Full-Time

Software Engineer 1

Sony Interactive Entertainment

Sony Interactive Entertainment

5,001-10,000 employees

PlayStation hardware, network services, and games

Compensation Overview

$137.3k - $205.9k/yr

+ Bonus

San Mateo, CA, USA

In Person

On-site in San Mateo, California; no remote option stated.

Category
Software Engineering
Required Skills
Kubernetes
Microsoft Azure
Python
JavaScript
React.js
Java
Docker
TypeScript
Microservices
AWS
Go
Observability
REST APIs
Data Analysis
Google Cloud Platform
Requirements
  • Bachelor’s degree in Computer Science or related field, or equivalent practical experience.
  • 1-3 years of software engineering experience through internships, academic projects, or professional work.
  • Experience with modern frontend technologies such as React, TypeScript, JavaScript, or similar frameworks.
  • Experience developing backend services or APIs using Node.js, Python, Java, Go, or similar languages.
  • Experience building and consuming RESTful APIs and microservices.
  • Experience with cloud platforms such as GCP, AWS, or Azure.
  • Familiarity with containerization and orchestration technologies such as Docker and Kubernetes.
  • Strong understanding of software engineering fundamentals, data structures, and problem-solving skills.
  • Experience working in collaborative Agile development environments.
  • Good communication and collaboration skills with a willingness to learn from cross-functional teams.
Responsibilities
  • Design and build scalable web applications and backend services that power Trust & Safety operations and player protection systems.
  • Develop modern frontend experiences using React/TypeScript and backend services using Node.js, Python, Go, or similar technologies.
  • Build internal moderation tools, policy enforcement systems, telemetry dashboards, analytics platforms, and operational workflows.
  • Design APIs and platform services that integrate with multiplayer and live-service gaming ecosystems.
  • Contribute to cloud-native infrastructure running on Kubernetes/GCP/AWS, including CI/CD pipelines, observability, and deployment automation.
  • Improve reliability, scalability, and operational visibility across safety and platform services.
  • Partner with cross-functional teams including product managers, data engineers, security teams, policy stakeholders, and game studios.
  • Help drive automation and developer productivity through tooling, operational frameworks, and platform improvements.
  • Contribute to technical discussions and collaborate with senior engineers on platform design and implementation.
  • Learn and grow within a collaborative engineering culture focused on quality, innovation, and continuous improvement.
  • Trust & Safety platforms and moderation systems
  • Policy enforcement workflows and operational tooling
  • Telemetry, analytics, and observability platforms
  • AI-assisted moderation and safety workflows
  • Developer tools and internal operational dashboards
  • Game platform APIs and backend services
  • CI/CD and deployment automation systems
  • Cloud-native infrastructure and orchestration
  • Reliability engineering and operational excellence initiatives
  • Studio-facing integrations and safety enablement tooling
Desired Qualifications
  • Internship, academic, or project experience working on scalable applications, gaming platforms, or live-service systems is a plus.
  • Familiarity with telemetry, analytics, operational tooling, or cloud technologies is a plus.
  • Interest in building developer tools, operational platforms, or internal web applications.
  • Interest in Trust & Safety systems, moderation tooling, abuse prevention, or player safety technologies.
  • Familiarity with CI/CD workflows, Git-based development, or cloud infrastructure is a plus.
  • Interest in automation, AI-assisted workflows, or platform engineering is a plus.
  • Passion for player safety, developer experience, and platform innovation.
Sony Interactive Entertainment

Sony Interactive Entertainment

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PlayStation hardware, software, and online services are developed and managed by Sony Interactive Entertainment, including studios under PlayStation Studios. A PlayStation console runs games from discs or downloads and uses the PlayStation Network for online multiplayer, cloud saves, and digital purchases. The company differentiates itself through close hardware-software integration and a large library of exclusive first‑party games from its global studios. Its goal is to provide borderless, high-quality play and grow the PlayStation ecosystem across consoles, services, and games.

Company Size

5,001-10,000

Company Stage

N/A

Total Funding

N/A

Headquarters

Foster City, California

Founded

1994

Your Connections

People at Sony Interactive Entertainment who can refer or advise you

Simplify Jobs

Simplify's Take

What believers are saying

  • PS6 handheld priced at $399-$499 undercuts competitors and matches Switch 2 value.
  • GTA 6 launch on November 19, 2026 secures flagship title sustaining PS5 relevance.
  • Shift to multiplatform live-service games broadens user base beyond first-party依赖.

