Economy Designer
Confirmed live in the last 24 hours
Kabam

501-1,000 employees

Multiplayer games on mobile, online, and social networks.
Company Overview
Kabam strives to entertain the world by bringing amazing games, and have fun while doing it.
Consumer Software

Company Stage

M&A

Total Funding

$244.5M

Founded

2006

Headquarters

Vancouver, Canada

Growth & Insights
Headcount

6 month growth

-1%

1 year growth

-7%

2 year growth

-3%
Locations
Vancouver, BC, Canada
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Data Analysis
Marketing
Sales
CategoriesNew
Sales & Account Management
Requirements
  • 2+ years experience as an Economy Designer or Systems Designer, with fluency in F2P
  • Strong economics and math skills along with expert knowledge of Marvel Contest of Champions
  • Post-secondary education in Game Design, Economics, Mathematics, Marketing...or some kind of combination of the above
  • Spreadsheet wizardry
  • Thorough understanding and appreciation of game design
  • Incredibly analytical thinking with the ability to break problems down
  • Market knowledge that equips you with monetization strategies to improve performance in the game
  • Experience working in a professional office environment and collaborating with diverse, cross-functional teams
  • Experience with measures of business success like KPIs and earnings
  • Passion for different types of games such as board games, card games, sports, paper RPGs, gambling, all genres of video games with special focus on MMOs and competitive games
Responsibilities
  • Collaborating with an extremely talented team of Engineers, Data Scientists, Product Managers and Live Operations to create addictive, compelling player experiences that will delight users for decades
  • Designing, implementing, tuning and balancing economic models, game systems and progression paths, gathering feedback and adjusting the design accordingly
  • Continually iterating, balancing and tuning the game’s economy based on feedback from the game teams, data, user testing and the broader player community
  • Acting as an economics consultant to other design teams, providing input on the game’s vision and helping champion that vision to other team members by identifying potential sales drivers
  • Creating design docs, drawings, diagrams, flowcharts, and any other necessary documents to communicate design functionality and vision
  • Building free-to-play games that the world loves to play
Desired Qualifications
  • Experience with Marvel Contest of Champions
  • Experience in the gaming industry
  • Strong understanding of player behavior and motivations
  • Experience with live operations and data analysis
  • Experience with game monetization strategies
  • Experience with game economy design
  • Experience with game progression design