WhatNot

WhatNot

Online marketplace for authenticated collectibles.

Overview

WhatNot operates an online marketplace for collectibles, focusing on items like Funkos and FiGPiNs. It connects buyers and sellers and ensures every item listed is 100% authentic through a hand-authentication process, providing a trusted environment for collectors. The platform handles listings, payments, and secure shipping, while offering seller protection and low fees to attract both buyers and sellers. Compared to competitors, WhatNot differentiates itself by prioritizing verified authenticity and security within a specialized niche and maintaining lower fees. The company’s goal is to be a trusted, easy-to-use marketplace for rare and valuable collectibles where collectors can buy and sell with confidence.

YC Company
Funded Recently

About WhatNot

Simplify's Rating
Why WhatNot is rated
B-
Rated B on Competitive Edge
Rated B on Growth Potential
Rated C on Differentiation

Industries

Consumer Software

Entertainment

Company Size

1,001-5,000

Company Stage

Series G

Total Funding

$1.5B

Headquarters

Marina del Rey, California

Founded

2019

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Simplify's Take

What believers are saying

  • August 7, 2026 Series G valued Whatnot at $20 billion, validating category leadership.
  • Whatnot said sellers topped one billion orders and 20 million buyers joined last year.
  • The company processed $8 billion in livestream sales, funding faster category expansion worldwide.

What critics are saying

  • March 2026 arbitration claims accuse Whatnot of illegal gambling through card breaks.
  • January 26, 2026 layoffs signaled tightening margins after aggressive 2025 expansion.
  • TikTok, Instagram, and Amazon can copy live selling; creator migration destroys Whatnot's moat.

What makes WhatNot unique

  • Whatnot owns live commerce for collectibles, turning auctions into social entertainment.
  • Grant LaFontaine built category depth across cards, sneakers, vinyl, and luxury.
  • Shaped acquisition on July 15, 2026 sharpens real-time recommendations inside chaotic live inventory.

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Funding

Total Funding

$1.5B

Above

Industry Average

Funded Over

9 Rounds

Series G funding comparison data is currently unavailable. We're working to provide this information soon!
Series G Funding Comparison
Coming Soon

Benefits

Competitive base salary and stock options

Unlimited Vacation Policy and No Meeting Holidays

Health Insurance options including Medical, Dental, Vision, Life, Short term disability & Long term Disability

Work From Home Support

Up to $500 monthly to spend within Whatnot App

Care benefits

Growth & Insights and Company News

Headcount

6 month growth

1%

1 year growth

-1%

2 year growth

-1%
Fortune
Aug 7th, 2026
In AI-obsessed Silicon Valley, live commerce platform Whatnot just notched a new funding round valuing it at $20 billion | Fortune

The $545 million Series G nearly doubles Whatnot's valuation—a rare consumer-marketplace breakout at a moment when nearly every venture dollar is flowing to AI.

Business Wire
Jul 30th, 2026
BKFC launches world's first experiential collectible trading cards at The National with live fighter weigh-in

Oh YAAS, Bare Knuckle Fighting Championship (BKFC), and Whatnot will host the first-ever live fighter weigh-in and face-off at The National Sports Collectors Convention on 31 July 2026 in Rosemont, Illinois. The event marks the debut of BKFC's inaugural trading card release, featuring Experiential Collectible technology. Attendees will witness a professional fighter weigh-in, face-off, and interactive Q&A with BKFC champions including Kai Stewart and Britain Hart. BKFC Founder David Feldman will also attend. Free limited-edition sample packs from the upcoming Root collection will be distributed. When activated through the Oh YAAS app, cards unlock exclusive experiences including free tickets to BKFC events and digital rewards. The event will stream live on Whatnot. The Root collection, combining physical cards with digital experiences and augmented reality, launches in September 2026.

The Next Web
Jul 30th, 2026
Live-shopping app Whatnot is in talks to nearly double its valuation to $20bn.

Live-shopping app Whatnot is in talks to nearly double its valuation to $20bn. July 30, 2026 - 8:00 am The startup, which sells everything from sneakers to sports cards over livestream, is raising again barely a year after an $11.5bn round, as live commerce catches on in the West. Whatnot, the livestream-shopping platform where hosts sell sneakers, trading cards, and vinyl to a live audience, is in talks to raise money at a valuation of about $20 billion. The figure would nearly double the $11.5 billion the company was worth as recently as late 2024. The pace of the markup is the story. A near-doubling in under a year puts Whatnot among the fastest-appreciating consumer startups around, at a time when venture money has flowed overwhelmingly toward artificial intelligence rather than shopping apps. Whatnot runs live video auctions and sales across categories from fashion to collectables, taking a commission on each transaction, a model that turns online shopping into something closer to entertainment. The mechanics are half the appeal. A host holds up an item, buyers bid or tap to purchase in real time, and the urgency of a live sale, the countdown, the banter, the scarcity, does work that a static product page never could. The numbers behind it are real. The company says it handled about $8 billion in livestream sales over the past year across North America and Europe, the kind of volume that justifies, at least to its backers, a valuation usually reserved for software firms. The investor roster reads like a who's who. Andreessen Horowitz, Sequoia, Lightspeed, and Google's CapitalG have all backed Whatnot, the same names that chase the biggest rounds in technology, now betting that live commerce is more than a novelty. The idea is not new, just newly working in the West. Livestream shopping has been enormous in China for years, where platforms like Taobao turned hosts into salespeople for millions of viewers, and Western investors have long waited for the format to cross over. Whatnot's bet is that it finally has. The company has grown by leaning into niche communities, the collectors and resellers for whom a live auction is both a marketplace and a hangout, rather than trying to be a general store. It has also started buying capability. This month Whatnot acquired Shaped, a startup that builds real-time recommendation systems, a purchase aimed at pointing viewers toward the streams and items most likely to make them spend. That acquisition hints at where the money would go. A larger raise would fund the recommendation engine, expansion in Europe, and the fight for hosts and buyers against social platforms circling the same behaviour. Because the competition is coming. TikTok, Instagram, and Amazon have all pushed into live and social shopping, and Whatnot's independence is both its advantage, a platform built for this alone, and its vulnerability against far larger rivals. The valuation, for now, is a talk rather than a term sheet. Business Insider frames it as a round under discussion, and startup valuations at this stage can move before they are signed, especially in a market as selective as this one. Still, the direction is telling. That investors would price a shopping app at $20 billion, in a year when nearly every large cheque has gone to AI, suggests live commerce has graduated from experiment to category. It also stands out for what it is not. In a funding market fixated on AI models and infrastructure, Whatnot is a reminder that a consumer business with real transactions can still command a software-sized valuation, provided the growth is there. The risk is the one every marketplace faces. Whatnot's value rests on keeping hosts and buyers on the same platform, and that loyalty can erode quickly if a bigger rival offers better terms or a larger audience. For now, the momentum is with the company. A near-$20 billion valuation would confirm that livestream shopping has arrived in the West, and that Whatnot, for the moment, is the name investors are willing to pay up for.

