OtherSide Entertainment

OtherSide Entertainment

Independent game studio developing narrative-driven titles

Overview

OtherSide Entertainment is a game development studio that creates narrative-driven video games with immersive worlds and rich storytelling. Its products, such as System Shock 3, Underworld Ascendant, and Underworld Overlord, are designed to give players significant control over how the story unfolds, emphasizing player-driven gameplay and deep narratives. The company develops and sells games for PC and consoles, and it may generate income through partnerships and licensing deals (for example, Tencent’s involvement with the System Shock franchise). Compared to competitors, OtherSide focuses on niche, narrative-rich experiences built around classic franchises and legacy IP, leveraging collaborations to support a smaller indie studio. Its goal is to deliver high-quality, story-focused gaming experiences and to sustain growth through enjoyable titles, strong partnerships, and continued engagement with fans of classic franchises.

Significant Headcount Growth

About OtherSide Entertainment

Simplify's Rating
Why OtherSide Entertainment is rated
D-
Rated D+ on Competitive Edge
Rated D- on Growth Potential
Rated D- on Differentiation

Industries

Consumer Software

Entertainment

Gaming

Company Size

51-200

Company Stage

Growth Equity (Non-Venture Capital)

Total Funding

$21.6M

Headquarters

Concord, Massachusetts

Founded

2014

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Simplify's Take

What believers are saying

  • Thick as Thieves launched May 20, 2026 on Steam for $4.99.
  • Megabit still lists Thick as Thieves as out now on September 21, 2026.
  • OtherSide maintained fewer than 10 staff for game performance support after July layoffs.

What critics are saying

  • OtherSide cut 17 staff after Argos canceled in June 2026.
  • OtherSide cut 18 more in July 2026, leaving fewer than 10 employees.
  • Company said no future games planned, an existential shutdown signal by 2026.

What makes OtherSide Entertainment unique

  • Founders Paul Neurath and Warren Spector built Ultima Underworld, Thief, Deus Ex.
  • Thick as Thieves targets stealth heist players with solo or two-player co-op.
  • Aonic’s Megabit publishes OtherSide, giving niche immersive-sim distribution in 2026.

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Funding

Total Funding

$21.6M

Above

Industry Average

Funded Over

0 Rounds

Growth & Insights and Company News

Headcount

6 month growth

↑ 56%

1 year growth

↑ 56%

2 year growth

↑ 62%
Wccftech
Aug 18th, 2026
Warren Spector walks away from games after a career of 44 years, closing the book on the immersive sim godfather.

