Full-Time

Software Engineering Manager

Posted on 9/26/2025

Sony Interactive Entertainment

Sony Interactive Entertainment

5,001-10,000 employees

PlayStation hardware, network services, and games

Compensation Overview

$201.4k - $302k/yr

+ Bonus

San Mateo, CA, USA

In Person

Category
Engineering Management (1)
Required Skills
Dynamodb
GraphQL
AWS
Redis
Observability
REST APIs
DevOps
Requirements
  • BS/MS in Computer Science or equivalent professional experience with 8+ years of overall experience in the software engineering domain
  • Proven experience leading backend/platform teams in production environments, with a track record of building resilient and scalable systems
  • 3+ years of experience designing, building, and operating backend services (RESTful and/or GraphQL) at scale
  • Strong understanding of AWS primitives (e.g., DynamoDB, Redis, S3, Lambda, ECS/EKS) and cost-optimization strategies
  • Demonstrated success in coaching and mentoring engineers, balancing delivery with individual growth
Responsibilities
  • Lead and grow a dedicated platform engineering team (6–10 engineers), ensuring delivery on roadmaps that prioritize resilience, developer velocity, and global scalability
  • Evangelize the platform strategy across PlayStation by partnering closely with engineering leaders across service and client teams to align on integration, adoption, and long-term technical direction
  • Maintain accountability for platform health—ensuring services are highly available, cost-efficient, and observable—while establishing standards for platform-wide operations
  • Collaborate with global teams across San Mateo, Tokyo, London, and more to drive consistent adoption and integration of platform services
  • Partner with leadership and stakeholders to translate strategic priorities into executable technical roadmaps that advance the PlayStation ecosystem
  • Mentor and coach engineers to grow their careers, fostering a culture of technical excellence, inclusivity, and innovation
  • Drive continuous improvement in developer tooling, CI/CD pipelines, service performance, and observability to accelerate the developer experience
Desired Qualifications
  • Experience building developer platforms and driving adoption across diverse engineering teams
  • Deep knowledge of GraphQL, including schema design, federation, and service adoption patterns
  • Familiarity with CI/CD pipelines, service observability (metrics, logging, tracing), and production incident management
  • Background in low-latency, high-scale service architecture and server performance optimization
  • Experience with JavaScript/TypeScript, Node.js, or similar backend frameworks; familiarity with frontend integration (e.g., Next.js) is a plus
  • Prior experience working in globally distributed teams and influencing technical direction across org boundaries
Sony Interactive Entertainment

Sony Interactive Entertainment

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PlayStation hardware, software, and online services are developed and managed by Sony Interactive Entertainment, including studios under PlayStation Studios. A PlayStation console runs games from discs or downloads and uses the PlayStation Network for online multiplayer, cloud saves, and digital purchases. The company differentiates itself through close hardware-software integration and a large library of exclusive first‑party games from its global studios. Its goal is to provide borderless, high-quality play and grow the PlayStation ecosystem across consoles, services, and games.

Company Size

5,001-10,000

Company Stage

N/A

Total Funding

N/A

Headquarters

Foster City, California

Founded

1994

Simplify Jobs

Simplify's Take

What believers are saying

  • AI tools accelerate game releases by automating QA, 3D modeling, and animation workflows.
  • PS6 targets 4K 120 FPS with ray tracing using PSSR 2.0 frame generation in 2027.
  • Marvel's Spider-Man 3 development begins with Ben Jordan's facial capture in April 2026.

What critics are saying

  • Xbox Project Helix's 68 CUs GPU outpowers PS6's 52 CUs, stealing 2027 market share.
  • PS6 $760 manufacturing costs force $800+ pricing, slumping sales like PS5 Pro.
  • PS Plus weak catalogs drive subscriber churn, eroding revenue from 100M PS4 owners.

What makes Sony Interactive Entertainment unique

  • PlayStation brand dominates video game industry by revenue and equity investments.
  • PSSR AI upscaling and frame generation via Project Amethyst with AMD sets console standard.
  • Mockingbird tool instantly converts motion capture to in-game animations.

