Full-Time
Posted on 1/15/2025
Diversified entertainment conglomerate: media, parks, streaming
$2.6k/wk
Burbank, CA, USA
Pay rate for this position in Burbank, California is $2,554.00 per week based on a 40 hour work week.
Pay rate for this position in Burbank, California is $2,554.00 per week based on a 40 hour work week.
Pay rate for this position in Burbank, California is $2,554.00 per week based on a 40 hour work week.
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Disney runs four main operations: media networks (ABC, ESPN, Disney Channel), parks and resorts (Disneyland, Walt Disney World), studio entertainment (films and TV from Disney, Pixar, Marvel, Lucasfilm), and direct-to-consumer streaming (Disney+, Hulu, ESPN+). It makes money from ads and affiliate fees, ticket sales and in-park spending, box office and licensing, and subscriptions to its streaming services. It stands out because it owns a large library of well-known brands and can pair content with experiences, merchandise, and cross-promotion across parks and media. Its goal is to entertain, inform, and inspire people worldwide by telling stories with technology and forming partnerships to grow its reach.
Company Size
10,001+
Company Stage
IPO
Headquarters
Burbank, California
Founded
1923
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Kartoon Studios (NYSE American: TOON) Expands Portfolio With Mattel (NASDAQ: MAT) Licensing Deal as Q1 2026 Results Show Rising Streaming Engagement. May 26, 2026 at 21:09 PM EDT i This article is third-party content and does not represent the views of this site. We make no guarantees regarding its accuracy or completeness. NASDAQ: MAT) Licensing Deal as Q1 2026 Results Show Rising Streaming Engagement" src="https://www.abnewswire.com/upload/2026/05/1779810756.jpg" alt="Kartoon Studios (NYSE American: TOON) Expands Portfolio With Mattel (NASDAQ: MAT) Licensing Deal as Q1 2026 Results Show Rising Streaming Engagement" width="225" height="225"> Kartoon Studios (NYSE: TOON) continues advancing its transformation into a scalable, intellectual property-driven entertainment platform, announcing a strategic licensing expansion for globally recognized Mattel brands while reporting improving operating performance, rising streaming engagement, and continued progress toward monetizing its flagship franchises. The company disclosed that Kartoon Channel! has secured licensing rights for Mattel (NASDAQ: MAT) properties Masters of the Universe (2002) and American Girl (2016), further strengthening the platform's growing library of premium children's and family entertainment content. The additions are part of Kartoon Studios' broader strategy of combining owned intellectual property with globally recognized third-party brands to increase audience acquisition, engagement, and monetization across streaming, FAST, VOD, and digital platforms. The expansion comes as Kartoon Studios reported that subscriber engagement on Kartoon Channel! increased more than 80% year-over-year during Q1 2026, while engagement on Ameba surged more than 200% year-over-year, reflecting accelerating traction across the company's owned distribution ecosystem. Management noted that YouTube, FAST channels, and VOD platforms are increasingly functioning as a discovery and monetization flywheel, helping drive subscriber conversion and engagement while supporting broader franchise expansion. Financially, the company continued demonstrating improved operating discipline. For the quarter ended March 31, 2026, Kartoon Studios reported total revenue of $7.2 million, while distribution revenue increased 15% year-over-year to $2.3 million. Total operating expenses declined 20%, contributing to a 9% improvement in loss from operations compared to the same period last year. General and administrative expenses declined 10%, reflecting continued cost-control initiatives and a more streamlined operating structure. The company also reported a strengthened balance sheet, including $6.0 million in cash and marketable securities, $30.7 million in total current assets, and $22.6 million in stockholders' equity as of March 31, 2026. Alongside Kartoon Studios, investors are also watching HCW Biologics Inc. (NASDAQ: HCWB), Auddia Inc. (NASDAQ: AUUD), and Super League Enterprise Inc. (NASDAQ: SLE), which are actively trading in similar small-cap ranges. Mainframe Studios continues maintaining an active production pipeline with major partners including Disney (NYSE: DIS), Sony (NYSE: SONY), Netflix (NASDAQ: NFLX), PBS, ABC Australia, and Spin Master, with projects including It's Andrew, Unicorn Academy: Secrets Revealed, and Phoebe & Jay. Management noted recent revenue timing shifts were related to production scheduling rather than demand. Kartoon Studios' long-term strategy remains focused on monetizing flagship franchises including Hundred Acre Wood and the Stan Lee Universe across streaming, licensing, consumer products, publishing, and merchandising. The company continues emphasizing its vertically integrated model spanning production, distribution, marketing, and consumer products, as it moves toward higher-margin IP monetization and broader operating leverage heading into the second half of 2026. 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New Crowned Athletics Pixar Toy Story Andy's Room Collection. Disney and Crowned Athletics have a new collaborative collection - the Crowned Athletics Pixar Toy Story Andy's Room Collection! The collection includes activewear themed to Disney and Pixar's Toy Story. Check out all the available items below! For 10% off your Crowned Athletics order, be sure to use its discount code EXTRAMAGICMINUTES at checkout! The code is limited to one use per customer, and a minimum purchase of one item is required. DISCLOSURE: This post contains affiliate links- when you click the links and make a purchase, Extra Magic Media LLC receive a commission. This comes at no additional cost to you!
