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Lead Technical Artist
Posted on 12/24/2021
Sorrento Valley, San Diego, CA, USA
Experience Level
Desired Skills
  • We are looking for a Lead Technical Artist to join our San Diego, California development team
  • The role requires experience and understanding of visual effects pipelines, experience with Autodesk Maya software, and python programming skills
  • Technical artists are responsible for setting up and maintaining the technical pipeline on all projects, writing tools for artists for a variety of software packages and needs, troubleshooting all technical issues that arise, and ensuring the quality of the final product
  • Technical artist work with both our art teams and our engineering team and help provide communication and cohesion between these two groups
  • Understanding and maintaining project workflows, primarily Maya art and animation, and game engine integration pipelines
  • Learning and supporting varying client working environments, assets, and tools
  • Writing, maintaining and customizing internal tools for production team
  • Troubleshooting problems in pipeline and for individuals on as-needed basis
  • Creating and maintaining technical documentation
  • Share work for feedback and offer productive opinions while assisting all team members
  • Keep communication steady with other leads on the project to provide consistency
  • Lead by example and communicate with supervisors, management and overall teams
Desired Qualifications
  • BS degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience
  • At least 8+ years in some branch of visual effects (film, game dev, tv, etc)
  • 1+ year in a leadership role
  • Strong leadership, mentoring and teaching abilities
  • Excellent knowledge of Maya and Python and experience developing python tools for Maya
  • Excellent troubleshooting skills and the ability to problem solve creatively
  • PyQt/PySide experience
  • Ability to work in a team and communicate well
  • Ability to mentor junior technical artists
  • Experience with game engines such as Unreal, Unity, or proprietary engines
  • General knowledge of Maya rigging
  • Experience with other programming languages, especially C++
  • Experience developing or maintaining system environments
  • Experiencing developing or maintaining project pipeline tools
  • Experience with perforce and/or git
  • Experience with project management and tracking software (such as Shotgun and Jira)
PlayStation Global

5,001-10,000 employees

Online multiplayer gaming and digital media delivery service
Company Overview
Playstation's mission is to deliver new joy, excitement and awe to everyone. The company builds software and hardware for gaming consoles and content.
  • Health and wellness: Medical (PPO, HDHP, and HMO), dental, vision, disability, employee assistance program, flexible spending accounts, health savings account, student loan repayment assistance, education reimbursement program, wellness reimbursement, identity theft protection, basic and voluntary life and AD&D insurance, business travel accident insurance, 4.5% 401(k) match, commuter program, additional voluntary programs (group legal, pet insurance, auto and home insruance), onsite flu shots and biometric screenings
  • Family and time off: 12 paid holidays, generous PTO, paid parental leave, adoption assistance program, 529 college savings plan match, back-up child care, parental and elder care coaching
  • Perks: Sony product discounts, passport perks program, monthly $10 Playstation Network voucher, employee referral bonus, game launch events
Company Core Values
  • Dreams & Curiosity: Pioneer the future with dreams and curiosity
  • Diversity: Pursue the creation of the very best by harnessing diversity and varying viewpoints
  • Integrity & Sincerity: Earn the trust for the Sony brand through ethical and responsible conduct
  • Sustainability: Fulfill our stakeholder responsibilities through disciplined business practices