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Benefits

Health and wellness: Medical (PPO, HDHP, and HMO), dental, vision, disability, employee assistance program, flexible spending accounts, health savings account, student loan repayment assistance, education reimbursement program, wellness reimbursement, identity theft protection, basic and voluntary life and AD&D insurance, business travel accident insurance, 4.5% 401(k) match, commuter program, additional voluntary programs (group legal, pet insurance, auto and home insruance), onsite flu shots and biometric screenings

Family and time off: 12 paid holidays, generous PTO, paid parental leave, adoption assistance program, 529 college savings plan match, back-up child care, parental and elder care coaching

Perks: Sony product discounts, passport perks program, monthly $10 Playstation Network voucher, employee referral bonus, game launch events

Company News

GamerMarkt
May 4th, 2026
PlayStation 6 PSSR Frame Generation: how AI will power the next-gen FPS leap.

PlayStation 6 PSSR Frame Generation: how AI will power the next-gen FPS leap. 4 May 2026 Sony has confirmed AI-powered PSSR Frame Generation is coming to PlayStation platforms. With AMD Zen 6, RDNA 5, and up to 12x ray tracing improvement, the PS6 targets 4K 120 FPS as the new console gaming standard. Sony has officially confirmed that AI-powered frame generation is coming to PlayStation hardware. In a detailed interview with Digital Foundry, PlayStation lead system architect Mark Cerny revealed that an equivalent frame generation library will appear on PlayStation platforms, developed through the Project Amethyst collaboration with AMD. The technology will not ship in 2026, which strongly points to the PlayStation 6 as its true destination. What Mark Cerny actually said about PSSR and Frame Generation. Mark Cerny, the architect behind the PS4, PS5, and PS5 Pro, provided the most concrete confirmation yet of Sony's frame generation roadmap. According to Cerny, the new PSSR 2.0 uses "the same core co-developed algorithm as FSR Redstone's Upscaling," while FSR Frame Generation is also built on co-developed (or "co-engineered") technology between Sony and AMD. His exact words carry significant weight: "I'm very happy with how that work is progressing, and an equivalent frame generation library should be seen at some point on PlayStation platforms." He then added that no more releases are planned for 2026. Industry analysts and tech outlets, including Igor's Lab and Tom's Hardware, interpret this as a near-certain confirmation that frame generation will debut with the PS6 rather than arriving as a late PS5 Pro feature. How Frame Generation works and why it matters for consoles. Frame generation uses machine learning algorithms to analyze two consecutive rendered frames and then synthesize a new frame to insert between them. This effectively doubles or even triples perceived smoothness without requiring the GPU to render each additional frame from scratch. On PC, NVIDIA's DLSS 4 and AMD's FSR 4 have already demonstrated the potential of this technology, pushing frame rates to match high-refresh-rate monitors. The challenge for consoles is input latency. A synthetic frame does not exist in the game's logic: it is a visual interpolation. This can create a disconnect where the game looks like it runs at 120 FPS but responds with the delay of a 30 FPS title. Sony's approach mirrors its PSSR development philosophy: a hardware-accelerated solution using dedicated AI silicon, designed to minimize this lag rather than relying on a purely software-based workaround. PS6 hardware specs: what the leaks reveal. Multiple credible leaks, primarily from Moore's Law Is Dead and corroborated by outlets like TweakTown, Beebom, and Notebookcheck, paint a detailed picture of the PlayStation 6's internal hardware. Codenamed "Orion," the console is built around a custom AMD APU manufactured on TSMC's 3nm process node. These specs position the PS6's raw rasterization performance roughly between an RX 7900 XT and an RX 9080 in today's GPU terms. However, when factoring in PSSR AI upscaling and frame generation, the effective performance jump over PS5 is estimated at 4-8x, comparable to the generational leap between PS4 and PS5. Can PS6 actually deliver 4K 120 FPS with ray tracing? Sony is reportedly targeting 4K output at 120 FPS with ray tracing enabled as the PS6's headline feature. This will not be achieved through brute-force native rendering. Instead, the strategy relies on PSSR to upscale from a lower internal resolution while the GPU allocates more resources to ray tracing calculations. The math works out convincingly. With 6-12x ray tracing performance over PS5 and 2.5-3x rasterization improvement, combined with next-generation AI upscaling and frame generation, hitting 4K 120 FPS in most titles becomes genuinely feasible. Path tracing, which traces every light ray in a scene for photorealistic lighting, could shift from a luxury feature to a default rendering mode on PS6 hardware. PSSR 2.0 is already live on PS5 Pro. While the frame generation component is reserved for the future, PSSR 2.0 