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Xsolla provides payments and monetization tools for video game developers and publishers. It processes payments, detects fraud, and offers gamified monetization options that can be integrated into games across many currencies and languages. Its global reach (200+ countries, 130+ currencies, 20+ languages) and game-focused tools with a single integration point set it apart from broader payment providers. Its goal is to help developers earn revenue while removing barriers to access and keeping players engaged and secure.
Industries
Enterprise Software
Fintech
Cybersecurity
Gaming
Company Size
501-1,000
Company Stage
N/A
Total Funding
$73M
Headquarters
Los Angeles, California
Founded
2005
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Total Funding
$73M
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Dubai and Xsolla to launch new game accelerator in October. The Good Game Club podcast is also relocating to Dubai September 2, 2026 | Date | Type | Companies Involved | Size | | Sep 2, 2026 | partnership | Xsolla | Not disclosed | * Dubai will become home to only the second permanent Xsolla Club globally. * The partnership builds on an MoU signed between Dubai and Xsolla last year. * Dubai's gaming sector has grown to 495 operating companies, up 34.5% since 2024. Dubai Films and Games Commission (DFGC) has announced a new accelerator partnership with Xsolla to expand an existing relationship that began with an MoU last year. The new accelerator is set to launch in October 2026 and will give developers access to Xsolla's accelerator expertise. Dubai will also become home to only the second permanent Xsolla Club in the world, providing local, regional and international developers with direct access to the company's team. The partnership follows earlier work between Dubai and Xsolla, including networking events and market reports, and builds on the studio accelerator programme announced by the organisations earlier this year. Growing ecosystem DFGC said the wider Dubai Program for Gaming 2033 is focused on attracting companies, connecting studios and developing local capabilities as the emirate targets a place among the world's top 10 gaming destinations. The number of gaming companies operating in Dubai has risen from more than 368 in 2024 to 495 in 2026, a 34.5% increase. However, this figure represents companies operating in the emirate and should not be interpreted as 495 homegrown Dubai or UAE game studios. Meanwhile, the Good Game Club podcast is also relocating to Dubai, bringing its focus on the positive impact of games into the emirate's growing gaming ecosystem. "There is a tendency among some people to view gaming purely from an entertainment lens, but we count it among society's most powerful creative forays. Innovatively built games can impart knowledge, connect people who would never otherwise meet, and build real careers," said DFGC games commissioner Faisal Kazim. "That belief is the reason Dubai wants to be at Gamescom every year, and it is the standard every studio we back is held to. Good gaming runs through all of it: the belief that games are a force for good, for the people who play them, and the people who make them."
Xsolla Launches Game Biz Institute to bring business expertise to game studios. Xsolla Launches Game Biz Institute Game developers have no shortage of resources for learning how to build games. The commercial side of the industry is a different story. Xsolla is attempting to fill that gap with Game Biz Institute (GBI), a new editorial and research platform focused on the business mechanics behind game development, including direct-to-player distribution, payments, monetization, user acquisition and player retention. Rather than positioning GBI as another collection of industry benchmarks, Xsolla says the platform will publish firsthand analysis from game executives, researchers and commercial practitioners about the decisions that determine whether a game becomes a sustainable business. For studios, making a game and building a viable game business have increasingly become two different disciplines. A developer can have a successful launch, strong player engagement and a compelling product and still struggle with distribution, discovery, monetization or retention. Those problems become more complicated as the games market grows more crowded and players divide their limited attention among games, social platforms, streaming services and other forms of entertainment. Xsolla believes the industry needs better education around that commercial layer. The global gaming commerce company has launched Game Biz Institute, or GBI, an editorial platform designed to document practical lessons from people who have actually operated game businesses. The platform covers areas including direct-to-player distribution, game payments, monetization, user acquisition, retention, virtual economies and regional market expansion. The approach is deliberately different from a conventional corporate knowledge hub. Xsolla says articles will be published under