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People Can Fly

Global game developer using Unreal Engine

Overview

People Can Fly is a global video game developer with studios in Poland, the UK and North America. They build action games and RPG shooters, using Unreal Engine to power titles such as Painkiller, Bulletstorm, and Outriders across many platforms. The company stands out because of its long shooter heritage, strong engine expertise, multinational teams, and close collaborations with partners like Microsoft, Krafton, and Sony, plus a growing self-publishing and VR portfolio. Its goal is to deliver high-quality experiences across genres and platforms, expand its self-publishing model, and explore new technologies with partners.

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About People Can Fly

Simplify's Rating
Why People Can Fly is rated
C
Rated C on Competitive Edge
Rated C on Growth Potential
Rated C on Differentiation

Industries

EntertainmentGaming

Company Size

201-500

Company Stage

IPO

Headquarters

Warsaw, Poland

Founded

2002

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Simplify's Take

What believers are saying

  • E-Day launches October 6, 2026, bringing immediate visibility, royalties, and hiring momentum.
  • Cooldown Games revenue arrived in 2026, proving publishing can diversify cash flow.
  • People Can Fly still staffs four continents and six external projects.

What critics are saying

  • On September 18, 2026, PCF cut more than 120 jobs after cancellations.
  • First-half 2026 revenue fell 20.8%, and net loss hit 20.1 million zlotys.
  • Game On's June 2026 bankruptcy shows PCF's outsourcing arm already breaking.

What makes People Can Fly unique

  • People Can Fly spans co-development, self-publishing, and work-for-hire across AAA franchises.
  • Cooldown Games gives PCF direct publishing control and third-party revenue from 2026.
  • Gears of War: E-Day keeps PCF embedded with Microsoft on a marquee franchise.

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Funding

Total Funding

$50.8M

Above

Industry Average

Funded Over

1 Rounds

IPO funding comparison data is currently unavailable. We're working to provide this information soon!
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Benefits

Health Insurance

Dental Insurance

Flexible Work Hours

Remote Work Options

Paid Vacation

Paid Sick Leave

Paid Holidays

Wellness Program

Mental Health Support

Professional Development Budget

Stock Price

Company News

Mundo Gamer Community
Oct 5th, 2026
Ancient classics might return on the PS6.

Ancient classics might return on the PS6. 4 hours ago - mirok Liked by 0 people The recent trend of major platform holders outsourcing their beloved intellectual properties to third-party studios finally seems to be yielding interesting results, revealing a welcome strategic shift from Sony after years of risky and excessive focus on high-budget, grandiose productions, which ended up stifling the PlayStation's release schedule. Fresh insights from behind the scenes indicate that Sony has decided to adopt a strategy quite similar to the one Konami has recently employed with franchises like Castlevania and Silent Hill, allowing external teams led by centralized creative oversight to breathe new life into names that seemed doomed to eternal neglect in corporate drawers. Among the most talked-about moves by industry insiders is the rumored partnership between Sony and People Can Fly to develop a new title for the acclaimed Killzone franchise, with the technical and creative support of Guerrilla Games itself, while another external studio is reportedly tasked with bringing the charismatic Ape Escape out of storage, showing there's hope for those who miss the classic variety of the old days.

CEE Legal Matters
Sep 25th, 2026
Ewa Grobelna joins People Can Fly Studio as Employment & General Counsel.

Ewa Grobelna joins People Can Fly Studio as Employment & General Counsel. * Radu Cotarcea * September 25, 2026 Polish video game developer People Can Fly Studio has hired Ewa Grobelna as its Employment & General Counsel. Earlier, Grobelna was an HR Legal Team Manager at Adlook between 2023 and 2026, Legal Counsel at PwC Polska between 2021 and 2022, Legal and Tax Consultant at EY between 2018 and 2021, and Junior Lawyer at Kinguin between 2017 and 2018. Her experience includes working as an Analyst at Econocom in 2016, an Intern at Cabinet d'avocat Claire Di Crescenzo between 2015 and 2016, and a Client Consultant at Atos in 2015. "Starting in consulting and scaling HR Legal in a startup, I've joined a major global organization as an employment lawyer covering Poland, EMEA, and North America," commented Grobelna. "Minding global employment law in the dynamic gaming industry lets me tackle fresh daily challenges - while seeing game production from the inside." Get the memo - every week. Essential in-house updates, straight to your inbox. * Saida Ayupova * September 25, 2026 He joined the on-demand delivery company in 2022 in the role of Senior Legal Counsel. He became a Legal Manager in 2023. * Radu Cotarcea * September 24, 2026 Jadwiga Romanska-Kwinta has joined construction engineering company Unibep as General Counsel. Prior to that, Romanska-Kwinta spent more than 24 years at Budimex, joining in 2001 as an Attorney at Law. * Saida Ayupova * September 24, 2026 Tomas Hrnciar was appointed General Counsel EMEA Commercial and Global Aftermarket at Garrett - Advancing Motion, having previously served in an acting capacity between 2025 and 2026.