launched on PS5 Pro in March 2026. The update brings improved image quality to titles including Silent Hill 2, Silent Hill f, Dragon Age: The Veilguard, Control, Alan Wake 2, Final Fantasy VII Rebirth, Nioh 3, Rise of the Ronin, and Monster Hunter Wilds. Users can enable the feature through Settings, then Screen and Video, then Video Output, by toggling the PSSR Enhanced Mode option. This update serves as a proof of concept for the broader Project Amethyst collaboration. The improvements in hair detail, texture quality, and lighting stability demonstrate what the co-developed AMD algorithm can achieve, even on existing PS5 Pro hardware with its more limited ML capabilities. PS6 release date: 2027, 2028, or later? The PS6 release window remains one of the most debated topics in the gaming industry. The strongest evidence points to a late 2027 holiday launch, with Sony reportedly entering mass production in mid-2027. Leakers like Moore's Law Is Dead maintain this timeline is still on track. However, several factors could push the date to 2028 or even 2029. Global semiconductor demand, driven largely by AI datacenter expansion, has created fierce competition for TSMC's advanced nodes. GDDR7 memory pricing is another concern, with the RAM supply situation flagged as a "major concern" by industry analysts. Former PlayStation executive Shuhei Yoshida has publicly stated that a 2028 launch "feels right," while Bloomberg has reported Sony may be considering a delay. On the pricing front, per-unit manufacturing costs could reach $760, with analysts warning that next-gen consoles might retail for up to $1,000. Sony's recent PS5 price increases across multiple regions, adding $100-150 to existing models, signal that cost pressures are already reshaping the company's pricing strategy. For more context on this, GamerMarkt covered the PS5 price increases in detail. The PS6 handheld: codenamed Canis. Sony is reportedly developing a handheld companion to the PS6 home console, codenamed "Canis." This portable device would feature 4 Zen 6c cores, 16 RDNA 5 compute units, and 24 GB LPDDR5X memory, targeting a 15W power envelope. It would be backward compatible with PS5 and PS4 games, giving it an enormous library advantage at launch over competitors like the Steam Deck and ROG Ally X. The Canis handheld is expected to support a docked mode for TV output, creating a hybrid ecosystem similar to Nintendo's Switch approach but with significantly more processing power. The rumoured three-model PS6 lineup (standard, handheld, and potentially a Pro variant) represents a major strategic shift for Sony's hardware division. PS6 vs Xbox Project Helix: AI elegance vs brute force. Microsoft's next-gen console, codenamed Project Helix (also referred to as Magnus), is rumoured to pack a larger GPU with 68 compute units on a 408 mm^2 die and a 192-bit memory bus. On paper, that gives Xbox a raw power advantage over PS6's 52-CU, 280 mm^2 GPU. Sony's counter-strategy is clear: leverage AI. By investing heavily in PSSR frame generation, advanced upscaling, and dedicated neural processing hardware, Sony aims to close or eliminate the perceived performance gap through intelligent software rather than larger silicon. This approach mirrors the broader industry trend where AI-driven rendering is increasingly valued over raw teraflop counts. What gamers typically want to know. Will frame generation add noticeable input lag on PS6? Frame generation inherently introduces some latency because synthetic frames are visual interpolations, not gameplay-driven renders. However, Sony's hardware-accelerated approach should minimize this. Crucially, the PS6 is expected to maintain a 60 FPS base before frame generation kicks in, which dramatically reduces artefacts and input delay compared to interpolating from a 30 FPS base. Is PSSR frame generation the same as FSR 4? Not exactly. PSSR and FSR share a co-developed core algorithm through the Project Amethyst partnership, but PSSR is optimised specifically for PlayStation's custom silicon. Think of it as a console-native implementation of the same underlying ML technology rather than a direct port of AMD's PC solution. Will PS5 Pro ever get frame generation? Mark Cerny confirmed no further releases are planned for 2026. While a stripped-down version for PS5 Pro remains theoretically possible, most analysts expect frame generation to launch exclusively with PS6 as a key selling point for the next generation. Will PS6 support backward compatibility? Yes. Leaked specs consistently indicate PS5 and PS4 backward compatibility for both the home console and the Canis handheld, ensuring a massive game library from day one. How much will the PS6 cost? Manufacturing estimates suggest around $760 per unit. Retail pricing is rumoured between $599 and $699, though some analysts have warned prices could approach $1,000 depending on component costs and market conditions at launch. For gamers looking to expand their PlayStation library ahead of the next generation, PlayStation gift cards on GamerMarkt offer instant digital delivery for purchasing games, DLC, and PS Plus subscriptions through the PS Store.