the names of contributors, including studio operators, researchers, publishing executives and business-development leaders, with the goal of giving developers practical insight rather than generic industry benchmarks. "Game developers have never had more data and less clarity," said Chris Hewish, President of Xsolla. That problem is becoming more pronounced as game distribution becomes easier while discovery becomes harder. Distribution is democratizing. Discovery isn't. The launch collection focuses heavily on this tension. One contribution examines why the familiar "ship faster, market louder" approach is becoming less effective as the industry absorbs more than 21,000 new game releases annually. Another explores how distribution has become increasingly accessible while discoverability has become concentrated among a smaller number of platforms and channels. That distinction has major implications for independent studios. Digital distribution removed many of the physical and retail barriers that historically limited who could publish a game. But the resulting abundance creates another bottleneck: getting a game noticed. For developers, that makes commercial strategy part of product strategy. Pricing, launch timing, platform selection, community development, creator partnerships and direct-to-player channels can all affect whether a game finds an audience. GBI is attempting to turn some of that accumulated experience into reusable knowledge. Virtual economies get a closer look. The platform also addresses one of the more complex areas of modern game commerce: virtual economies. GBI's launch material includes analysis from an early architect of virtual worlds examining the relationship between players and developers across free-to-play, pay-to-win and Web3 models. Virtual economies have evolved substantially from simple in-game purchases. Modern live-service games can involve currencies, marketplaces, battle passes, cosmetic items, subscriptions and other monetization mechanisms. Each creates different expectations around value and fairness. That makes player trust an increasingly important commercial variable. GBI also includes a contribution from a business-development executive examining lessons from 15 years and 170 million downloads of a single title, with particular attention to maintaining player trust. For studios, that kind of operational knowledge can be more useful than a generic monetization benchmark because it addresses the decisions behind the numbers. Research becomes part of the platform. GBI isn't limited to contributed articles. Xsolla says the platform will also host original research, including a joint study with Newzoo examining direct-to-player distribution in PC gaming. Separate research will examine gamers across Asia, including their trust, motivations and spending behavior. That research component gives the platform a second function: creating data that can help studios understand changes in player behavior and regional markets. Asia is particularly important. One launch contribution focuses on India's gaming market and the implications of 550 million young gamers alongside a growing development ecosystem capable of creating original intellectual property. For publishers and studios evaluating international expansion, regional behavior can matter as much as headline player counts. Payment preferences, pricing, trust, platform access and local discovery channels can all influence monetization. An unusual model for corporate-backed publishing. Perhaps the most interesting aspect of GBI is how Xsolla intends to populate it. The company has opened the platform to external contributors through a program that compensates practitioners for published work, with compensation linked to the contribution's impact. Xsolla says it is recruiting studio operators, researchers and commercial executives with firsthand experience. That creates an editorial model closer to an industry publication or practitioner community than a conventional corporate blog. Berkley Egenes, Xsolla's Chief Marketing and Growth Officer, said the company intends to give contributors room to challenge prevailing positions, including potentially those held by Xsolla itself. That independence will be important to the platform's credibility. Xsolla operates directly within the game-commerce infrastructure it is attempting to analyze, covering areas such as payments, distribution and monetization. Its own commercial interests therefore overlap with many of GBI's subjects. If contributors can consistently publish useful analysis that isn't simply a vehicle for selling Xsolla's services, the platform could become a meaningful resource for developers. Why the initiative matters to game commerce. The launch comes at a time when game studios are under pressure to think beyond development. Live-service economics, rising customer-acquisition costs, platform fees, fragmented discovery and changing player expectations have made commercial expertise increasingly important. Meanwhile, independent developers have access to more distribution infrastructure