Senior World Builder
Confirmed live in the last 24 hours
We Are Gamemakers.
Company Overview
Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.
Company Stage
N/A
Total Funding
N/A
Founded
2019
Headquarters
San Mateo, California
Growth & Insights
Headcount
6 month growth
↑ 5%1 year growth
↑ 30%2 year growth
↑ 27%Locations
San Mateo, CA, USA
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Animation
UI/UX Design
Communications
CategoriesNew
UI/UX & Design
Art, Graphics & Animation
Requirements
- Experience with Maya or 3D modeling equivalent
- General understanding of game design, current design paradigms, and fundamentals of gameplay
- Understanding of how to balance design, art, and narrative to create epic and eye-catching spaces
- Understanding of how to tailor architectural concepts to game design needs
- Excellent collaboration and communication skills
- Excellent problem solving skills
- Ability to self-direct and autonomously deliver on goals
- Ability to iterate & collaborate under deadlines & production constraints
- Ability to shift focus from a large macro POV down to player scale details
- Comfort working with natural spaces: terrain, foliage, rocks, etc
Responsibilities
- Daily hands-on engine work to bring ideas to life
- Design, pitch, & hone world spaces levels from inception to completion to post-launch. Examine desired player experience goals and introduce designs that help support and enhance that experience
- Be an equal voice within the design team for making both large- and small-scale decisions throughout the project
- Collaborate deeply with other disciplines. This role will touch on everything from animation to UI to environment art to sound, as well as work closely with core engineering teams
- Own map ideas from inception to completion. This includes pitching ideas in their infancy to fine-tuning post-launch. We emphasize a culture of trust, and with that trust comes both responsibility & accountability
- Understand how world design fits into the overall creation direction of the game, both on a macro and micro level
- Help establish guidelines and metrics that will inform art
Desired Qualifications
- Experience with UE5 and/or World Partition
- Strong passion for online multiplayer action games; previous experience working in multi-player, open-world, 3rd person, and/or shooters
- A passion for diversity & representation in games & game development
- Background in art / architecture / CS / etc. a plus
- Having owned both the level design and environment on a section of a released game