The Sandbox

The Sandbox

Metaverse gaming platform for voxel NFTs

Overview

The Sandbox runs an online gaming platform in the Metaverse where creators and gamers build, own, and monetize voxel-based experiences as NFTs. Its core products are creator tools for designing and animating assets (characters, equipment, props, blocks) and a marketplace where users buy, sell, and trade virtual land and assets using the SAND ERC-20 token on Ethereum. Transactions and interactions inside the ecosystem are powered by SAND, and revenue comes from selling virtual land, assets, and SAND tokens, plus marketplace fees. The platform also funds content production through the Game Makers Fund and Creators Fund to incentivize high-quality experiences. The Sandbox differentiates itself by being decentralized, token-driven, and creator-centric, with a focus on voxel-based NFTs and active funding for creators, aiming to lead the blockchain gaming and Metaverse space. Its goal is to help creators build, own, and earn from engaging digital worlds and experiences.

About The Sandbox

Simplify's Rating
Why The Sandbox is rated
D+
Rated C on Competitive Edge
Rated C on Growth Potential
Rated D- on Differentiation

Industries

VR & AR

Consumer Software

Crypto & Web3

Gaming

Company Size

51-200

Company Stage

N/A

Total Funding

$116.9M

Headquarters

Buenos Aires, Argentina

Founded

2018

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Simplify's Take

What believers are saying

  • September 22, 2026 engine update added faster physics, particle tools, and RTS templates.
  • September 8, 2026 compensation claims reopened, restoring trust for affected bridge users.
  • Meshy AI and September creator tooling should increase asset output and lower build costs.

What critics are saying

  • August 22, 2026 bridge exploit exposed SAND mint controls on Base and BSC.
  • The Sandbox permanently retired compromised contracts, proving bridge architecture was contestable forever.
  • Coinbase delisted SAND futures August 26, 2026, crushing liquidity and signaling weak institutional demand.

What makes The Sandbox unique

  • The Sandbox owns a creator toolchain with September 2026 engine updates and templates.
  • It bundles blockchain ownership, SAND rails, and metaverse publishing in one product.
  • Meshy AI integration accelerates 3D creation from prompts into playable assets.

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Funding

Total Funding

$116.9M

Above

Industry Average

Funded Over

4 Rounds

Notable Investors:
Convertible funding comparison data is currently unavailable. We're working to provide this information soon!
Convertible Funding Comparison
Coming Soon

Growth & Insights and Company News

Headcount

6 month growth

↓ -1%

1 year growth

↓ -4%

2 year growth

↑ 1%
Crypto Games 3D
Sep 25th, 2026
The Sandbox partners with Meshy AI to compress creator pipelines from idea to playable.

The Sandbox partners with Meshy AI to compress creator pipelines from idea to playable. The Sandbox integrated Meshy AI into its creator pipeline. Creators generate 3D models from text or images. Meshy AI returns textured assets with PBR materials. Export formats include FBX and OBJ. The Sandbox editor imports generated files. Builders place models in virtual experiences. The platform uses SAND for land, transactions, and rewards. The integration targets asset production speed. It reduces manual modeling work. Meshy AI generates geometry, UV maps, and textures from prompts. The system supports low-poly, voxel, and cartoon styles. Creators iterate multiple versions. They select a final model. The process does not replace art direction, optimization, or game logic. It compresses modeling time from hours to minutes. Quality depends on prompt accuracy. Topology errors can occur. Rigging may fail on complex poses. Creators must clean assets before use. The Sandbox gains content volume. The platform competes with Roblox, Decentraland, and Fortnite Creative. AI-assisted creation lowers entry barriers for non-3D artists. More assets enter marketplaces, experiences, and virtual land activations. Higher content output can raise SAND transaction activity. Token price depends on market conditions, user growth, and platform revenue. The tooling update alone does not guarantee token appreciation. Studios gain scalable pipelines. Solo builders gain rapid prototyping. Meshy AI gains distribution in a Web3 gaming ecosystem. The company offers API access and plugin bridges. The Sandbox collaboration validates generative 3D as a production tool. Meshy AI collects usage data from creator workflows. The data improves prompt understanding, mesh topology, and texture consistency. Meshy AI gains brand exposure among blockchain gamers and digital asset creators. Uploaded references and generated outputs face content moderation. The Sandbox and Meshy AI enforce copyright checks and platform compliance. Users verify license terms before commercial use. The integration does not remove quality control duties. Creators remain responsible for asset performance and visual fit. Platforms adopt generative AI to cut production costs and raise content throughput. The Sandbox gains tooling differentiation. Meshy AI gains ecosystem validation. Creators gain speed but keep quality control. Market impact depends on adoption rates, asset quality, and economic incentives tied to SAND and creator royalties. The companies have not disclosed contract terms, revenue splits, or token incentives. Public details remain limited. The Sandbox provides land ownership, voxel editing, and scripting tools. Creators publish games, social hubs, and brand activations. Meshy AI adds text-to-3D and image-to-3D functions. The pipeline supports rapid iteration for level design. Builders test assets in sandbox environments before release. The integration does not change SAND tokenomics. It does not alter land scarcity or staking rules. It adds a production utility for creator communities. The partnership expands creator tooling across Web3 entertainment. It connects AI generation with metaverse publishing. Results depend on prompt quality, moderation, and market demand. The Sandbox and Meshy AI plan updates. Neither company confirmed timelines or pricing. Creators should monitor channels for API changes and policy updates. EXPLORE THE GAMES Crypto games. Project Price 24h Token prices in USD · CoinGecko · Checked 18:35 UTC