Back2Gaming
Sep 18th, 2026
Rescue Drone Simulator: Second Chance announced by The Farm 51 and Anraga Studios.

Rescue Drone Simulator: Second Chance announced by The Farm 51 and Anraga Studios. Last updated: September 18, 2026 9:57 pm Anraga Studios and developer The Farm 51 have announced Rescue Drone Simulator: Second Chance, a story-driven rescue action simulator set in the near future in which the drone is the player's primary tool. Across the campaign, players are sent wherever a situation spirals out of control, from fires and explosions to natural disasters, infrastructure failures, missing persons cases, and extreme weather events, and must assess the threat, choose the right machine, and carry out the operation under time pressure. Release Window: Rescue Drone Simulator: Second Chance is set to debut in Q1 2027 on PC (Steam), PlayStation 5, and Xbox Series X|S, with Anraga Studios planning a simultaneous release across all three platforms. When a person can't go in, you send a drone. The drone in Rescue Drone Simulator: Second Chance is built as a physical machine rather than a flying camera. Mass, inertia, thrust, aerodynamics, battery life, damage, and weather conditions all affect how it behaves: wind can push it off course, extra weight changes how it responds to controls, and a configuration prepared in advance in the workshop can matter during an operation. The game offers two control models: Simulator, which aims for an experience closer to real drone piloting, and Arcade, which adds assistance so players without drone experience can jump in. Four drones, four ways to save a life. * Rescue Drone: Tracks the cell signals of missing civilians, drops medical kits, and marks targets from the air. * Firefighting Drone: Puts out fires with a powder extinguisher operated from a safe distance or water balloons dropped from height, clearing the way for the rest of the team. * Police Drone: Issues voice commands through a megaphone and uses smoke grenades and a taser to keep situations under control without putting people at risk. * Interceptor Drone: Intercepts and neutralizes hostile drones with a net launcher, securing the airspace above the operation zone. Workshop and campaign. Between operations, players can fully customize their fleet in the workshop, with motors, propellers, batteries, arms, wiring, and cooling systems each having a real effect on a drone's speed, thrust, flight time, and durability. The story-driven campaign is split into four acts and 20 missions played across 5 maps, each available in different weather variants, with locations ranging from forest trails and the coast to city centers and industrial districts. The developers estimate the campaign takes about 10 to 15 hours to complete. The game supports both controller and keyboard-and-mouse input, with first- and third-person views and on-screen speed and wind indicators. Second Chance, for the rescued and the rescuers. The title's "Second Chance" refers to more than the people rescued during missions. The in-game rescue unit is made up of experienced specialists who, due to accidents, illness, age, or trauma, can no longer do their former jobs in the traditional way; drone technology lets them keep using their knowledge and instincts to save others from a safe distance. "Rescue Drone Simulator gives us the chance to collide very modern drone technology with the aesthetics and musical sensibility I grew up with in the '80s and '90s," said Wojciech Pazdur, CEO and co-founder of The Farm 51, who leads art direction on the game and composes its music. Pazdur previously worked at People Can Fly and co-created Painkiller. "We want to create a believable near future with an analog soul, something more physical, industrial, and human." The game's story is written by Artur Fojcik, Game Director at The Farm 51, known for his work on Chernobylite and the BAFTA Games Award-nominated Get Even. "A disaster becomes more than a spectacle once the player understands who they're trying to save and who's helping them on the other end of the radio," Fojcik said. "Second Chance is the shared theme of these characters. Each of them has lost something important, and each is trying to find a new role for themselves." "In our story, technology doesn't replace people. It lets them make use again of experience and skills that, for various reasons, seemed already lost," said Radoslaw Kalisz, CEO of Anraga Studios. "We want to combine spectacular disasters and the pressure of rescue operations with the satisfaction of mastering a drone and a very human story." Platform availability. | Platform | Release Window | Notes | | PC (Steam) | Q1 2027 | Wishlist now on Steam | | PlayStation 5 | Q1 2027 | Simultaneous release planned | | Xbox Series X|S | Q1 2027 | Simultaneous release planned | Rescue Drone Simulator: Second Chance arrives amid a strong year for the simulation genre. This week alone brought a free Pumps N' Hoses update for Farming Simulator 25 and the 1.0 launch of TCG Card Shop Simulator, alongside new sim racing gear from MOZA Racing at Gamescom 2026. arrow_forward_ios Powered by GliaStudios Boss Mac Suba is the driving force behind Back2Gaming.com, a leading authority in PC gaming hardware and video game reviews. With over a decade of experience in IT and more in doing reviews for things he love since 2002 from Jpop albums, anime series, games in the early days of the internet.Now he combines in-depth technical expertise with a no-nonsense approach to deliver data-driven, insightful content.Favorite quote: My favorite animal is the scapegoat."If it's not worth writing, it's not worth reading!" My stance on AI-generated writing and content Stay connected. FacebookLike InstagramFollow YoutubeSubscribe

Arcader
Sep 18th, 2026
Outriders studio People Can Fly cuts "more than 120" jobs in second round of layoffs this year.

