Full-Time

Senior Rendering Programmer

Cloud Chamber

Cloud Chamber

51-200 employees

Develops and sells narrative-focused video games

No salary listed

Montreal, QC, Canada

Hybrid

For candidates located in Quebec: This position requires professional proficiency in both French and English.

Bachelor's

Category
Software Engineering (1)
Required Skills
C/C++

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Requirements
  • Bachelor’s degree in Computer Science or related discipline
  • 5+ years industry or related experience
  • Experience shipping at least one AAA console and/or PC game
  • Previous experience working in a senior role as a Graphics or Rendering Programmer
  • Strong 3D Math skills
  • Strong C/C++ experience
  • Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms
  • Experience using graphics debugging tools and performance profiling
  • Professional proficiency in both French and English (for candidates located in Quebec)
Responsibilities
  • Execute creative technical solutions based on concept art and art direction
  • Translate Art direction into rendering code, shaders and systems
  • Create new tools and efficient pipelines for content production
  • Debug visual and performance issues related to rendering
  • Effectively communicate with artists towards performant solutions
  • Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques
  • Mentor junior programmers
Desired Qualifications
  • Strong understanding and familiarity with current Unreal Engine technology
  • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline
  • Excellent written and verbal communication skills; ability to articulate complex ideas clearly; deliver difficult feedback with empathy and professionalism
  • Persistent and self-motivated with a proactive mindset
  • Able to maintain effectiveness under pressure, ambiguity, and fast-changing priorities
  • Active listener able to build and maintain trust-based relationships across all levels of the organization; understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence
  • Open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints
  • Strong owner of tasks, autonomous while maintaining a critical eye for detail and organization, ensuring high standards of quality
  • Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company Size

51-200

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

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Simplify Jobs

Simplify's Take

What believers are saying

  • 2K said the core gameplay elements are exciting, preserving publisher commitment.
  • Fergusson's August 2025 appointment signals a serious turnaround push, not abandonment.
  • BioShock remains a beloved franchise, supporting sales upside if quality finally lands.

What critics are saying

  • 2K cut over 80 staff in August 2025, nearly one-third of Cloud Chamber.
  • BioShock 4 missed 2026-2027 targets after August 2025 review failures and rework.
  • If BioShock 4 slips again in 2027, Cloud Chamber's entire studio case weakens.

What makes Cloud Chamber unique

  • Cloud Chamber is 2K's dedicated BioShock studio, not a generic contract shop.
  • Rod Fergusson returned in August 2025, bringing BioShock Infinite rescue experience.
  • The studio owns a premium, franchise-level mandate tied to Netflix extensions.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

401(k) Retirement Plan

Paid Holidays

Paid Vacation

Paid Sick Leave

Remote Work Options

Company News

This Week in Videogames
Aug 21st, 2025
Bioshock Developer Cloud Chamber Lays Off Over 80 Workers

Bioshock developer Cloud Chamber lays off over 80 workers.

GameRant
Jul 13th, 2024
Rumor: BioShock 4 Image Leaks Online

Cloud Chamber has ramped up its hiring lately, indicating that development on BioShock 4 is heating up, which is an encouraging sign for fans of the franchise.

EarlyGame
May 23rd, 2022
Cloudchamberstudios is developing BioShock 4

Publisher 2k Games and studio Cloud Chamber are already working hard on BioShock 4, but they still haven't revealed any official details.

ClutchPoints
Dec 2nd, 2021
Cloud Chamber is developing Bioshock game on Jan 1st 19'.

2K Games announced way back in 2019 that an internal studio, Cloud Chamber, is working on a new Bioshock game.