from the table above is the more realistic free upscaler, and pairing it with SageAttention in ComfyUI helps with speed. Honest trade-offs. * It invents history. Lightricks says it directly: period-plausible color isn't recovered historical truth. Don't present a Restore pass as archival fact in a documentary without a disclaimer. * Faces and lettering drift. Neither adapter guarantees that identities, signs or text survive intact. Check every shot with faces or titles. * The hardware bill is real. The official floor is a 32 GB card, and the recommended setup is an 80 GB A100 or an H100. Most budget creators will be renting a GPU or using quantized workarounds. * Restore wasn't trained on LTX-2.5. It was trained on LTX-2.3 and tested unchanged with the 2.5 stack, according to the docs. * 8K is a trap. A direct 8K pass can rearrange texture. Lightricks recommends refining to 4K, upscaling to 8K with Lanczos, then running an optional gentle second pass. * No independent benchmarks yet. Every quality claim so far comes from Lightricks' own examples. Workflow tips for better restorations. * Don't pre-clean your source. Skip denoising and sharpening before Restore. The adapter needs to see the damage to fix it. * Never stretch 4:3 to 16:9. Use the 1440 x 1088 canvas for old film and keep the black bars, or crop afterward. * Use the negative prompt as a period guard. List modern objects, logos and signage so Restore doesn't put a smartphone in a 1937 street scene. * Test on 97 frames first. Lock your prompt and canvas on about four seconds before you commit hours of GPU time to the full reel. * Add grain back last. After Refine Details, put film grain back in your editor so the result doesn't look waxy next to untouched footage. Want to see how LTX handles 4K detail in practice? Watch its LTX 2.3 Pro 4K scene tests, and subscribe to the Creative AI Show on YouTube for hands-on comparisons. For frame-accurate edits rather than restoration, its guide to LTX Ripple is the companion read. Faq. Is LTX-2.5 Restore free? Yes. The weights are a free download from Hugging Face once you accept the license, and the ComfyUI workflow is free on GitHub. The only cost is the hardware you run it on. Can I use LTX-2.5 Restore commercially? Yes, if your company (including affiliates) earns under $10 million a year. Above that, the LTX-2.x Community License requires a paid license from Lightricks. This isn't legal advice, so read the license before client work. What are the system requirements for LTX-2.5 Refine Details? Lightricks' official minimum for LTX-2.5 is an NVIDIA GPU with 32 GB VRAM, 32 GB system RAM, 100 GB of free storage, CUDA 12.7+ and Python 3.12+. Higher output resolutions use more memory and take longer. Can AI really restore old black-and-white film? It can make old film look clean and colorized, but the color and fine detail are educated guesses. Treat the result as a creative interpretation, not a historical record. Is there a free online demo of LTX Restore? Not yet. The closest free browser option is Lightricks' LTX-2.3 Pixel Spatial Upscaler Space on Hugging Face, which does generative 4x upscaling but no colorization. Accurate as of October 1, 2026. Model files, hardware requirements and free-tier quotas change fast, so check the linked model cards before you download. No responses yet. Recent comments. No comments to show. (C) 2026 Creative AI Show The Rosh Group, Inc.
LTX splits from Lightricks to build open world models for film, robotics, and beyond. LTX is spinning off from Lightricks to operate as an independent company built around open "world models," AI systems designed to understand and simulate physical and virtual environments. The move separates the AI foundation-model business from the consumer app maker that incubated it. Zeev Farbman continues as LTX's co-founder and CEO, taking the founding team with him. Lightricks keeps its consumer mobile apps, including Facetune, under general manager Asaf Porat. LTX's models stay open, with weights and code available for companies to run, fine-tune, and deploy on their own hardware. An open-model business splits off from a consumer app company. According to LTX's announcement, the spinoff formalizes a split that had been building inside Lightricks. The company behind Facetune had also become one of the more active releasers of open video models, and those two audiences, phone-app consumers and enterprise AI developers, want different things. LTX now positions itself as a foundation-model company serving enterprises, studios, researchers, and developers. Lightricks stays focused on the mobile creativity apps that built its consumer base. LTX-2 traction gave the split a business case. The spinoff arrives on the back of measurable adoption. LTX says its models have passed 22 million downloads on Hugging Face, making LTX the top open model on the platform since LTX-2 launched in January 2026. VP Land covered LTX-2.3's release, the current generation. It's a 22-billion-parameter model that pairs a 14-billion-parameter video stream with a 5-billion-parameter audio stream, generating synchronized 4K audio and video in a single pass at up to 50 frames per second. LTX says the model runs at roughly a tenth the render time and an eighth the cost of comparable systems. That open, low-cost positioning has been consistent. VP Land previously reported on LTXV breaking the 60-second barrier for long-form generation, and on LTX Desktop bringing local generation to consumer GPUs. "World models" points the company past video. The rebrand signals ambition beyond text-to-video. LTX frames world models as a general-purpose engine for simulating physical reality: generating environments that carry an understanding of physics, predicting how objects move, how forces interact, and how