Full-Time

R&D Engineers

All Levels ILM London

Confirmed live in the last 24 hours

The Walt Disney Company

The Walt Disney Company

10,001+ employees

Leading producers & providers of entertainment and information

Entry

London, UK

Hybrid role requiring a minimum of 2 days on-site per week.

Category
Game Engineering
Software Engineering
Required Skills
Python
Animation
C/C++
Linux/Unix
Requirements
  • Proven experience relevant to the level of role with professional software development and/or VFX production.
  • Proficiency in C++ and Python on Linux.
  • Knowledge of and/or a desire to expand your expertise in the principles of visual effects, potentially with a specialty such as modeling, animation, lighting, rendering, image processing, etc.
  • Experience with Maya, Houdini, Katana, Mari or other commercial software applications is preferred, otherwise the ability to demonstrate a proactive learning attitude to support knowledge and/or skills ability.
  • Experience with machine learning techniques, processes, and toolsets.
  • Working knowledge of standard data formats: OpenEXR, OpenVDB, Alembic, USD, etc.
  • A passion for designing artist-friendly interfaces using GUI toolkits: Qt, PySide, QML, etc.
  • An understanding of software development principles: object-oriented design, test-driven development, source code management, build and release processes.
  • Extensive experience developing in at least one of the above listed niches.
  • Applicable to Senior level positions: Leadership and mentoring experience is required.
  • BS and/or advanced degree in computer science or related field, or equivalent level of experience.
Responsibilities
  • Developing tools and production techniques across all areas of visual effects and feature animation production.
  • Developing innovative algorithms, crafting artist-friendly user interfaces, optimising data management processes, and building special purpose content creation tools that handle large-scale photo-realistic visual effects production.
  • Working with engineers across all ILM’s studios, splitting time between long-term software development projects and day-to-day artist support, consultation, and problem-solving.
  • Collaborating with commercial software vendors in developing and deploying the next generation of machine-learning-based tools wherever applicable.
  • Occasional shot work alongside artists.
  • Image processing, compositing, and rotoscoping, including depth estimation, image segmentation, generative in-painting, and plate relighting.
  • Simulating natural phenomena, rigid-body destruction, crowds and procedural animation.
  • Lighting, texturing, look-development, and layered material definition.
  • Modeling, rigging, and animation of bodies and faces, including soft-body dynamic simulation of cloth, hair, and flesh.
  • Tools, structures, and pipeline systems that define how artists assemble and manage massively complex 3D scenes, and user interfaces for authoring, validating, publishing, and tracking 3D and 2D data as it moves through a network of automated batch processes.
The Walt Disney Company

The Walt Disney Company

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Company Stage

N/A

Total Funding

N/A

Headquarters

N/A

Founded

1923