Full-Time
Updated on 8/24/2026
Designs and sells electronic gaming machines
No salary listed
Company Does Not Provide H1B Sponsorship
Raleigh, NC, USA
In Person
Travel and onsite event support are required as needed.
Bachelor's
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Light & Wonder is a global games company that creates gambling products and services across several platforms. It operates in three segments: Gaming, SciPlay, and iGaming. The Gaming segment designs, manufactures, and sells electronic gaming machines such as slot machines and table games to casinos, pubs, and clubs, and also offers casino management systems like CMP. The SciPlay segment develops and publishes free-to-play social casino games for mobile and web, earning revenue from in-app purchases. The iGaming division provides an online real-money gaming platform and a content marketplace called Infinity, supplying both in-house and third-party games to online casino operators. The company earns money from direct sales of gaming equipment, recurring casino and social gaming revenue, and fees from its iGaming platform. Its primary customers are land-based and online casino operators, along with individual social casino players.
Company Size
5,001-10,000
Company Stage
IPO
Headquarters
Paradise, Nevada
Founded
1973
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Health Insurance
Dental Insurance
Vision Insurance
Life Insurance
Disability Insurance
401(k) Company Match
401(k) Retirement Plan
Unlimited Paid Time Off
Paid Vacation
Paid Sick Leave
Paid Holidays
Hybrid Work Options
Professional Development Budget
Conference Attendance Budget
Wellness Program
Mental Health Support
Employee Discounts
Tradition on the floor. Mechanical reel-spinning games are here to stay. By frank legato. Quick. Envision a slot machine. To many of its readers, the image coming to mind is probably a video game with multiple paylines, a pot collection feature and a hold-and-spin bonus. But to the general public who may not frequent modern casinos, the same vision of a slot machine persists: Three mechanical spinning reels, bar and "7" symbols, and maybe even a handle. Twenty-five years ago, the traditional mechanical reel-spinner - known in the trade as the "stepper slot" due to the mechanical stepper motor spinning the reels - was on the endangered species list for many who study the casino industry. The big new thing was the multi-line video slot, with themes ranging from cartoons (Lucky Larry's Lobstermania, Reel 'Em In) to TV shows, movies, music and other icons of popular culture (The Beverly Hillbillies, Michael Jackson). Many industry pundits said mechanical-reel stepper slots couldn't compare, and some wondered aloud if the traditional slot model would soon disappear. It did not. In fact, play on stepper slots remained pretty much constant or slightly down to make room for the new video games at first, but by the current decade, a definite revival was under way for the spinning reel. It started when major slot manufacturers sensed demand among players for the classic slot experience, but in an updated version. Traditional games like Bally Blazing 7s and IGT's Double Diamond and Red, White & Blue had maintained consistent popularity over the years, with both suppliers creating new versions of those iconic games, and using them as the base games for themed progressives (see Wheel of Fortune). In the late 2000s, while IGT and Bally (now Light & Wonder) were resurrecting and revamping their classic reel-spinner libraries, Multimedia Games, which would become Everi Holdings in 2014, launched the Player Classic series of mechanical reel-spinners. Everi designed its mechanical-reel cabinet from the ground up, and added new cabinets like the Player Classic Signature, which added features like a simplified four-button deck, a clear digital touch meter panel and wider, more powerful spinning reels. Player Classic Signature took the genre to a tall format, with the reels as the lower portion of a nine-foot cabinet that includes monitors for pay tables and the progressive jackpot meters. Everi's reel-spinners were a modern, improved presentation of the best of traditional slots combined with great new ideas like Cash Machine, the hit game with the "what you see is what you get" pay scheme. New versions of that modern classic are still being released by Everi, now part of IGT. Meanwhile, Light & Wonder and IGT were improving on their stepper formats. Light & Wonder released a new version of the iconic Blazing 7s theme on its new Landmark 7000 mechanical-reel cabinet. Blazing 7s 2X3X5X added multiplying wild symbols to the familiar "7" and bar combinations. IGT released a modernized version of the familiar S2000 cabinet with S3000, and launched new stepper cabinets like DiamondRS, featuring the "Diamond Glass" transmissive overlays that add multipliers and other bonuses to reel-spinners. Classic themes from Double Diamond to Top Dollar are now offered on this presentation. The CrystalWheel cabinet offered up new versions of Wheel of Fortune. Most recently, AGS and Aristocrat entered the mechanical-reel business. AGS is still building a game library for its Revel stepper cabinet, and Aristocrat just released a version of its famed Buffalo theme on the Marquis mechanical-reel cabinet. The one thing that's common in all these new mechanical reel games? A devotion to re- creating the classic reel-spinning