Warren Spector walks away from games after a career of 44 years, closing the book on the immersive sim godfather. Warren Spector, the veteran game designer best known for creating Deus Ex, has announced his retirement following more than four decades in the games industry. Spector shared the news on LinkedIn, describing a decision that comes after flirting with retirement and choosing to stay in the industry longer: The reasons for my retirement are straightforward: I'm nearing 44 years as a developer. Throughout my career, I've had the privilege of working on tabletop role-playing games and board games, and I've contributed to a multitude of digital games - 17 complete titles, if I recall correctly, along with about nine expansion packs. A career that helped define the immersive sim genre. Spector's career actually began not in video games, but in tabletop RPGs, where he worked for Steve Jackson Games and TSR (the publisher behind Dungeons & Dragons) starting in 1983. He moved into video game development in 1989 when he joined Origin Systems, the studio behind the Ultima and Wing Commander franchises. At Origin, Spector worked as a producer on foundational titles including Ultima VI: The False Prophet and the original Wing Commander (alongside Chris Roberts on the latter), both released in 1990. He went on to produce Ultima Underworld, Ultima Underworld II: Labyrinth of Worlds, Ultima VII Part Two: Serpent Isle, System Shock, Wings of Glory, Bad Blood, and Martian Dreams, among others. His work on Ultima Underworld (developed by Blue Sky Productions, which later became known as Looking Glass Studios) is widely credited as a foundational entry in what would eventually be recognized as the immersive sim genre, a term used to describe games that blend simulation-driven systems with player-directed choice. Following his time at Origin, Spector briefly worked with Looking Glass, where he continued to work on classics such as System Shock and Thief: The Dark Project, further shaping the genre he'd helped originate. Ion Storm and the creation of Deus Ex. In 1997, Spector founded the Austin, Texas branch of Ion Storm, the studio co-founded by Doom and Quake designer John Romero. It was there that Spector directed what would become his most influential and celebrated work, Deus Ex, launched in 2000. The game combined first-person shooter mechanics, RPG elements, and immersive sim design philosophy into a genre-blending experience built around meaningful player choice and consequence, helping cement Spector's reputation as one of the industry's most respected designers. Spector remained at Ion Storm Austin through 2004, during which time he also oversaw development of Deus Ex: Invisible War and Thief: Deadly Shadows, both released in 2003 and 2004, respectively. He left the studio that November to "pursue personal interests outside the company." Disney, Epic Mickey, and a return to immersive sims. In 2005, Spector founded another developer, Junction Point Studios, alongside fellow Ion Storm alum Art Min. The studio was acquired by Disney Interactive Studios in 2007, and under Spector's direction, it developed Epic Mickey, a Wii platformer released in 2010 that reimagined classic Disney characters within a dark, ink-and-paint-inspired world. A sequel, Epic Mickey 2: The Power of Two, followed in 2012; a remaster of the original was also developed a couple of years ago by another studio. After a stint teaching game development at the University of Texas, Spector joined OtherSide Entertainment as Chief Creative Officer and Game Director, where he oversaw development on projects including System Shock 3 and Underworld Ascendant, the latter serving as a spiritual successor to the Ultima Underworld series that helped launch his career decades earlier. Unfortunately, Underworld Ascendant utterly failed, and System Shock 3, a full decade after its announcement, is still nowhere to be found. Most recently, he worked as a producer on the co-op stealth game Thick as Thieves, which also failed to find an audience and caused the layoff of nearly everyone at OtherSide. Reflecting on a legacy spanning generations. In his retirement letter, Spector reflected on the scale and longevity of his career: Fortunately, some of those games continue to be enjoyed 15... 20... 30 years later. Additionally, many have influenced the genre in ways that exceeded the expectations of myself and others. I've led teams ranging from a dozen members to as many as 800, working for both large corporations and startups. I like to believe I've aided some incredibly talented individuals in advancing their careers. (That last part is the most significant.) Spector's contributions to the industry have previously been recognized with the Game Developers Choice Lifetime Achievement Award at the Game Developers Conference, an honorary doctorate from Columbia College Chicago, and a Lifetime Achievement honor from the Fun and Serious Games Conference. Despite his many accomplishments, Warren Spector admitted the decision to retire wasn't entirely straightforward. He cited industry shifts and a decline in his personal enjoyment of the work as contributing factors, while also expressing optimism about the next generation of developers: Moreover, there's a new generation of developers emerging who deserve their opportunity to shine. I want to emphasize that games are still not a fully resolved challenge - there remains, I hope, a wealth of experimentation and innovation ahead. And to all you young developers, I've said it before and I'll reiterate, your mission is to ensure people forget that individuals like me ever existed. As for what comes next, Spector said he plans to focus on writing, reading, lecturing, and potentially consulting work. He left the door open just slightly for a possible return to the industry, though he made his intentions clear. Will I return? Never say never. But I believe it's time for me to ride off into the sunset. Warren Spector's departure marks the end of an era for one of the medium's most influential designers, whose work across four decades helped shape the RPG, immersive sim, and action genres that remain foundational to game design today. As someone who loves immersive sims, I sincerely hope the genre will be carried forward by someone (possibly Raphaël Colantonio's WolfEye with their next project) rather than fading into obscurity. About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games. Follow Wccftech on Google to get more of its news coverage in your feeds. Deal of the day.