What critics are saying

  • PS6 handheld fails to run native PS6 games, forcing cloud reliance and alienating core gamers.
  • Bungie's $700M loss and Destiny team layoffs risk franchise collapse and player churn.
  • AB2426 lawsuit over misleading 'Buy Now' language erodes trust amid digital ownership crisis.

What makes Sony Interactive Entertainment unique

  • Sony uniquely integrates PS6 handheld with dockable design and PS4/PS5 backward compatibility.
  • GTA 6 marketing takeover rebrands entire PS5 ecosystem for a third-party game.
  • Live-service strategy includes multiplatform releases while keeping single-player titles console-exclusive.

Help us improve and share your feedback! Did you find this helpful?

Benefits

Health and wellness: Medical (PPO, HDHP, and HMO), dental, vision, disability, employee assistance program, flexible spending accounts, health savings account, student loan repayment assistance, education reimbursement program, wellness reimbursement, identity theft protection, basic and voluntary life and AD&D insurance, business travel accident insurance, 4.5% 401(k) match, commuter program, additional voluntary programs (group legal, pet insurance, auto and home insruance), onsite flu shots and biometric screenings

Family and time off: 12 paid holidays, generous PTO, paid parental leave, adoption assistance program, 529 college savings plan match, back-up child care, parental and elder care coaching

Perks: Sony product discounts, passport perks program, monthly $10 Playstation Network voucher, employee referral bonus, game launch events

Growth & Insights and Company News

Headcount

6 month growth

37%

1 year growth

37%

2 year growth

37%
subimpact
Jun 27th, 2026
PlayStation Deletes 551 Movies From User Accounts.

PlayStation Deletes 551 Movies From User Accounts. June 27, 2026 - 0 comments PlayStation Store movie deletion: definition and context. PlayStation is deleting 551 movies from user accounts, a stark reminder that digital media is never truly owned. The affected titles are from the French film studio Studio Canal, and the removals are occurring on the PlayStation Store across multiple regions. This action highlights the fundamental limitation of digital purchases: consumers do not own the content but merely hold a revocable license. Sony Interactive Entertainment, the provider of the PlayStation Store, has not offered refunds or compensation to affected users, reinforcing the precarious nature of digital libraries. Key facts. | Attribute | Value | | Number of movies deleted | 551 | | Content provider | Studio Canal (French film studio) | | Platform | PlayStation Store (Sony Interactive Entertainment) | | Date of removal | Reported in December 2023 (Kotaku article published December 2023) | | Refund policy | No refunds or compensation offered | | Affected regions | Multiple regions (exact list not specified) | | Type of content | Digital movie purchases (not rentals) | Why is PlayStation deleting these movies? PlayStation is deleting the movies because the licensing agreement between Sony and Studio Canal has expired or been terminated. According to the Kotaku report, the removals are due to "licensing changes" that prevent Sony from continuing to offer the titles. This is a common practice in digital storefronts: when a content provider loses distribution rights, the platform must remove the content from its catalog. However, in this case, the removal extends to users' purchased libraries, not just the storefront. The article notes that affected users received no prior warning and no option to download the movies for offline storage. This underscores the lack of consumer protection in digital licensing agreements. "PlayStation is deleting 551 movies from user accounts, a stark reminder that digital media is never truly owned," the Kotaku article states. Kotaku, December 2023 "PlayStation is deleting 551 movies from user accounts, a