Nerdy

Nerdy

Personalized live online tutoring platform

Overview

Nerdy is a direct-to-consumer platform that offers personalized live online tutoring through its Varsity Tutors brand. It connects students of all ages—from K-12 to college and professionals—with a wide range of tutors and education experts to provide tailored academic support and skill-building. The platform uses artificial intelligence to match students with suitable instructors and to power additional learning tools and resources, enabling efficient, customized learning experiences. Unlike one-size-fits-all tutoring services, Nerdy emphasizes a curated, AI-assisted pairing process and a broad spectrum of subjects and levels, aiming to deliver personalized education at scale. The company’s goal is to make high-quality, individualized instruction accessible online and to help learners achieve their academic and professional development objectives through live tutoring and related services.

Significant Headcount Growth

About Nerdy

Simplify's Rating
Why Nerdy is rated
C-
Rated C on Competitive Edge
Rated C on Growth Potential
Rated D+ on Differentiation

Industries

Consumer Software

AI & Machine Learning

Education

Company Size

51-200

Company Stage

IPO

Headquarters

St. Louis, Missouri

Founded

2007

Get referred to Nerdy

See people who can refer or advise you

Simplify Jobs

Simplify's Take

What believers are saying

  • Q2 2026 revenue hit $43.3 million on August 6, with EBITDA near breakeven.
  • Management said July 31, 2026 shutdowns cut annual fixed costs by about $11 million.
  • Consumer retention improved through 2026, with Q1 active-member decline narrowing and V3 migration accelerating.

What critics are saying

  • On July 31, 2026, Nerdy shut Varsity Tutors for Schools, admitting institutional demand failed.
  • Nerdy exited First Tutors in Britain on August 6, 2026, shrinking geographic diversification.
  • Hercules’ November 2025 loan is secured by substantially all assets, creating refinancing and foreclosure risk.

What makes Nerdy unique

  • Nerdy’s March 2026 V3 unified consumer platform pairs learners with live experts and Maya AI.
  • Its direct-to-consumer model avoids district procurement cycles that crushed Varsity Tutors for Schools bookings.
  • Nerdy monetizes recurring learning memberships, not one-off tutoring, supporting higher ARPM and retention.

Help us improve and share your feedback! Did you find this helpful?

Funding

Total Funding

$700M

Above

Industry Average

Funded Over

4 Rounds

Post IPO Equity funding comparison data is currently unavailable. We're working to provide this information soon!
Post IPO Equity Funding Comparison
Coming Soon

Benefits

Comprehensive healthcare benefits

401(k) Company Match

401(k) Retirement Plan

Professional Development Budget

Remote Work Options

Stock Price

Growth & Insights and Company News

Headcount

6 month growth

0%

1 year growth

4%

2 year growth

4%
Yahoo Finance
Aug 10th, 2026
Major virtual tutoring provider shuts down as experts cite lack of evidence for student performance gains

Varsity Tutors for Schools, one of America's largest virtual tutoring providers, has shut down operations. Chuck Cohn, CEO of parent company Nerdy, announced the decision in a shareholder letter, stating the firm will focus on its original model serving parents and students directly rather than schools. The closure follows the recent termination of another major provider, FEV Tutor. However, experts say the shutdown reflects more than just depleted federal relief funds. Multiple states, including Louisiana and Massachusetts, continue funding tutoring programmes. Tutoring specialists suggest Varsity failed to provide evidence of improved student performance as districts increasingly demand proven results. Research supports models where students meet at least three times weekly with consistent tutors. The National Student Support Accelerator notes that tutoring remains urgent, as test scores haven't recovered to pre-pandemic levels.

Yahoo Finance
Aug 5th, 2026
Nerdy Inc Q2 2026 earnings preview: analysts expect $43M revenue, GF Value suggests 74% upside

Nerdy Inc is scheduled to release its Q2 2026 earnings on 6 August 2026. Analysts expect revenue of $43 million and a loss of $0.05 per share for the quarter. For the full year 2026, revenue estimates have declined from $184.04 million to $182.57 million over the past 90 days, whilst loss per share estimates improved from $0.23 to $0.19. In the previous quarter, Nerdy exceeded expectations with revenue of $48.74 million, beating estimates by 2.70%. The company posted a loss of $0.03 per share, better than the expected $0.06 loss, though shares fell 2% following the announcement. GuruFocus estimates suggest 73.66% upside potential from the current share price of $0.84, with a one-year target of $1.46.

MarketBeat
May 13th, 2026
Nerdy Q1 earnings call highlights.

