Roblox

Roblox

User-generated multiplayer platform for immersive experiences

Overview

Company Historically Provides H1B Sponsorship

Roblox provides a global virtual platform where people, especially under 18, can learn, work, play, and socialize by joining games and experiences created by a large community of developers. Using Roblox Studio, creators build immersive multiplayer experiences that run on the platform for others to explore and enjoy. The platform supports cross‑device access and social features, allowing players to interact, team up, and share content. Revenue comes from in‑platform purchases (such as virtual currency and items) and subscriptions, fueling a large ecosystem for both players and creators. What sets Roblox apart is its emphasis on user‑generated content and a scalable marketplace where millions of new games and experiences are continuously added by the community, rather than a single author-driven catalog. The company aims to connect people through shared, accessible digital experiences and to empower developers to build, monetize, and grow their communities on the platform.

Significant Headcount Growth

About Roblox

Simplify's Rating
Why Roblox is rated
B
Rated A on Competitive Edge
Rated B on Growth Potential
Rated C on Differentiation

Industries

Consumer Software

Entertainment

Gaming

Company Size

5,001-10,000

Company Stage

IPO

Headquarters

San Mateo, California

Founded

2004

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Simplify's Take

What believers are saying

  • Q2 2026 revenue rose 36% to $1.5 billion, with $294 million free cash flow.
  • July 2026 Build launched mobile-first AI creation; testing began July 28.
  • August 12 Digital Schoolhouse partnership expands Roblox Studio into UK classrooms.

What critics are saying

  • August 13 Senate probe targets child safety; responses due August 31.
  • 65,381 suspected exploitation reports in 2025 expose moderation failure and regulator attention.
  • If lawsuits force age-verification costs higher, Roblox's youth-first model loses growth and trust.

What makes Roblox unique

  • Roblox Studio plus AI Build lowers creation barriers.
  • Network effects from 123 million DAUs and 29 billion hours amplify creator economics.
  • Teacher-managed education partnerships widen pipeline into classrooms and future creators.

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Funding

Total Funding

$965.6M

Above

Industry Average

Funded Over

12 Rounds

Post IPO Equity funding comparison data is currently unavailable. We're working to provide this information soon!
Post IPO Equity Funding Comparison
Coming Soon

Benefits

Benefits and Perks - The health and well-being of our employees and their families is our top priority. We offer robust and comprehensive programs with variety to best meet your needs.

Well-Being Benefits - With flexible time off and a bi-annual, company-wide spring/summer recharge, Roblox knows how to balance working hard with winding down.

Financial Benefits - Competitive compensation packages, 401(k) matching, and flexible share incentives that let you choose how to share in our success.

Health and Wellness - Comprehensive medical, dental, and vision benefits, family planning resources, and 12 weeks off for all new parents.

Flexible Workplace - Our hybrid work schedule balances working onsite and working remotely. Enjoy daily lunch and an in-house fitness center when working from our San Mateo headquarters.

Stock Price

Growth & Insights and Company News

Headcount

6 month growth

14%

1 year growth

13%

2 year growth

11%
GamingHQ
Aug 16th, 2026
Fortnite faces backlash over 99 Nights in the Forest crossover.