Digital Cinema Report
Apr 14th, 2026
Sony developing animated feature film based on the Bloodborne game.

Sony developing animated feature film based on the Bloodborne game. April 14, 2026 Today, during its presentation at CinemaCon, Sony Pictures announced that PlayStation's widely popular game Bloodborne is being developed into an R-rated animated feature for Sony Pictures. The plot is being kept under wraps. Bloodborne is an action role-playing game where a traveler journeys into a horror-filled gothic city full of deranged mobs and nightmarish creatures lurking around every corner. It has been praised for its challenging gameplay and richly layered world that players have spent years exploring. Considered one of the best games of all time by numerous publications, Bloodborne was developed by FromSoftware and published by Sony Interactive Entertainment. The film is produced by PlayStation Productions, Lyrical Animation and creator and gamer Seán McLoughlin, better known by his pseudonym JackSepticEye. Seán is a massive gamer who has spent years battling it out in the brutal world of Bloodborne for his over 48 million online fans. Lyrical Media, parent company of Lyrical Animation, is co-financing with Sony Pictures. Sony Pictures and PlayStation Productions recently announced the adaptation of Helldivers, directed by Justin Lin and starring Jason Momoa. Slated for release in 2027 the film is based on the hugely popular Helldivers video game franchise. They previously worked together on Uncharted, starring Tom Holland and Mark Wahlberg, which earned $407 million globally and is one of the top ten highest grossing video game adaptation globally; Peacock's hit series, Twisted Metal; and the award winning and critically acclaimed series The Last of Us for HBO. Lyrical Media is a Los Angeles and New York-based company founded by Alexander Black that develops, produces, and finances unique stories across multi-media formats, including film, television, video games, podcasts, and graphic novels. While focused on generating its own IP, the company also develops and revitalizes established IP and, in doing so, opens new verticals for creator-driven stories.

Instant Gaming
Apr 7th, 2026
Sony is working on a new interface for the PS5.

Sony is working on a new interface for the PS5. April 7, 2026 5:37 AM, by Thibaut The PS5 home menu is set to undergo a minor redesign soon. In fact, members of the PlayStation beta program have already gotten a glimpse of this new design. A screenshot shared on Reddit shows a new bar appearing in the top-left corner of the screen. It provides quicker access to the PlayStation Plus, PlayStation Store, Games, Library, and Apps tabs. You can use the L1 and R1 buttons to open these categories more quickly. Instant Gaming can assume that Sony will roll out this interface to all players in the coming weeks.

ATTRACT MODE GmbH
Apr 7th, 2026
Naughty Dog had early plans for Uncharted 5, reports claim.

