Full-Time

Principal Technical Artist

Posted on 8/7/2025

Meta

Meta

10,001+ employees

Global social networks and advertising platform

Compensation Overview

$181k - $250k/yr

+ Bonus + Equity + Benefits

Company Historically Provides H1B Sponsorship

Remote in USA + 1 more

More locations: Burlingame, CA, USA

Hybrid

California residents or remote work option noted.

Category
Art, Graphics & Animation (2)
,
Required Skills
Python
Blender
Animation
Unity
Requirements
  • 7+ years of professional experience as a Technical Artist shipping a major title in a relevant role
  • Experienced with art and content pipelines and workflows for lighting, VFX, shaders, 2D and 3D art
  • Highly proficient communication skills and capacity to act as an ambassador between Art, Design, and Engineering
  • Experience in shader languages (GLSL, ShaderLab, HLSL)
  • Experience with Game engines such as Unity, Unreal, and creator-facing UGC tools
  • Experience creating scripts and plugins for DCC's using Python, etc
  • Working knowledge of Blender and Substance Designer+Painter
  • Experience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation
  • Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting
  • Experience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising artistic quality
Responsibilities
  • Develop and maintain art production workflows and pipelines by creating features, tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles
  • Provide input on the ongoing development of the primary game engine, editor, and tooling to our cross functional partners on other teams
  • Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced
  • Optimize environments to keep artistic fidelity as high as possible while maintaining performance
  • Support the ingestion of finished art to the game engine, assisting in asset performance and validation
  • Create and maintain technical documentation
  • Train and mentor other artists to grow their technical skills
  • Develop the team’s shader tech and implement high-level features and maintain low-level shader code organization and optimization
  • Collaborate closely with graphics programming and our core tech teams on features that keep the game performant and achieve the highest artistic standards
  • Support the content team in debugging issues with tools, assets, or framerate
Desired Qualifications
  • Experience working with TypeScript and React
  • Experience working on and supporting User Generated Content
  • Experience in Mixed Reality or Mobile pipelines
  • Experience with integrating AI models, or working with pipelines that have introduced AI integration
  • C++ graphics programming experience
  • Demonstrated in-depth experience with real-time graphics pipelines
  • Experience working in pushing high visual fidelity content in limited hardware
  • Experience in content creation software as a user or tools developer such as Houdini, Substance Designer, Blender, etc

Meta Platforms Inc. runs a family of social apps including Facebook, Instagram, and WhatsApp to help people connect, share content, and participate in online communities. It also develops virtual reality hardware and experiences through Oculus and is exploring the metaverse. Most revenue comes from advertising, with tools that let businesses target audiences using data from its large user base, plus VR product sales and digital services. The company differentiates itself by owning multiple major social platforms, offering a scalable cross-platform ad platform, and investing in VR, AR, and AI to expand digital experiences and monetization opportunities.

Company Size

10,001+

Company Stage

IPO

Headquarters

Menlo Park, California

Founded

2004

Simplify Jobs

Simplify's Take

What believers are saying

  • Paid AI subscriptions create recurring revenue beyond advertising dependence.
  • AI creator tools increase posting frequency and keep creators inside Meta.
  • AI translation expands international engagement, with over half a billion weekly viewers.

What critics are saying

  • OpenAI and Google force heavier AI spending before Meta monetizes new products.
  • Regulatory scrutiny of data collection threatens Meta's advertising targeting advantage.
  • Reality Labs still burns cash, with Q1 2026 losing $4.03 billion.

What makes Meta unique

  • Meta combines Facebook, Instagram, WhatsApp, and AI glasses into one ecosystem.
  • Meta AI reaches roughly 1 billion monthly active users across apps and devices.
  • Meta One tiers monetize consumer, creator, and business AI usage directly.

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Headcount

6 month growth

0%

1 year growth

0%

2 year growth

-7%
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