IGN
Aug 18th, 2026
Deus Ex, system shock, and Thief developer legend Warren Spector announces retirement.

Deus Ex, system shock, and Thief developer legend Warren Spector announces retirement. "I definitely have mixed feelings about this." Video game developer legend Warren Spector has announced his retirement from video game development. The 70-year-old founding father of the immersive sim genre announced his retirement in a post on LinkedIn, saying he felt he had done what he set out to do over the course of his glittering career. He now plans to write a book or two and do some lecturing or consulting. Spector announced his retirement admitting there are still a few games he'd like to make, but said the video game business had changed and he doesn't find it fun anymore. He also left the door open to a return to development at some point in the future. Here's Spector's statement in full: While Spector is perhaps best known for his work on Deus Ex and Thief at Ion Storm, he also founded Junction Point Studios, developer of Disney's Epic Mickey games. Spector retires as chief creative officer of OtherSide Entertainment, developer of a spiritual successor to Looking Glass's Ultima Underworld series called Underworld Ascendant. Spector's latest game, Thick as Thieves, failed to find an audience, and OtherSide suffered a round of layoffs. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected]. Get IGN's Biggest Stories FIRST. Set Us as Your Source. Add Source

Game Developer
Jul 1st, 2026
OtherSide Entertainment lays off 18 from Thick as Thieves team.

OtherSide Entertainment lays off 18 from Thick as Thieves team. OtherSide has now laid off 36 employees in the last month. July 1, 2026 Thick as Thieves developer OtherSide Entertainment has laid off another group of employees, marking another brutal loss for the Boston, MA-based studio. According to a company spokesperson, the company has parted ways with 18 employees working on its co-op immersive sim Thick as Thieves, following the 17 layoffs we reported on earlier in June after the cancelation of a game codenamed Argos. This means the studio's headcount has dropped by 36 in just about a month. It's unclear how many people remain at the company, which received a substantial investment from Swedish game conglomerate Aonic in 2023. That partnership came together shortly after Wizards of the Coast canceled a Dungeons & Dragons game in development at the studio. The layoffs come shortly after OtherSide massively reduced the scope of Thick as Thieves, dialing back plans for a larger competitive multiplayer immersive sim and shifting focus to a smaller $5 title focused on single-player and co-op play. OtherSide's spokesperson addressed the challenges of developing games in this genre in the statement provided to Game Developer. "OtherSide's DNA is built on immersive sim games that have lengthy development cycles," they said. "This, unfortunately, has been an increasingly challenging space to occupy in recent years. Despite the encouraging response to the launch of Thick as Thieves' introductory campaign, it has become clear that the continuation of the studio in its current shape is no longer a commercially viable path." "We are deeply grateful to the team for their superb work and regret this outcome, having pursued every alternative to find a preferable solution." Senior Editor, GameDeveloper.com Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' 4X strategy game Zephon, Iron Anchor Studios' Down With The Ship, and Amplitude Studio's 2017 game Endless Space 2. Daily news, dev blogs, and stories from Game Developer straight to your inbox

GameCorner Ltd.
Jun 18th, 2026
Even the creator of Deus Ex isn't safe - Warren Spector's new studio is already cutting jobs.