than ever before but must compete for attention in an enormous content market. GBI's core proposition is therefore straightforward: teach the business of games with the same practical depth that the industry already applies to game development. The early content was introduced through an editorial collaboration with 80.lv, while the full platform is now available through Xsolla's website. For developers, the value of GBI will ultimately depend on whether its practitioner-led model can deliver actionable lessons rather than another stream of generalized gaming-industry commentary. But the premise addresses a genuine gap in the market: knowing how to build a game is not necessarily the same as knowing how to build a sustainable game business. Market landscape. The gaming business is moving toward a more complex direct-to-player and live-service economy, where studios increasingly manage payments, community relationships, monetization and retention alongside development. The rise of digital storefronts has lowered distribution barriers, but discoverability has become a significant challenge as release volumes increase. At the same time, platforms such as Steam, Epic Games Store, PlayStation, Xbox, Nintendo, Apple and Google Play influence how games reach players and how developers monetize them. This creates an opportunity for commerce infrastructure providers such as Xsolla to differentiate around more than payments. Developer education, regional market intelligence and direct-to-player strategies can become strategic tools for studios trying to build sustainable businesses. GBI enters that environment as an industry knowledge platform rather than a game-development technology product. Its focus on practitioners, original research and commercial operations gives it potential relevance to indie developers, publishers and larger studios evaluating new distribution and monetization models. Top insights. * Xsolla launched Game Biz Institute to provide practical guidance on game commerce, covering distribution, payments, monetization, acquisition and player retention. * GBI combines practitioner-written analysis with original research, giving studios insight into commercial decisions that traditional game-development education often overlooks. * The platform addresses growing discoverability challenges as digital distribution expands and thousands of new games compete for limited player attention. * Research on direct-to-player PC distribution and Asian gamer behavior could help publishers evaluate regional growth, payment strategies and evolving monetization models. * Xsolla's contributor program aims to build an independent practitioner community, although maintaining editorial credibility will be critical given the company's commercial interests.
Xsolla has launched Game Biz Institute, an editorial platform where industry practitioners and researchers examine the commercial aspects of game development. The platform addresses what Xsolla president Chris Hewish calls a knowledge gap in the industry. GBI features contributions from industry veterans covering topics including indie publishing, virtual economies, discovery, regional growth, and live service operations. The content draws from Xsolla's infrastructure supporting over 1,500 game teams. Contributors include publishing leads, virtual world architects, market analysts, and business development executives. The platform focuses on practical insights about direct-to-player distribution, payments, monetisation, user acquisition, and retention strategies. Hewish noted that whilst game design has established curricula at universities, the business aspects of games remain learned through trial and error.
News & articles. At ConnectWeb Connectweb has a team of editors and researchers collating the most relevant information to you and your industry. All Directories' publications and sites provide a wealth of information for research or marketing, and are used by public and corporate libraries, educational institutions, government departments, corporations and SMEs across the country. You are here: Home News Access the latest company news and announcements distributed through Medianet. Technology & Innovation 17/08/2026 18:18 Xsolla adds 15+ new local payment methods, letting game developers reach players across asia-pacific, Europe, and the Americas. Now Live: Mandiri, ShopeePay, LINE Pay, Octopus, Konbini 7/11, China UnionPay, Zip Co, Wero, Pay by Bank, FLOA Pay BNPL, Bancomat Pay, MyBank, IRIS Commerce, CliQ, and Aeropay LOS ANGELES-BUSINESS WIRE- Xsolla, a global video game commerce company, today announced the addition of 15+ new payment methods to Xsolla Payments ahead of Gamescom 2026, spanning Asia and Oceania, EMEA, and the Americas. Game developers and publishers can now accept the local payment methods players already use, across markets from Indonesia and the Philippines to Germany, France, and the United States, with no additional integration required for any individual method. Graphic: Xsolla The shift toward local payment methods is reshaping the digital payments landscape