Valve releases first new hardware since Steam Deck - Steam Controller. Announced last year, GameGrin got the chance to learn more about the growing Valve hardware family. Previously comprised of the Steam Controller (RIP), the Steam Box (RIP), and the Valve Index (RIP), GameGrin now have the Steam Deck, Steam Controller, Steam Machine, and Steam Frame, which, if you're keeping track at home, is pretty much the second variations of the previously defunct ones, just that Valve refuses to count to three, and apparently, now two, too. After the RAMpocalypse hit the world due to AI's strong grip on various industries, there was a shockwave felt across the entire videogame industry. With prices rising sky-high, consoles started costing more accordingly (thanks, AI), and seemingly, the hardware was delayed (later confirmed) from its original Q1 2026 launch date. Now, it's been a while since GameGrin learned about the hardware, and it had players questioning: where's the Steam Controller? Harbouring no RAM or memories with sullied prices (thanks, AI, for a second time), it was strange that the controller had received the same treatment as the previous Steam Machine and Steam Frames. GameGrin received a release date announcement in the most Valve way possible; however, just last week, Steam randomly announced that the Steam Controller would be launching, making exactly zero deals out of it. With a quick refresher on Steam Controller features, GameGrin were left with the date - 4th of May, as Valve seemingly competes with Disney's STAR WARS for SEO on launch. The Steam Controller is out now, and GameGrin were also given a release price: £85. While it's certainly outside of the expected £60-£70 range that other, modern-console controllers have, its features seemingly more than make up for the price creep, especially in the high-end side of things. The console is out now, but it's only available in the countries where a Steam Deck is also purchasable. This means that players who want to get their hands on it can only do so if they live in the United States, Canada, the United Kingdom, Europe, and Australia, alongside shipping to Japan, South Korea, Hong Kong, and Taiwan through Komodo Station, the official distributor. Artura dawn. Junior editor. A lean, mean, SEO machine
Sega says it wants to revive more older games and dormant franchises. Sega has stated that it wants to revive more older games and dormant franchises, signalling that the company's recent wave of legacy IP announcements is far from over. The comments, highlighted by IGN, reinforce what has quietly become one of the most ambitious comeback strategies in the industry right now. This isn't just talk - Sega has already been putting the work in. The company has announced new entries in Crazy Taxi, Jet Set Radio, and Golden Axe, greenlit a Streets of Rage sequel, and released a new Shinobi in 2024 - a franchise that had been dormant for over a decade. The Ecco the Dolphin revival is also in motion, with original creator Ed Annunziata working on remasters of the first two games and a brand new third entry. That is a genuinely impressive amount of movement on IPs that fans had written off entirely. Underpinning all of it is the Sega Universe initiative, launched in Japan under the tagline "no old, stay gold." The project targets 2026 anniversaries for nine IPs - including Fantasy Zone and Out Run (both turning 40), NiGHTS Into Dreams and Guardian Heroes (both hitting 30) - and extends beyond games into film, music, and fashion. Sega also appointed Justin Scarpone, formerly of Disney, as global head of transmedia to drive this push - with a Shinobi film already in development and Eternal Champions recently announced as part of the transmedia slate. On the speculation front, industry insider Shpeshal Nick has revealed that Sega is exploring revivals of Altered Beast and Gunstar Heroes, though whether those take the form of remasters, remakes, or full new entries remains unconfirmed. Scarpone himself has noted the real challenge lies in connecting lesser-known legacy IPs to new audiences - which, frankly, makes the whole initiative feel more considered than a simple nostalgia cash-in. Fans have drawn comparisons to Capcom's revival run with titles like Okami, and it's hard to argue with the parallel. Sega's ongoing commitment to bringing back older properties through the RGG Studio slate only adds to the sense that this company is genuinely serious about its back catalogue. Which dormant Sega franchise do you most want to see get the revival treatment? Let GameLuster know in the comments below, and keep your eyes on GameLuster for more breaking gaming news and Sega coverage.
Streaming companies have pivoted from prioritising subscriber growth to profitability, raising prices, cracking down on password sharing and expanding ad-supported tiers. However, it remains unclear whether smaller players can achieve meaningful profits. Netflix leads the industry with a 29.5% operating margin in 2025 and 325 million global subscribers. Disney has guided towards a 10% direct-to-consumer operating margin for fiscal 2026, whilst Paramount and Warner Bros Discovery have posted profitable quarters and Comcast's Peacock is narrowing losses. Analysts question whether streaming can match the profitability of legacy linear TV businesses. Netflix raised prices again recently, with subscription plans now ranging from $7.99 to $26.99 monthly across the industry. The company reported over $1.5 billion in advertising revenue for 2025, expected to double this year.