Fortnite faces backlash over 99 Nights in the Forest crossover. * August 16, 2026 * by Noize * 0 Comments * 20 Views Fortnite's upcoming crossover with 99 Nights in the Forest is already attracting criticism, with some players questioning why Epic Games would collaborate with a Roblox experience while Roblox continues to face intense scrutiny over child-safety concerns. The collaboration itself appears relatively small so far. A teaser shows Peely fishing before The Deer from 99 Nights in the Forest appears nearby. However, for some players, the controversy surrounding Roblox has overshadowed the crossover almost immediately. Players are angry about the Roblox connection. The criticism is less about The Deer and more about the platform behind 99 Nights in the Forest. Roblox has faced years of criticism over how children can interact with strangers on its platform. Concerns surrounding inappropriate interactions, attempts to move conversations off-platform, moderation, and the ability of predators to target younger users have repeatedly put the company under pressure. Those controversies have made any major collaboration involving a Roblox experience more sensitive. Some Fortnite players therefore see the 99 Nights in the Forest crossover as poorly timed. Instead of celebrating another gaming collaboration, critics are questioning why Epic Games would associate Fortnite with a Roblox title while those wider child-safety concerns remain prominent. Calling 99 Nights in the Forest a 'pedo game' goes too far. The anger surrounding Roblox does not automatically mean that 99 Nights in the Forest itself is responsible for predatory behavior. Discover more Language Resources Gaming Reference & Reviews Video Games Calling the game a "pedo game" presents an allegation as fact without evidence establishing that the developers or the game itself facilitate or endorse such behavior. That distinction matters. There are legitimate discussions to be had about Roblox's child-safety record and whether major companies should continue partnering with experiences hosted on the platform. Those concerns can be raised without accusing individual developers of crimes or misconduct without evidence. Fortnite collaboration comes at a sensitive time. The timing nevertheless makes the crossover controversial. Roblox has been under growing pressure to demonstrate that its moderation and safety systems adequately protect younger players. Critics have repeatedly argued that the enormous number of children using the platform creates responsibilities that Roblox has struggled to meet. Fortnite also has a substantial younger audience. Because of that overlap, some players believe Epic Games should be particularly careful when choosing partnerships connected to platforms facing child-safety controversies. For those critics, the question is simple: Was this really the right time for Fortnite to promote a Roblox experience? The Deer appears to be the main crossover addition. Despite the growing discussion surrounding the collaboration, very little has actually been revealed. The teaser primarily focuses on The Deer, the antagonist from 99 Nights in the Forest. Its appearance strongly suggests that Fortnite will receive a skin based on the creature. Epic Games has not confirmed additional cosmetics, map changes, weapons, quests, or a larger event. The collaboration is expected around the launch of Fortnite Chapter 7 Season 4: Override on August 20. Epic Games may have a PR problem on its hands. Fortnite has collaborated with countless franchises, but this crossover demonstrates how partnerships can inherit controversies surrounding the properties and platforms involved. For players already deeply critical of Roblox, seeing one of its biggest experiences promoted through Fortnite can feel like another major company overlooking those concerns. Discover more Roleplaying Games Shooter Games Minecraft & Sandbox Games At the same time, criticism needs to remain directed at documented issues. There is currently a major difference between criticizing Roblox's handling of child safety and accusing the developers of 99 Nights in the Forest of involvement in predatory activity. Epic Games may have intended The Deer to provide an unexpected horror-themed crossover. Instead, the collaboration could reignite a much larger discussion about Roblox, child safety, and whether companies such as Epic should reconsider partnerships connected to the platform.

FOX 5 San Diego
Aug 15th, 2026
Senate investigates kids' safety issues in online game Roblox.

Senate investigates kids' safety issues in online game Roblox. by: Miranda Nazzaro, The Hill Posted: Aug 15, 2026 / 08:59 AM PDT Updated: Aug 15, 2026 / 08:59 AM PDT (The Hill) - A bipartisan pair of senators launched an investigation this week into the gaming platform Roblox, citing concerns around explicit content and its alleged "connection to real world child abuse." Sens. Josh Hawley (R-Mo.) and Dick Durbin (D-Ill.) sent a letter on Wednesday informing Roblox CEO David Baszucki that the Senate Judiciary Subcommittee on Crime and Counterterrorism opened a child safety investigation into the company. "You trumpet Roblox as a safe digital playground for children as young as five," the senators wrote. "But the public record raises serious questions about this promise of safety." Roblox has recently faced scrutiny over its kids' safety practices, including the company's age verification methods and content moderation. Multiple states have sued the company, alleging a lack of sufficient oversight on the platform exposes children to abusive or sexual content. The lawmakers pointed to reports alleging predators used the platform to reach minors and commit acts of violence - including grooming, kidnapping and rape, or the sharing of sexually explicit material. "Roblox appears to prioritize revenue and engagement metrics over the safety and well-being of our children and the alleged criminal activity on Roblox warrants congressional scrutiny," Hawley and Durbin wrote. The lawmakers told Roblox to preserve its records and listed more than a dozen document requests from the company. Matt Kaufman, chief safety officer for Roblox, told The Hill in a statement Friday that the platform is "built on the foundation of safety." "We do not compromise on that commitment. We look forward to sharing the facts about how we work to protect children on the platform," Kaufman added. Earlier this year, Roblox implemented several changes to boost protections for its child users, including the rollout of new age verification methods using age estimation technology and government-issued IDs. The platform also bans image and video sharing in chats and uses various filters to block the exchange of personal information. It also formed teams and added automated tools to remove harmful content. Roblox also introduced expanded parental controls for users under 16 earlier this year, including tools to restrict who their children can chat with. Under the change, adult users and users under 16 are not permitted to chat with one another unless they are a "trusted friend," which can be added through a QR code or their phone's contacts. In the face of several lawsuits, Roblox settled with a handful of states - including Alabama, Nevada, West Virginia and South Dakota - which sparked some of these changes. Hawley and Durbin are vocal child safety advocates in the upper chamber. The pair reintroduced the STOP CSAM (child sexual abuse material) Act last year, which would allow victims of child sexual exploitation to sue companies that promoted or hosted CSAM. The bill passed out of committee in June 2025.