eGamers.io
Sep 5th, 2026
The Sandbox pushes new engine build: lighting, animation and template overhauls.

The Sandbox pushes new engine build: lighting, animation and template overhauls. Last Updated: September 5, 2026 * The Sandbox has taken a new engine update live for its creator tooling, pointing to upgrades in lighting and animation, fresh templates and game examples, and reworked editor workflows. * It arrives after an Aug. 12 beta that rebuilt how the engine handles scenes, and a July 23 release that broke two legacy APIs. * Rather than spelling the changes out in the announcement itself, the company put the complete changelog on its Creator Hub. The Sandbox has rolled out a new update to its creator engine, according to a company post on X. Four areas were named in that post: improved lighting and animations, additional templates and game examples, smoother workflows in the editor, and what the studio described as "Tons of fixes + reliability improvements." Instead of listing individual changes, it directed readers to the release notes hosted on the Creator Hub at create.sandbox.game/updates/10. It reaches a creator community that has already absorbed two engine shifts since July. Coming off a scene system rebuild. Core architecture was reworked in the Aug. 12 beta. Everything placed in a scene - meshes, characters and cameras - was folded into a single unified system, and prefabs were promoted to what the notes termed a "true first-class building block," editable and savable in place, with per-instance overrides that preserve the connection back to the original. The Outliner and Inspector were rebuilt in that release around the unified scene node tree. Prefab bugs responsible for accidental deletions, ignored settings, older prefab files that refused to open and broken sessions that corrupted scenes were also addressed. The same pass cleared a navmesh debug visualization crash on WebGPU as well as incorrect alpha blending in WebGPU postprocess masks, which had been corrupting selection outlines. A second wave of compatibility shims carried over from 13 to 14 was stripped out in version 14.0.2, with nothing put in their place. July update broke two APIs. The breaking changes came with the July 23 release. Legacy *.anim.json animation state machine configs no longer function at runtime, which leaves only serialized *.animconfig.json resources. VirtualJoystickOptions.hidden was also dropped after its deprecation period, with enabled: false taking over. An "engine-upgrades" AI Assistant skill now ships with new projects, along with a standalone migration script that converts old configs and rewrites the references pointing at them. By default the script only runs dry; passing -write commits the changes. That same update brought in the MoverComponent locomotion stack - with Walking, Falling, Flying, Airplane, TopDown and Vehicle modes - plus MoverCharacterPawn and MoverPlayerController, which take the place of hand-rolled per-pawn movement. Opt-in top speed caps, reduced steering at high speed, and per-wheel tuning for brakes, friction and power share were added to VehicleMovementComponent. Fog support and WebGPU/TSL authored background and environment nodes were added to scene environment data, meaning shader graph fog and sky setups can now drive a scene instead of relying purely on texture-based environments. GPU timing landed in the profiler, and InputManager gained an API for skinning, repositioning or switching off on-screen touch controls. The minimum SDK was raised to 13.3.7, with 13.0.0 acting as the auto-update recovery floor. Installs older than that are stopped at startup until they update. Templates keep expanding. Work on templates started before this release. Four Asset Libraries arrived with Game Maker 0.12 - The British Museum, Architecture, Interior design: Furniture and lamps, and Terrain Colors - together with three Game Type Templates covering Shooters, Action RPG and Business Tycoon. Smiley Factory, built by The Smiley Company, sits on top of that tycoon template. Within a 15 to 20 minute limit, players operate a Smiley branded production line, crafting apparel and plowing earnings back in to open up more rooms. Jam running alongside. A Beta Creators Game Jam using The Sandbox Studio opened on Aug. 12, following July's Alpha Creator Game Jam. Larry "Major Nelson" Hryb serves as lead judge. Prizes total $7,500, split $2,500 for first place, $1,600 for second and $1,000 for third.

