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Full-Time

Senior Environment Modeler

Posted on 4/9/2024

Cloud Chamber

Cloud Chamber

51-200 employees

Develops immersive video game experiences

Gaming

Senior, Expert

Montreal, QC, Canada

Hybrid position.

Category
3D Modeling
Graphic Design
Art, Graphics & Animation
Required Skills
Unreal Engine
Blender
Adobe Photoshop
Requirements
  • 5+ years of experience creating high-quality 3D architecture, environments, and props for AAA games.
  • At least 1 shipped AAA title as an environment modeler.
  • Experience marrying the spirit of concept art and direction with your own point of view in order to expand on any idea, scene, or asset.
  • Experience with Unreal Engine 4 and/or 5 is preferred.
  • Strong foundation in traditional art with an ability to concept ideas.
  • Solid understanding of how objects and architecture are built in the real world.
  • Highly proficient in 3ds Max, Maya, Blender and Photoshop.
  • Proficient in Z-Brush and Substance Painter.
  • Ability to work with a high degree of self-direction.
  • Highly skilled in hard surface and organic modeling.
  • Interest and dedication to advancing your craft, and eagerness to learn new techniques and software.
  • Strong aesthetic appreciation for composition, proportion, mass, volume, light, lighting and color.
Responsibilities
  • Create visually appealing, 3D models of natural and organic assets as well as architectural elements based on concept art and/or photo reference while extracting the best / the brightest details.
  • Create and compose modular kits and collection sets to form dramatic, believable spaces.
  • Work closely with Art leads to ensure that environments and assets match the quality bar and vision for the game’s direction.
  • Work closely with peers and other departments such as programming to ensure art assets are fully optimized for target platforms while minimizing any impact on artistic integrity.
  • Communicate effectively with team members to ensure consistency in theme, tone, and style.
  • Receive and apply feedback as part of our iterative process.

Cloud Chamber is a studio focused on creating unique and engaging video game experiences, with a current project being the next entry in the BioShock series. The studio consists of veteran BioShock developers and expert game makers, utilizing cutting-edge technologies to craft immersive worlds for players to explore.

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

Growth & Insights
Headcount

6 month growth

2%

1 year growth

2%

2 year growth

2%
Simplify Jobs

Simplify's Take

What believers are saying

  • The ramp-up in hiring suggests significant progress in development, which could lead to a timely and successful release of BioShock 4.
  • Working on a high-profile project like BioShock 4 offers employees the opportunity to contribute to a beloved and critically acclaimed franchise, enhancing their professional portfolio.

What critics are saying

  • The lack of official details and prolonged development timeline could lead to fan impatience and skepticism, potentially impacting the game's reception.
  • High expectations from fans and the legacy of the BioShock series place immense pressure on Cloud Chamber to deliver a game that meets or exceeds its predecessors, which could be challenging.

What makes Cloud Chamber unique

  • Cloud Chamber is solely focused on developing the next installment of the highly acclaimed BioShock series, unlike other studios that may juggle multiple projects.
  • The studio benefits from the strong legacy and fanbase of the BioShock franchise, providing a built-in audience and heightened anticipation for their upcoming release.

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