Naughty Dog had early plans for Uncharted 5, reports claim. Reports suggest that Sony's Naughty Dog studio was in the early planning stages for Uncharted 5 before the COVID-19 pandemic shifted development priorities. April 7, 2026 New information suggests that Naughty Dog, the acclaimed studio behind the Uncharted series, had initiated early planning for a fifth installment of the adventure franchise before the COVID-19 pandemic. This revelation comes as fans mark nearly a decade since the last mainline entry, fueling fresh speculation about the future of Nathan Drake's world. While the studio has since shifted its focus to other projects, including a new science fiction title, these early discussions indicate that the desire to explore more treasure-hunting tales has not entirely faded within Naughty Dog's walls. Key takeaways. * | Reports indicate Naughty Dog was in the early planning stages for Uncharted 5 prior to the COVID-19 pandemic. * | Recent social media posts from a key developer have renewed fan speculation about a new game. * | Naughty Dog is officially developing a new IP, "Intergalactic: The Heretic Prophet," and is rumored to be working on a second unannounced title. * | The future of the Uncharted franchise remains officially unconfirmed by Sony or Naughty Dog. A glimpse into what might have been. According to industry insider Tom Henderson, discussions surrounding a potential Uncharted 5 were underway at Naughty Dog in the period leading up to 2020. The project was reportedly in a preliminary planning phase before global events caused widespread shifts in development pipelines across the industry. "I know there was some planning going on Uncharted 5 before COVID," Henderson stated, suggesting that the idea was being seriously considered by the first-party PlayStation studio. While the specifics of these plans remain unknown, the confirmation of their existence provides a fascinating look into the developer's internal roadmap at the time. A history of revisiting classics. Naughty Dog has a precedent for considering returns to its beloved franchises. Before the creation of The Last of Us, the studio famously explored concepts for a new entry in the Jak and Daxter series. This history shows a willingness to revisit established worlds, even if those explorations don't always lead to a full game release. Given the commercial and critical success of the Uncharted series, a return to the franchise would be a logical business decision. The games have consistently been system-sellers for PlayStation, and Nathan Drake remains one of the platform's most iconic characters. New clues reignite fan hope. The conversation around a new Uncharted game has gained significant momentum recently, largely due to a social media post from a key figure in the series' development. Shaun Escayg, who served as the co-director on the spin-off title Uncharted: The Lost Legacy, shared a photo of himself doing what he described as "research." Internet sleuths quickly identified the location in the photo as Fort George in Trinidad & Tobago. The historic fort, with its prominent cannons and scenic vistas, immediately struck fans as a perfect setting for a new treasure-hunting adventure. This has led to widespread belief that Escayg could be scouting locations for an upcoming project related to the franchise. A decade of adventure. Uncharted 4: A Thief's End, the last mainline game featuring Nathan Drake, was released on May 10, 2016. Its 10th anniversary marks a significant milestone and a long wait for fans hoping for a continuation of the story. While a single image is far from official confirmation, it serves as a powerful catalyst for discussion. It suggests that, at the very least, key creatives associated with Uncharted are still thinking about the series and its potential for new stories. Naughty Dog's current focus. Despite the persistent rumors, Naughty Dog's official development slate is focused elsewhere. The studio has confirmed it is working on a brand-new intellectual property titled Intergalactic: The Heretic Prophet. Little is known about the game, but it represents a significant new direction for the developer, moving into the realm of science fiction. Further reports suggest that the studio is actively working on two games simultaneously. With one of those slots filled by the new IP, speculation is rampant about the nature of the second project. The possibilities are numerous: * A new installment in The Last of Us series, especially after co-president Neil Druckmann teased more content. * The rumored Uncharted sequel or spin-off. * A revival of an older franchise like Jak and Daxter. * Another entirely new IP. " "This isn't the first time that Naughty Dog have floated with the idea of Uncharted 5." This context is crucial for managing expectations. Naughty Dog is a studio known for its meticulous and lengthy development cycles. Committing to a project is a significant undertaking, and the team is currently dedicated to delivering its new science fiction universe. The future of treasure hunting. The question for PlayStation fans remains: will Attractmo ever see another Uncharted game? Uncharted 4: A Thief's End provided a definitive and satisfying conclusion to Nathan Drake's story. However, the success of The Lost Legacy, which starred Chloe Frazer and Nadine Ross, proved that the series can thrive without its original protagonist. A new game could explore numerous avenues. It could follow Nathan's daughter, Cassie Drake, on her own adventures, or it could continue the partnership of Chloe and Nadine. There is also the possibility of a prequel exploring the earlier exploits of a young Sully. For now, any news about Uncharted 5 remains firmly in the realm of rumor and insider reports. The pre-pandemic planning indicates the series is never far from Naughty Dog's thoughts, but fans will have to wait for an official announcement to know if they will ever get to embark on one more grand adventure.

GamesVot
Apr 7th, 2026
Ultimate Starfield PS5 tips and tricks: Terran Armada guide.

