Senior World Builder
Confirmed live in the last 24 hours
31st Union

51-200 employees

We Are Gamemakers.
Company Overview
Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.

Company Stage

N/A

Total Funding

N/A

Founded

2019

Headquarters

San Mateo, California

Growth & Insights
Headcount

6 month growth

5%

1 year growth

30%

2 year growth

27%
Locations
San Mateo, CA, USA
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Animation
UI/UX Design
Communications
CategoriesNew
UI/UX & Design
Art, Graphics & Animation
Requirements
  • Experience with Maya or 3D modeling equivalent
  • General understanding of game design, current design paradigms, and fundamentals of gameplay
  • Understanding of how to balance design, art, and narrative to create epic and eye-catching spaces
  • Understanding of how to tailor architectural concepts to game design needs
  • Excellent collaboration and communication skills
  • Excellent problem solving skills
  • Ability to self-direct and autonomously deliver on goals
  • Ability to iterate & collaborate under deadlines & production constra­ints
  • Ability to shift focus from a large macro POV down to player scale details
  • Comfort working with natural spaces: terrain, foliage, rocks, etc
Responsibilities
  • Daily hands-on engine work to bring ideas to life
  • Design, pitch, & hone world spaces levels from inception to completion to post-launch. Examine desired player experience goals and introduce designs that help support and enhance that experience
  • Be an equal voice within the design team for making both large- and small-scale decisions throughout the project
  • Collaborate deeply with other disciplines. This role will touch on everything from animation to UI to environment art to sound, as well as work closely with core engineering teams
  • Own map ideas from inception to completion. This includes pitching ideas in their infancy to fine-tuning post-launch. We emphasize a culture of trust, and with that trust comes both responsibility & accountability
  • Understand how world design fits into the overall creation direction of the game, both on a macro and micro level
  • Help establish guidelines and metrics that will inform art
Desired Qualifications
  • Experience with UE5 and/or World Partition
  • Strong passion for online multiplayer action games; previous experience working in multi-player, open-world, 3rd person, and/or shooters
  • A passion for diversity & representation in games & game development
  • Background in art / architecture / CS / etc. a plus
  • Having owned both the level design and environment on a section of a released game