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Full-Time

Senior Level Designer

Posted on 6/27/2024

Striking Distance Studios

Striking Distance Studios

51-200 employees

Develops story-driven survival horror games

Gaming

Compensation Overview

$134k - $155kAnnually

Senior

San Ramon, CA, USA

Category
Product & UX/UI Design
UI/UX & Design
Required Skills
Unreal Engine
Adobe Photoshop
Requirements
  • 5 years minimum game design development experience
  • 3 years minimum multiplayer level design experience
  • Have shipped AAA multiplayer titles as a cooperative multiplayer level designer
  • Can provide a portfolio of cooperative multiplayer maps
  • Unreal Engine experience
  • Understanding of basic level design methodology and terminology
  • Proficient in a Major 2D Imaging Package (Photoshop / Illustrator)
  • Proficient in producing 3D level blockouts in Maya or Unreal quickly for iteration
  • A demonstrable love / passion for playing and making video games
  • A highly communicative and collaborative disposition
Responsibilities
  • Creating 2D layouts & 3D blockouts of level designs
  • Writing and maintaining documentation for levels and level mechanics
  • Setting up gameplay events in Blueprint
  • Planning, implementing, and improving level combat
  • Collaborating across departments and disciplines to create and implement level content
  • Providing constructive improvement based feedback for other levels and upcoming designers
  • Blocking out and building 3D levels through various phases of development
  • Researching and being intimately familiar with the game's subject matter, locations, and architecture
  • Communicating progress with Production to ensure all deadlines are met
  • Driving development of levels from concept through block-out to final gameplay
  • Responsible for placement of items, weapons, and other game objects
  • Using research and player feedback to guide gameplay balance and tuning in a live environment to ensure high levels of player engagement
  • Supporting the game’s vision and goals, and working with team leadership proactively to evangelize the game within the team
Striking Distance Studios

Striking Distance Studios

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Striking Distance Studios is an ideal workplace for those passionate about crafting immersive and engaging gaming experiences. As a developer focused on single-player and story-driven survival horror games, the studio leverages cutting-edge technology to set new standards in the gaming industry. The emphasis on creating compelling narratives and environments provides a dynamic and creative atmosphere that fosters innovation and professional growth.

Company Stage

N/A

Total Funding

N/A

Headquarters

San Ramon, California

Founded

2019

Growth & Insights
Headcount

6 month growth

0%

1 year growth

0%

2 year growth

0%
Simplify Jobs

Simplify's Take

What believers are saying

  • The Callisto Protocol's launch and subsequent updates indicate a commitment to long-term game support and community engagement.
  • Partnerships with industry leaders like Skybound Entertainment could lead to diverse career opportunities beyond traditional game development.
  • The studio's focus on high-end PC gaming requirements suggests a dedication to cutting-edge technology and innovation.

What critics are saying

  • Mixed reviews and initial performance issues for The Callisto Protocol could impact the studio's reputation and future projects.
  • The niche focus on survival-horror games may limit the studio's market reach and revenue potential.

What makes Striking Distance Studios unique

  • Striking Distance Studios focuses on delivering high-quality survival-horror experiences, a niche but dedicated market segment.
  • Their partnership with Skybound Entertainment aims to expand The Callisto Protocol into a multimedia franchise, setting them apart from typical game developers.
  • The studio's commitment to continuous updates and performance improvements, as seen with multiple PC patches, demonstrates a strong focus on user experience.

Benefits

Healthcare coverage

Fitness allowance

Retirement plans

Unlimited time off

Professional development

INACTIVE