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New Grad UX, UI and Product Designer Jobs

This list brings together current UX, UI, product design, interaction design, UX research, and related roles for new graduates and career switchers.

UX positions may emphasize research, information architecture, user flows, and usability; UI roles often focus more on interface craft and visual systems; product designers may work across both within a cross-functional team. Employers commonly evaluate portfolios, case studies, design reasoning, and communication alongside—or instead of—a specific design degree.

Our team manually reviews every job and refreshes availability hourly across startups, agencies, technology companies, and other employers. Search by title, company, location, design specialty, remote status, or sponsorship needs, then read how each employer defines “entry level.”

Professional, internship, freelance, academic, and self-directed work can all provide relevant experience. Choose the portfolio case studies that best demonstrate the problems and skills described in the posting.

42
roles in this list
18
added this week
Featuring roles at
Canva
Netflix
Notion
Visa
Capital One
& 100K+ more
Got questions?

Explore our FAQ section to learn more.

This list is updated regularly as new entry-level UI/UX design roles are posted, so what you see reflects current openings rather than a static archive. Entry-level hiring moves quickly, so some roles may fill or close between visits — it's worth checking back often and applying early when a listing fits. Simplify pulls these openings together so you don't have to monitor dozens of company career pages yourself, and you can save and track the roles you've already applied to. If a posting looks stale, focus on the newer entry-level UI/UX and product design listings near the top of the list.

Yes — many entry-level UI/UX design roles weigh a strong portfolio and demonstrated skills more heavily than a specific design degree. It's common for designers to enter the field from adjacent paths like graphic design, psychology, HCI coursework, bootcamps, or self-directed study. What employers usually want to see is that you grasp core user-experience principles and can show your thinking, not just a credential. That said, requirements vary by company, and some larger or more specialized teams may still prefer a degree or equivalent experience. Use Simplify to track which listings emphasize portfolio over formal education so you can prioritize the ones that fit your background.

Employers usually look for evidence that you can solve real user problems, so projects that show your full design process tend to matter more than where the work came from. Strong examples often include internships, freelance or volunteer work, redesigns of existing products, or detailed case studies from coursework, bootcamps, or self-initiated projects. Work involving real users — even small usability tests or interviews — frequently stands out more than purely visual concept pieces. For product design roles, examples tied to a product's goals can help; for research-leaning UX roles, research-heavy projects matter more. Clear reasoning generally beats quantity, though expectations differ by company.

Focus your portfolio on a few complete case studies that walk through your process rather than a gallery of finished screens. For each piece, show the problem, your research or constraints, the options you weighed, and why you made the decisions you did — hiring teams often care more about how you think than how polished the final UI looks. Two to four strong projects usually communicate more than a long list of thin ones. Include artifacts like wireframes, user flows, or before/after redesigns, and note the tools you used, such as Figma. Without professional experience, well-documented personal, bootcamp, or concept projects can fill the gap when they're framed around real user needs.

Entry-level UI/UX hiring comes from a wide mix of employers, so this list isn't limited to one type of company. You'll often find roles at large tech and product companies, design and digital agencies, and early-stage startups — including seed and Series A teams hiring their first or second designer. Startups can offer broader scope early on, while bigger companies often provide more structured onboarding and mentorship, depending on the team, and agencies expose you to many client projects quickly. The specific companies shown change as new roles are posted, so check the current listings to see who's hiring now rather than assuming a fixed set of employers.

Day to day, an entry-level UI/UX designer usually supports a product team by turning requirements into wireframes, prototypes, and polished interface designs, often in tools like Figma. Early on you'll likely iterate on existing flows, help maintain design consistency, and incorporate feedback from designers, product managers, and engineers. Some roles include lightweight user research, like usability tests or reviewing feedback, though research depth varies by company and whether the role leans more UI, UX, or product design. You generally won't own major product decisions at first; instead you'll build craft and context while contributing to real features. Responsibilities differ across companies, so read each listing for specifics.

Yes — career switchers regularly move into entry-level UI/UX design, and these roles are often a realistic entry point since they're aimed at people early in their design careers. Skills from previous work tend to transfer well: communication, research, project coordination, writing, or front-end basics all map onto UX work. The main thing employers look for is a portfolio that shows design thinking, so a few solid case studies usually matter more than your prior job title. Be ready to explain your transition clearly and connect past experience to design. Use Simplify to track applications across many openings at once, which helps when you're casting a wider net during a switch.