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OceanX

Deep-sea exploration and scientific media production

Overview

OceanX studies and shares the ocean. It conducts deep-sea exploration, maps uncharted areas, and observes rare creatures while pursuing scientific and medical breakthroughs. It operates the OceanXplorer, a highly equipped research and media vessel with onboard dry and wet labs, submersibles, helicopters and drones, and it produces media content to showcase discoveries. The company differentiates itself by integrating hands-on scientific work with professional media production, using cutting-edge ships and equipment designed with industry experts (like James Cameron) to tell ocean stories at a global scale. Its goal is to build a worldwide community that understands, enjoys, and protects the oceans by turning scientific findings into accessible media and outreach.

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About OceanX

Simplify's Rating
Why OceanX is rated
C+
Rated B on Competitive Edge
Rated B on Growth Potential
Rated D+ on Differentiation

Industries

Data & AnalyticsEducationEntertainment

Company Size

51-200

Company Stage

N/A

Total Funding

N/A

Headquarters

New York City, New York

Founded

N/A

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Simplify's take

What believers are saying

  • October 27, 2026 fellowship expansion to 12 months deepens talent pipelines and content output.
  • 2027 commits significant expedition time to high seas research, unlocking publishable science and partnerships.
  • Singapore partnerships reached 570+ students since 2024, creating durable institutional distribution for OceanX content.

What critics are saying

  • OceanX depends on Dalio Philanthropies; donor pullback would cripple 2027 expeditions and programs.
  • Education-first output risks brand dilution if OceanXplorer stops producing headline science versus NGS or Schmidt.
  • High vessel and fellowship costs strain a nonprofit model; one funding gap threatens OceanX's survival.

What makes OceanX unique

  • OceanX combines R/V OceanXplorer, science, media, and education into one operating platform.
  • October 2026 summit drew 750+ participants and 60 speakers aboard OceanXplorer in Singapore.
  • OceanX and NUS mapped 8,300 square kilometers, proving expedition science plus public storytelling.

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Benefits

  • Health Insurance
  • Family Planning Benefits
  • Fertility Treatment Support
  • Paid Holidays
  • Hybrid Work Options
  • Unlimited Paid Time Off
  • Remote Work Options
  • 401(k) Retirement Plan
  • 401(k) Company Match
  • Wellness Program
  • Gym Membership
  • Phone/Internet Stipend

Company News

University of Bristol
Nov 6th, 2026
Bristol students bring ocean science to life through immersive gaming.