Nerdy Q1 earnings call highlights. May 13, 2026 Key points. * Nerdy beat first-quarter expectations, with revenue of $48.7 million above guidance and adjusted EBITDA turning positive at $1 million. The company also reported its third straight quarter of margin improvement and said gross margin rose to 66.2%. * The new V3 learner platform is gaining traction, with direct onboarding for new customers and migration of existing users underway. Management said the AI-powered experience, including the Maya concierge, is improving engagement and could help drive better retention. * AI is reducing costs while institutional sales remain weak, as sales, marketing and G&A expenses fell year over year. However, institutional revenue declined and bookings dropped sharply, even as Nerdy reaffirmed its full-year 2026 revenue and breakeven EBITDA outlook. * Five stocks to consider instead of Nerdy. Nerdy NYSE: NRDY reported first-quarter 2026 revenue above its guidance range and posted its second consecutive quarter of positive non-GAAP adjusted EBITDA, as executives pointed to improving margins, AI-driven cost efficiencies and early traction from a new learner platform. Founder, Chairman and Chief Executive Officer Chuck Cohn said revenue was $48.7 million, above the company's $46 million to $48 million guidance range and up 2% from a year earlier. Non-GAAP adjusted EBITDA was positive $1 million, ahead of the company's guidance for approximately breakeven and an improvement of $7.3 million compared with the first quarter of 2025. Cohn said adjusted EBITDA margin expanded by more than 1,500 basis points year over year, marking Nerdy's third consecutive quarter of sequential margin improvement. Gross margin reached 66.2%, up more than 800 basis points from the prior year. The company ended the quarter with $44.7 million in cash. "Three things stood out in the Q1," Cohn said. "First, the product velocity that we said an AI native code base would unlock is now visible in shipped product. Second, our cost structure is structurally, not cyclically, better, and AI is the reason, and third, the rate of decline in active members on a year-over-year basis narrowed for the third consecutive quarter." New learner platform drives product rollout. Cohn said the company's new learner experience, internally called V3, became the universal customer experience for Nerdy's consumer business in March. Newly acquired customers are now onboarded directly to V3, and the company has begun migrating existing customers. According to Cohn, roughly 6,000 new customers joined directly on V3 in the back half of the quarter, while approximately 10,000 existing customers have moved from the prior experience. He said feedback has been "broadly positive," with customers saying the platform "looks and feels like a whole different company or product." The V3 experience includes Maya, an AI concierge built into the platform. Cohn said Maya answers questions, suggests next steps, helps students find diagnostics and resolves issues such as scheduling tutoring sessions without requiring a phone call or customer support ticket. He said Maya has context from each student's learning plan, past tutoring sessions, product interactions, diagnostics and practice engagement. Nerdy also launched a native mobile app in the App Store during the quarter, with Cohn saying it is approaching full feature parity with the web platform. Other additions included a Tutor Gallery that allows families to browse tutor profiles and book sessions, six math and English language arts games, and more than 350 on-demand courses converted from live classes. Consumer revenue rises as active member decline narrows. Chief Financial Officer Atul Bagga said Learning Membership revenue was $38.9 million, up 3% year over year and representing 80% of total revenue. Consumer revenue growth was driven by higher average revenue per month, or ARPM, which rose 12% to $374. Bagga said that increase was primarily driven by price increases enacted in February 2025. Active members totaled 36,900 as of March 31, down 9% from a year earlier. Bagga said the rate of decline has narrowed sequentially for three consecutive quarters, and the company expects to return to positive active member growth by the end of 2026. Cohn said customer churn has improved meaningfully year over year as users enter the new platform and find additional ways to use the service. He said the cohorts onboarded directly onto V3 are showing early signals consistent with the company's thesis that retention is its "highest growth lever." During the question-and-answer session, JPMorgan analyst Bryan Smilek asked about confidence in a return to active member growth and the timeline for migrating the member base to V3. Cohn said Nerdy expects to move "100% of the existing customers" onto the current experience over the rest of the quarter. He added that the company has seen a relationship between customers using new products, higher engagement and early signs of improved retention, though he described the signals as promising but early. Institutional revenue slips, bookings decline. Institutional revenue was $9.3 million, down 1% year over year and representing 19% of total revenue. Bagga said first-quarter institutional revenue was mostly supported by prior-period bookings. Varsity Tutors for Schools bookings were $1.1 million in the quarter, compared with $4 million in the first quarter of 2025. Cohn said the new Varsity Tutors for Schools platform is built on the same V3 foundation and integrates AI-enabled tutoring, an AI counseling layer and an expanded K-12 content library. He said the offering enters the back-to-school 2026 selling season as "meaningfully stronger" than the version the company took to market a year ago. Nerdy is also preparing product releases in college and career readiness, daily math and reading practice, and language learning. Cohn said an AI counselor is targeted for a back-to-school 2026 release in two flagship high schools in a top 10 U.S. school district. He also said Nerdy plans to launch more than 4,600 K-8 math skills aligned to academic taxonomies, with reading parity coming soon. AI cited as driver of cost reductions. Bagga said sales and marketing expenses declined 10% year over year to $14.2 million, driven by AI-enabled productivity gains and reduced investment in the institutional business. General and administrative expenses fell 16% to $23.9 million, including product development costs of $9.2 million versus $10.7 million a year earlier. Cohn said AI is central to how Nerdy operates, including software development, back-office workflows, inbound and outbound calls, and customer service interactions. "AI is how we operate. It's not what we sell," he said, adding that the company's core offering remains the relationship between a learner and an expert supported by technology. In response to Northland Securities analyst Greg Gibas, Bagga said Nerdy's headcount is down about 20% year over year while revenue is roughly flat. He said the company expects to continue leaning on AI to improve productivity. Nerdy reaffirms full-year outlook. For the second quarter of 2026, Nerdy expects revenue of $42 million to $44 million and non-GAAP adjusted EBITDA between negative $2 million and breakeven. Bagga said the second-quarter outlook reflects two factors: lower first-quarter Varsity Tutors for Schools bookings affecting institutional revenue and the company beginning to lap the February 2025 price increases, which will moderate ARPM growth. For full-year 2026, Nerdy reaffirmed revenue guidance of $180 million to $190 million and non-GAAP adjusted EBITDA of approximately breakeven. The company expects to end the year with $40 million to $45 million in cash, including $20 million currently drawn on its term loan. Bagga said Nerdy's full-year outlook assumes a more stable institutional funding environment in the second half of the year, reception of the new Varsity Tutors for Schools platform and continued improvements in consumer retention. He said the company's work ahead is focused on active member growth and institutional bookings recovery. About Nerdy NYSE: NRDY. Nerdy, Inc NYSE: NRDY is an American education technology company that operates a live online learning marketplace. Through its flagship Varsity Tutors platform, the company connects students, professionals and lifelong learners with a network of thousands of educators for personalized one-on-one tutoring, group classes and test preparation. The platform leverages proprietary matching algorithms to pair learners with instructors based on subject expertise, learning style and scheduling preferences. Founded in 2007 by entrepreneur Chuck Cohn, Nerdy began as Varsity Tutors in Washington, DC, before establishing its headquarters in St. This instant news alert was generated by narrative science technology and financial data from MarketBeat in order to provide readers with the fastest reporting and unbiased coverage. Please send any questions or comments about this story to [email protected]. Before you consider Nerdy, you'll want to hear this. MarketBeat keeps track of Wall Street's top-rated and best performing research analysts and the stocks they recommend to their clients on a daily basis. MarketBeat has identified the five stocks that top analysts are quietly whispering to their clients to buy now before the broader market catches on... and Nerdy wasn't on the list. While Nerdy currently has a Reduce rating among analysts, top-rated analysts believe these five stocks are better buys. Thinking about investing in Meta, Roblox, or Unity? Click the link to learn what streetwise investors need to know about the metaverse and public markets before making an investment. Discover more Options Profit Calculator ETF Screener Tool