experience. To the player, the most elaborate setups in these new cabinets still feel like playing a traditional reel-spinner. The reels are large and illuminated, they're surrounded by shiny bezels, and most of the games feature that familiar pay table listing of all the line wins. Even the new reel-spinners with hybrid video elements use the monitor just above the reels to reproduce an authentic version of the pay table that you'll find on the silkscreened slot glass of the old mechanical games. The haptics mimic the feel of hitting the spin button on the old machines, and even the handles, if you choose to use them, feel like you're cranking a spring-loaded handle on a machine in 1980. The games themselves follow the same spin-and-win rhythm of the old reel-spinners, with modern elements sprinkled in. There are games with video-style cash-on-reels symbols that add up for wins. The use of transmissive panels allows for instant bonus awards and multipliers. There are various "nudge" features that turn losing spins into winners. There are free-game bonuses. But at the core, the resurgence of the spinning reel is due to the fact there are many gamblers out there who prefer this simpler style of slot play. And kudos to the manufacturers for understanding that, and for sticking to the script while applying the newest technology to these new stepper games. Here's to the mechanical reel. May it live long and prosper.
Playnetic goes live with Light & Wonder content marketplace. Published August 18, 2026 The deal extends Playnetic's distribution reach as the studio pursues a multi-aggregator strategy across European regulated markets. Independent studios are increasingly turning to large aggregation platforms to achieve the operator scale that direct integrations alone cannot deliver. Playnetic went live with Light & Wonder on 18 August 2026, bringing its catalogue to operators across the aggregator's OpenGaming content marketplace. Playnetic titles available across Light & Wonder's operator network. Playnetic has integrated its content with Light & Wonder's OpenGaming platform, making a selection of existing titles and new releases available to operators across the aggregator's content marketplace. The agreement, which went live on 18 August 2026, is the latest in a series of distribution deals Playnetic has signed as it builds out its aggregator footprint in regulated markets. Four titles are included in the initial rollout: Sun vs Moon: Hold n' Win, Assassin of Rome, Bubble or Broom, and Farmageddon. The selection spans the studio's Hold n' Win mechanic series alongside feature-rich originals, reflecting the breadth of Playnetic's catalogue across themes and game formats. The deal follows a run of distribution agreements for the studio. Playnetic has previously gone live through Relax Gaming's Powered By Relax programme, QTech Games, Hub88, and Stake, and most recently through White Hat Gaming in June 2026. The studio holds regulatory licences in Sweden, Romania, Malta, Greece, and Ontario, and entered the Italian market in January 2026 via a partnership with Microgame. Executives comment on scale and content quality. Kai Botha, Chief Commercial Officer at Playnetic, said: 'Light & Wonder's network gives our content genuine scale, and this agreement lets us put our games in front of new operators and players whilst keeping quality and player experience at the heart of everything we deliver.' Gabi Star, Senior Director at Light & Wonder, said: 'The strength of its Hold n' Win series, alongside the wider range of releases, made Playnetic a natural addition to our line-up.' Light & Wonder's aggregation push continues. The Playnetic deal is consistent with Light & Wonder's ongoing strategy of expanding its third-party content library via OpenGaming. The platform has added multiple studios over the past 18 months, including agreements with Playson covering the UK, Canada, and Latin America, and with Gaming Corps for access to more than 38 regulated markets worldwide. Light & Wonder's newsroom confirms the platform operates as a content aggregation hub for operators across regulated markets globally. About Playnetic. Playnetic is a B2B iGaming content provider founded in 2023 and publicly launched at ICE London in February 2024. The company operates three in-house game studios and holds regulatory licences in Sweden, Romania, and Malta, with additional approvals in Greece and Ontario. Its distribution partners include Relax Gaming, QTech Games, Hub88, and Stake, among others. About Light & Wonder. Light & Wonder (NASDAQ and ASX: LNW) is a cross-platform gaming company operating across land-based, iGaming, and social gaming segments. Its OpenGaming platform aggregates content from hundreds of third-party studios, giving operators access to one of the largest game libraries in the industry. The company is licensed and active across more than 100 jurisdictions worldwide. Published August 18, 2026 European Gaming Editorial. Editorial desk * iGaming industry news * Regulatory updates * Licensing and compliance * M&A and financial results * Product launches * People moves The European Gaming Editorial team covers B2B iGaming news across regulation, product launches, M&A, and market developments in Europe and beyond. Press releases and industry announcements published under this byline are reviewed and edited to EuropeanGaming.eu editorial standards before publication.