stark reminder that digital media is never truly owned." Which movies are affected? The affected movies are all from Studio Canal, a French film studio known for distributing both classic and contemporary films. The exact list of 551 titles has not been fully disclosed, but they include popular films such as "The Terminator," "Rambo," and "Apocalypse Now," as well as many lesser-known European productions. The removals span multiple genres and decades, indicating a broad licensing withdrawal rather than a targeted removal of specific titles. Users who purchased any Studio Canal movie on the PlayStation Store before the removal date have lost access to those titles. The Kotaku article does not provide a complete inventory, but it confirms that the deletions are widespread across the Studio Canal catalog. No official list of the 551 movies has been published by Sony or Studio Canal. What does this mean for digital ownership? This event demonstrates that digital purchases are effectively long-term rentals subject to licensing changes. Unlike physical media, which can be owned indefinitely, digital content on platforms like the PlayStation Store is governed by end-user license agreements (EULAs) that allow the provider to revoke access at any time. The deletion of 551 movies from user accounts is a concrete example of this risk. The Kotaku article emphasizes that this is not an isolated incident; similar removals have occurred on other platforms (e.g., Amazon removing purchased Kindle books, or Apple removing purchased movies). The lack of refunds or compensation in this case further erodes consumer trust. Digital ownership is a misnomer; consumers only hold a revocable license that can be terminated without notice. How digital ownership compares to physical ownership. Physical media offers permanent access, while digital media is subject to licensing and platform changes. The table below summarizes key differences based on the PlayStation Store deletion case and general industry practices. | Aspect | Physical Media (e.g., Blu-ray) | Digital Media (PlayStation Store) | | Ownership | Full ownership; can resell or lend | Revocable license; no resale or lending | | Access after licensing change | Unchanged | Can be revoked (as with 551 movies) | | Refund if removed | Not applicable | Typically no refund (as in this case) | | Offline availability | Always available | Depends on platform; often requires internet | | Longevity | Decades (if cared for) | As long as platform exists and licenses hold | For consumers who value permanent access, physical media remains the only reliable option. Common questions. Will I lose access to movies I purchased on PlayStation Store? Yes, if the licensing agreement for those movies expires or is terminated, as happened with 551 Studio Canal titles. Sony can remove purchased content from your library without notice or refund. Can I get a refund for the deleted movies? No. According to the Kotaku article, Sony has not offered refunds or compensation to affected users. The PlayStation Store's terms of service likely allow for such removals without financial recourse. Are other digital platforms doing this? Yes. Similar removals have occurred on Amazon (Kindle books), Apple (iTunes movies), and other services. The PlayStation Store deletion is part of a broader pattern where digital purchases are subject to licensing changes. Sources and methodology. This article is based on a single primary source: the Kotaku article titled "PlayStation Deletes 551 Movies From User Accounts" published in December 2023 (URL: https://kotaku.com/playstation-store-movies-digital-studio-canal-terminator-2000711013). All facts, quotes, and figures are derived from that report. No additional sources were used. The article synthesizes the information presented in the Kotaku piece and does not include independent verification. This article was last updated on December 15, 2023.

