Destiny Staff Environment Palette Artist
Posted on 7/19/2023
INACTIVE
Develops and publishes celebrated gaming franchises
Company Overview
Bungie stands out as a leading game development company, renowned for creating immersive gaming universes such as Halo and Destiny that foster strong player communities and enduring friendships. Their competitive edge lies in their commitment to crafting hopeful and engaging worlds, a strategy that has consistently resulted in highly-anticipated game releases for nearly three decades. The company's culture encourages creativity and collaboration, fostering an environment where technical innovation thrives, solidifying Bungie's position as an industry leader.
Consumer Software
Company Stage
N/A
Total Funding
$100M
Founded
1991
Headquarters
Bellevue, Washington
Growth & Insights
Headcount
6 month growth
↑ 0%1 year growth
↑ 6%2 year growth
↑ 43%Locations
Remote
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Adobe Photoshop
Unity
Unreal Engine
Communications
CategoriesNew
Art, Graphics & Animation
Requirements
- Proven team lead experience through full AAA development cycles
- Possess excellent written and oral communication skills
- Ability to work with a great deal of autonomy to create innovative content supportive of Destiny's visual pillars and the established goals for each release
- Thorough understanding of how to build for modularity, versatility, and efficiency
- Thorough understanding of light, value, composition, color, staging ,and detail in environmental design
- Advanced understanding of shader development
- Advanced understanding of the core principals of 3D World Art content creation
- Outstanding ability to drive creative visual and technical solutions
- Be task driven, self-motivated, and proactive
- Strong organizational and analytical skills; attention to detail
- Willingness to help grow / mentor more junior artists on the team
- Experience solving technical challenges of working with visibility, terrain, and modular assets
- Deep Knowledge of Photoshop, Maya, Max, and other 2D/3D applications
- Ability to creatively align with the team and take initiative
- Enthusiasm for playtesting, giving feedback, and receiving feedback
- Work with Production and Art Management to estimate project deliverables, ensuring they meet the defined objectives, quality bar, and schedule
Responsibilities
- Establish the bar for aesthetic and technical quality and efficiency standards and impart / uphold those standards within the palette team
- Set an inspirational content bar for our team of Palette artists in the creation and delivery of environment palettes
- Collaborate with the Art Direction and art stakeholders to align on and communicate the visual quality goals for all environment palette content
- Work with Art Direction and Concept Art to help develop the aesthetics of new environment palettes
- Strive to define, optimize, and enhance an effective art pipeline while identifying workflow improvements
- Act as a mentor / force-multiplier for more junior artists
- With Art Direction, Production, and Tech Art, ensure project documentation for World Art style and workflows are up to date and shareable
- Promote a culture of positivity and collaborative innovation
- Identify, mitigate, and escalate risks in your area
- With Production and World Art stakeholders to curate, categorize and taxonomize World art asset libraries (2D and 3D)
- Work responsibly to the scope versus capacity of your team
- Participate in regular reviews and critique processes for World Art and affiliated art disciplines
- Radiate communication: ensure project and internal Bungie team receive regular communication on status of your team
- Help establish, and adhere to performance and memory budgets
Desired Qualifications
- Experience with Unreal Engine 4 or Unity3D or other modern development toolsets
- Experience managing / mentoring other artists in a production environment
- Experience with and passion for competitive games