
Work Here?
The Sandbox runs an online gaming platform in the Metaverse where creators and gamers build, own, and monetize voxel-based experiences as NFTs. Its core products are creator tools for designing and animating assets (characters, equipment, props, blocks) and a marketplace where users buy, sell, and trade virtual land and assets using the SAND ERC-20 token on Ethereum. Transactions and interactions inside the ecosystem are powered by SAND, and revenue comes from selling virtual land, assets, and SAND tokens, plus marketplace fees. The platform also funds content production through the Game Makers Fund and Creators Fund to incentivize high-quality experiences. The Sandbox differentiates itself by being decentralized, token-driven, and creator-centric, with a focus on voxel-based NFTs and active funding for creators, aiming to lead the blockchain gaming and Metaverse space. Its goal is to help creators build, own, and earn from engaging digital worlds and experiences.
Industries
VR & AR
Consumer Software
Crypto & Web3
Gaming
Company Size
201-500
Company Stage
N/A
Total Funding
$116.9M
Headquarters
Buenos Aires, Argentina
Founded
2018
See people who can refer or advise you
Help us improve and share your feedback! Did you find this helpful?
Nine chronicles: Bifrost Reforged event dungeon now live. * Update v200460 is now live and introduces the Bifrost Reforged event dungeon * Players can complete 13 new collections added with the update * A 3x Mileage event triples Mileage earnings during the event period, July 21 - Aug. 23 Jul 21, 2026 Upcoming Demo will introduce a brand-new Combat SystemDemo will feature AneeMate Transformations as a new companion mechanicInterested players can join the Demo by completing a registration sign-up form Source on X" Jul 21, 2026 Partnered with Loot Survivors to introduce two dungeon types, Giga and Greed.Giga dungeon is exclusive to ROM and Gigling holders and carries a $5,000 total prize pool.Greed dungeon offers free entry by winning Gigling races and maintains an ongoing reward pool... Jul 21, 2026 Now live: sign up on Anichess to claim an exclusive chess board, chess pieces, and a game background.Collaboration between The Sandbox and Anichess to celebrate International Chess Day.Offer is time-limited and available until July 27 at 2PM UTC. Source on X" Jul 20, 2026 VulcanVerse leaderboards will reset tomorrow, starting a new weekly competition. Fresh reward chests will become available with the new weekly cycle. A new race for Shards will begin. Players will compete for a share of this week's PYR reward pool. Source on X... Jul 18, 2026 Christmas in July event begins next weekPlayers will be able to recover cosmetics that have been unavailable for a long timeEach week will introduce new colorsEach week will introduce new challengesEach week will introduce new cosmetics to craft Source on X" Jul 18, 2026 Now live: Summer League competition running across five weekendsTotal $5,000 prize pool for the eventTop 90 players qualify for the Finale Source on X" Jul 16, 2026 Colosseum Season 3 is now live.Round 1 begins tomorrow.Season standings will update weekly throughout the season. Source on X" Jul 15, 2026 Patron of the Realm blessing is now liveActivates using a Patron's Emblem or Patron's SignetThose items appear as special bonus items in selected Lucky Coin bundles in The Munk ShopWhen activated, every Adventurer on the server receives 2x Experience, 2x Loot Drops,... Jul 15, 2026 Roadmap lays out the Studio Engine's path to a public launchMultiplayer support planned for both asynchronous and synchronous playCreator monetization systems are slated to let builders earn from gamesMore than 10 genre templates and creation kits will ship for... Jul 14, 2026 Season 9 opens today and all results now count toward the season playoffTwo tournaments run daily at 21:00 and 09:00 HKT, one for each side of the planetFree-event nights are Monday, Wednesday, Friday, and Sunday; Gambit nights are Tuesday, Thursday, SaturdayOnly your...
The Sandbox has opened pre-registration for The Sandbox NEXT, a multiplayer extraction and survival mobile game built on Unreal Engine. The playtest runs from 26 March 2026, with registration open until 25 March on a first-come, first-served basis. The game allows players to carry over their identity, progression and voxel assets from The Sandbox platform, including avatars from over 56 branded collections featuring Snoop Dogg, Paris Hilton and Attack on Titan. Matches support up to 20 players across two maps: Desert and City. The mobile launch represents a significant expansion for The Sandbox, which has partnered with over 400 brands including Warner Music Group, Gucci and Ubisoft. CEO Robby Yung said the mobile experience aims to meet players where they spend their time, complementing the existing desktop version.