Light & Wonder selected to replace existing Table Games technology across multiple Delaware North casino properties. LAS VEGAS - August 13, 2026 - Light & Wonder, Inc. (ASX: LNW) (together with its subsidiaries, "Light & Wonder," "L&W" or the "Company") today announced it has been selected to replace existing table games technology across multiple casino and gaming properties operated by Delaware North in the United States. The multi-property agreement for Delaware North, which recently rebranded its gaming division as Ember Entertainment, includes the replacement of existing table games systems and equipment with Light & Wonder's portfolio of table games solutions, including progressive table games, card shufflers, and table management technologies. As part of the deployment, Delaware North will also implement Light & Wonder's VALT(TM) table management system to support enhanced operational visibility, performance analytics, and data-driven decision-making across participating locations. "This selection underscores Delaware North's decision to standardize its table games technology across multiple properties," said Jon Hanlin, Senior Vice President, Table Games at Light & Wonder. "By replacing existing solutions with Light & Wonder's integrated table games portfolio, we're delivering a consistent, scalable platform that supports operational efficiency, floor performance, and long-term flexibility." Properties included in the agreement are Wheeling Island Hotel-Casino-Racetrack and Mardi Gras Casino & Resort in West Virginia, Gate City Casino in New Hampshire, Southland Casino Hotel in Arkansas, Daytona Beach Racing & Card Club and Orange City Racing and Card Club in Florida, and Catawba Two Kings Casino, a property in North Carolina for which Delaware North serves as the gaming and hospitality consultant and developer. "Light & Wonder's table games technology supports our operational objectives across a diverse portfolio of properties," said Jeffrey Taips, Chief Operating Officer for Delaware North's Gaming business, now Ember Entertainment. "This agreement provides a consistent, scalable approach to managing table operations." The selection reinforces Light & Wonder's continued momentum in table games and its ability to deliver enterprise-ready solutions for multi-property casino operators. The look and feel of the games and its individual components and displays are trade dress of Light & Wonder, Inc. or one of its Subsidiaries. (C) 2026 Light & Wonder, Inc. All Rights Reserved. About Light & Wonder, Inc. Light & Wonder, Inc. is a leading cross-platform global games company. Through its three unique, yet highly complementary businesses, Light & Wonder, Inc. deliver unforgettable experiences by combining the exceptional talents of its 6,500+ member team, with a deep understanding of its customers and players. Light & Wonder, Inc. create immersive content that forges lasting connections with players, wherever they choose to engage. At Light & Wonder, it's all about the games. The Company is committed to the highest standards of integrity, from promoting player responsibility to implementing sustainable practices. To learn more, visit lnw.com. Forward-Looking Statements In this press release, Light & Wonder makes "forward-looking statements" within the meaning of the U.S. Private Securities Litigation Reform Act of 1995. Forward-looking statements can be identified by words such as "will," "may," and "should." These statements are based upon management's current expectations, assumptions and estimates and are not guarantees of timing, future results, or performance. Therefore, you should not rely on any of these forward-looking statements as predictions of future events. Actual results may differ materially from those contemplated in these statements due to a variety of risks, uncertainties and other factors, including those factors described in our filings with the Securities and Exchange Commission (the "SEC"), including Light & Wonder's current reports on Form 8-K, quarterly reports on Form 10-Q and its annual report on Form 10-K that was filed with the SEC on February 25, 2025 (including under the headings "Forward-Looking Statements" and "Risk Factors"). Forward-looking statements speak only as of the date they are made and, except for Light & Wonder's ongoing obligations under the U.S. federal securities laws, Light & Wonder undertakes no obligation to publicly update any forward-looking statements whether as a result of new information, future events or otherwise. Date: 08/13/2026 Type: Release
