Transfr offers VR-based training programs to help students, workers, and job seekers gain hands-on experience for high-demand fields. It creates realistic job simulations that let learners practice real-world tasks without being on site. Revenue comes from subscription or licensing of the VR training solutions to schools, businesses, and government agencies. What sets Transfr apart is its focus on immersive, practical skill-building and its partnerships with education, industry, and public sector organizations to scale workforce development. The goal is to connect learners with well-paying jobs by upskilling through accessible, job-focused simulations and pathways.
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Industries
Company Size
51-200
Company Stage
Series C
Total Funding
$88.1M
Headquarters
New York City, New York
Founded
2017
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Total Funding
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What's new in Transfr: new careers, reports, and admin tools. October 26, 2026 Transfr Inc. has rolled out a range of updates across Transfr for learners, instructors, and admins. Here's a look at everything that's new. Transfr Trek. Explore two new careers in Trek VR. Learners can now step into a dental office and an HR department in Trek VR. The Dental Hygienist and HR Specialist simulations show what these roles look like day to day, giving learners more paths to explore in healthcare and business. How to access it: Both simulations are available now in the Trek VR career library. Restricted Mode for Trek Mobile. If your organization needs a more locked-down Trek Mobile experience, admins can now turn off email sharing and external links for the whole organization. It's a simple way to meet stricter device and data policies without changing how learners explore careers. How to access it: Admins can turn on Restricted Mode at the organization level. If the option doesn't appear, clear your browser cache and reload. A smoother Trek VR app. The latest Trek VR app runs more smoothly for learners and instructors: * Faster menus and a clearer Start button, now placed above the simulation title. * Bug reports from the headset. Select Troubleshooting, then Send Bug Report, to send the details straight to Technical Support. * No end-of-simulation popup for events. For high-volume sessions, ask your CSM to send learners straight back to simulation selection. Trek Mobile also has refreshed recommendations and new thumbnails, so learners can spot the newest careers. Programs and curriculum. Build your own courses with Course Builder. You can now build your own courses right in the Dashboard. Choose from Transfr's library of activities, worksheets, and resources alongside Trek career exploration and Train skills training simulations, arrange them into units and lessons, and assign them to a classroom. Trek Handouts and Accommodated Handouts can be added too, so everything learners need lives in one place. How to access it: * Create a new classroom and select "Programs." * Select "Build Your Own." * Complete classroom setup. * In your Program classroom, select "Course Builder" in the navigation. * Browse and select the simulations, handouts, and activities you want. New resources for Fundamental Skills and pre-employment Programs. Instructors teaching Fundamental Skills now have a program syllabus and a resume-building guide that helps learners turn what they've completed into resume language employers recognize. Pre-Employment Program facilitators have a new toolkit that covers the program from setup to graduation, including planning checklists, a learner orientation, course syllabi, standards mapping, answer keys, and learner supports. How to access it: Go to Curriculum in the main navigation, select the Programs tab, and look for the Resources group at the top of your program's Curriculum Resources. Learn more about Curriculum Resources. Worksheets for every Trek VR simulation. Curriculum Resources now include a worksheet for every Trek VR simulation, so instructors can pair any simulation with a ready-made activity and extend learning before or after the headset comes off. Organizations with a Virtual Health Clinic license also now have access to Trek curriculum materials. How to access it: Select Curriculum in the main navigation, then the Trek tab. Dashboard and admin tools. New reporting available. The Dashboard homepage is now one view of how your learners are doing across Transfr. All of your existing data and filters are still here, including date range, product, program, and module. What's new is that you can choose which outcomes you see first when you log in, including new ones like interest inventory completions, career plans, instructional hours, and measurable skill gains. From any outcome, you can drill down from district to school, classroom, and individual learner, then export the detail you need. How to access it: Select the pencil icon at the top right of your homepage, check the outcomes you want to see, and select Done. Learn how to personalize your homepage. Year-long classroom Sim Passes. Classroom-level Sim Pass codes now last 365 days instead of a single use. Learn more about Sim Passes. Change the products in an existing classroom. Need to add Train to a Trek classroom, or take a product out? You can now change the products in a classroom you've already created instead of starting over. Your roster and history stay intact. Pause and resume roster syncing. Admins can now pause automatic roster syncing from organization settings. If your SIS data isn't ready, or a sync is bringing over learners you don't want yet, you can stop it without opening a support ticket. It works with both Clever and ClassLink, and you can still run a manual sync any time while automatic syncing is paused. More ways to stay organized. * Archive classrooms and learners. Archive what you're no longer using to keep your active view focused, while all history stays available for reporting. Reactivate anything from the list or detail view, and learners who drop off a Clever or ClassLink sync are archived instead of deleted. * Gradebook overrides. Instructors can exempt a learner from an activity or enter a score by hand in the Training gradebook, so absences or work completed another way don't skew class data. * Device tags. Label headsets by kit, campus, or room on the Devices tab, then filter or group by tag to see at a glance which group needs charging or an update. * Last login dates. The Users tab now shows when each user last logged in, so you can follow up with anyone who hasn't gotten started. * Automatic badges and certificates. Learners receive their credentials as soon as they finish the required work, and facilitators can access them for export without logging in to the learner dashboard. A new, open Support Center. The new Support Center at support.transfrinc.com needs no login, is fully searchable, and is organized around what you're trying to do. About 40 articles are new or rewritten, including short step-by-step videos for the setup steps that trip people up most. The Support button in the Dashboard takes you straight there, and old bookmarks redirect automatically. See it in action. Want a walkthrough of any of these updates? Reach out to your Customer Success Manager, or visit the Support Center for step-by-step guides.