WPRI Media
Aug 15th, 2026
Senate investigates kids' safety issues in online game Roblox.

Senate investigates kids' safety issues in online game Roblox. by: Miranda Nazzaro, The Hill Posted: Aug 15, 2026 / 06:06 AM EDT Updated: Aug 15, 2026 / 04:29 PM EDT (The Hill) - A bipartisan pair of senators launched an investigation this week into the gaming platform Roblox, citing concerns around explicit content and its alleged "connection to real world child abuse." Sens. Josh Hawley (R-Mo.) and Dick Durbin (D-Ill.) sent a letter on Wednesday informing Roblox CEO David Baszucki that the Senate Judiciary Subcommittee on Crime and Counterterrorism opened a child safety investigation into the company. "You trumpet Roblox as a safe digital playground for children as young as five," the senators wrote. "But the public record raises serious questions about this promise of safety." Roblox has recently faced scrutiny over its kids' safety practices, including the company's age verification methods and content moderation. Multiple states have sued the company, alleging a lack of sufficient oversight on the platform exposes children to abusive or sexual content. The lawmakers pointed to reports alleging predators used the platform to reach minors and commit acts of violence - including grooming, kidnapping and rape, or the sharing of sexually explicit material. "Roblox appears to prioritize revenue and engagement metrics over the safety and well-being of our children and the alleged criminal activity on Roblox warrants congressional scrutiny," Hawley and Durbin wrote. The lawmakers told Roblox to preserve its records and listed more than a dozen document requests from the company. Matt Kaufman, chief safety officer for Roblox, told The Hill in a statement Friday that the platform is "built on the foundation of safety." "We do not compromise on that commitment. We look forward to sharing the facts about how we work to protect children on the platform," Kaufman added. Earlier this year, Roblox implemented several changes to boost protections for its child users, including the rollout of new age verification methods using age estimation technology and government-issued IDs. The platform also bans image and video sharing in chats and uses various filters to block the exchange of personal information. It also formed teams and added automated tools to remove harmful content. Roblox also introduced expanded parental controls for users under 16 earlier this year, including tools to restrict who their children can chat with. Under the change, adult users and users under 16 are not permitted to chat with one another unless they are a "trusted friend," which can be added through a QR code or their phone's contacts. In the face of several lawsuits, Roblox settled with a handful of states - including Alabama, Nevada, West Virginia and South Dakota - which sparked some of these changes. Hawley and Durbin are vocal child safety advocates in the upper chamber. The pair reintroduced the STOP CSAM (child sexual abuse material) Act last year, which would allow victims of child sexual exploitation to sue companies that promoted or hosted CSAM. The bill passed out of committee in June 2025.

Kotaku
Aug 14th, 2026
Roblox is now under investigation by the U.S. Senate over child safety.