Outriders studio People Can Fly cuts "more than 120" jobs in second round of layoffs this year. Outriders developer People Can Fly has announced its second round of layoffs in less than a year, this time affecting "more than 120" people. The move accompanies the cancellation or downsizing of several projects, with the studio blaming "external market pressures".

CDKeyPrices.com
Aug 26th, 2026
Gears of War: E-Day story trailer premieres at Gamescom ONL.

Gears of War: E-Day story trailer premieres at Gamescom ONL. The Coalition's prequel showed off its grim narrative at Gamescom ONL, backed by a new campaign hands-on. October 6 can't come soon enough. Xbox Game Studios and developers The Coalition and People Can Fly premiered the official story trailer for Gears of War: E-Day during Gamescom 2026 Opening Night Live on August 25. The roughly two-minute trailer depicts the immediate chaos of Emergence Day on the planet Sera, setting up the prequel campaign ahead of its October 6, 2026 launch on Xbox Series X/S and PC. Xbox CEO Asha Sharma had confirmed ahead of the show that a story trailer for E-Day would make its "world premiere" at the event. What the story trailer shows. E-Day is set 14 years before the original 2006 game and follows young COG soldiers Marcus Fenix and Dominic Santiago. The pair have just returned home as veterans of the Pendulum Wars when the Locust Horde erupts through Sera's surface, tearing apart cities and killing civilians within hours. The trailer leans into the horror of that first encounter. The trailer - which earned attention for featuring two separate instances of a certain expletive - focuses specifically on the story and campaign rather than raw gameplay. It showcases familiar characters scowling and arguing alongside plenty of new faces. The footage highlights the confusion and brutality of that first night, the formation of Bravo Squad, and the beginning of the partnership between Marcus and Dom that would define much of the series. Campaign hands-on: quintessentially Gears. Alongside the trailer, Xbox published an extensive campaign preview drawing on a direct hands-on session. The preview - set from the opening of Act 2 - confirmed the new city of Kalona as the game's primary location, with Kalona's City Hall hastily converted into a COG base of operations in the hours after the Locust first surface. Bravo Squad assembles in full here: Marcus and Dom alongside franchise newcomers Lucas Reyes and Mags Carter. The preview notes that a sharp tension between the city's exhausted mayor and the hard-line Colonel Trench drives the early story beats, while the Gears themselves wait in disciplined silence rather than cracking jokes - a deliberate characterisation choice that sets this younger, less battle-worn Marcus apart from the one players know. On the gameplay side, the preview describes combat as "quintessentially Gears, augmented with a responsive, modern edge," with the classic Perfect Reload mechanic returning and Locust Drones that behave with noticeably more tactical intelligence than before - flanking, using smoke cover, and forcing audio-cue awareness from the player. The preview also confirmed Boomers and Wretches (nicknamed "Crawlers" in-game) among the enemy roster, and noted the introduction of supply caches for ammo and weapon mod management, plus Tactical Gear - rechargeable deployable items including health injectors and stun throwables. A key story moment involves Bravo Squad crossing paths with Tai Kaliso and Theta Squad, and witnessing the crude, improvised birth of the iconic Chainsaw Lancer - bolted together from a standard Lancer and an old chainsaw. The preview singles this out as a rare snapshot of early-war optimism before the full weight of the conflict sets in. The single-player AI teammates drew specific praise for their responsiveness: squad members prioritise reviving the player when downed and handle unseen flanks proactively, making them feel like a reliable unit even without human co-op partners. Editions and platforms. E-Day is an Xbox Series X/S console exclusive - the full reveal confirmed it would not come to PlayStation - but it also launches on Windows via the Xbox app and Steam. Game Pass Ultimate subscribers get access day one at no extra cost. | Edition | Price (USD) | Key Extras | | Standard | $69.99 | Base game | | Premium | $99.99 | Up to 5 days early access, Bravo Squad Signature Weapon Pack, Emergence Customization Pack, 4 Seasonal Packs, 1,000 Iron | A separate Collector's Edition launches on October 1, 2026, five days ahead of the global release. Pre-ordering before October 6 also unlocks the Exfil Dom Character Skin and Exfil Weapon Skin Set at launch, and grants early access to the Open Beta. The campaign supports four-player online co-op and two-player split-screen on console. Multiplayer includes 4v4 competitive Versus modes and a new 12-player Horde Siege mode. The game is built on Unreal Engine 5, featuring expanded destruction systems, dynamic environmental damage, and enhanced gore effects. Price and availability. Live deal tracker

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