Virtual reality job training is changing what's possible. May 6, 2026 Table of Contents Virtual reality job training is here and it's transforming how people with disabilities prepare for meaningful careers. Through a powerful partnership with Transfr, Unified Work is bringing immersive, research-backed simulations to life, giving individuals the chance to explore careers, build confidence, and make real decisions in a safe environment. And now, with the launch of brand-new work readiness simulations at the Special Olympics USA Games (June 20-26, 2026), this work is reaching a national stage. Why virtual reality job training matters for people with disabilities. The employment gap for people with disabilities isn't about talent, it's about access. VR training creates that access. Instead of imagining a workplace, participants can step into one. They can practice, make mistakes, try again, and build skills in a way that feels real, because it is. It allows individuals to: * Explore different careers without risk * Practice workplace behaviors in realistic settings * Build confidence before ever stepping into a job And perhaps most importantly, it shifts the narrative. This isn't about "preparing someone to fit a system." It's about opening doors to a system that hasn't been accessible enough. Introducing work readiness simulations: where decisions shape outcomes. Launching for the first time at the Special Olympics USA Games, Unified Work is introducing a new layer of training: work readiness simulations. These go beyond career exploration. They focus on the everyday decisions that shape success on the job. Real-World consequences in a safe environment. In these simulations, choices matter. Set your alarm incorrectly? You might arrive late to work. Miss a step in preparation? It impacts what happens next. These decision-based pathways mirror real life, without real-world consequences. That's where growth happens. Building confidence before day one. By experiencing these scenarios ahead of time, participants gain something invaluable: Confidence. Not from being told what to do but from doing it themselves. It's the difference between learning about responsibility and actually practicing it. Experience it first at the Special Olympics USA Games. This summer, you won't just hear about this work, you can experience it. Unified Work will be showcasing these virtual reality simulations at the Special Olympics USA Games, giving attendees the chance to step inside and see what's possible. Whether you're a donor, employer, educator, or community member, this is your opportunity to witness firsthand how virtual reality is reshaping workforce development. This is bigger than technology, it's a movement toward opportunity. This isn't just about VR. It's about a future where people with disabilities are not limited by access to opportunity, but empowered by it. Where employers see talent, not barriers. Where training builds confidence, not confusion. Where innovation drives inclusion. Unified Work, alongside partners like Transfr, is helping lead that future. And with the momentum of the Special Olympics USA Games, that future is closer than ever.
Transfr launches new xr-based training programs to support immersive career development. Transfr, a workplace education provider, has launched Transfr Train, an xr-based career training program. Transfr Train offers immersive career training and resources that combine more than 330 VR simulations, online learning, digital badging, and interactive virtual coaching. "Millions of Americans possess the potential and work ethic to succeed, yet face a critical systems gap that leaves them shut out of today's rapidly evolving workforce," says Bharani Rajakumar, Founder and CEO at Transfr. "While job seekers submit hundreds of applications and employers struggle to find qualified talent, the disconnect isn't a lack of ability - it's the absence of clear pathways connecting education to employment. With the launch of Transfr Train and platform enhancements like financial literacy, we're expanding our comprehensive career mobility system to support the talent infrastructure America needs to guide learners from curiosity to career confidence." Early implementation of Transfr's training programs have already increased students' career readiness and confidence. One pilot scheme reported a 55 percent increase in job placement rate for students. "Transfr prepares students for an apprenticeship - it's like giving them a leg up," adds Mike White, Training Director for the Missouri & Kansas Laborers Training Center - a beta user of the Transfr Construction Laborer Pre-Employment Program. "I would believe that someone who went through this program would have more success because of not what they've learned through the online training, but also the simulations...and it sets them apart from others who have not been through this program." The EdTech Innovation Hub Awards celebrate excellence in global education technology, with a particular focus on workforce development, AI integration, and innovative learning solutions across all stages of education. Now open for entries, the ETIH innovation Awards 2026 recognize the companies, platforms, and individuals driving transformation in the sector, from ai-driven assessment tools and personalized learning systems, to upskilling solutions and digital platforms that connect learners with real-world outcomes. Submissions are open to organizations across the UK, the Americas, and internationally. Entries should highlight measurable impact, whether in K - 12 classrooms, higher education institutions, or lifelong learning settings. Winners will be announced on 14 January 2026 as part of an online showcase featuring expert commentary on emerging trends and standout innovation. All winners and finalists will also be featured in our first print magazine, to be distributed at BETT 2026.
Minnesota-based manufacturer and social enterprise MDI has partnered with workforce education provider Transfr to deliver virtual reality career exploration and training for disabled people.
The Arc Otsego has announced the launch of a partnership with Transfr and its virtual reality-based career exploration and and skills training solutions.
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Industries
Company Size
51-200
Company Stage
Series C
Total Funding
$88.1M
Headquarters
New York City, New York
Founded
2017
Find jobs on Simplify and start your career today
Don't see your dream role? Check out thousands of other roles on Simplify.Browse all jobs