Bristol students bring ocean science to life through immersive gaming. University of Bristol students have showcased three interactive projects designed to make ocean science more accessible and highlight the challenges facing marine life, as part of an international gathering of ocean scientists, innovators and educators in Singapore. The student-built projects were presented at the 2026 OceanX Summit held aboard the OceanXplorer scientific vessel in Singapore. The event explored how advances in science and technology could help shape the future of its relationship with the ocean. The projects form part of a collaboration between OceanX Education and The Sheds, the University of Bristol's digital and creative technology facility. Funded by a philanthropic grant from Dalio Philanthropies, the partnership brings together university researchers, students and Bristol-based creative studios to explore new ways of communicating complex marine science to audiences around the world. Ocean acidification, rising ocean temperatures and deoxygenation pose major challenges for marine ecosystems. Yet these processes can be difficult to visualise, particularly when their effects unfold over decades or involve microscopic organisms that play a vital role. A team of current and recent University of Bristol students in Computer Science and Science Communication combined gaming technology and creative storytelling to make these issues more accessible through interactive media. Led by Professor Steve Simpson, Dr Lewis Alcott, Jon Brigden and Mel Garber, the students worked with OceanX scientific data to ensure every experience is informed by accurate marine science. In Nada & Kai: The Seagrass Quest, participants help restore a fragile seagrass meadow by planting shoots and clearing debris. They can then watch the ecosystem move from decline towards recovery, offering an interactive way to explore the processes involved in restoring an underwater habitat. Seamount Secrets casts players as detectives investigating why a once-thriving reef has lost its marine life. Using environmental DNA and other ecosystem evidence, players follow an "Investigate, Analyse, Deduce, Reveal" process to uncover what caused the decline, where it began, and what impact it had. In Data Dive, participants explore a seamount, a steep-sided underwater mountain, using tools available aboard the OceanXplorer. Players can deploy a CTD rosette, a device used to collect water samples and measure ocean conditions, then launch a remotely operated vehicle (ROV) to explore the ocean floor. For the students involved, the projects offered an opportunity to apply their technical and scientific skills to a global challenge, while exploring how interactive experiences could bring the story of its oceans to new audiences. Oscar De Mello, Assistant Director at The Sheds, who attended the event, said: "The projects showcased at The OceanX Summit were the culmination of a year's worth of development led by students, scientists and practitioners across the world. The pieces are all grounded in science but are experienced more like pieces of art that draw you in visually or acoustically and leave you with a key message about ocean conservation. It's very effective and is making an important contribution to global efforts to raise awareness of ocean conservation." Alongside the student work, the University of Bristol coordinated four practitioner-led pieces with Bristol-based creative studios AllSeeingEye and Studio Giggle, commissioned by OceanX Education. AllSeeingEye presented a new virtual reality piece at the Summit called Traces of the Deep which gave guests an immersive way to experience ocean science first-hand. Developed with the University of Bristol and wildlife filmmaker James Honeyborne, the experience allows audiences to shrink inside a vial of seawater and follow an octopus and sperm whale through a luminous world shaped by the environmental DNA they leave behind. The experience is set to tour in 2027. Studio Giggle led the delivery of three story-driven OceanX installations at the ArtScience Museum in Singapore, which have been seen by thousands of visitors. DataXplorer, Seagrass Stories, and eDNA Detectives were developed in partnership with the University of Bristol and Honeyborne. Through a collaboration led by OceanX with Singaporean artist Ong Kian Peng, Honeyborne, and the University of Bristol, eDNA Detectives is an immersive experience which invites visitors to step into the role of marine scientists searching for clues within water samples. Participants collect and analyse eDNA, uncovering which underwater creatures have left their traces in these virtual waters. Seagrass Stories explores an innovative approach to seagrass restoration inspired by traditional Tunisian fishing traps. The Studio Giggle and University of Bristol teams collaborated with marine ecologist Nada Abdelkader to develop the installation, which invites audiences to use simple gestural control to initiate planting of new seagrass and contribute to the restoration of marine life in the meadows. DataXplorer presents a visually striking artistic interpretation of data collected by a CTD (Conductivity, Temperature and Depth) instrument, an oceanographic tool that measures how water temperature and salinity change with depth. As visitors approach the data wall, they are invited to embody an ocean current, revealing the hidden life that thrives in the deep. The Sheds provided facilities including its Reality Emulator, an extended reality suite and large LED displays, enabling researchers, students and creative businesses to develop and test immersive experiences together. Audience testing is also helping researchers understand whether immersive and gamified experiences can influence attitudes towards marine conservation. Speakers at the Summit discussed topics ranging from marine conservation missions to investment and policy approaches that could support long-term ocean recovery. Professor Simpson, Head of the School of Biological Sciences at the University of Bristol, spoke about his research in bioacoustics, how the sounds of the ocean reveal the impact of human activity on marine ecosystems, and the ocean's ability to repair and regenerate when given the space to do so. Looking ahead, Pui Anantrasirichai, Professor of Visual Computing at the University of Bristol, has worked with OceanX Education and colleagues at the National University of Singapore on a joint technical paper for SIGGRAPH Asia, scheduled for December 2026. More experimental collaborations and student hackathons are being planned for 2027 between OceanX, the National University of Singapore, The Sheds, and the University of Bristol. Further information. With thanks to its University of Bristol Students: Alex Bentley, Amicie Lavault, Anni Liu, Ava Raisian, Frederick Zou, Harry Hebbar, Henry Court, Jacob Connor, Kangrui Wang, Kieren Reynolds, Piotr Francik, and Selen Sengul. And its key OceanX Collaborators: Kay Vasey, Lionel Taillens, and Rahul Nath.

