Full-Time

Senior Gameplay Engineer

31st Union

31st Union

201-500 employees

Multiplatform AAA game studio; free-to-play

Compensation Overview

$108.9k - $161.2k/yr

+ Bonus + Equity Awards

San Mateo, CA, USA

Hybrid

Category
Software Engineering (1)
Required Skills
Unreal Engine
C/C++

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Requirements
  • 5+ years of gameplay or game AI engineering on shipped action games
  • Strong C++ and Unreal Engine fluency, including AI controllers, navigation, and EQS
  • Utility AI or comparable decision-making architectures
  • AI in networked multiplayer: client/server authority, prediction, dedicated servers
  • Humanlike combat AI: aim and error models, reaction time, believable movement
  • Optimizing many concurrent agents: LOD and tick throttling
Responsibilities
  • Develop combat behavior: target prioritization, hero-appropriate weapon and ability use, movement, and disengagement
  • Develop humanization: tunable aim, reaction time, and error models across difficulty levels
  • Develop macro behavior: team cohesion, traversal, pacing, events, looting, and progression
  • Extend our utility AI framework: new behaviors, scoring, and tuning
  • Keep bot populations performant: throttling, suspension, and LOD
  • Extend bots as automated test clients, from feature tests to match-scale load tests
  • Build bot evaluation tooling: debug visualization and playtest metrics
  • Partner with design to tune behavior through playtests
Desired Qualifications
  • Player bots in a competitive shooter
  • Unreal Engine 5, StateTree, and the Gameplay Ability System
  • Control systems (e.g., PID controllers) and input simulation
  • Automated test clients and load testing

31st Union is a game development studio under the Take-Two Interactive publishing label that creates multiplatform AAA video games. It is developing Project ETHOS, a free-to-play third-person roguelike hero shooter, with monetization through in-game items. The team includes roles like Senior Animation Engineers and Senior Core Engineers to build high-performance animation systems and runtime solutions, and operates globally. The goal is to deliver engaging, globally accessible experiences that attract a large player base and sustain revenue through free-to-play models.

Company Size

201-500

Company Stage

N/A

Total Funding

N/A

Headquarters

San Mateo, California

Founded

2019

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Simplify Jobs

Simplify's Take

What believers are saying

  • Take-Two's July 2026 outlook lists Project ETHOS in active development.
  • 31st Union posted March 2026 jobs for UI, gameplay, rendering, and core engineers.
  • 31st Union's May 2026 concept-art update signaled renewed direction after playtest feedback.

What critics are saying

  • May 2026 layoffs shrank 31st Union, proving Project ETHOS remains structurally overstaffed.
  • 2024 playtests exposed weak identity; another rework can push launch beyond 2027.
  • If Project ETHOS misses differentiation again, 31st Union becomes an existential cost center.

What makes 31st Union unique

  • 31st Union spans San Mateo and Valencia, building one global AAA team.
  • Ben Brinkman, formerly Apex Legends executive producer, leads Project ETHOS reimagining.
  • Project ETHOS combines free-to-play, third-person hero-shooter, roguelike mechanics under 2K.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

Disability Insurance

Performance Bonus

Company Equity

401(k) Retirement Plan

Hybrid Work Options