Game Developer
Jul 24th, 2026
Star Racer is coming to Nintendo Switch in 2026 with music from Grant Kirkhope.

Star Racer is coming to Nintendo Switch in 2026 with music from Grant Kirkhope. Switch version out in Q3. July 24, 2026 [This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press] Whatnot Games: Los Angeles, California, July 23 - Whatnot Games and Crossbridge Games are happy to announce that Star Racer, retro-inspired combat racer from developer Whatnot Games, is coming to Nintendo Switch in Q3 2026. Originally funded by a passionate community on Kickstarter, Star Racer combines blistering speed and gravity-defying aerial action across a universe of wild, hazard-filled tracks with OST scored by legendary composer Grant Kirkhope, known for his work on Banjo-Kazooie, GoldenEye 007, and Donkey Kong 64 among others. To celebrate the announcement, the Star Racer OST with additional music from Mason Lieberman and Brennan Anderson is now available on all streaming platforms ahead of the game's Nintendo Switch release. Buckle up and reach for the stars! Star Racer is a high-octane combat racer that takes the streets to new dangerous heights. Inspired by retro classics, Star Racer combines speed, strategy, and sky-splitting action across a universe of wild tracks and unpredictable challenges. Racers will boost through neon-soaked streets, soar through open skies, and battle rivals using a devastating arsenal of weapons all while managing energy between boosting and healing to survive the chaos and cross the finish line by any means necessary. Every track brings its own perils. Racers will blaze across icy terrain, weave through lava-covered courses, and bounce through chaotic roads, all while dodging mines, turrets, and other destructive hazards designed to send them flying. Creativity takes the wheel with the game's robust Track Editor, now featuring online functionality. Players can design their own circuits, set hazards, upload creations, and challenge racers around the world on community-built tracks. Key Features * Heart-Pounding Races: Engage in intense, high-speed battles across intergalactic racetracks. Drift, boost, fire, and soar your way to the front of the pack with cunning strategy and split-second reflexes! But beware the cosmic dangers that lie ahead. Only the most skilled racers will survive the chaos and claim victory. * Concrete & Clouds: Leave the competition in the dust - both on the ground and in the skies! Experience high-octane action with gravity-defying glides and aerial combat. Blaze across pavement, soar through the stars, and make your rivals eat stardust. * Track Editor: Unleash your creativity with a powerful, dynamic track editor. Build challenging circuits, share them with friends, and master the most daring designs. The race is yours to shape! * Event Races: Think fast, adapt faster. Event Races turn traditional racing upside down with wild, unpredictable challenges. Dash across tracks consumed by lava, fend off unexpected interlopers, or master precision-based "break the targets" trials. With fresh scenarios rotating in, no two races are ever the same - only the bold will survive the madness. * Local Multiplayer: Grab up to three friends and dive into split-screen madness! With support for up to 4 players in local multiplayer, Star Racer turns every couch into a launchpad for wild, competitive fun. * Featured Tracks by Grant Kirkhope: In addition to music from Mason Lieberman and Jules Conroy, legendary composer Grant Kirkhope brings his signature flair to the cosmos. Known for classics like Banjo-Kazooie, GoldenEye 007, and Mario + Rabbids, his signature sound fuels select tracks with epic energy. Star Racer launches on Nintendo Switch in Q3 2026. Daily news, dev blogs, and stories from Game Developer straight to your inbox

TechCrunch
Jul 15th, 2026
Whatnot acquires Shaped to power real-time shopping recommendations with AI

Whatnot has acquired Shaped, a machine learning company specialising in real-time recommendation and search systems. The deal aims to enhance Whatnot's discovery and personalisation capabilities as the livestream shopping platform expands across new product categories. The acquisition addresses a key challenge in live commerce: helping shoppers find products whilst inventory and demand change in real time. Shaped's technology will help reduce recommendation latency, which Whatnot has already improved from roughly a day to minutes over six years. Shaped founder Tullie Murrell and nearly a dozen engineers will join Whatnot, with Murrell leading a new Applied AI Research group. The deal follows Whatnot's $225 million Series F funding earlier this year, which valued the company at more than $11 billion.

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