Level Designer
Posted on 12/30/2022
INACTIVE
1047 Games

51-200 employees

Video game developer studio
Company Overview
1047 Games is on a mission to build the next great AAA studio to create a new generation of amazing experiences. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.
Consumer Software
Gaming
B2C

Company Stage

Seed

Total Funding

$110.7M

Founded

2016

Headquarters

Zephyr Cove, Nevada

Growth & Insights
Headcount

6 month growth

11%

1 year growth

43%

2 year growth

139%
Locations
Remote
Experience Level
Entry
Junior
Mid
Senior
Expert
Requirements
  • A passionate designer: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them
  • A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand
  • Passion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
  • 5+ years of level design experience. You have shipped at least one (1) AAA game
  • Experience in Unreal is a must
  • A bachelor's degree (or equivalent) in a related field is desired
  • Effective at communicating with different audiences: artists, engineers, managers
  • Scripting/programming skills and experience are desired
  • A solutions-provider, particularly as it pertains to debugging technical issues
  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations
  • A Passion for Games!
Responsibilities
  • Design and build engaging gameplay spaces that successfully showcase unique gameplay mechanics of Splitgate providing a rich experience in level flow & navigation, combat experiences, and fun factor
  • Guide a multidisciplinary pod to take your levels from concept to final polish
  • Conduct gameplay evaluations with the team providing feedback and suggestions to help fine tune and improve the game
  • Support the other Level Designers in any ad hoc tasks and duties
  • Participate in the creation of all types of play spaces, frequently owning the process from start to final art polish
  • Work collaboratively within the team and with other disciplines to encourage playtesting and feedback and rapidly iterate
  • Optimize your content so it can be enjoyed by as many players as possible
  • Scripting various elements while respecting the technical constraints
  • Locate and fix bugs in both your own and your colleague's work