Full-Time

Associate Art Director

Posted on 5/7/2026

Cloud Chamber

Cloud Chamber

51-200 employees

Develops and sells narrative-focused video games

Compensation Overview

$176.6k - $261.4k/yr

+ Bonus + Equity Awards

Novato, CA, USA

Hybrid

Quebec candidates must be bilingual in French and English.

Category
Art, Graphics & Animation (2)
,
Required Skills
Unreal Engine
Blender
Adobe After Effects
Zbrush
Requirements
  • A minimum of 10 years in game development, with at least 3+ years as an Associate Art Director
  • Shipped at least one full cycle AAA game in a Leadership capacity
  • Had significant impact on a AAA title recognized for its high visual fidelity
  • Bachelor’s Degree in Art or equivalent work experience
  • Previous experience leading large art teams for AAA game development
  • Experience working with Art Directors/Creative Directors and spearheading translation of sophisticated art vision
  • Unreal Engine 5 experience
  • Lighting and visual effects experience, working with Lumen
  • Maya, 3ds Max, Blender and ZBrush
  • Substance Painter / Designer and physically based rendering workflows
  • Houdini, AfterEffects, Nuke or similar
  • Background in 3D Art for games
  • Experience working with hybrid/distributed teams and co-development
  • Art and environmental storytelling experience
  • Knowledge of asset creation pipelines
  • Focus on First-Person Shooter is a plus
  • Bilingual French/English is a plus
Responsibilities
  • Ensure the successful creation and execution of domains within the internal Art Department, and external partners, by setting and managing quality expectations in alignment with the Art Vision and Production Strategy
  • Support the Art Direction of external development teams; translating and upholding the creative vision, submitting clear, actionable briefs, reviewing work and giving meaningful feedback
  • Define and evangelize the realization pillars to the team for the visuals of the game in accordance with the overarching Art Vision and Creative Direction
  • Partner with Tech Art, Level Design, Mission Design, Narrative, and Cinematics to ensure a cohesive and holistic approach to the realization of the characters, UI, and VFX in support of the Creative Direction
  • Partner with Stakeholders in other art teams to ensure requirements/needs are being met to deliver on the art needs of the game
  • Develop and maintain appropriate references and documentation to guide the team
  • Support Art Leads and Production to plan and mandate work for the team
  • Participate in reviews to validate the quality of the implementation of the departments under your purview
  • Train and empower the Leads and ICs in your care to integrate art direction in their work to unleash their creativity and the ownership of their work
  • Assist in the preparation of documentation and presentations
  • Act as a stakeholder for recruitment, hiring, and onboarding
  • Actively contribute to talent development, including identifying high-potential individuals, supporting succession planning, and supporting the ongoing development of skills and capabilities across the team
Desired Qualifications
  • Focus on First-Person Shooter is a plus
  • Bilingual French/English is a plus

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company Size

51-200

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

Simplify Jobs

Simplify's Take

What believers are saying

  • Rod Fergusson appointed studio head August 19, 2025, to oversee BioShock 4.
  • 2K excited about foundational gameplay, allowing focused rework time.
  • Dual studios in Novato and Montreal target global AAA audience.

What critics are saying

  • Laid off 80+ workers August 2025, causing senior staff departures.
  • Rejected BioShock 4 narrative early 2026, delaying launch 12+ months.
  • Five-year development without date erodes 2K confidence by 2027.

What makes Cloud Chamber unique

  • Cloud Chamber develops BioShock 4, continuing immersive narrative FPS tradition.
  • Studio founded December 9, 2019, exclusively for BioShock franchise by 2K.
  • Uses Unreal Engine 5 for open-world BioShock experiences.

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People at Cloud Chamber who can refer or advise you

Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

401(k) Retirement Plan

Paid Holidays

Paid Vacation

Paid Sick Leave

Remote Work Options

Company News

This Week in Videogames
Aug 21st, 2025
Bioshock Developer Cloud Chamber Lays Off Over 80 Workers

Bioshock developer Cloud Chamber lays off over 80 workers.

Game Rant
Jul 13th, 2024
Rumor: BioShock 4 Image Leaks Online

Cloud Chamber has ramped up its hiring lately, indicating that development on BioShock 4 is heating up, which is an encouraging sign for fans of the franchise.

Esports Media GmbH
May 23rd, 2022
Cloudchamberstudios is developing BioShock 4

Publisher 2k Games and studio Cloud Chamber are already working hard on BioShock 4, but they still haven't revealed any official details.

ClutchPoints
Dec 2nd, 2021
Cloud Chamber is developing Bioshock game on Jan 1st 19'.

2K Games announced way back in 2019 that an internal studio, Cloud Chamber, is working on a new Bioshock game.