Light & Wonder names industry veteran Mike Smith as new Managing Director, Asia. Global gaming supplier Light & Wonder has announced Mike Smith, currently the company's Vice President, Global Commercial Strategy, Tables, as its new Managing Director, Asia, effective from 1 October 2026. Smith, who previously held senior leadership roles at Aristocrat Gaming and IGT, will relocate to Macau with his family to lead Light & Wonder's Asia business, with a focus on strengthening customer relationships, supporting regional teams and driving sustainable long-term growth across the region, according to information provided overnight. Light & Wonder said his leadership will emphasize partnership, operational excellence and delivering consistent value for customers, reinforcing the company's commitment to being a trusted long-term partner across Asia's evolving gaming markets. "Asia represents one of the most dynamic gaming markets in the world and I'm excited to work alongside our customers and teams across the region," said Smith. "My focus will be on building long-term partnerships, delivering consistently for our customers and supporting sustainable growth that creates value for all stakeholders. By earning trust through execution and maintaining a long-term perspective, we can continue creating meaningful value for our customers and the markets we serve." Light & Wonder said Smith brings more than 25 years of leadership experience across gaming, commercial strategy, product management, business development and operations, adding that he has built a strong reputation for driving growth, leading business transformation and expanding market presence across regulated gaming jurisdictions worldwide. His appointment as Managing Director, Asia follows the recent promotion of Phil Stormonth to Senior Director of Sales for Asia. Long-time VP and Managing Director, Asia, Ken Jolly, recently transition to a new role as VP Strategic Development, Asia.
SciPlay revenue falls 9% as social casino payers drop. August 5, 2026 This content is for informational purposes only. Terms and eligibility vary by state. Social casino spending is concentrating into fewer paying players. Light & Wonder reported SciPlay revenue of $182 million for the second quarter of 2026. SciPlay revenue fell 9 percent from $200 million a year earlier. Light & Wonder published the second quarter 2026 results on August 4, 2026. What changed for social casino players. SciPlay operates JACKPOT PARTY Casino and other free-to-play coin titles. Light & Wonder blamed a "softer social casino free-to-play market" for the SciPlay decline. Light & Wonder also cited a drop in average monthly JACKPOT PARTY Casino payers. SciPlay daily active users stayed relatively flat on a sequential basis. Spending per remaining SciPlay player moved the other way. Average monthly revenue per paying user grew 4 percent year over year to $133.80. SciPlay adjusted EBITDA slipped 3 percent to $72 million. SciPlay margin widened 300 basis points to 40 percent. Direct sales now carry a larger share of the SciPlay business. Direct-to-consumer revenue reached $53 million during the quarter. That total equalled 29 percent of SciPlay revenue. SciPlay revenue for the first half of 2026 was $368 million, down 8 percent. Analysts had flagged SciPlay weakness before the earnings report. Jefferies analyst Kai Erman forecast an 8 percent SciPlay revenue drop for 2026, CDC Gaming reported on July 10. Erman wrote that he had "limited confidence in SciPlay recovery". GGRAsia reported that Light & Wonder net income rose 26 percent to $120 million.