well beyond emerging markets. Across Europe, banks and regulators are building account-to-account and instant-payment alternatives to international cards, and the same pull toward local, instant options holds worldwide. Because locally preferred methods feel more familiar and trusted, they convert more shoppers, and merchants that add a market's top payment methods alongside cards have seen sales grow by up to 35% (Xsolla data). In many of the fastest-growing gaming markets, players pay with regional wallets, bank transfers, installment plans, and cash-based methods rather than international cards, and when those options are missing at checkout, the sale does not happen. Integrating 15+ new methods helps developers capture previously unreachable revenue and drastically reduce checkout abandonment, delivered through the existing Xsolla Payments integration, so studios can expand their global reach and secure every transaction without additional development complexity. The expansion includes: * Asia and Oceania: New methods include Mandiri in Indonesia, ShopeePay in the Philippines, LINE Pay in Taiwan, Octopus in Hong Kong (the city's most widely used payment method, used by 98% of residents aged 15 to 64), 7/11 (Konbini) in Japan, and Zip Co in Australia. China UnionPay also expands its coverage into new regions and adds 35 local currencies, including the Brazilian real, Mexican peso, Turkish lira, UAE dirham, and South African rand. * EMEA: Developers gain Wero in Germany and Belgium; the pan-European digital wallet and banking scheme launched in 2024 across Germany, France, and Belgium and has since signed up 55+ million registered users, transferred €19 billion, and plans to become an all-in-one omni-channel solution. Also new are Pay by Bank in Romania and Bulgaria; FLOA Pay, a buy-now, pay-later option in France; Bancomat Pay and MyBank in Italy; IRIS Commerce, an instant bank transfer scheme in Greece; and CliQ in Jordan. * United States: Aeropay brings Pay by Bank to Xsolla Payments, letting players pay directly from their bank accounts, one of the fastest-growing ways US consumers pay online. "Players in these markets are ready to spend. They just need to pay the way they already pay everywhere else," said Chris Hewish, President of Xsolla. "Every method we add is one more market where a developer can capture a sale they would have lost at checkout. And because it all runs through the same integration, the studio gets that reach without writing a line of new payment code." The new methods are delivered via the existing Xsolla Payments integration, so developers who already use Xsolla Payments can enable the options relevant to their markets without additional development work. Developers can enable the new local payment methods through the Xsolla Payments dashboard in the Publisher Account. About Xsolla Xsolla is a global commerce company that builds and provides all the things developers need to launch, grow, and monetize video games. Headquartered in Los Angeles, California, the company supports studios of every size, from indie to AAA, with solutions across direct-to-consumer commerce, intelligent payments, entertainment-based IP, and player engagement products. Xsolla helps developers fund, distribute, market, and monetize their games at scale. Trusted by more than 70% of the top 100 highest-grossing games, Xsolla operates as the Merchant of Record across 200+ geographies with access to 1,000+ local payment methods worldwide. Grounded in a deep belief in the future of gaming, Xsolla is resolute in bringing opportunities together and unlocking growth for creators everywhere. Contact details: Media Contact Derrick Stembridge Vice President of Global Public Relations, Xsolla [email protected] ConnectWeb. ConnectWeb is Australia's leading publisher of biographical data, directories and specialist newsletters. With ConnectWeb you gain access to its comprehensive database of contacts and companies in media, government and associations. Connect with Connectweb.
Xsolla has expanded its Publishing Suite with new tools designed to help PC game studios maintain player engagement beyond the initial purchase. The update includes a Community Hub for branded player interaction, a no-code Live Ops Event Template for seasonal promotions, enhanced storefront features for showcasing cosmetics and offers, and an in-launcher notification system. The additions aim to strengthen studios' direct relationships with players whilst running alongside existing platforms like Steam and Epic Games Store. This approach provides studios with better margins, first-party player data, and control over their monetisation calendar. The new features are available now through Xsolla's Publishing Suite. The company serves more than 60% of the top 100 highest-grossing games globally.
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Industries
Enterprise Software
Fintech
Cybersecurity
Gaming
Company Size
501-1,000
Company Stage
N/A
Total Funding
$73M
Headquarters
Los Angeles, California
Founded
2005
Find jobs on Simplify and start your career today