scenes evolve over time. That framing puts LTX in the same category as other open real-time world models VP Land has tracked, including Skywork's Matrix-Game 3.0. The target markets LTX names reach well outside entertainment: film and gaming, but also robotics, manufacturing, autonomous vehicles, construction, warehouse automation, and space exploration. What filmmakers actually get. For production teams, the near-term product lineup is unchanged by the corporate restructuring. LTX still ships the same access paths: * Open weights with a commercial license for on-premise deployment * API access through a managed console for teams that don't want to run their own infrastructure * LTX Studio, the production interface where features like Retake let editors adjust specific sections of a rendered shot * LTX Desktop for local generation on a single GPU The open-weights commitment matters most for studios weighing where their footage goes. As proprietary video models from larger labs get more capable and more closed, LTX is betting that studios and enterprises will pay for models they can host, fine-tune, and keep in-house rather than route footage through an external API. A standalone company with a wider mandate. Structuring LTX as its own company gives it a cleaner story for enterprise customers and investors than a video-model team living inside a consumer app maker. The consumer apps and the foundation models now report to different leaders with different roadmaps. For filmmakers using LTX today, nothing breaks. What's less certain is whether "world models" becomes tooling that on-set and post teams can use the way LTX's video models already have, or stays a research-stage pitch aimed at robotics and industrial customers.
LTX Trainer: 10 fine-tunable video effects, and the first agent-driven training loop. LTX just shipped a training framework, not a model. Ten demo LoRAs, open source, and the first time a major video lab has shipped a tool an agent can drive end-to-end, including the training step. Short version What to remember. * 01 LTX Trainer is a training framework, not a model: LoRAs and IC-LoRAs for video, audio, cross-modal, and reference-conditioned workflows * 02 10 demo LoRAs ship with the release (water simulation, ingredients, inpainting, day-to-night, colorization, instant shave, cross-eyed, deblurring, decompression), all trained on LTX-Video with the new trainer * 03 The first major video lab to ship a first-party agentic skill for training, not just prompting * 04 Open source: framework, IC-LoRAs, and the agentic skill are all on GitHub and HuggingFace * 05 Cost reality: pre-trained IC-LoRAs are free, but training a LoRA on a 19B base is hundreds to thousands of dollars in GPU time * 06 Two-layer choice: free IC-LoRAs + rented GPU for custom training, or skip training and pay per generation through a hosted route like fal.ai LTX just shipped a training framework, not a model. That distinction is the entire story, and most of the coverage is going to miss it. On June 17, 2026, Lightricks introduced LTX Trainer, a single framework for training LoRAs and IC-LoRAs across video, audio, cross-modal, and reference-conditioned workflows. Fully open source. GitHub, documentation, and HuggingFace all linked from the announcement. Ten demo effects ship with the release, all of them LoRAs the LTX team trained on top of LTX-Video using their own trainer. The ten effects, straight from LTX's launch thread. Each links to the demo video LTX posted: * Water Simulation. Add rivers, surf, rain, floods, or splashes to any shot while preserving composition and motion. https://x.com/ltx_io/status/2067284780081905685 * Ingredients. Combine characters, props, locations, and styles into fully realized video worlds generated from a reference sheet. https://x.com/ltx_io/status/2067284859668877723 * Inpainting and Outpainting. Extend and modify scenes beyond the original frame. https://x.com/ltx_io/status/2067284934847528965 * Day to Night. Transform daytime footage into nighttime scenes. https://x.com/ltx_io/status/2067285012060537021 * Colorization. Bring grayscale footage back to life. https://x.com/ltx_io/status/2067285088761708813 * Instant Shave. Remove facial hair while preserving identity and expressions. https://x.com/ltx_io/status/2067285165546873140 * Cross-Eyed. Make anyone go cross-eyed while keeping expressions, motion, and framing intact. https://x.com/ltx_io/status/2067285243690930534 * Deblurring. Turn blurry footage into sharp, clean video. https://x.com/ltx_io/status/2067285318454378784 * Decompression. Remove compression artifacts and restore visual quality. https://x.com/ltx_io/status/2067285396728521147 The tenth tweet is the closer, not a new effect: "All trained with LTX Trainer. What will you build?" https://x.com/ltx_io/status/2067285408468337046 (All nine demo videos are LTX's own assets, linked back to the original tweets. If a video breaks, the tweet is the source of truth.) What actually changed. First, the trainer is a framework, not a single skill. It supports video, audio, cross-modal, and reference-conditioned workflows in one place. That means a LoRA you train can be conditioned on a reference image, a reference video, an audio track, or a combination. Most of the existing video model ecosystem is still one-input, one-output. Multi-modal conditioning at the training stage is a real shift. Second, the open-source IC-LoRAs ship with the framework. IC-LoRA, in LTX's vocabulary, is in-context LoRA: the LoRA is conditioned on a reference input at inference time, so a single trained adapter can produce different outputs depending on the reference you feed it. The Ingredients effect (number 2 above) is the cleanest demonstration of the pattern. The LoRA turns a single reference sheet of characters, props, and