Full-Time
Posted on 7/25/2025
Gamified math and English education platform
No salary listed
Toronto, ON, Canada
Hybrid
Hybrid work arrangement.
Prodigy Education builds a game-based learning platform for kids that focuses on math (grades 1–8) and English (grades 1–6). The core content is free and can be used by students at home or in the classroom; optional parent memberships unlock extra features, more engaging games, and progress-tracking tools that help families and teachers monitor learning. The product works by aligning activities with standard curriculums and delivering gameplay that reinforces practice in a fun, interactive way. Prodigy differentiates itself by offering curriculum-aligned content with a free access model supported by paid memberships, enabling classroom use and family engagement without upfront costs. Its goal is to make quality education accessible to all students while sustaining the platform through membership revenues.
Company Size
201-500
Company Stage
Series B
Total Funding
$117.6M
Headquarters
Oakville, Canada
Founded
2011
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Remote Work Options
Flexible Work Hours
Professional Development Budget
Mental Health Support
For many kids, playing video games is as much a part of childhood as learning the ABCs — and it might be might also be beneficial later in life beneficial.As more colleges, universities and even high schools launch esports teams, playing video games competitively has become a way to land college scholarships, sponsorships and streaming revenue. In fact, the benefits of childhood gaming may help adults earn more money than non-gamer counterparts, even outside of the industry, according to a recent study by edtech company Prodigy Education.While the study might ease the minds of parents worried video games are inherently harmful, all games are not equally beneficial.“The teamwork, strategy, and decision-making required by these games translate into valuable professional skills,” James Bigg, corporate communications for Prodigy Education told Technical.ly. “Indeed, skills honed through gaming may be more transferable to the professional world than we initially assume.”Prodigy Education, whose products are geared toward children in grades first through eighth, surveyed 1,001 Americans, 40% of whom were parents, about the impact of playing video games as a child. It also examined the top 1,000 posts and comments from 34 popular video game and console subreddits.It found that, among the people it surveyed, those who played video games as children now earn annual salaries that are an average of $5,451 higher than non-gamers, with FIFA players leading the pack at $70,711 a year. For comparison, the median annual salary for US workers is $59,228, according to the Bureau of Labor Statistics.The benefits of gaming have been studied for decades, sometimes contrasting common beliefs that playing video games leads to mental health problems and antisocial behavior.For years, researchers sought to correlate video games with aggressive behavior and illnesses such as depression. While isolated studies seemed to show such a correlation, a 2015 meta-analysis of 101 studies from a time when nearly all video game studies focused on negative outcomes found that video games have very little impact on aggression, mood or the ability to contribute to society.More recently, a May 2024 report by UNICEF Innocenti found that, when designed for children's needs, video games contribute the well-being of children.Skills like coding can also be gleaned from gamingWhile the skills developed by playing video games can apply to jobs in various industries, gaming can be an especially effective pipeline into STEM fields.Organizations have popped up to directly bridge that connection
TORONTO, June 6, 2024 /PRNewswire/ - Prodigy Education has been named Adaptive Learning Solution Provider of the Year for its popular math and English games in the 6th annual EdTech Breakthrough Awards, an accolade which reinforces the company's leadership position in game-based learning.The awards program recognizes the very top companies and solutions in the global educational technology market and this year attracted thousands of nominations from over 17 different countries."Prodigy works because it makes learning fun for students by turning tailored math and English practice into an adventure," said Steve Johansson, Managing Director of EdTech Breakthrough."Prodigy fuses fun and engaging gameplay with standards-aligned educational content that can be tailored to a teacher's current lesson plans in 30 seconds or less, making them our choice for 2024 Adaptive Learning Solution Provider of the Year."Prodigy's games, Prodigy Math and Prodigy English, include adaptive algorithms to ensure students remain in the zone of proximal development, keeping them challenged while avoiding frustration. Teachers can easily align the in-game content to what's being taught in class, while also being able to see how students are progressing, and where more help may be needed."Prodigy is so much more than just a game, and we're thrilled this award recognizes the enormous value provided to almost a million teachers every school year," said Rohan Mahimker, Co-Founder and Co-CEO of Prodigy. "Making learning as fun as playing a video game is a great motivator for students. But beneath that, Prodigy has shown to be an incredible classroom assistant for teachers, enabling them to set engaging assessments, spot learning gaps, and motivate and challenge their students to develop a growth mindset at all levels."Prodigy is available at zero cost to educators, with all math and English educational content available for free, for everyone. This access is made possible thanks to optional parent memberships, which help families connect more closely with their child's learning journey while providing students with extra gameplay features that can boost engagement. This model also means there is no third-party advertising on our platforms, and no selling or leasing of student data.About Prodigy EducationProdigy Education is a global leader in game-based learning
Irish tech firm Prodigy Learning partners with Minecraft Education.
Toronto-based EdTech company Prodigy Education has hired finance veteran and experienced consumer education executive Jeff Cassidy as CFO.
TORONTO, Jan. 23, 2024 /CNW/ - Game-based learning leader Prodigy Education ('Prodigy') is delighted to announce the appointment of Sarah Welch as Chief Marketing Officer to further accelerate the growth of the company's award-winning EdTech products, Prodigy Math and Prodigy English.