Overview
1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.
What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding.At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.
What We’re Looking For:
- A passionate art leader: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them
- A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand
- Passion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
Responsibilities:
- Share a passion to innovate, especially in the design and development of first-person shooters
- Keep up to date with the bleeding edge of animation trends within video game development and evangelize ideas that will innovate both the player experience and the creative development of the product
- Ensure that the animation direction of the game starts with a live product foundation, capable of regular updates and malleable to key changes if necessary
- Specializing in 1st person animations
Qualifications:
- A portfolio of visionary, inspiring, industry-leading gameplay animation that demonstrates your direction and capacity to execute on it within a game
- At least 3 years of professional AAA game development experience
- At least 2 years of professional AAA weapons animation experience
- At least one product shipped during the current generation of games (PS4/XBOX ONE)
- Experience in gameplay animation systems (First Person)
- A team player who can evangelize the project and not just within art
- Experience creating animation in and shipping a game using Unreal Engine 5
- Deep-rooted knowledge of animation software like Maya