Crowdfund Insider
Aug 24th, 2026
The Sandbox reports security incident impacting cross-chain bridging infrastructure.

The Sandbox reports security incident impacting cross-chain bridging infrastructure. August 24, 2026 @ 3:44 pm By Omar Faridi The Sandbox, the blockchain-based metaverse and gaming platform, faced a significant security incident involving its cross-chain bridging infrastructure. The vulnerability allowed an unauthorized party to generate large volumes of SAND tokens without proper collateral on the Base and BNB Smart Chain networks. Security researchers first detected unusual activity around August 21-22, 2026. Firms such as Blockaid and PeckShield reported that an attacker had compromised permissions tied to the project's LayerZero-based Omnichain Fungible Token (OFT) setup. By exploiting a function known as approveAndCall, the actor gained the ability to create tokens on the secondary chains without corresponding locked SAND on Ethereum. The Sandbox team has identified and fully contained a recent vulnerability regarding the SAND cross-chain bridge on Base and BNB Smart Chain (BSC). The impact is minimal, representing less than 0.01% of the total SAND token supply. SAND tokens on Ethereum and Polygon are NOT... - The Sandbox (@TheSandboxGame) August 22, 2026 Early alerts noted hundreds of millions of tokens appearing, with subsequent tallies showing roughly 14.9 billion SAND directed to a pair of addresses linked to the activity. Broader estimates placed the face-value total of newly created tokens in the tens of billions of dollars across hundreds of transactions. Some analyses even described far higher nominal figures distributed over multiple addresses during a multi-hour window. Despite the scale of the unauthorized minting, the real-world financial impact remained limited. Investigators determined that only about 14.75 million legitimately backed SAND - valued at approximately $675,000 at the time - left the Ethereum-side bridge adapter, along with a modest amount of ETH. The Sandbox itself assessed the overall effect at less than 0.01 percent of the token's legitimate maximum supply of 3 billion. The project responded swiftly. Officials confirmed they had identified and fully contained the issue. Bridging functions to and from Base and BNB Smart Chain were disabled, effectively isolating the unbacked tokens so they could not be moved or redeemed against the Ethereum collateral. SAND held on Ethereum and Polygon remained completely unaffected. No individual user wallets were compromised, and the SAND locked on Ethereum that underpins all bridged tokens stayed secure. Major exchanges reacted cautiously. South Korean platforms Upbit and Bithumb suspended SAND deposits and withdrawals. Users were strongly advised not to buy, sell, or trade the token on the affected networks while liquidity there remained compromised. The Sandbox said it captured a pre-incident snapshot of balances and is preparing a compensation framework for eligible liquidity providers affected by the event. The team pledged to release a full technical post-mortem once its investigation concludes. Community members affected by liquidity pool disruptions were directed to contact official support channels. The episode underscores ongoing challenges with cross-chain bridges and omnichain token designs in the broader cryptocurrency ecosystem. While the rapid isolation of the affected networks prevented wider damage, it also highlighted how permission and delegate mechanisms can become points of failure. For SAND holders on the primary chains, the incident appears to have been successfully limited, with core infrastructure and user assets preserved. This event serves as another reminder of the importance of security reviews for multi-chain deployments as blockchain projects continue expanding their interoperability features. Sponsored Links by DQ Promote

Gate.com
Aug 23rd, 2026
Sandbox bridge exploit mints 14.9B unbacked SAND on Base and BSC.

