Principal Technical Artist: Houdini/Terrain Pipeline Specialist
Posted on 8/9/2023
Rockstar Games

5,001-10,000 employees

Creates and publishes critically-acclaimed video games
Company Overview
Rockstar Games stands out as a leading game development company, renowned for its high-quality and content-rich games such as Grand Theft Auto and Red Dead. The company fosters a culture of passion and commitment, offering its employees the opportunity to work on creatively rewarding and challenging projects alongside some of the industry's most talented individuals. With a competitive salary, comprehensive benefits package, and a commitment to equality, Rockstar Games provides a supportive and rewarding environment for its employees.

Company Stage


Total Funding





New York, New York

Growth & Insights

6 month growth


1 year growth


2 year growth

Edinburgh, UK
Experience Level
Desired Skills
Art, Graphics & Animation
  • Bring innovation and resolution to technical problems and challenges throughout Environment Art - from content creation through to the game (across multiple platforms)
  • Create and maintain tools and pipelines that improve our Art workflows
  • Provide focused support for an ever-growing Art team and document/share solutions/knowledge with wider team
  • Proactively use knowledge and experience to identify and solve problems before they affect the Environment Art team and our projects
  • Work closely with fellow Technical Artists as part of a global team working on interconnected tools and systems
  • Collaborate and communicate with other departments (aside from the Art department) such as Tools and Runtime (Engine) teams
  • 5+ years professional experience in games or Film/VFX
  • A relevant degree or professional experience in the game industry as a Technical Artist or similar/related position from industries such as Film/VFX
  • In the absence of the above; videos or an online portfolio with relevant examples of your work will be required so we can assess your skill set
  • Advanced knowledge of using Houdini within a procedural art pipeline
  • Strong coding/scripting skills with OOP knowledge and debugging
  • Keen diagnostic skills to analyse problems and identify solutions
  • Strong communication, self-management, and organizational skills
  • Ability to work within a schedule and deliver effectively to deadlines
  • Experience in proceduralism with DCC/packages/engines other than Houdini. E.g. Blender, Substance, Unreal, Unity ete
  • Experience with the use of Houdini Engine
  • Experience with Automation/Scheduling solutions such as HQueue, Tractor, Deadline, Jenkins, Airflow etc
  • Experience creating scripts/tools for 3DS Max, Maya, Blender or Substance
  • Experience with C# and .NET Core/Framework
  • Professional experience as an Artist in games (although this is not an Artist role)
  • Experience working and developing in a multi-platform, multi-project environment
  • Experience working in a large team spread across multiple locations and time zones
  • This is a skilled Principal Environment Technical Artist role relating to Environments with a specific focus on Terrain art support
  • Work with Runtime and Art teams to push engine features which improve our Art processes within the constraints of the platforms we are targeting
  • Create tools within Houdini to drive our terrain creation pipeline
  • Create, maintain and optimise advanced HDAs to help with procedural creation of artwork