Lead Animator
Games Studio, Blue
Updated on 12/7/2023
Netflix

10,001+ employees

Subscription streaming entertainment service
Company Overview
Netflix's mission is to entertain the world. The company operates a streaming platform for movies & TV shows and has over 222 million subscribers globally.
Consumer Software
Education

Company Stage

IPO

Total Funding

$118.8B

Founded

1997

Headquarters

Los Gatos, California

Growth & Insights
Headcount

6 month growth

1%

1 year growth

3%

2 year growth

7%
Locations
Los Angeles, CA, USA
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Animation
Unreal Engine
Communications
CategoriesNew
Art, Graphics & Animation
Requirements
  • Minimum 8+ years of relevant experience
  • Has worked on at least one AAA title as a Team Lead
  • Strong Maya and Unreal Engine Knowledge
  • Intimate knowledge of Maya and strong understanding of Maya’s rigging tools
  • Has an excellent understanding of art pipelines, dependencies, and the overall scope of the project
  • Ability to pioneer practical production-oriented rig systems and workflows, including motion capture techniques and performance capture
  • Portfolio that demonstrates relevant animation experience in games (tools, pipelines, etc.)
  • Deep knowledge of animation workflows and rigging to implement characters in unreal
  • Strong communication skills and understanding of various art disciplines (animation, character, environment, VFX)
  • Strong understanding of game engines and art integration pipelines and how to optimize them
Responsibilities
  • Mentor and guide animators in areas of expertise; instill best practices
  • Partner with leads and directors to meet visual and technical standards
  • Research, define, extend, and maintain DCC pipelines, processes, and workflows
  • Create and maintain an animation schedule that works with the overall schedules of the assigned production
  • Works with Art Director and Designers to plan and direct an animation style that works with the overall tone, team size, and schedules of the assigned production
  • Works with the Tools department to help create and evaluate new tools that would expedite the animation process
  • Maintains a strong understanding of Character Set up process and highly proficient with skeletons, IK, FK, facial animation system, constraints and other systems used for character animation
  • Reviews game characters and run levels to check on correct implementation of animations
  • Maintains a solid understanding of the entire process of creating cinematics; e.g. creating partial levels, setting up cameras and characters, animating, checking, and troubleshooting scenes
  • Stay informed on the latest in animation techniques from various games
  • Engage in broader game production challenges as they relate to combat design, animation, and character art
Desired Qualifications
  • Working knowledge of shaders, specifically as they relate to animation
  • Proficient with polygon modeling and topology adjustments related to character deformations
  • Well-versed in human and animal anatomy
  • A keen eye for correct form throughout a wide range of movement
  • Experience with writing tools for animation
  • Passion for gaming