EXCLUSIVE: The Smiley Company enters interactive gaming for the first time with The Sandbox. Smiley Factory is a playable tycoon experience inside The Sandbox's Season 7, alongside the platform's first Amazon collectible. March 12, 2026 Smiley in The Sandbox The Smiley Company The Smiley Company is launching its first interactive gaming experience through a partnership with The Sandbox, the immersive metaverse platform and subsidiary of Animoca Brands. Smiley Factory, a playable business tycoon game set inside a Smiley-branded clothing factory, is available now inside The Sandbox as part of the platform's Season 7, which introduces broader browser-based access and a lineup of brand and creator-built experiences. The Sandbox's Season 7 launched on Feb. 25. It features 32 playable experiences, browser-based access (no download required) and a 650,000 SAND reward pool. Other IP partners this season include Atari, "Black Mirror," "The Terminator," Bruce Lee and Steve Aoki. Player progress in Smiley Factory contributes directly to Season 7 battle pass progression. Smiley Factory is a 15 to 20-minute experience where players run a production line, crafting The Original Smiley apparel by hand before investing earnings into automation, room expansions and higher-value products. Players progress from T-shirts through jeans, hoodies, sweatshirts, caps and jackets, scaling their factory to generate as much output as possible before the session timer ends. "We're incredibly excited to launch the Smiley Factory as part of The Sandbox Season 7," says Nicolas Loufrani, chief executive officer, The Smiley Company. "This is the first playable experience that we have launched, and we wanted it to reinforce our heritage and give a nod to the Smiley T-shirt which is one of the most iconic garments in the history of fashion. Sandbox has an engaged audience, and we're excited to see how they interact with Smiley Factory, as well as creating a unique avatar collectible offering." The partnership marks Smiley's entry into playable digital experiences. The brand has operated across fashion, beauty and design for more than 50 years, with partners including Raf Simons, Loewe, Moschino, Armani, Richard Mille, L'Oreal group, adidas and more. However, this partnership with Sandbox is the first time that Smiley has worked with a partner to create interactive, player-driven content. Alongside the experience, The Sandbox is releasing its first avatar collectible on Amazon, with Smiley as the first IP partner for this distribution channel. "Smiley is one of those rare brands that has lived across fashion, music and culture for decades, so building a playable experience around it felt like a very natural fit," says Robby Yung, chief executive officer, The Sandbox. "Season 7 has been about bringing in recognizable IP and making the platform more accessible, and Smiley Factory is a strong example of that. We're also introducing our first avatar collectible on Amazon through this partnership, which we think is an important step in reaching new audiences." Smiley Factory is available now inside The Sandbox as part of Season 7. The Smiley avatar collectible on Amazon will be available at the end of March 2026. License Global License Global is the leading news source for the brand licensing industry, delivering award-winning editorial content including news, trends, analysis, and special reports about the global consumer product and retail marketplace. Through its print edition, website, daily e-newsletter and event publications, License Global reaches more than 150,000 executives and professionals in all major markets. The magazine also serves as the official publication for the sector's trade events, which include Licensing Expo, Brand Licensing Europe, France Licensing Day, Licensing for Retail Conference, Licensing Expo Japan, Licensing Expo Shanghai and the Licensing Leadership Summit. Join 62,000+ members. Yes, it's completely free.