DigiPen Institute of Technology Singapore
Jul 28th, 2026
DigiPen (Singapore) partners with OceanX to launch first OceanX Hackathon in Singapore.

DigiPen (Singapore) partners with OceanX to launch first OceanX Hackathon in Singapore. DigiPen Institute of Technology Singapore recently partnered with OceanX to launch the first OceanX Hackathon in Singapore, bringing together students from art, design, and computer science disciplines for a bold new initiative aimed at transforming ocean education for the digital age. This collaboration reflects a shared vision: protecting the ocean begins with understanding it, and the next generation has a vital role to play in building that understanding. OceanX is a nonprofit organization that combines science, technology, media, and education to advance ocean understanding and bring the ocean closer to people around the world. Through OceanX Education, the organization is dedicated to inspiring, equipping, and empowering the next wave of ocean leaders through hands-on programs, storytelling, and global collaboration. OceanX Education believes that students, with their creativity, technical skills, and fresh perspectives, can play a powerful role in advancing ocean literacy and helping more people understand their connection to the ocean. This belief served as the catalyst for the hackathon, where OceanX partnered with DigiPen (Singapore) to challenge students to translate complex ocean science into engaging digital experiences. Participants were tasked with creating an immersive experience around the theme of "extreme environments," giving users a taste of what it means to survive in such circumstances while exploring the limits of life. Brine pools, mysterious underwater lakes hidden deep within the ocean, were the focus of this hackathon. At three to eight times saltier than the surrounding seawater, brine pools are extremely dense, oxygen-deprived, and shrouded in complete darkness. They are among the most extreme environments on the planet and lethal to most organisms that wander in, yet certain specialized life forms are still able to thrive there. Over the course of the two-day hackathon, participants used OceanX data and assets to develop a range of captivating projects around brine pools. The goal was to help users learn about these environments while sparking curiosity, connection, and a deeper sense of care for the ocean. Teams were encouraged to experiment with different technologies and formats, from virtual reality simulations to narrative-driven games. The result was a variety of prototypes, such as interactive games featuring deep-sea creatures and immersive ocean exhibits that highlight the richness and diversity of marine ecosystems. With this inaugural hackathon, DigiPen (Singapore) and OceanX are helping to explore new pathways for ocean education through technology and creative storytelling. It has been an honor to be part of this initiative, and DigiPen Group look forward to more inspiring collaborations in the future.

Institute of International Education
Mar 24th, 2026
New OceanX education fellowship invests in ocean science careers and expands ocean literacy.