Ultimate Starfield PS5 tips and tricks: Terran Armada guide. Bethesda's massive sci-fi RPG has officially landed on PlayStation today, April 7, 2026, opening the Settled Systems to an entirely new universe of explorers. Arriving alongside the massive Free Lanes update and a game-changing story expansion, finding the best Starfield PS5 tips and tricks is crucial for survival. Whether you are booting up the $50 base game or diving into the Premium Edition, you are stepping into a vastly upgraded experience. From customizing your controller to fending off robot invasions, applying the right Starfield PS5 tips and tricks early on will ensure you hit the ground running. Optimizing Starfield PS5 performance settings and DualSense. Before you create your character, taking a moment to tweak your hardware options pays massive dividends. The Starfield PS5 performance settings offer a few distinct ways to experience the galaxy. Players on the base PS5 can choose between a High-Resolution Quality mode and a Performance mode that targets a smooth 60fps. If you are playing on a PS5 Pro, the Pro Visual Mode and Pro Performance Mode utilize the extra horsepower for breathtaking planetary vistas without sacrificing frame rates. Equally important is perfecting your Starfield DualSense haptic feedback setup. Bethesda has deeply integrated Sony's controller features to enhance immersion. The adaptive triggers provide realistic weapon resistance during firefights, while the built-in speaker broadcasts audio logs directly to your hands. You will also notice the controller's lightbar dynamically shifts to display your character's health. Make sure to map your frequently used items to the touchpad, which acts as a highly efficient quick menu during frantic encounters. Starfield PS5 beginner walkthrough: exploring the Free Lanes. If you are completely new to Bethesda's universe, navigating hundreds of planets can feel overwhelming. A standard Starfield PS5 beginner walkthrough usually starts with simply following the main Constellation questline to unlock your foundational powers and gain a steady stream of credits. However, the brand-new Free Lanes update completely changes how you traverse the galaxy by introducing a revolutionary Cruise Mode. This feature accelerates interplanetary travel and even includes an autopilot, allowing you to freely walk around your ship and interact with your crew during long journeys between star systems. Take advantage of this downtime to craft medical supplies or research new weapon mods. You should also keep an eye out for X-Tech, a newly introduced resource that lets you re-roll legendary effects on your gear up to five times. This transforms early-game progression, meaning you no longer have to throw away a visually appealing spacesuit just because it rolled with subpar stats. Spend your early hours scanning flora and fauna on safe planets to build up your resource pools before tackling heavily guarded pirate outposts. Modernizing your fleet: Starfield ship building tips 2026. The era of flying a basic, unshielded hauler is over. With the introduction of the latest expansion, mastering Starfield ship building tips 2026 is practically mandatory for surviving hostile space. The update brings a wealth of new ship modules designed specifically for heavy combat and fleet coordination. When constructing your flagship vessel, prioritize centralized hab modules wrapped in heavy structural plating to protect your reactor and grav drive during intense dogfights. Upgrade your energy weapons early to strip enemy shields before finishing them off with ballistic missiles. More importantly, players must now engage with the newly introduced Starfield fleet command mechanics to survive. You are no longer just piloting a single isolated vessel; you are directing an entire localized squadron. Assign your most capable combat-oriented companions to pilot your reserve ships. During massive space battles against the invading armada, use the ship's tactical view to issue movement and target priority commands to your fleet. Ensuring your heavily armored cruisers draw enemy fire while your nimble fighters flank the enemy's blind spots will turn a desperate ambush into a decisive victory. Comprehensive Starfield Terran Armada DLC guide. The highlight of today's massive content drop is undeniably the new story expansion. For veterans transferring saves or newcomers starting fresh, a solid Starfield Terran Armada DLC guide centers on preparing for the mysterious robotic military force currently invading the Settled Systems. This $10 expansion introduces the dynamic Incursion system, where massive robot armies unpredictably attack random planets, trade routes, and player-built settlements. You will need to build robust planetary defenses and coordinate your fleet to repel these localized invasions. To efficiently counter this mechanical threat, invest heavily in the new Free Lanes legendary weapon ranks. Specifically, you want to hunt for weapons carrying the Saboteur perk. Firearms with the Saboteur trait have a chance to instantly kill robotic enemies, causing them to violently explode and deal area-of-effect damage to nearby hostiles. Additionally, make it a priority to recruit the expansion's new customizable robot companion, Delta, early in the storyline. You can continuously upgrade their chassis, armor plating, and onboard weaponry using salvage collected from defeated Terran Armada forces. Combining these Starfield PS5 tips and tricks with your upgraded fleet will ensure you are fully prepared to defend humanity's frontier.

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