Full-Time

Senior Rendering Engineer

Confirmed live in the last 24 hours

31st Union

31st Union

201-500 employees

Develops engaging, immersive video games

Compensation Overview

$98k - $160k/yr

+ Bonus + Equity Awards

Mid, Senior

San Mateo, CA, USA

The job is hybrid, indicating that some in-office days are required.

Category
Game Engineering
Software Engineering
Required Skills
OpenGL
C/C++
Requirements
  • 3-5 years of real-time rendering engineering/graphics programming experience, with demonstrated 3D math skills and proficiency in C/C++
  • Strong knowledge of rendering techniques, including rasterization, ray tracing, and post-processing effects
  • Expertise in shader languages (GLSL, HLSL) and experience in shader development
  • Proficiency with GPU APIs (e.g., OpenGL, DirectX) and modern graphics APIs such as DirectX 12, Vulkan, or Metal
  • Excellent written and verbal communication and teamwork abilities, along with a curious mindset that engages with the latest runtime rendering advancements
  • Ability to research, analyze, and optimize code for performance, with experience using tools like PIX or RenderDoc
Responsibilities
  • Solve complex problems in a collaborative and creative environment across multiple platforms
  • Excel at bringing design and artistic concepts to life by authoring, building, and managing runtime components that function across various platforms and at scale
  • Understand, balance, explain, and negotiate trade-offs in fidelity, performance, and workflow
  • Quickly identify and leverage existing research, tools, and technologies to accelerate feature implementation
  • Reinforce best practices while effectively representing the interests and priorities of the rendering team
Desired Qualifications
  • Experience with leading game engines, particularly Unreal Engine, and familiarity with their rendering pipelines
  • A self-starter who can align with the team's goals but isn't hesitant to create solutions on their own

As a subsidiary of Take-Two Interactive, 31st Union provides a dynamic work environment where creative collaboration is encouraged among its diverse team of game makers. Leveraging cutting-edge technology, the studio focuses on creating immersive gaming experiences, fostering a culture of innovation. This approach not only makes it a leader in the gaming industry but also a place where employees can flourish while pushing the boundaries of entertainment technology.

Company Size

201-500

Company Stage

N/A

Total Funding

N/A

Headquarters

San Mateo, California

Founded

2019

Growth & Insights

Headcount

6 month growth

31%

1 year growth

3%

2 year growth

31%