Sandbox bridge exploit mints 14.9B unbacked SAND on Base and BSC. 2026-08-23 04:37:57 Key takeaways. * The Sandbox suffered a bridge exploit on August 21 that minted 14.9 billion unbacked SAND tokens on Base and BSC networks. * Peckshield identified 14.9 billion unbacked SAND tokens, nearly five times larger than SAND's 3 billion legitimate total supply. * The Sandbox disabled bridging immediately after detection and plans compensation for affected liquidity providers before restoring bridges. The Sandbox, the metaverse gaming platform behind the SAND token, contained a bridge exploit on August 21 that minted approximately 14.9 billion unbacked SAND tokens across Base and BNB Smart Chain (BSC) networks. The attacker exploited vulnerabilities in the bridges' minting mechanism, creating tokens without real backing on both networks. The Sandbox disabled bridging on Base and BSC immediately after detection, preventing further unauthorized token movement. Bridge exploits have topped $320 million in losses across the crypto industry over the first half of the year, with attackers increasingly targeting smart contracts that connect separate blockchains. Attacker exploits Base and BSC bridge minting mechanism. The Sandbox contained a vulnerability affecting its cross-chain bridges on Base and BNB Smart Chain (BSC). An attacker exploited the bridges' minting mechanism to create SAND tokens with no real backing on both networks. The Sandbox disabled bridging on Base and BSC as soon as the exploit was detected, cutting off the attacker's ability to move the fabricated tokens further. The Sandbox's bridge infrastructure normally works by locking SAND on one chain, typically Ethereum, and minting an equivalent, fully backed amount on the destination network. That 1:1 backing model broke down in this incident, allowing tokens to be minted on Base and BSC without a matching lock on the source chain. The Sandbox said the incident affected less than 0.01% of SAND's total supply in terms of genuine backing at risk. SAND held on Ethereum and Polygon, user wallets across the ecosystem, and the Ethereum-locked assets that back the token remained untouched throughout the exploit, the company said. Peckshield identifies 14.9 billion unbacked SAND across two addresses. Peckshield identified approximately 14.9 billion unbacked SAND minted across two addresses tied to the exploit. The scale of that figure stands out given SAND's legitimate total supply is capped at 3 billion tokens, meaning the minted amount was nearly five times larger than every real SAND token that has ever existed or will exist. The mismatch is common in bridge exploits, where an attacker manipulates a smart contract's mint function rather than actually stealing locked collateral. Similar mint-based attacks have hit other protocols throughout the year, including a bridge exploit that let an attacker mint 1 billion unauthorized DOT tokens on Polkadot's bridge earlier in the year, and a smaller incident where roughly 13.76 million unbacked ALPH tokens were created on the Alephium bridge. The platform is preparing a compensation plan for eligible liquidity providers who held positions affected by the unbacked minting, and it has advised users not to trade SAND on Base or BSC until the bridges are restored. Bridge exploits top $320 million in industry losses. Bridge exploits have topped $320 million in losses across the crypto industry over the first half of the year, as attackers have increasingly started targeting the smart contracts that connect separate blockchains rather than individual protocols. The pattern includes the Gravity Bridge exploit that saw a hacker drain $5.4 million and route the funds through Binance before the trail went cold. The next step for The Sandbox is a post-mortem on how the bridge's minting controls failed and a security audit before Base and BSC bridging is switched back on. Coinbase plans to delist SAND futures on August 26. SAND was trading near $0.039 as of this week. Coinbase announced its plans to delist ten perpetual futures contracts, including SAND, effective August 26, as part of a broader review of trading volume and liquidity across its derivatives markets. Open positions will be settled automatically at that point. Faq. What happened in The Sandbox bridge exploit on August 21? An attacker exploited vulnerabilities in The Sandbox's cross-chain bridges on Base and BNB Smart Chain (BSC) to mint approximately 14.9 billion unbacked SAND tokens across two addresses. The Sandbox disabled bridging on Base and BSC immediately after detection to prevent further unauthorized token movement. How much SAND was minted compared to the legitimate total supply? Peckshield identified approximately 14.9 billion unbacked SAND minted in the exploit. SAND's legitimate total supply is capped at 3 billion tokens, meaning the minted amount was nearly five times larger than every real SAND token that has ever existed or will exist. When will Coinbase delist SAND futures contracts? Coinbase announced its plans to delist ten perpetual futures contracts, including SAND, effective August 26, as part of a broader review of trading volume and liquidity across its derivatives markets. Open positions will be settled automatically at that point. Disclaimer: The information on this page may come from third-party sources and is for reference only. It does not represent the views or opinions of Gate and does not constitute any financial, investment, or legal advice. Virtual asset trading involves high risk. Please do not rely solely on the information on this page when making decisions. For details, see the Disclaimer.