New OceanX education fellowship invests in ocean science careers and expands ocean literacy. Fellows will leverage digital and Immersive Media and strategic communications to bridge scientific discovery, global awareness, and ocean stewardship. New York, March 24, 2026 - The ocean covers more than 70% of the Earth's surface, sustains critical ecosystems, and represents one of the world's most promising frontiers for renewable energy. Yet outside the scientific community, its importance and potential remain widely unfamiliar. To help change that, OceanX is partnering with the Institute of International Education (IIE) to launch the Ocean Futures Fellowship, a new initiative designed to expand ocean literacy and empower the next generation of ocean innovators. Designed to support professional development at the intersection of science and emerging media, the program connects Fellows with collaborative, real-world educational projects and monthly mentorship and leadership development workshops. Fellows will work with OceanX researchers and ocean experts across a range of regions and disciplines, joining a growing network of early-career ocean science researchers and reporters, and will culminate in a relevant and timely capstone project. Applications open through May 3, 2026. Applications are open now through May 3rd, 11:59 PM U.S. Eastern Time. OceanX and IIE are seeking early-career professionals equipped and excited to translate ocean science into story-driven solutions. Bachelor's degree holders in marine biology, climate or environmental sciences, journalism or media studies, AI and machine learning, nonprofit management, finance, and other related fields are eligible to apply. The next cohort will be placed in various focus areas, including: * AI - Design and apply multimodal AI systems in collaboration with OceanX teams to accelerate ocean science insights and deliver impactful exploration and conservation stories. * Digital Correspondent - Communicate ocean science and conservation through journalism, storytelling, and digital platforms. * Digital Asset Archives - Support media, science, and production teams to organize, maintain, and enhance access to OceanX's growing media archive. * Immersive Media - Use technology, such as virtual reality, augmented reality, game design, and UX/UI, to engage audiences with ocean exploration and education. * Partnerships - Support the establishment and continuation of relationships that support ocean health. * Marketing and Communications - Assist with planning and executing strategic, cross-channel campaigns while gaining experience in content creation, digital communications, and collaborative project work. Prospective applicants should review full eligibility requirements and other information on the Ocean Futures Fellowship website. The program is full-time, remote, and lasts six months (June - December 2026). Fellows receive a monthly stipend and have the possibility to travel to board the OceanXplorer vessel to observe and document cutting-edge research firsthand. "This fellowship represents a powerful investment in emerging talent at the intersection of science and communication," said Jason Czyz, President and CEO of IIE. "We are honored to partner with OceanX to implement the Ocean Futures Fellowship. Together, we are opening meaningful career pathways for early-career leaders and equipping them to unlock the potential of the ocean." Expanding ocean literacy is essential to unlocking the ocean's sustainable potential," said Mark Dalio, Founder and Co-CEO of OceanX. "Through this fellowship, and the partnership with IIE, we're equipping students and early-career professionals with the tools to turn discovery into understanding, and understanding into action. By connecting science, storytelling, and technology, we can inspire youths from all backgrounds to help protect the ocean and build a future where humanity and the ocean thrive together." Leveraging its Southeast Asia regional office in Bangkok, Thailand, IIE serves as the program's co-designer and implementing entity. IIE's expert services include outreach and recruitment, program operations, merit-based selection, and award administration. The Ocean Futures Fellowship expands IIE's portfolio of STEM-focused educational, leadership, and training programs for the future. Follow along as the first cohort progresses through their fellowships. To learn more about the Ocean Futures Fellowship, visit www.iie.org/programs/oceanfuturesfellowship/. About the Institute of International Education (IIE) The Institute of International Education (IIE) is the leader in designing and implementing international education strategies and program services. We work with governments, policymakers, educators, and employers across the globe to prepare students and professionals for the global workforce and equip them to solve the increasingly complex challenges facing our interconnected world. With support from donors, we also create initiatives that assist students, scholars, and artists whose lives and work are threatened; expand teaching and learning across cultures; and provide life-changing opportunities. A not-for-profit organization founded in 1919, IIE has a network of offices and affiliates worldwide and over 1,600 higher education partners. Visit iie.org. About OceanX OceanX is a nonprofit working to unlock the ocean's sustainable potential. Through a dual focus on science and education, we're building a new paradigm where humanity and the ocean mutually thrive. Our approach is fueled by exploration, leveraging advanced research, multimedia educational programs, cross-sector partnerships, and advanced technology to help transform how people understand and value the ocean. Our work strives to fortify biodiversity and increase the sustainable use of ocean resources to help ensure the ocean remains a foundation for human wellbeing and potential. OceanX is a nonprofit operating program of Dalio Philanthropies. For more information, visit www.oceanx.org and follow OceanX on Facebook, Instagram, X, TikTok, LinkedIn, and YouTube. For media inquiries, please contact: Karuna Tuli [email protected] (65) 84186101

AutoApp
Oct 7th, 2025
HMGICS Marks One Year of Giving Back, Launches New Youth-Led CSR Initiatives

In 2026, OceanX will fold into the HMGICS Annual Hackathon with a robotics brief, mentorship and judging duties.

OceanX
Oct 1st, 2025
Art, Science, and Storytelling Unite on First Day of OceanX Summit

