Senior 3D Environment Artist
Posted on 12/15/2023
INACTIVE
2K

1,001-5,000 employees

Sports-based game development studio
Company Overview
2K’s mission is to enable all gamers to build, connect, escape and dream big with their wide array of interactive entertainment for video game consoles, personal computers, and mobile devices. The company is committed to maintaining and developing some of the most creative, respective and premium games in today’s gaming market.

Company Stage

N/A

Total Funding

N/A

Founded

2005

Headquarters

Novato, California

Growth & Insights
Headcount

6 month growth

0%

1 year growth

2%

2 year growth

4%
Locations
Lunenburg, NS, Canada
Experience Level
Entry
Junior
Mid
Senior
Expert
CategoriesNew
Art, Graphics & Animation
Requirements
  • 4 to 6+ years of industry experience with a focus on Environment Art
  • Proven experience and skill in authoring assets and experience creating materials with procedural methods
  • Proven experience and skill utilising Substance Source and Megascans libraries
  • Proven experience and skill using Substance Designer to create realistic materials
  • Proven experience and skill creating material libraries for terrains in video games
  • Experience in Photogrammetry, capturing and authoring original, self-sourced textures and materials
  • Knowledge of authoring natural terrain environments and vegetation for video games
  • Knowledge of vegetation and tree growth applicable to realistic assets and terrain splat maps
  • Proven knowledge of art foundations
  • Proven technical experience working with art tools and programs
  • Experience with Project Management tools
  • Experience with Source Control software
Responsibilities
  • Work closely with the Art Manager to reach visual bars, authentic realism and assist in developing the asset production pipeline for the department
  • Develop high-quality organic and hard surface assets while collaborating with other artists to ensure work meets expectations set out by the studio
  • Focus as a material artist, creating realistic organic terrain material libraries for various biomes and authoring vegetation assets and 3D terrain
  • Create, upgrade, and maintain the finished materials, vegetation and terrains throughout the life-span of the project
  • Work closely with engineering and art teams to ensure accurate functionality of beautiful and realistic worlds
  • Work with the development team to prioritize and develop procedural assets to streamline art processes, workflows, and pipelines
  • Collaborate with the team during art review sessions to achieve the highest fidelity organic and hard-surfaced assets
  • Provide input to the improvement and evolution of art production methods, tools, and techniques
  • Build positive working relationships and participate in team meetings
  • Document knowledge and workflows for others to learn from
  • Mentor and guide less experienced team members
Desired Qualifications
  • Experience in Photogrammetry, capturing and authoring original, self-sourced textures and materials
  • Portfolios displaying a wealth of various realistic organic biome materials