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OtherSide Entertainment is a game development studio that creates narrative-driven video games with immersive worlds and rich storytelling. Its products, such as System Shock 3, Underworld Ascendant, and Underworld Overlord, are designed to give players significant control over how the story unfolds, emphasizing player-driven gameplay and deep narratives. The company develops and sells games for PC and consoles, and it may generate income through partnerships and licensing deals (for example, Tencent’s involvement with the System Shock franchise). Compared to competitors, OtherSide focuses on niche, narrative-rich experiences built around classic franchises and legacy IP, leveraging collaborations to support a smaller indie studio. Its goal is to deliver high-quality, story-focused gaming experiences and to sustain growth through enjoyable titles, strong partnerships, and continued engagement with fans of classic franchises.
Industries
Consumer Software
Entertainment
Gaming
Company Size
51-200
Company Stage
Growth Equity (Non-Venture Capital)
Total Funding
$21.6M
Headquarters
Boston, Massachusetts
Founded
2014
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Total Funding
$21.6M
Above
Industry Average
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Deus Ex, system shock, and Thief developer legend Warren Spector announces retirement. "I definitely have mixed feelings about this." Video game developer legend Warren Spector has announced his retirement from video game development. The 70-year-old founding father of the immersive sim genre announced his retirement in a post on LinkedIn, saying he felt he had done what he set out to do over the course of his glittering career. He now plans to write a book or two and do some lecturing or consulting. Spector announced his retirement admitting there are still a few games he'd like to make, but said the video game business had changed and he doesn't find it fun anymore. He also left the door open to a return to development at some point in the future. Here's Spector's statement in full: While Spector is perhaps best known for his work on Deus Ex and Thief at Ion Storm, he also founded Junction Point Studios, developer of Disney's Epic Mickey games. Spector retires as chief creative officer of OtherSide Entertainment, developer of a spiritual successor to Looking Glass's Ultima Underworld series called Underworld Ascendant. Spector's latest game, Thick as Thieves, failed to find an audience, and OtherSide suffered a round of layoffs. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected]. Get IGN's Biggest Stories FIRST. Set Us as Your Source. Add Source
OtherSide Entertainment lays off 18 from Thick as Thieves team. OtherSide has now laid off 36 employees in the last month. July 1, 2026 Thick as Thieves developer OtherSide Entertainment has laid off another group of employees, marking another brutal loss for the Boston, MA-based studio. According to a company spokesperson, the company has parted ways with 18 employees working on its co-op immersive sim Thick as Thieves, following the 17 layoffs we reported on earlier in June after the cancelation of a game codenamed Argos. This means the studio's headcount has dropped by 36 in just about a month. It's unclear how many people remain at the company, which received a substantial investment from Swedish game conglomerate Aonic in 2023. That partnership came together shortly after Wizards of the Coast canceled a Dungeons & Dragons game in development at the studio. The layoffs come shortly after OtherSide massively reduced the scope of Thick as Thieves, dialing back plans for a larger competitive multiplayer immersive sim and shifting focus to a smaller $5 title focused on single-player and co-op play. OtherSide's spokesperson addressed the challenges of developing games in this genre in the statement provided to Game Developer. "OtherSide's DNA is built on immersive sim games that have lengthy development cycles," they said. "This, unfortunately, has been an increasingly challenging space to occupy in recent years. Despite the encouraging response to the launch of Thick as Thieves' introductory campaign, it has become clear that the continuation of the studio in its current shape is no longer a commercially viable path." "We are deeply grateful to the team for their superb work and regret this outcome, having pursued every alternative to find a preferable solution." Senior Editor, GameDeveloper.com Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' 4X strategy game Zephon, Iron Anchor Studios' Down With The Ship, and Amplitude Studio's 2017 game Endless Space 2. Daily news, dev blogs, and stories from Game Developer straight to your inbox