locations into fully realized video worlds. Third, and the one most people will gloss over: a new agentic skill ships alongside the trainer. The line is buried in the announcement copy, but it is there. "Plus: new agentic skill, flexible conditioning, free IC-LoRAs, fully open source." The agentic skill is what lets an AI agent, not a human in a CLI, drive the training loop. Pick the base model, point it at a dataset, configure conditioning, kick off training, evaluate the output. That is the same shape as Scopeful's own MCP server surface, and it is the first time I have seen a major video lab ship a first-party agent surface for training rather than only for prompting. Why this matters if you are not a researcher. The reason I am writing this on Scopeful, where the beat is pricing and tooling, is that the gap between "an open-source trainer exists" and "you can actually use it" is enormous, and LTX is one of the few teams actually closing it. Most open-source video training setups require you to wire together the base model, the training loop, the conditioning pipeline, and the inference harness yourself. LTX Trainer ships all four as one project. The free IC-LoRAs are reference adapters you can download from HuggingFace, run locally, and use without retraining. The agentic skill exists so an agent, Claude, GPT, whatever you run, can use the trainer the same way it uses any other tool. That is the part with real Scopeful relevance. Scopeful has been saying for a year that the agent layer is the most underexplored surface in creative AI. Most vendors are still shipping prompt UIs. LTX just shipped a tool that an agent can drive end-to-end, including the training step. If the trend holds, every video model lab is going to ship an agent surface within twelve months, and the ones that ship it first will define what "agent-friendly" means in the category. The cost reality. The training framework itself is free and open source. The compute is not. A LoRA fine-tune on a 13B-to-19B parameter video model is not a laptop job. You are looking at a multi-GPU box or a cloud rental, and depending on the dataset size and target rank, the bill lands somewhere between a few hundred and a few thousand dollars per adapter. The 10 LTX-shipped IC-LoRAs save you that cost, because you can download and use them directly. The 11th adapter, the one you train on your own footage, is where the cost lives. If you do not want to train anything, the underlying LTX-Video model is also billable through hosted inference, including via fal.ai, which is what the Scopeful calculator already prices out. The LTX-2 family and the LTX 2.3 family are both in the catalog with per-second pricing. So you have a clean two-layer choice: use a pre-trained IC-LoRA from HuggingFace for free, train your own on rented GPUs, or skip training entirely and pay per generation through a hosted route. What I would actually do. If you are curious, the move is to grab the free IC-LoRAs from HuggingFace and try the Ingredients reference-sheet workflow first. It is the most generally useful of the ten, and the demos are convincing. Pair it with an LTX-Video inference route, either the open-source weights locally or a hosted route, and you can do reference-conditioned video generation today, on a laptop, for the cost of inference only. If you have a use case the free adapters do not cover, train your own. The trainer is the right primitive for that. Budget realistically: a single LoRA on a 19B base is a meaningful spend. Treat it like hiring, not like a subscription. And if you are building an agent that touches video models at all, watch LTX's agentic skill carefully. It is the first time a major video lab has shipped a tool designed to be driven by an agent, not by a prompt. That is the move the rest of the category is going to make, and the projects that adopt the pattern early are the ones that will set the standard. Links. * LTX Trainer GitHub: https://github.com/Lightricks/LTX-Trainer * LTX Trainer documentation: https://docs.ltx.io * LTX IC-LoRAs on HuggingFace: https://huggingface.co/Lightricks * LTX Studio on Scopeful: /tools/ltx-studio * The 10 demo effects, with videos, live in the launch thread: https://x.com/ltx_io/status/2067258965369528397 Scopeful tracks where creative-AI pricing moves, every week. If you would rather see a new model on the day it ships than the week after, the newsletter is for you. Questions & answers. * Is LTX Trainer free? - The framework is free and open source, and the IC-LoRAs that ship with it are free to download from HuggingFace. The cost of training your own LoRA on top of LTX-Video is the GPU time, which is hundreds to thousands of dollars per adapter on rented hardware depending on rank and dataset size. * What is IC-LoRA? - IC-LoRA, in LTX terminology, is in-context LoRA. The LoRA is conditioned on a reference input at inference time, so a single trained adapter can produce different outputs depending on the reference image, video, or audio you feed it. The Ingredients effect in the LTX Trainer launch thread is the clearest demonstration: one reference sheet becomes a fully realized video world. * Do I need to train a LoRA to use LTX Trainer? - No. The ten demo IC-LoRAs (water simulation, inpainting, day-to-night, colorization, and so on) are free to download and use. Train your own only if you have a use case the pre-trained adapters do not cover. * What is the new agentic skill? - A first-party agent surface that lets an AI agent, not a human in a CLI, drive the LTX Trainer training loop end-to-end: pick the base model, point at a dataset, configure conditioning, kick off training, evaluate the output. It is the first time a major video lab has shipped this kind of surface for training rather than only for prompting.