GamerMarkt
Jun 26th, 2026
GTA 6 takes over PS5: Sony transforms the console dashboard, Store, and mobile app.

GTA 6 takes over PS5: Sony transforms the console dashboard, Store, and mobile app. 26 June 2026 Sony has transformed the PS5 Welcome Hub, PlayStation Store, and PlayStation mobile app icon into a full GTA 6 experience as pre-orders open worldwide. This is the first time in PS5 history that a single game has taken over the console's startup screen, and Sony has never done this even for its own first-party exclusives. Sony launched GTA 6 pre-orders on June 25, 2026, at midnight local time and simultaneously rolled out the most aggressive single-game marketing takeover in PlayStation 5 history. The PS5 Welcome Hub, the PlayStation Store, and even the PlayStation mobile app icon have all been redesigned with a Grand Theft Auto VI theme. This is the first time in the console's lifespan that one game has taken over the startup screen, and Sony has never extended this treatment even to its own first-party exclusives like God of War or The Last of Us. What changed on the PS5 home screen? When players boot up their PS5, they are now greeted by a custom GTA 6 animation instead of the standard Welcome Hub. The iconic GTA 6 logo appears on screen, zooms in with a cinematic flourish, and transitions into a splash screen displaying game details alongside a direct button to the PlayStation Store pre-order page. This overlay plays automatically on first login after the server-side update goes live in each region. Sony has previously used the PlayStation Store tab to feature major releases, but the Welcome Hub itself had never been used for a single-game advertisement until now. Players can dismiss the animation after viewing it once, and it will not reappear on subsequent startups. No manual system update is needed, as this is a server-side push. PlayStation Store fully redesigned for GTA 6. The changes extend well beyond the startup animation. The PlayStation Store has been completely overhauled with GTA 6 visuals, trailers, and direct pre-order links placed front and centre. Both the Standard Edition ($79.99 / £69.99 / €79.99) and the Ultimate Edition ($99.99 / €99.99) are available for purchase directly through the storefront. Sony has effectively turned its entire digital marketplace into a GTA 6 showcase. PlayStation mobile app gets a GTA 6 icon. The marketing blitz does not stop at the console. Sony updated the PlayStation app on both iOS and Android with a new icon featuring GTA 6's signature orange-blue colour palette and palm tree silhouettes replacing the standard blue PlayStation logo. The app's internal interface remains unchanged, but the external branding is unmistakably Grand Theft Auto VI. This is the first time Sony has changed its official app icon for a third-party game. The sony-rockstar marketing deal behind it all. This unprecedented marketing push is backed by a confirmed exclusive marketing partnership between Sony and Take-Two Interactive, the parent company of Rockstar Games. Take-Two CEO Strauss Zelnick acknowledged the deal in a Bloomberg interview, and a co-authored PlayStation Blog post by Sony and Rockstar declared that "Grand Theft Auto VI will play best on PS5." Bloomberg reporter Jason Schreier reported in January 2026 that PS5 is the lead platform for GTA 6, calling it "almost like a PlayStation exclusive" in terms of where the majority of sales are expected to land. Sony began sending targeted marketing emails to PS4 owners in May 2026, encouraging them to upgrade to PS5 ahead of the November 19 launch. What PS5 features will GTA 6 use? According to the official PlayStation Blog post, GTA 6 has been built to take full advantage of PS5 hardware capabilities: * DualSense Haptic Feedback: Context-sensitive vibrations react to in-game actions such as gunfire, collisions, and weather effects. * Adaptive Triggers: Dynamic resistance changes based on gameplay, from accelerating vehicles to firing weapons. * DualSense Speaker: The controller's built-in speaker delivers sound effects during key story moments and interactions, enhanced by haptic feedback. * Tempest 3D AudioTech: Highly accurate audio positioning brings the soundscapes of Vice City and the state of Leonida to life with precise spatial awareness. * Ultra-High Speed SSD: Near-instant load times across the expansive open world of Leonida. The PlayStation Store listing also confirms a "PS5 Pro Enhanced" label for GTA 6, though Sony and Rockstar have not yet detailed what those enhancements include. Leaks have suggested a possible 60fps target on PS5 Pro across multiple graphics modes, but nothing has been officially confirmed. Pre-Order details, pricing, and editions. GTA 6 pre-orders went live globally on June 25, 2026, at midnight local time. Two editions are available: The Ultimate Edition includes an exclusive collection of premium vehicles, weapons, apparel, and additional story-threaded content for Jason and Lucia's campaign. All purchases made before November 20 include the Vintage Vice City Pack, a cosmetic bundle inspired by Vice City's neon-soaked past. PlayStation Store pre-orders grant an instant redeemable one-month GTA+ subscription. Pre-loading begins on November 12, 2026, a full week before the November 19 launch. Physical editions do not include a disc; instead, they contain a download code in the box. When does GTA 6 launch? Grand Theft Auto VI releases on November 19, 2026, exclusively on PlayStation 5 and Xbox Series X|S. There is no PC version at launch. Take-Two CEO Strauss Zelnick has stated that the delayed PC release is unrelated to the Sony marketing deal and instead reflects Rockstar's strategy of serving its core console audience first. Industry sources suggest the PC version may arrive in late 2027 at the earliest. How are players reacting? The response across social media has been overwhelmingly enthusiastic. Players noted that Sony has never given this level of platform-wide promotion to any game before, including its own first-party titles. Posts on X (formerly Twitter) calling the takeover "insane" and "unprecedented" quickly went viral, with many interpreting the scale of the push as a sign that a new GTA 6 trailer could be imminent. For GTA fans looking to trade or pick up GTA 5 Online accounts before the transition to GTA 6, GamerMarkt's GTA 5 Online account marketplace offers a secure platform for buying and selling. What Sony's strategy signals for the industry. Sony's decision to rebrand its entire console interface and mobile app for a third-party game sends a clear message: GTA 6 is being treated as the defining title of this console generation. The GTA franchise has been on PlayStation since the original console in 1997, and Sony is leveraging that legacy to position PS5 as the definitive platform for Rockstar's latest release. With PS5 Pro Enhanced support confirmed, potential console bundles on the horizon, and the most comprehensive marketing takeover in PlayStation history now live, Sony is making its biggest third-party bet ever. Between now and the November 19 launch, the GTA 6 presence across the PlayStation ecosystem is only expected to grow further. More NEWS & POSTS.