Art, science, and storytelling unite on first day of OceanX Summit. OceanX Team A Call to Reimagine Its Ocean Future Art Meets Science: The Digital Artist Residency Program Reimagining Conservation Storytelling Immersive Frontiers - XR & Gaming in Ocean Education The Power of Imagination On October 1, OceanX launched the innaugural OceanX Summit in Singapore. This landmark event brings leaders across science, philanthropy, education, and media together for boundary-pushing discussions about innovative approaches that can support the ocean's health. Day 1 set the stage for how immersive educational tools and strategies are essential to connecting people with the ocean and inspiring the next generation of leaders A Call to Reimagine Its Ocean Future. Mark Dalio, OceanX Co-CEO and Founder, opened the Summit with a powerful invitation to reimagine humanity's relationship with the ocean through the lenses of exploration, science, and storytelling. He emphasized Southeast Asia's critical role as a hub for ocean innovation and collaboration, while underscoring the importance of empowering young people to lead in unconventional roles that are not always associated with ocean progress. "You could be a storyteller, a game designer, or even an engineer," he said. "We want to equip the new generation to make a difference to the oceans, no matter their backgrounds." Art Meets Science: The Digital Artist Residency Program. A highlight of the first day was the announcement of the OceanX and Pioneer Works Residency Program, an initiative that bridges art and science to foster creativity and new forms of ocean engagement. Through the residency, OceanX will provide data, tools, and scientific support, while Pioneer Works offers space, visibility, and networks. The chosen resident will work with both organizations to translate scientific data into innovative artistic outputs that can both inspire and educate viewers and participants. As noted by Dr. Lim TM, Executive Director of OceanX Education, OceanX believes "the ocean is the greatest classroom on planet Earth, and we want to be able to bring this to everyone." Together, this partnership fosters dialogue between art and science and cultivates relationships where both disciplines affirm their value to a sustainable, bluer future. Reimagining Conservation Storytelling. Leading creatives and storytellers joined a panel to discuss how bold new storytelling formats can transform public understanding of the ocean. Exploring the power of immersive media, data-driven art, and more, they emphasized that storytelling grounded in science and amplified through multimedia can turn complex issues into accessible narratives, foster empathy and responsibility, and inspire global action. "The real crisis isn't just climate change or AI, it's a crisis of imagination, creativity, innovation, and collaboration," said Dustin Yellin, Artist and Founder at Pioneer Works. Converging complex science with immersive art styles can help OceanX understand and engage with the ocean, making it meaningful to everyone. By designing participatory experiences and leveraging cross-disciplinary technologies, the arts can bridge gaps, mobilize communities, and drive measurable ocean impact. Immersive Frontiers - XR & Gaming in Ocean Education. From immersive world-building to extended reality (XR), innovative storytelling is reshaping how OceanX experience and understand the ocean. In this panel, leaders in film, digital media, and science communication explored how multimedia can engage, move, and inspire global action. This year, OceanX Education introduced Hackathons, a program on board the OceanXplorer that brings diverse professional together to concept new ways for people to learn about the ocean and its needs. "Hackathons bring educators, creatives, and scientists into one space - sparking something engaging and imaginative yet grounded in actual ocean science," said panel moderator Kay Vasey, Chief Connecting Officer at MeshMinds. The program's structure prioritizes collaboration across fields to find ocean education and science solutions, translating data into engaging worlds or developing analysis tools that revolutionize how scientists can understand their research. The Power of Imagination. In its first day, the OceanX Summit underscored that science alone cannot secure a sustainable ocean future - it must be paired with education, creativity, and collaboration to reach a broader audience who understands what the ocean needs and get involved in building solutions. Accompanying guests on the OceanXplorer's main deck are the very projects that were developed at sea during OceanX Education Hackathon programs, and pull guests into a new reality where ocean data is brought to life. The next generation is emerging as powerful leaders, using storytelling and technology to drive change. "Games are the best way to learn everything. What is a game? There's a goal, there's a challenge, there's some stress. So you're going to be a little worried you might not make it through, and then when you do - that learning stays with you because of the emotional reaction it triggers," said Michael Thompson, Programme Head of DigiPen Insitute of Technology Singapore. OceanX is bringing science alive. Immersive media can move people from passive awareness to active stewardship by making learning intuitive and providing experiences that connect with people's emotions. "All humans play. We learn through play - and games let us do things you can't do in the real world," said Andreas Suika, Game Designer and Creative Technologist. He stressed that providing immersive spaces to learn through cross-disciplinary collaboration between science, art, and technology opens new ways to inspire curiosity and responsibility. Together, these forces are helping humanity reimagine its relationship with the ocean and the planet.

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