Gameplay Engineer
Vr
Posted on 2/16/2023
INACTIVE
Skydance

201-500 employees

Produces high-quality films, television series, and interactive games
Company Overview
Skydance Media, founded in 2010, has established itself as a leading player in the entertainment industry, producing high-quality, event-level content for global audiences across multiple platforms including film, television, and interactive media. The company's competitive advantage lies in its diversified portfolio, which includes blockbuster franchises like Mission: Impossible and Star Trek, critically acclaimed television series such as Grace and Frankie, and immersive virtual reality experiences like Archangel. The culture at Skydance fosters creativity and collaboration, with a commitment to bringing to life immersive stories and worlds, positioning it as an exciting and dynamic place to work.
VR & AR

Company Stage

N/A

Total Funding

$275M

Founded

2010

Headquarters

Santa Monica, California

Growth & Insights
Headcount

6 month growth

-3%

1 year growth

12%

2 year growth

34%
Locations
Santa Monica, CA, USA
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
UI/UX Design
Unreal Engine
Communications
Animation
CategoriesNew
Art, Graphics & Animation
Requirements
  • Excellent C++ programming and systems design skills, other languages a plus
  • Strong grasp of gameplay aesthetics and the player experience
  • BS/MS in Computer Science or related fields, or equivalent experience
  • 3-5 years' experience in PC or Console game development
  • Experience with large-scale game engine architecture
  • Strong work ethic, Self-motivated and self-directing
  • Strong math/3d geometry skills
  • Good interpersonal communication skills
  • Authorization to work in the United States
  • Experience with Unreal Engine 4
  • Experience with VR
  • Next-gen console experience (PS5/XBSX)
  • Prior work, personal or professional, that shows exceptional insight and skill of execution
Responsibilities
  • Work closely with designers, artists and other engineers to implement game features, providing technical and creative feedback
  • Work as part of the engineering team to develop clean, efficient, maintainable, well documented code that upholds studio coding standards
  • Use and extend existing engine systems for UI, Animation, Physics, AI, and Player Control
  • Implement, debug and optimize systems in C/C++ and visual scripting languages, and others
  • Optimize systems for performance across a wide range of devices, from mobile to High-end console
  • Implement and augment tools to expose features to content creators