Principal Technical Artist: Houdini/Terrain Pipeline Specialist
Posted on 8/9/2023
INACTIVE
Creates and publishes critically-acclaimed video games
Company Overview
Rockstar Games stands out as a leading game development company, renowned for its high-quality and content-rich games such as Grand Theft Auto and Red Dead. The company fosters a culture of passion and commitment, offering its employees the opportunity to work on creatively rewarding and challenging projects alongside some of the industry's most talented individuals. With a competitive salary, comprehensive benefits package, and a commitment to equality, Rockstar Games provides a supportive and rewarding environment for its employees.
Gaming
Company Stage
N/A
Total Funding
$5M
Founded
1998
Headquarters
New York, New York
Growth & Insights
Headcount
6 month growth
↑ 9%1 year growth
↑ 17%2 year growth
↑ 33%Locations
Edinburgh, UK
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Unity
Communications
Blender
CategoriesNew
Art, Graphics & Animation
Requirements
- Bring innovation and resolution to technical problems and challenges throughout Environment Art - from content creation through to the game (across multiple platforms)
- Create and maintain tools and pipelines that improve our Art workflows
- Provide focused support for an ever-growing Art team and document/share solutions/knowledge with wider team
- Proactively use knowledge and experience to identify and solve problems before they affect the Environment Art team and our projects
- Work closely with fellow Technical Artists as part of a global team working on interconnected tools and systems
- Collaborate and communicate with other departments (aside from the Art department) such as Tools and Runtime (Engine) teams
- 5+ years professional experience in games or Film/VFX
- A relevant degree or professional experience in the game industry as a Technical Artist or similar/related position from industries such as Film/VFX
- In the absence of the above; videos or an online portfolio with relevant examples of your work will be required so we can assess your skill set
- Advanced knowledge of using Houdini within a procedural art pipeline
- Strong coding/scripting skills with OOP knowledge and debugging
- Keen diagnostic skills to analyse problems and identify solutions
- Strong communication, self-management, and organizational skills
- Ability to work within a schedule and deliver effectively to deadlines
- Experience in proceduralism with DCC/packages/engines other than Houdini. E.g. Blender, Substance, Unreal, Unity ete
- Experience with the use of Houdini Engine
- Experience with Automation/Scheduling solutions such as HQueue, Tractor, Deadline, Jenkins, Airflow etc
- Experience creating scripts/tools for 3DS Max, Maya, Blender or Substance
- Experience with C# and .NET Core/Framework
- Professional experience as an Artist in games (although this is not an Artist role)
- Experience working and developing in a multi-platform, multi-project environment
- Experience working in a large team spread across multiple locations and time zones
Responsibilities
- This is a skilled Principal Environment Technical Artist role relating to Environments with a specific focus on Terrain art support
- Work with Runtime and Art teams to push engine features which improve our Art processes within the constraints of the platforms we are targeting
- Create tools within Houdini to drive our terrain creation pipeline
- Create, maintain and optimise advanced HDAs to help with procedural creation of artwork