Even the creator of Deus Ex isn't safe - Warren Spector's new studio is already cutting jobs. Warren Spector's name is no shield against the current crisis in the video game industry: OtherSide Entertainment has announced layoffs shortly after the release of its first game, Thick as Thieves. According to the studio, the decision was not directly caused by the game's performance, but by the cancellation of an internal project called Argos. The video game industry is still moving through a period in which not only major corporations, but also smaller studios tied to celebrated creators are being dragged into difficult territory. This time, the story is not about one of the giants of the business, but about the newer studio connected to Warren Spector, one of the most important names in systemic game design. Spector's name still carries real weight, especially because of his legacy around Deus Ex and System Shock, two series that helped define the language of immersive, player-driven design. Computer & Video Games That makes the timing especially uncomfortable. OtherSide Entertainment's latest major release, Thick as Thieves, launched less than a month ago, and the studio has already confirmed layoffs. At first glance, it could look as though the new game's launch triggered the decision, but the company says that is not the case. The cuts were caused by the cancellation of another internal project, Argos, a title about which almost nothing had been publicly known until now. The cancellation of Argos cost 17 jobs. In a statement shared with Game Developer, OtherSide Entertainment confirmed that it laid off 17 employees at the end of May. According to the studio, Argos was a project that could have succeeded "in normal times," but the current industry context made it impossible to carry development forward. The company described the situation as "brutally challenging," which is a grimly accurate way to summarize what many mid-sized and more experimental studios have been facing over the past few years. The statement was not issued in a completely voluntary communications vacuum. Several former employees had started sharing their experiences on LinkedIn, and OtherSide Entertainment appears to have stepped forward to prevent confusion and potentially damaging rumors. The studio acknowledged that those affected included level designers, 3D artists, and other creative professionals, while publicly recommending them to other teams that may currently be hiring. That gesture matters on a human level, but it does not change the harshness of the numbers. OtherSide Entertainment only had a team of 47 employees, so losing 17 people is not a small adjustment or minor internal reshuffle. For a studio of that size, it is a serious cut across creative, production, and operational lines, especially when it comes so soon after the release of its first recent major title. Thick as Thieves hasn't collapsed, but it hasn't broken through either. Thick as Thieves currently holds a 72% positive user rating on Steam, which is not a disastrous result, but also not the kind of breakout that can clearly stabilize a smaller studio. Its peak concurrent player count on Valve's store reached 1,169, suggesting that the game has not yet built the kind of immediate community momentum that could put it on a stronger long-term path. Various estimates place its PC sales somewhere between 59,000 and 79,000 copies. That is not necessarily fatal on its own, but in a market where development costs are high, player attention is fragmented, and live-service games and major publishing machines absorb much of the oxygen, a modest launch can quickly become a difficult strategic problem. OtherSide Entertainment now has to decide how to continue supporting Thick as Thieves while already having let another project go. The situation is even more delicate because Warren Spector's name creates major expectations, but the market no longer automatically rewards games that are more interesting as design systems than they are easy mass-market products. Another important layer is the studio's 2023 partnership with Aonic Group. The deal was originally meant to strengthen OtherSide Entertainment's growth and support the production of new intellectual properties. At the time, Warren Spector said the partnership aligned with the team's creative vision, but the cancellation of Argos and the 17 layoffs now make it difficult not to wonder whether there is deeper business pressure or internal restructuring happening behind the scenes. The crisis no longer spares industry legends. The case of OtherSide Entertainment is depressing precisely because this is not an anonymous experimental team. Warren Spector's career is tied to one of the most important strands of PC game design, and his legacy suggests there should still be room for more complex, systemic games built around stealth, decision-making, and player freedom. The current situation, however, shows that a legendary name, a strong professional past, and real creative ambition are no longer enough to guarantee stability. The studio's future now depends on whether Thick as Thieves can build an audience over time, and what plan OtherSide Entertainment can put in place after losing Argos. The layoffs do not necessarily mean the studio is finished, but when a 47-person team loses 17 employees, the organization that remains is no longer the same. In the current industry climate, even Warren Spector's studio is facing the same brutal question as everyone else: how do you survive when creative prestige no longer protects developers from financial reality?
Dev team Otherside Entertainment has announced Thick As Thieves, a multiplayer stealth game heading to PS5 in 2026.
Legendary immersive sim developer Warren Spector has given a first look at the next game that he and the team at OtherSide Entertainment are working on: Thick as Thieves.
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Industries
Consumer Software
Entertainment
Gaming
Company Size
51-200
Company Stage
Growth Equity (Non-Venture Capital)
Total Funding
$21.6M
Headquarters
Boston, Massachusetts
Founded
2014
Find jobs on Simplify and start your career today