Crypto Currency Network
Aug 23rd, 2026
Sandbox's bridge freeze raises red flags: is Web3 gaming's bridge dependency a ticking time bomb?

Sandbox's bridge freeze raises red flags: is Web3 gaming's bridge dependency a ticking time bomb? An exploit on Base and BNB chains forced an abrupt halt, but sources close to the situation point to systemic weaknesses the industry keeps sweeping under the rug. Finn Calloway Investigative Reporter · CCN I'm sitting here sifting through the aftermath of The Sandbox's decision to sever bridging to Base and BNB Chain, and one question keeps nagging at me: why does this keep happening in an industry that claims to have learned from every prior disaster? The move came right after an exploit hit those chains, yet the official line is thin on details about what exactly got drained or how much user funds sit in limbo. Sources close to the situation tell me the pause wasn't just precautionary - it was a scramble to contain damage that could have spread further if left unchecked. What they're not telling you is that The Sandbox's reliance on these external bridges has always been a calculated risk dressed up as innovation. Mainstream coverage treats this as an isolated incident, but let's be real: Web3 gaming titles like The Sandbox have funneled millions through cross-chain pathways without the kind of rigorous audits that traditional finance demands. I've seen internal chatter suggesting the exploit exploited a known vector in how assets move between Ethereum layers and BNB's ecosystem, yet no one at the company has stepped up with a timeline for restoring service. "What they're not telling you is that this exploit might just be the tip of the iceberg in an ecosystem built on shaky code and unchecked bridges." Dig deeper and the numbers tell a story the press release skips. The Sandbox ecosystem reportedly handles over $50 million in weekly bridge volume at peak times, much of it tied to user-generated land and asset trades. When those flows stopped cold, it wasn't just gamers left hanging - developers and liquidity providers who built entire strategies around seamless cross-chain movement now face sudden illiquidity. My contacts indicate the exploit targeted a vulnerability in the bridging contracts themselves, not some rogue wallet, which raises the hard question of why such a critical piece of infrastructure wasn't hardened after similar attacks elsewhere. This isn't the first time a gaming project has hit the brakes on bridges, and pretending otherwise ignores the pattern. Look at the broader landscape: other Web3 titles have quietly paused similar functions after exploits, only to resume without addressing root causes like centralized control points or unpatched smart contracts. What The Sandbox isn't disclosing publicly is whether this halt reveals overexposure to chains with their own security track records - BNB has faced scrutiny before, and Base is still maturing. Investors pouring capital into metaverse plays need to ask why these projects treat bridging as plug-and-play rather than a high-stakes engineering challenge. From my vantage point, the real story lies in the incentive misalignment. Gaming networks chase user growth and token utility by promising frictionless movement of assets, yet they outsource the security of those movements to third-party bridges that often lack the transparency of the games themselves. Sources close to the situation whisper that The Sandbox's team knew bridging risks were mounting but prioritized feature rollouts over stress-testing. That approach might boost short-term metrics, but it leaves everyday participants holding the bag when an exploit lands. Regulators and institutional players watching from the sidelines should take note too. If a prominent Web3 gaming network can flip the switch on bridging without warning, what does that say about the supposed decentralization these projects market so heavily? The exploit and subsequent pause expose how dependent the space remains on a handful of chains and their infrastructure, creating single points of failure that no amount of hype can disguise. I've yet to hear a convincing answer on what safeguards will prevent a repeat when volumes scale again. Ultimately, this episode forces a reckoning the industry has dodged for too long. The Sandbox's bridge stoppage isn't just a technical hiccup - it's a warning that Web3 gaming's growth narrative rests on fragile foundations. Until projects prioritize verifiable security over rapid expansion, expect more abrupt halts and the same vague assurances that follow. My sources suggest the fix could take weeks, not days, which means the clock is ticking on user trust. Finn Calloway. Investigative Reporter Finn has been covering crypto scandals and back-room deals since 2018. Nothing surprises him anymore. Based on reporting from CoinDesk: Bitcoin, Ethereum, Crypto News and Price Data. Original analysis and reporting by CCN.

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