Yahoo Finance
May 8th, 2026
Nerdy beats Q1 revenue guidance with $48.7M, delivers second straight profitable quarter

Nerdy (NRDY) reported first-quarter 2026 revenue of $48.7 million, exceeding guidance of $46-48 million and up 2% year-over-year. The company posted positive non-GAAP adjusted EBITDA of $1.0 million, its second consecutive profitable quarter, improving $7.3 million versus Q1 2025. Adjusted EBITDA margin expanded over 1,500 basis points year-over-year, whilst gross margin reached 66.2%, up more than 800 basis points. The company ended the quarter with $44.7 million cash. CEO Charles Cohn highlighted accelerated product releases following the completion of an AI-native platform rebuild. The company launched its new Learner Experience (V3) in March, featuring Maya, an AI concierge. Approximately 6,000 new customers joined on V3, with 10,000 existing customers migrated. Active member decline narrowed for the third consecutive quarter, with positive growth expected by year-end 2026.

Associated Press
May 7th, 2026
Nerdy beats Q1 guidance with $48.7M revenue, delivers positive adjusted EBITDA of $1M

Nerdy, a live tutoring platform operator, reported first quarter 2026 revenue of $48.7 million, exceeding its guidance range of $46–48 million and up 2% year-over-year. The company achieved positive non-GAAP adjusted EBITDA of $1.0 million, beating expectations of approximately breakeven. Non-GAAP adjusted EBITDA margin improved over 1,500 basis points year-over-year, driven by efficiency gains and price increases enacted in February 2025. Learning Membership revenue, representing 80% of total revenue, increased 3% to $38.9 million. Active Members declined 9% to 36,900, though the rate of decline has narrowed for three consecutive quarters. Nerdy reaffirmed full-year 2026 revenue guidance of $180–190 million and expects non-GAAP adjusted EBITDA to be approximately breakeven. The company held $44.7 million in cash as of 31 March.

Recently Posted Jobs

Sign up to get curated job recommendations

There are no jobs for Nerdy right now.

Find jobs on Simplify and start your career today

We update Nerdy's jobs every few hours, so check again soon! Browse all jobs →