Lead Technical Artist
Posted on 1/12/2023
Singularity 6

51-200 employees

Develops online games promoting deep social interactions
Company Overview
Singularity 6, a Los Angeles-based game development company, stands out for its commitment to creating online games that offer more than just entertainment, but also meaningful experiences and a sense of community. Their unique approach involves tackling complex technical challenges to design beautiful, intricate games that evolve with the player, fostering a sense of belonging and value within the gaming community. With a vision to use technology to bring people closer, Singularity 6 is a leader in creating compelling virtual universes filled with diverse gameplay experiences and rich social interactions.

Company Stage

Series B

Total Funding





Los Angeles, California

Growth & Insights

6 month growth


1 year growth


2 year growth

Experience Level
  • Degree in a related field or equivalent industry experience
  • 5+ years of AAA games industry experience working as a Senior Technical Artist (Environments)
  • Leadership and management experience
  • Strong understanding of real-time rendering pipelines (Preferably UE4)
  • In-depth knowledge of creating environments within UE4
  • Experienced in the use of UE4 blueprints
  • In-depth knowledge of Autodesk Maya
  • Able to write clean and extensible code using Python or Mel
  • Cutting edge knowledge of technical art trends and techniques
  • Motivated by and is a strong advocate for a collaborative work environment
  • Effective at working in cross discipline teams to achieve a shared mission
  • Motivated by creating great games
  • Lead our Environments-focused Technical Artists in developing high-quality game-ready rendering solutions and associated tools and pipelines that support the fidelity of the world that we are striving for in Palia
  • Work closely with our Art leadership and environment artists to help define the vision and set a high-quality bar for our world and the experiences and stories we want to tell within it
  • Be the connective tissue across disciplines to ensure we are aligned on how to achieve the scale and quality of the world we want to create. Develop a pipeline with the art team to create efficient and scalable workflows
  • Be able to work with designers and the art team to make fun and enjoyable experiences for players
  • Create tools and pipeline solutions that are optimized for quality and productivity
  • Create prototype solutions as part of our explorative process
  • Mentor and manage a team of talented Environment Technical Artists
  • Work in collaboration with our outsourcing partners to enable quality asset generation
Desired Qualifications
  • Experience working with art outsourcing
  • Experience with environmental storytelling
  • Experience in C++
  • Familiarity with network replication
  • Portfolio showcasing a breadth of work in a range of styles
  • Experience and interest in creating Stylized or 3rd person games
  • Other disciplines such as Shader Development, Node-Based Scripting, Procedural Asset Creation, VFX, Character Modeling are considered a huge plus
  • A passionate gamer on your own time