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Sony Pictures Imageworks

High-end visual effects and animation services

Texture Artist

3D ModelingConfirmed live in the last 24 hours
Full-timeVancouver, BC, CanadaCA$25.96 - CA$48.08 /hrIn-person

About the Job

Requirements

  • Provide a portfolio demonstrating artistic skills and technical abilities.
  • Have a basic understanding of shading, lighting, and rendering techniques.
  • Have proficient knowledge of Mari, Substance Painter, Photoshop, Maya, Mudbox, ZBrush, and Substance Designer.
  • Have basic knowledge of Linux/UNIX and basic shell scripting.
  • Have good knowledge of Katana and Lookdev.
  • Have proficient knowledge of UV mapping and PBR workflows.
  • Have a good understanding of colorspace.
  • Have 2–4+ years of production experience.
  • Provide a demo reel illustrating relevant artistic and technical experience, including nuances specific to the role.

Responsibilities

  • Work with other asset departments to create realistic or stylized textures for 3D assets of various styles and complexities.
  • Collaborate with Lookdev artists to achieve the desired look.
  • Follow the project's art direction and style guides, and contribute ideas and suggestions.
  • Deliver high-quality work on time and participate in reviews.
  • Communicate with team members and proactively raise suggestions and issues.
  • Address feedback notes and take initiative to improve the work artistically and technically.
  • Ensure quality and accuracy for all work passed to downstream departments.
  • Maintain references and use proper colorspace workflows.
  • Solve problems and assist other artists with technical issues.
  • Work within the show's framework, structure, and pipeline, and propose new ways to improve the work and workflow.

Desired Qualifications

  • Basic Nuke experience is a plus.

About the Company

Sony Pictures Imageworks

High-end visual effects and animation services

Sony Pictures Imageworks is a visual effects and animation studio that creates photorealistic visuals for live-action films and full CG features. The company delivers services for projects from early concept design to final visual effects integration, working on creature and character animation as well as large-scale CG sequences. It differentiates itself with a long track record and its own developed software and tools that help solve industry challenges, which it also licenses to other studios as an additional revenue stream. The business mainly earns money by providing VFX and animation work on a project basis and by licensing technology. The studio serves major film studios and production companies worldwide and aims to help productions achieve high-quality visuals while advancing film technology through its proprietary tools and creative output.

Company size
1,001-5,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Culver City, CA
Founded
1992

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