The Game Post
Jun 25th, 2026
Bungie studio head Justin Truman is stepping down after major layoffs.

Bungie studio head Justin Truman is stepping down after major layoffs. June 25, 2026 Bungie studio head Justin Truman is reportedly stepping down after Sony confirmed major layoffs affecting most of the Destiny team and some Marathon staff. Bungie is facing another major leadership change at an already difficult time for the studio. According to Bloomberg News' Jason Schreier, Bungie studio head Justin Truman is stepping down. Truman took over the role last year after Pete Parsons stepped down, which makes this another big shift at the top of the Destiny and Marathon developer in less than a year. "Bungie studio head Justin Truman, who succeeded Pete Parsons last year, is stepping down, people familiar with the situation tell Bloomberg News," Schreier posted in a post on Bluesky. Update, June 25, 11:03 AM PT: According to insider Paul Tassi, Poria Torkan, Bungie's former VP of Operations, is now running the studio following Justin Truman's reported departure. Bungie has not yet publicly announced the leadership change. Original story: This report comes shortly after Bungie confirmed layoffs as part of a wider reorganization. In its own statement, Bungie said Destiny 2 had fallen short of expectations over the past several years. The studio also said that after Destiny 2's final live service content update, and with future projects still incubating, it could no longer keep operating at its previous size. Bungie leadership shake-up continues as studio head Justin Truman reportedly steps down. Sony later shared more detail through a PlayStation Studios update. In an internal email posted by Sony Interactive Entertainment, Hermen Hulst, CEO of the Studio Business Group, said the layoffs affect a significant number of Bungie employees, including most of the Destiny team and some Marathon team members. Hulst also said there are reductions across SIE teams that support Bungie's operations. That context makes Truman's reported exit feel even more significant. This is not just a normal leadership handoff. Bungie is going through layoffs, Destiny 2 has reached the end of planned live service content, and Marathon is now the studio's main announced project moving forward. Sony has said Marathon remains an important part of its portfolio and that it will continue supporting the team. Still, with some Marathon staff also affected by the cuts, there are fair questions about what Bungie's future looks like from here. For Destiny fans, this is another tough update in a year already filled with big changes. Destiny has been the center of Bungie's identity for more than a decade, and Sony has now confirmed that most of the team behind that franchise has been affected by layoffs. At the time of writing, Bungie and Sony have not publicly announced Truman's departure. Some links on The Game Post are affiliate links, meaning The Game Post may earn a small commission if you make a purchase. Learn more in its Affiliate Policy. * Release - September 6, 2017 * Genre - MMOFPS, Looter Shooter * Developer - Bungie * Platforms - PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox One S, Xbox Series S, Xbox Series X

Gata Games
Jun 3rd, 2026
New PlayStation Plus games announced during State Of Play include rare PS2 rhythm cult classic.

New PlayStation Plus games announced during State Of Play include rare PS2 rhythm cult classic. New games were announced for the PlayStation Plus Classics Catalog at PlayStation's State Of Play 2026, including Gitaroo Man, a PlayStation 2 cult classic rhythm game that has been out of reach for players for more than two decades. Developed by iNiS, Gitaroo Man is often praised for its storytelling, outstanding visuals, and original soundtrack, as you follow the adventures of an ordinary school boy who transforms into the eponymous Gitaroo Man to take on enemies in musical battles. Gitaroo Man was also released in low quantities in the West, which means it hasn't been widely available to purchase. Old PS2 copies often fetch high prices on the secondary market. A PlayStation Portable version called Gitaroo Man Lives came out in 2006, but the title coming to the PlayStation Plus Classic Catalog in June will be the definitive PS2 original. Sony also announced during the livestream that Psi-Ops: The Mindgate Conspiracy, a third-person action adventure that mixes gunplay with psychic powers, will join the Classic Catalog in July. Onimusha: Dawn of Dreams, the last game in the series until the upcoming Onimusha: Way of the Sword, is coming to the library in August. The Classics Catalog is part of PlayStation Plus Premium membership tier, although classic PS1 and PS2 games are usually also made available as standalone purchases on the PlayStation Store.

PS5 Home
Jun 2nd, 2026
PlayStation's declining first-party game sales Shows that its live service gamble hasn't paid off.

