Lead Animator
Games Studio, Blue
Updated on 12/7/2023
Subscription streaming entertainment service
Company Overview
Netflix's mission is to entertain the world. The company operates a streaming platform for movies & TV shows and has over 222 million subscribers globally.
Consumer Software
Education
Company Stage
IPO
Total Funding
$118.8B
Founded
1997
Headquarters
Los Gatos, California
Growth & Insights
Headcount
6 month growth
↑ 1%1 year growth
↑ 3%2 year growth
↑ 7%Locations
Los Angeles, CA, USA
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Animation
Unreal Engine
Communications
CategoriesNew
Art, Graphics & Animation
Requirements
- Minimum 8+ years of relevant experience
- Has worked on at least one AAA title as a Team Lead
- Strong Maya and Unreal Engine Knowledge
- Intimate knowledge of Maya and strong understanding of Maya’s rigging tools
- Has an excellent understanding of art pipelines, dependencies, and the overall scope of the project
- Ability to pioneer practical production-oriented rig systems and workflows, including motion capture techniques and performance capture
- Portfolio that demonstrates relevant animation experience in games (tools, pipelines, etc.)
- Deep knowledge of animation workflows and rigging to implement characters in unreal
- Strong communication skills and understanding of various art disciplines (animation, character, environment, VFX)
- Strong understanding of game engines and art integration pipelines and how to optimize them
Responsibilities
- Mentor and guide animators in areas of expertise; instill best practices
- Partner with leads and directors to meet visual and technical standards
- Research, define, extend, and maintain DCC pipelines, processes, and workflows
- Create and maintain an animation schedule that works with the overall schedules of the assigned production
- Works with Art Director and Designers to plan and direct an animation style that works with the overall tone, team size, and schedules of the assigned production
- Works with the Tools department to help create and evaluate new tools that would expedite the animation process
- Maintains a strong understanding of Character Set up process and highly proficient with skeletons, IK, FK, facial animation system, constraints and other systems used for character animation
- Reviews game characters and run levels to check on correct implementation of animations
- Maintains a solid understanding of the entire process of creating cinematics; e.g. creating partial levels, setting up cameras and characters, animating, checking, and troubleshooting scenes
- Stay informed on the latest in animation techniques from various games
- Engage in broader game production challenges as they relate to combat design, animation, and character art
Desired Qualifications
- Working knowledge of shaders, specifically as they relate to animation
- Proficient with polygon modeling and topology adjustments related to character deformations
- Well-versed in human and animal anatomy
- A keen eye for correct form throughout a wide range of movement
- Experience with writing tools for animation
- Passion for gaming