The Sandbox Season 7 launches with 650K $SAND and browser-based play. Key Takeaways * The Sandbox will launch Season 7 on February 25, 2026, with over 650,000 $SAND in rewards. * The update introduces browser-based access, removing downloads and account barriers. * More than half of the 32 experiences are creator-made, marking a shift toward community-driven content. Season 7 launch and major updates. On February 25, 2026, The Sandbox will launch its Season 7 content bundle, which will include platform improvements in terms of both technology and cost. At current exchange rates, the season's prize fund is worth about 650,000 $SAND, or roughly 52,000 US dollars. The goal of this incentive system is to maintain the in-game economy and promote regular engagement. For the first time, selected experiences will run directly in web browsers, so players can enter without downloading large files or creating mandatory accounts. Entry hurdles that previously restricted the rise of new users are now lowered. The team anticipates quicker engagement across virtual land parcels and easier onboarding as a result. Since previous iterations necessitated extensive installs and intricate setup procedures, accessibility is at the heart of the Season 7 plan. In prior seasons, acceptance was hampered by technical constraints, according to CEO Robby Yung. Players can now access material instantaneously thanks to browser-based entry, which makes their initial experience with the site easier. The Sandbox's position versus well-known UGC platforms like Roblox and Minecraft is strengthened by this no-download strategy. New visitors are more likely to stay long enough to try a variety of experiences if they have instant access. Because the team emphasizes returning players over temporary buzz, retention has become the primary performance statistic. Strengthening the creator economy. With independent artists building almost half of the 32 featured experiences, Season 7 demonstrates a significant push toward community creation. A structural change in content creation is evident in the fact that at least 20 of these initiatives are directly from the creative community. This harmony between in-house groups and outside developers demonstrates the ecosystem's increasing confidence. Alongside creator initiatives, high-profile alliances persist, such as those with Bruce Lee, Steve Aoki, Black Mirror, The Terminator, Atari, and others. Different gaming styles are produced by this blending of grassroots creators with international companies. As a result, players are able to investigate social, narrative, and action experiences all within a single season. Incentives and long-term engagement. Throughout 2025 and the first part of 2026, the crypto gaming industry as a whole saw a decline in investment and project closures, which had an impact on numerous platforms. Over the past year, the $SAND coin has fallen over 78%, which is indicative of broader market pressure. The Sandbox is still making investments in accessibility and infrastructure upgrades in spite of this drop. Season 7 focuses on steady action since the team connects sustainability to player involvement rather than conjecture. Based on participation and performance during the 32 events, prizes from the 650,000 $SAND pool will be awarded. As the ecosystem stabilizes through actual games, active users directly profit from this paradigm. Platform infrastructure and tools. Using $SAND and NFT assets, users can create, own, and profit from digital experiences in the Sandbox, which functions as a decentralized metaverse. The ecosystem consists of a marketplace for commerce, a game maker for interactive development on digital land, and VoxEdit for creating 3D assets. Together, these elements allow content producers to create and release content in a single, cohesive framework. More intricate onchain gameplay features are now possible because to recent improvements to Game Maker's logic frameworks. Additionally, social elements have grown, such as improved avatars and emoticon emotes. As Season 7 launches, gamers will try these technologies in a variety of genres, from social simulations to action-adventure, all of which are accessible via a straightforward online link. Vision for an open metaverse. Supported by Animoca Brands, The Sandbox keeps pushing for an open metaverse that is controlled by players. On networks like Ethereum and Polygon, scarcity is confirmed while digital assets continue to be interoperable. The platform's decentralized character is strengthened by this structure, which facilitates transparent ownership. Now, Season 7 is a real-world experiment to see if robust artist participation and browser accessibility will promote fresh growth. The platform might establish a new benchmark for web3 gaming if developers provide consistent engagement and retention rates increase. The Sandbox sets itself up for further adoption in a cutthroat digital environment throughout this season. As a graduate of journalism and a passionate Web3 advocate, Michael Hajee has been writing about crypto, NFTs, and blockchain gaming for over four years. He specializes in creating insightful articles, content strategies, and community-driven content for the NFT and GameFi space. His commitment to clear, engaging writing helps readers stay informed about the fast-evolving world of Web3. Disclaimer Chainplay is a media platform covering the latest news in cryptocurrency and NFT gaming. The opinions and analyses published on Chainplay are provided for informational and educational purposes only and should not be construed as financial or investment advice. Readers are strongly encouraged to conduct their own research before making any decisions involving digital assets, tokens, or blockchain-based projects. All investments carry risk, and any losses incurred are solely the responsibility of the investor. Chainplay does not endorse or recommend the buying or selling of any digital assets and is not a licensed financial advisor. Please note that Chainplay may participate in affiliate marketing programs