Even the creator of Deus Ex isn't safe - Warren Spector's new studio is already cutting jobs. Warren Spector's name is no shield against the current crisis in the video game industry: OtherSide Entertainment has announced layoffs shortly after the release of its first game, Thick as Thieves. According to the studio, the decision was not directly caused by the game's performance, but by the cancellation of an internal project called Argos. The video game industry is still moving through a period in which not only major corporations, but also smaller studios tied to celebrated creators are being dragged into difficult territory. This time, the story is not about one of the giants of the business, but about the newer studio connected to Warren Spector, one of the most important names in systemic game design. Spector's name still carries real weight, especially because of his legacy around Deus Ex and System Shock, two series that helped define the language of immersive, player-driven design. Computer & Video Games That makes the timing especially uncomfortable. OtherSide Entertainment's latest major release, Thick as Thieves, launched less than a month ago, and the studio has already confirmed layoffs. At first glance, it could look as though the new game's launch triggered the decision, but the company says that is not the case. The cuts were caused by the cancellation of another internal project, Argos, a title about which almost nothing had been publicly known until now. The cancellation of Argos cost 17 jobs. In a statement shared with Game Developer, OtherSide Entertainment confirmed that it laid off 17 employees at the end of May. According to the studio, Argos was a project that could have succeeded "in normal times," but the current industry context made it impossible to carry development forward. The company described the situation as "brutally challenging," which is a grimly accurate way to summarize what many mid-sized and more experimental studios have been facing over the past few years. The statement was not issued in a completely voluntary communications vacuum. Several former employees had started sharing their experiences on LinkedIn, and OtherSide Entertainment appears to have stepped forward to prevent confusion and potentially damaging rumors. The studio acknowledged that those affected included level designers, 3D artists, and other creative professionals, while publicly recommending them to other teams that may currently be hiring. That gesture matters on a human level, but it does not change the harshness of the numbers. OtherSide Entertainment only had a team of 47 employees, so losing 17 people is not a small adjustment or minor internal reshuffle. For a studio of that size, it is a serious cut across creative, production, and operational lines, especially when it comes so soon after the release of its first recent major title. Thick as Thieves hasn't collapsed, but it hasn't broken through either. Thick as Thieves currently holds a 72% positive user rating on Steam, which is not a disastrous result, but also not the kind of breakout that can clearly stabilize a smaller studio. Its peak concurrent player count on Valve's store reached 1,169, suggesting that the game has not yet built the kind of immediate community momentum that could put it on a stronger long-term path. Various estimates place its PC sales somewhere between 59,000 and 79,000 copies. That is not necessarily fatal on its own, but in a market where development costs are high, player attention is fragmented, and live-service games and major publishing machines absorb much of the oxygen, a modest launch can quickly become a difficult strategic problem. OtherSide Entertainment now has to decide how to continue supporting Thick as Thieves while already having let another project go. The situation is even more delicate because Warren Spector's name creates major expectations, but the market no longer automatically rewards games that are more interesting as design systems than they are easy mass-market products. Another important layer is the studio's 2023 partnership with Aonic Group. The deal was originally meant to strengthen OtherSide Entertainment's growth and support the production of new intellectual properties. At the time, Warren Spector said the partnership aligned with the team's creative vision, but the cancellation of Argos and the 17 layoffs now make it difficult not to wonder whether there is deeper business pressure or internal restructuring happening behind the scenes. The crisis no longer spares industry legends. The case of OtherSide Entertainment is depressing precisely because this is not an anonymous experimental team. Warren Spector's career is tied to one of the most important strands of PC game design, and his legacy suggests there should still be room for more complex, systemic games built around stealth, decision-making, and player freedom. The current situation, however, shows that a legendary name, a strong professional past, and real creative ambition are no longer enough to guarantee stability. The studio's future now depends on whether Thick as Thieves can build an audience over time, and what plan OtherSide Entertainment can put in place after losing Argos. The layoffs do not necessarily mean the studio is finished, but when a 47-person team loses 17 employees, the organization that remains is no longer the same. In the current industry climate, even Warren Spector's studio is facing the same brutal question as everyone else: how do you survive when creative prestige no longer protects developers from financial reality?

Push Square
Dec 13th, 2024
Warren Spector's Multiplayer Stealth Game Thick As Thieves Sneaks onto PS5 in 2026

Dev team Otherside Entertainment has announced Thick As Thieves, a multiplayer stealth game heading to PS5 in 2026.

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