Roblox is now under investigation by the U.S. Senate over child safety. 'Roblox appears to prioritize revenue and engagement metrics over the safety and well-being of our children' Roblox is once again under scrutiny over concerns regarding child safety on its platform, with the Senate Judiciary Subcommittee on Crime and Counterterrorism opening a bipartisan investigation into the platform yesterday. In a letter sent to Roblox CEO David Baszucki from Senators Josh Hawley (R-MO) and Dick Durbin (D-IL), the pair announce the investigation with a scathing recitation of Roblox's past issues. The letter reads, in part: You trumpet Roblox as a safe digital playground for children as young as five. But the public record raises serious questions about this promise of safety. Over the past decade, police have arrested numerous individuals for committing serious acts of violence and harm against children they met via Roblox, including grooming, sexual abuse, kidnapping, rape, and even murder. Roblox is being used to trade child sexual abuse material, participate in sexually explicit (and often violent) virtual "experiences" with children, bribe and extort children into producing explicit content, and lure children into in-person meetings. It is heartbreaking. In 2025, Roblox reported 65,381 instances of suspected child sexual exploitation to the National Center for Missing & Exploited Children - more than double what it reported in 2024. The letter goes on to say that "Roblox appears to prioritize revenue and engagement metrics over the safety and well-being of our children, and the alleged criminal activity on Roblox warrants congressional scrutiny." It warns the company that it is directed to preserve all records related to child exploitation and abuse, and is also required to answer a series of questions and produce certain documents as requested by the committee by August 31. The questions cover things like how much money Roblox makes off different age brackets, how many hours users of different ages spend in Roblox, how many Roblox accounts in 2024 and 2025 have been reported in conjunction with inappropriate behavior toward children, and what measures the company has in place to protect children. This investigation is hardly a surprise. Roblox has been in the news multiple times a year over at least the last six years due to reports and accusations that the platform was being used to harm children. This has ranged from financial exploitation, such as what was reported by People Make Games back in 2021, all the way to sexual exploitation, as was detailed in-depth by Bloomberg in 2024. There have been reports of Roblox being used to spread far-right extremism to children, connections with real-world violence, and even with murder. Roblox has made statement after statement (not all of which have been especially convincing) in the interest of staving off the accusations, and even made a number of changes to its platform over the years to add increased parental controls and age-locks to prevent young children from accessing dangerous content. None of it seems to have managed to stop the scary things happening on Roblox, though, especially if the number of reports to the National Center for Missing & Exploited Children cited by the Senate are to be believed. In 2024, Roblox averaged more than 80 million players per day around the world, and roughly 40 percent of them were under 13. "Roblox is built on the foundation of safety," said Roblox chief safety officer Matt Kaufman in a statement shared with Kotaku. "We do not compromise on that commitment. We look forward to sharing the facts about how we work to protect children on the platform." Level up your inbox.

Purple Voice
Aug 14th, 2026
Senate investigation on Roblox child safety issues.

Senate investigation on Roblox child safety issues. Senate investigation shines light on online gaming safety. The world of online gaming faces scrutiny as a bipartisan Senate investigation delves into potential child safety issues on Roblox, a popular gaming platform. Senators Josh Hawley (R-Mo.) and Dick Durbin (D-Ill.) are raising alarms about explicit content and possible links to real-world child abuse on the platform. Leading the charge, the Senate Judiciary Subcommittee on Crime and Counterterrorism spotlights digital arenas where millions of children play daily. Concerns over content and safety. Roblox - a hub for users to create and explore virtual worlds - has garnered praise for sparking creativity, yet faces criticism for lackluster content moderation. The senators' letter to Roblox CEO David Baszucki signals the urgency of these issues. They're spotlighting instances where inappropriate content emerged, threatening young users. With over 150 million monthly active users, Roblox's vast reach makes it central to the broader conversation on online safety. "The potential for harmful interactions can't be ignored. Parents need assurance that platforms are safe for their children," noted a spokesperson for Senator Hawley. The broader context of online safety. This investigation fits into a larger story where digital platforms are under the microscope for user safety. As technology advances, so do the tactics of bad actors. It's not just about moderating content - it's also about stopping real-world consequences of online interactions. The probe into Roblox might pave the way for how other platforms tackle safety issues. * Roblox has pledged to bolster its safety protocols, but whether these efforts will succeed is still being evaluated. * Industry experts argue that effective content management requires both AI and human oversight. Future implications for digital platforms. As this investigation unfolds, it could spark legislative changes affecting how digital platforms operate. The scrutiny on Roblox might push other gaming and social media companies to revisit their safety standards. This aligns with the growing call for accountability and transparency within the tech sector. While the Senate investigation's outcome is still up in the air, it serves as a stark reminder of the ongoing struggle to balance innovation with user safety. Today's actions will shape the online interaction and safety landscape of tomorrow. The gaming industry - a vibrant part of its digital culture - must evolve to meet these shifting expectations. Get the receipts in your inbox. Weekly civic data digest from Purple Voice - bills, roll calls, the bipartisan moves nobody talks about. No spam, no spin. Free. Unsubscribe any time.

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