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Full-Time

Lead Rendering Engineer

Confirmed live in the last 24 hours

Cloud Chamber

Cloud Chamber

51-200 employees

Develops immersive video game experiences

Gaming

Compensation Overview

$140k - $230kAnnually

+ Bonuses + Equity Awards + 401(K) Plan Eligibility + Medical Insurance + Dental Insurance + Vision Insurance + Basic Life Insurance

Senior, Expert

Remote in USA

Category
Game Engineering
Software Engineering
Requirements
  • Bachelor’s degree in Computer Science or related discipline
  • Minimum of 7 years industry or related experience
  • Experience shipping multiple AAA Unreal Engine console and PC games
  • Previous experience working in a lead role and as a graphics/rendering engineer
  • Strong 3D Math skills
  • Strong C/C++ experience
  • Experience with modern GPUs on the latest generation of gaming platforms
  • Good understanding and familiarity with Unreal Engine 4 or 5 from a graphic point of view
  • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline
  • Ability to research, analyze, and optimize code to meet performance requirements
  • Ability to work independently and efficiently under reasonable deadlines
  • Proven organizational and leadership skills and willing to take initiative to communicate, coordinate, and negotiate between different disciplines with kindness and respect
  • Analytical and strategic thinker with communication skills to express clearly and concisely with technical and non-technical audiences
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization
Responsibilities
  • Prioritize, plan, organize, engineer, and execute creative technical solutions based on concept art and art direction
  • Design new tools and systems to achieve holistic artistic visions
  • Find creative solutions to make use of offline third-party tools, like Houdini, and marshal their data into the runtime
  • Effectively communicate and manage direct reports towards performant solutions
  • Collaborate with development partners across disciplines to best deliver and execute to the project's creative vision
  • Identify and implement best practices, workflows, and pipelines that push the quality bar for your team
  • Mentor and help fellow engineers grow their skills
  • Undertake research and initiate information gathering prior to the commencement of new tasks to ensure all needs and technological considerations are effectively managed to meet defined goals
  • Actively improve skill sets and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages
  • Direct others and provide constructive feedback to internal staff and external partners, based on project needs

Cloud Chamber is a studio focused on creating unique and engaging video game experiences, with a current project being the next entry in the BioShock series. The studio consists of veteran BioShock developers and expert game makers, utilizing cutting-edge technologies to craft immersive worlds for players to explore.

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

Growth & Insights
Headcount

6 month growth

2%

1 year growth

2%

2 year growth

2%