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Technical Producer
Confirmed live in the last 24 hours
Locations
Remote
Experience Level
Entry
Junior
Mid
Senior
Expert
Requirements
  • A passionate technical producer: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them
  • A hard worker: You love to put in the extra effort because you enjoy your work and know the impact of finishing the tasks at hand
  • Passion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
  • 5+ years' experience in technical project management
  • Demonstrated ability driving complex projects
  • Track record of time-management skills with the ability to focus on priorities, manage change and deliver against agreed deadlines
  • Good sense of perspective - able to switch between "details" and "big picture" as needed
  • Experience with scheduling tools, managing conflict, risk analysis and mitigation
  • Ability to communicate effectively with both technical and non-technical individuals
  • Capable of multitasking and managing several important items at once, without allowing anything to be lost in the process
  • Must be able to effectively communicate risks and obstacles both to managed team members, as well as Studio Management
  • Strong understanding and experience in the software development process
  • Willing to commit and take responsibility for timelines and deliverables
  • Flexibility, support and willing to manage the impact of change
  • BS or MS in Computer Science or engineering degree
  • Shipped at least 1 AAA title
  • Experience working with remote studios and contractors
  • Experience writing high level technical designs
  • Experience shipping console game titles including dealing with first party certification processes
Responsibilities
  • Work with the Engineering and Technical Art departments on a daily basis to ensure adherence to project schedules and budgets
  • Collaborate with the Engineering and Technical Art leads to manage requirements, development, and maintenance of technical initiatives
  • Work with heads of development on internal initiatives for improving internal pipelines and creating long term plans
  • Balance day-to-day maintenance with long-term planning. Recognize that production is not all about fighting fires
  • Curate and facilitate the maintenance of technical documentation
  • Work closely with other departments to champion cross-departmental efforts on behalf of Engineering and Technical Art
  • Identify and communicate all roadblocks or bottlenecks that may prevent teams from achieving established goals within their sprints/milestones
  • Gather estimates and work with developers to evaluate feature complexity and risk
  • Provide data to ensure that project goals, objectives, milestones and deliverable requirements are realistic and achievable
  • Establish and communicate production estimates, including estimates for when targets will be hit
  • Work with the product owners and team leads to produce realistic schedules and milestone plans for the technical engineering teams
1047 Games

51-200 employees

Video game developer studio