Full-Time

Principal Game Engine Engineer

Platform

Worldscape Technology

Worldscape Technology

11-50 employees

AI-powered geospatial data fabric for simulations

Compensation Overview

$160k - $200k/yr

+ Equity

Redmond, WA, USA

In Person

Bachelor's, Master's

Category
Software Engineering (1)
Required Skills
Quality Assurance (QA)
Animation
C/C++

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Requirements
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience)
  • Experience: 10+ years in real-time/game physics engineering; 2+ shipped titles with substantial physics ownership (AA/AAA preferred).
  • Programming: Expert C++ (modern standards), data-oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid‑body dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance trade-offs under real‑time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi-threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly.
Responsibilities
  • Own the physics architecture: Define data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Deliver core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Performance ownership: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge‑case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Cross‑functional leadership: Partner with back-end, AI, data pipeline, and platform teams; communicate constraints/trade‑offs; align milestones with production.
  • Mentorship & standards: Guide engineers via reviews, design docs, and coding standards; cultivate a high bar for craft, documentation, and reproducibility.
  • Quality & live support: Own crash triage and regression control for physics; support content changes post‑launch without destabilizing the simulation.
Desired Qualifications
  • 15+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 10+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad‑phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.
Worldscape Technology

Worldscape Technology

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Worldscape Technology delivers AI-powered geospatial intelligence software through its Worldscape.ai platform, an AI-native data fabric that unifies distributed data (ISR, satellite imagery, vessel tracking) without central data migration. It uses a detailed 3D world model built on a game engine to fuse data and provide a real-time operating picture for custom applications and AI simulations. The product targets both defense/government and enterprise customers, supporting ISR workflows, mission planning, digital twins, infrastructure planning, and supply-chain optimization. The goal is to scale the platform for modeling and simulation, expand defense and enterprise reach, and deepen partnerships with government agencies and enterprise clients.

Company Size

11-50

Company Stage

Seed

Total Funding

$16M

Headquarters

Redmond, Washington

Founded

2023

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Simplify Jobs

Simplify's Take

What believers are saying

  • Scout Ventures led Worldscape’s August 5, 2026 $10 million extension.
  • Worldscape says it grew from 10 engineers to nearly 70 in twelve months.
  • It already supports Department of War and Department of Energy initiatives.

What critics are saying

  • Palantir, BlackSky, and Orbital Insight already crowd this geospatial intelligence market.
  • Defense sales depend on slow procurement cycles and a few government anchors.
  • If enterprise and Pentagon contracts lag, Worldscape burns capital before durable scale.

What makes Worldscape Technology unique

  • Worldscape fuses geospatial data, AI, and game-engine simulation into one platform.
  • August 5, 2026 funding backs a marketplace for models, datasets, and agents.
  • Its platform spans IL2-IL7 and air-gapped environments, rare for startups.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Health Savings Account/Flexible Spending Account

401(k) Retirement Plan

Life Insurance

Company Equity

Growth & Insights and Company News

Headcount

6 month growth

-12%

1 year growth

-12%

2 year growth

-12%
PR Newswire
Aug 5th, 2026
Worldscape raises $10M seed extension to scale AI-native mission engineering platform

Worldscape has raised $10 million in a seed extension round led by Scout Ventures, with participation from Radius Capital. The Redmond, Washington-based company has grown from 10 to nearly 70 engineers over the past year. The funding will support expansion of Worldscape's engineering and AI research teams. The company will continue developing autonomous AI agents, large-scale simulation capabilities, and its platform marketplace. Worldscape's AI-native Decision Advantage Platform combines artificial intelligence, simulation, digital engineering, and distributed data. The platform enables organisations to model, evaluate, and optimise complex missions through collaboration between humans and intelligent agents. The company currently supports multiple initiatives from the Department of War and the Department of Energy. Its modular licensing model allows customers to start with immediate requirements and expand capabilities across various security levels.

Yahoo Finance
Mar 3rd, 2026
Worldscape.ai Raises Seed Funding to Accelerate AI-Native Geospatial Intelligence for Defense and Enterprise

Worldscape.ai, a developer of AI-powered geospatial intelligence software for defense, government, and enterprise applications, today announced the completion of its seed funding round. The round was led by Scout Ventures, with participation from Radius and Washington Harbour Partners.

Tectonic
Mar 3rd, 2026
Worldscape.ai raises $6M to fuse geospatial intelligence into real-time 3D platform

Worldscape.ai, a geospatial intelligence startup founded in 2023, has raised $6 million in seed funding led by Scout Ventures, with participation from Radius and Washington Harbour Partners. The Washington state-based company has developed a platform that unifies distributed data into real-time intelligence, combining sources from satellite imagery to vessel tracking in a single interface. Built using 3D physics and a video game engine, the platform creates a digital model of the known universe where AI agents analyse inputted data for defence and intelligence workflows, including mission planning and ISR operations. The system works both on cloud and at edge locations. Worldscape already has traction with the Space Force and enterprise telecoms customers. The funding will expand engineering and go-to-market teams whilst deepening partnerships across defence and commercial sectors.