PlayStation's declining first-party game sales Shows that its live service gamble hasn't paid off. Last updated: 2026/06/02 at 5:09 PM During the PS4 generation, PlayStation knocked it out of the park with its first-party lineup. It released hit after single-player hit, ranging from smaller titles like Concrete Genie and Tearaway Unfolded to juggernauts like the God of War 2018 reboot. PlayStation frankly left Xbox in the dust when it came to first-party releases, and with Nintendo focusing on the ill-fated Wii U for half of the 8th console gen, it's easy to argue that Sony's console brand triumphed over all throughout this era. PlayStation's single-player games were very successful on the PS4; so successful, in fact, that it started to make less of them for the PS5. Indeed, rather than double down on what made it so lucrative, PlayStation decided to do what virtually every publisher its size has done at some point: focus on live service games. Under former CEO Jim Ryan's reign, PlayStation did everything it possibly could to make its own Fortnite. In 2022, the company projected that it would release a whopping 12 live service games by the end of 2025. That year has come and gone, however, and most of these games are nowhere to be found. Most of PlayStation's live service games have been failures. It would be disingenuous of me to claim that PlayStation hasn't launched any good live service games this generation, but the few that it did release have mostly been failures. Sure, while the company does have its Helldivers 2s and MLB The Shows, it has almost nothing else aside from that. Destruction All-Stars was the first live service title that PlayStation released as part of its live service pivot, and it launched to nothing but a resounding groan. The game initially debuted on PS5 as a pay-to-play title, but it sold so poorly that PlayStation decided to add it to its PS Plus subscription service. Even then, it wasn't able to attract many fans. As for its other live service titles... well, they kind of don't exist. Concord, the multiplayer FPS that looked like a weird cross between Overwatch and Guardians of the Galaxy, infamously got shut down just a few weeks after its release. Likewise, the PSVR2-exclusive Firewall Ultra debuted in 2023 with virtually no marketing, and it was delisted from the PlayStation storefront earlier this year. Many of the other live service titles that PlayStation claimed to be working on have just been outright canceled: Naughty Dog, PlayStation's premier single-player studio, was working on an online game set in the Last of Us universe. Insomniac, too, was making a multiplayer game as part of its Spider-Man saga. Even Bend Studio, the creators of Days Gone, were reportedly working on a live service title of some kind. None of these games, however, have ever seen the light of day. And with upcoming PlayStation title Fairgames also reportedly undergoing development woes, it seems that this whole experiment from Sony has been nothing but a resounding failure. Recent data collected by industry insider Stephen Totilo suggests that there is indeed information to back this up. PlayStation's first-party games have been experiencing a decline in sales. In a paywalled report published by Totilo on his website, the insider revealed that PlayStation's first-party game sales have gradually declined in the last few fiscal years. Though the company experienced a peak in software sales during fiscal year 2020 (coincidentally, the start of the COVID-19 pandemic), it has largely been on a downward trend ever since... with one notable exception, fiscal year 2025. This year, it's worth noting, is the same year that Ghost of Yotei released. Ghost of Yotei seems, by all accounts and purposes, to have been a massive success for PlayStation. Reports suggest that the game has been outpacing Ghost of Tsushima in sales, despite launching on a console with a far smaller install base. Looking at the game, it's easy to see why it's been so popular. Ghost of Yotei is exactly the type of title that diehard fans have wanted from PlayStation: blockbuster single-player games. While Sony's live service efforts have languished during this console generation, its single-player titles have largely been resounding hits. God of War: Ragnarok and Horizon: Forbidden West were critical and commercial successes, and Astro Bot managed to win Game of the Year while also selling more than a million copies. PlayStation's focus on live service has harmed its single-player efforts. I'd wager that the reason why PlayStation's first-party game sales have been declining in recent years has nothing to do with the quality of its single-player titles or their commercial performance. Rather, the company simply hasn't released enough of them, thanks in part to its failed efforts to chase the cash cow that is live service. Compared to the PS4 generation, PlayStation's first-party lineup during the PS5 era has been relatively slim. The firm has been able to make do by signing various exclusivity deals with third-party companies, but its own studios have had little to offer, due to this live service initiative. Admittedly, there are many potential reasons that one can argue have contributed to PlayStation's drop in sales, but the lack of single-player games and, in turn, the firm's live service efforts, seem to be the ones that makes the most sense. PlayStation has spent several years developing multiplayer games that will never come out. It's a shame, then, that all this money it wasted didn't go to funding the development of single-player titles instead.