Lead Tools Engineer
Posted on 5/15/2023
Striking Distance Studios

51-200 employees

Technology Design Firm
Company Overview
Driven by people. Inspired by challenges. Relentless to deliver creative excellence.
San Ramon, CA, USA
Experience Level
  • 5+ years of games industry experience and preferably 2 years of more in a similar role
  • Experience with the C / C++ programming language
  • Strong sense of UX design
  • Experience using GUI Toolkits such as WPF, Qt, Slate
  • Strong understanding of UE4/UE5
  • Familiarity with Game Engine architectures and Game Editor concepts
  • Experience leading a small team preferred
  • Expertise in character systems, animation systems, import and export pipelines for meshes, textures, rigs, and animations
  • A bachelor's degree in Computer Science, Software Engineering, or relevant work experience
  • Unreal Engine Slate and Commandlet authoring
  • Lead a small team of Tools Engineers
  • Studio wide tooling support, both within your team, and organic tools
  • Encouraging ad-hoc tools growth, and then adopting and supporting them
  • Strategic planning with short term deliverables
  • Exposure to typical tooling languages, Slate/C++, Qt, HTML, Python
  • Interest in tools as a service / system such as Slack integrations
  • Design and fully implement complex tools both as an individual contributor and with the help of a small team
  • Improve how content is authored through the design of tools and pipelines
  • Work with teams to evaluate workflows and identify areas of improvement
  • Build tools and pipelines to be both low maintenance and extendable
  • Keep current with technology advances in tools development and propose new innovations that may benefit the project
  • Foster a culture of open, honest, and respectful communication across all disciplines