Lightricks to split into two companies as it cuts another 75 jobs. Jerusalem unicorn reshapes itself around AI, as Facetune profitability funds a costly push into video models. 13:19, 01.06.26 The veteran Jerusalem unicorn Lightricks continues to grapple with major operational changes amid the disruption caused by AI video models. Against this backdrop, the company is launching another round of layoffs, less than six months after cutting 85 employees, who at the time represented about 15% of its workforce. Today, the company informed 17% of its employees that they would be laid off, totaling 75 workers. Most of those affected, 55 employees, are based in Israel and work in core software and product development roles. After the current round and previous cuts, Lightricks will employ about 350 people, roughly half its workforce in 2022, before the AI-driven downturn began. Lightricks currently operates two businesses that are expected to be split into two separate companies: the traditional business of its popular photo-editing app Facetune, and a newer video AI division currently operating under the name LTX. Facetune generates around $300 million in revenue, growing at approximately 20% annually, and produces about $100 million in net profit. Despite these strong results, it is expected to face increasing competition as AI-generated tools become cheaper and more widely integrated into consumer apps. For now, Facetune is effectively financing Lightricks' heavy investment in its AI division. According to co-founder and CEO Zeev Farbman, the company has invested about $150 million in the AI business to date. As part of the planned split, Farbman will focus solely on LTX, while Asaf Porat, former deputy CEO of Outbrain, which merged with Teads and is traded on Wall Street, will take over Facetune. During the summer, Facetune will also part ways with CFO Shaul Meridor, who recently announced his decision to enter politics by joining Gadi Eisenkot's "Yashar" party. After the split, Facetune will have about 100 employees, while LTX will employ roughly 250. "Alongside the layoffs, we still have 30 open positions, but we are forced to reduce headcount because the AI modeling activity requires a different kind of talent, AI experts who have actually built models," Farbman said in an interview with Calcalist. "So far, we've mostly recruited such people from Orcam, and maybe now from AI21 as well." He added: "Our CTO, one of the company's founders, has moved to London, and we are beginning to recruit there as well, because, ironically, given the shekel exchange rate, talent there has become cheaper than in Israel." Ironically, even after the previous layoff round in October 2025, Lightricks still maintained that around 30 positions remained open. Lightricks was founded in 2013 by Farbman along with Amit Goldstein, Yaron Inger, Nir Pochter, and Itai Sidon, and was one of Israel's earliest unicorns. The company has raised $335 million to date, but has not raised a new funding round in many years. Its profitable Facetune business continues to fund AI development. However, if the AI division succeeds and scales, the company is expected to eventually seek new capital. Farbman is now fully focused on LTX, which initially developed a video model competing with systems such as OpenAI's Sora. Recently, however, the company shifted toward an enterprise model, selling licenses to its technology rather than operating it itself. This approach reduces the massive computing costs by running models on customers' infrastructure. At the same time, LTX is targeting the emerging field of physical AI, where video models are used to train robots in human actions such as folding laundry, tasks machines still struggle to master. According to Lightricks, LTX is already generating annualized revenues of tens of millions of dollars from licensing its models, primarily from large tech companies and Fortune 500 clients.
Lightricks, an Israeli AI startup backed by $375 million, continues to navigate operational challenges whilst building proprietary multimodal AI models for photo and video creation. Noa Rosenberg Segalovitz, CHRO and CLO, reports the company hasn't experienced feared "brain drain", with some talented individuals who moved abroad actually choosing to return to Israel. Founded in 2013, Lightricks operates as an "AI-native company" where every employee integrates AI tools into daily work. Rather than eliminating roles, AI has transformed them, with professional boundaries dissolving as employees expand their capabilities. The company remains committed to recruiting at all levels, launching its 2026 student recruitment programme. Managing through nearly three years of emergency, Lightricks has mapped employees' personal situations and redistributed workloads accordingly. Recruitment continues uninterrupted, with interviews adapting to circumstances whilst maintaining professionalism.
Find jobs on Simplify and start your career today
Industries
Company Size
501-1,000
Company Stage
Series D
Total Funding
$305M
Headquarters
Jerusalem, Israel
Founded
2013
Find jobs on Simplify and start your career today