The Sandbox Season 7, launching on February 25 - reducing entry barriers with browser instant play support. * 2026.02.22 * News The Sandbox will launch Season 7 on February 25. It will be possible to play directly from the browser without the need for download, installation, or an account. Famous brands such as Atari, Bruce Lee, and Terminator will participate, offering rewards worth $53,000 in SAND. A 25-level battle pass (free and paid) will encourage continued play. The Sandbox (below, The Sandbox) has launched Season 7, introducing a series of game experiences that can be directly accessed from the web browser, and has announced methods to create content without the need for downloads, including game creation and asset creation. At the time of the blizzard, the entrance barrier will be lowered. The Sandbox, based on the blockchain game/Metaverse, has cut ties with the operation that launched 'Start of Play' in Season 7. The key point is that it utilizes a direct pipeline that can be accessed from the web browser, with a focus on introducing some experiences for PC players. Adding to the download and installing the game is not necessary, and it will be designed to reduce the friction of onboarding. Robby Yung, the CEO of The Sandbox and Animoca Brands, has stated that the UGC (User Generated Content) framework will be central to Season 7. It has been suggested that a 'form that anyone can use' will be introduced, and that the past technical framework that was adopted has become insufficient. Season 7 will start on February 25, 2026, and will utilize 32 characters and a reporting pool. Season 7 is scheduled to start on February 25, 2026. In the announcement, it was mentioned that 32 Experiences will be utilized, and a total of 650,000 SAND will be distributed as rewards. The gameplay will be designed to accommodate both players and creators, with an increase in the number of Experiences and rewards occurring simultaneously. In the Decrypt report, it was stated that the reward pool for Season 7 exceeds 650,000 SAND, and the current token valuation is estimated to be around 4.52 million dollars. Players who receive rewards will be encouraged to strengthen their asset allocation, and the distribution of rewards is expected to be planned around the ecosystem and community dynamics. The experimental context consists of more than 20 critical creations, with the suggested IP also being present. Season 7 will include a minimum of 20 episodes of the creative production experience, with existing IP's suggested experience also being integrated. The Decrypt participating IP/partner includes Atari, 'Black Mirror', Steve Aoki, 'The Terminator', and the Bruce Lee estate. The initial flow will be taken through the landline, and the UGC side will also increase the thickness of the composition. Mr. Robby Yung noted that the midpoint of Season 7's content has become a point due to the creative iteration. The Sandbox side has shifted from creating experiences itself to continuously providing experiences from external players/developers. Understanding technical debt and its relation to the 'continuity rate' in north star. The Sandbox was acquired by Animoca Brands in 2018, and since then, learning has been on the rise in its application. Mr. Robby Yung mentioned that during the blockchain era, there has been a tendency to become 'old-fashioned' and acknowledged the reality that a simple reason for the demand for large-scale game development is to create a departure from the norm. As for the evaluation criteria for Season 7, the companion placed the retention rate as the most important factor. Given the short-term growth, it is concerning whether they can design an engagement mechanism that generates re-engagement. The impact on revenue and token value is dual, and the retention rate will become the priority in such arrangements. In the reverse wind down of the cryptogram market, the decrease in the entrance's volatility holds significance. Decrypt refers to using CoinGecko's data, indicating that the SAND token has dropped by 478% over the past year. In the dark web production game sector, investment capital is tightening, and it is expected to close in the early stages of 2025 or 2026, with projects emerging, and the difficulty of maintaining capital and liquidity is evident. The launch of Season 7's rules will likely take a layer that separates from the initial settings of the game, focusing on the introduction of the game client. The first round of Web3 game testing will see high dropout rates in multiple stages of wallet connection and account registration, while the design of easing entry points will increase the number of rounds in the game. Utilizing short-term participation incentives for reporting pools will also increase the selling pressure of SAND after distribution, and the introduction of campaign criteria and distribution timing will become focal points. Delivering ugc-style Roblox to enhance Web3's hand material design. The Sandbox is a successful example of UGC leadership similar to Minecraft and Roblox, showcasing a model where external developers can continuously provide experiences. Mr. Robby Yung has emphasized the importance of Web3's value perspective, focusing on low ticket rates, low acquisition costs, and low infrastructure costs, while strengthening designs that return value to creators and IP holders. The increase in UGC participation rates and the rapid integration of play-to-earn mechanics may also lead to potential fluctuations in creator earnings. If the number of experiences increases, the supply of tokens will also rise, and if the reporting metrics are clear, the creation ecosystem will also be maintained. Season 7 will simultaneously advance the increase in the number of experiences and the decrease in entry thresholds, leading to improvements in retention rates and engagement. The Sandbox. The Sandbox is a boxyard game where you can place your own games and buildings in a Minecraft-like 3D space. It is a decentralized, community-driven gaming ecosystem where you can create your own voxel art and trade it as NFT on the Ethereum blockchain.
Find jobs on Simplify and start your career today
Industries
VR & AR
Consumer Software
Crypto & Web3
Gaming
Company Size
201-500
Company Stage
N/A
Total Funding
$116.9M
Headquarters
Buenos Aires, Argentina
Founded
2018
Find jobs on Simplify and start your career today