Full-Time

Environment Lead

Confirmed live in the last 24 hours

Sony Pictures Imageworks

Sony Pictures Imageworks

1,001-5,000 employees

Visual effects and animation studio

Design
Entertainment

Compensation Overview

$50.34 - $64.95Hourly

Senior

Vancouver, BC, Canada

Category
3D Modeling
Visual Effects (VFX)
Art, Graphics & Animation
Required Skills
Python
Adobe Photoshop
Zbrush
Linux/Unix
Requirements
  • Bachelor's degree or higher in Art, Illustration, Architecture, Design, Computer Graphics, or equivalent.
  • 6+ years of proven experience in vfx or animated feature films.
  • Excellent understanding of fundamental visual principles, including perspective, composition, form, value, and colour.
  • Skill and experience in a broad mix of the following areas is desired: Traditional drawing, painting, design and/or sculpture, Concept design, Modeling & UVing (esp. hard surface, landscape & foliage), Texture painting and mapping, Look development and shading, Dressing & scattering of 3d environments, Lighting, rendering, Compositing, Photogrammetry and/or Neural Radiance Field capture and processing, Linux experience, Python scripting, Expertise in the use of Houdini as an environment generalist is essential, Familiarity with VEX & HScript needed, Familiarity with Python a bonus, Experience with a broad mix of other applications is also desired: Nuke, Katana, Photoshop, Arnold, Speedtree, Maya, Max, Modo or similar, Gaea, Terragen, World Machine or similar, City Engine, ZBrush, Mudbox or similar, Substance Designer, Substance Painter or Mari, Shotgrid or similar.
Responsibilities
  • Collaborate with the Environments Supervisor to achieve the creative vision of the client and the technical requirements of the Show.
  • Work with environment artists and TDs to create complete, render-ready 3D environment assets for downstream consumption by lighting teams.
  • Work with matte painters to create rendered 2.5d backgrounds/set extensions for downstream consumption by compositing teams.
  • Participate directly in the creation of environment assets and matte paintings, establishing and modeling standard processes as you do so.
  • Participate actively in team and show reviews; fill in for the Environment Supervisor in internal and client creative reviews when needed. Ensure feedback from reviews is appropriately addressed.
  • Assist the Environment Supervisor in assessing crew needs for the team.
  • Assist the Environments Supervisor in bidding out asset creation and shot costs, assessing the cost implications of client requests, and working out solutions.
  • Contribute to the ongoing development and testing of Environments tools, pipelines and workflows for both your show and the studio as a whole.
  • Participate in post-show reviews, and help develop & integrate solutions to the problems identified in them.
  • Help communicate the creative and technical expectations for the team, and support the Environment Supervisor in seeing them through via consistent constructive feedback, recognition, and accountability.
  • Model and champion a culture of professional excellence based on trust, candour and respect.
  • Help encourage and motivate the team.
  • Actively support the professional growth of all members of the Environments department by supporting mentoring, training and other initiatives.
  • Build an inclusive and safe work environment by carefully handling sensitive information, encouraging everyone to have a voice, and addressing bias when it occurs.
  • Develop collegial partnerships with peer artists to find solutions and compromises for technical and creative challenges.
  • Provide regular updates to the Environments Supervisor on the progress, health, and direction of the team.
Sony Pictures Imageworks

Sony Pictures Imageworks

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Sony Pictures Imageworks creates visual effects and animations for the film and entertainment industry. They produce photorealistic live-action effects, dynamic character animations, and full computer-generated features. Their work includes over 100 productions, such as "Ghostbusters: Frozen Empire" and "Across The Spider-Verse." The studio uses proprietary software to tackle industry challenges, giving them an edge over competitors. Their business model focuses on project-based services, charging clients for their expertise and licensing their technology to other studios. The goal of Sony Pictures Imageworks is to deliver high-quality visual content while advancing technology in the visual effects and animation field.

Company Stage

N/A

Total Funding

N/A

Headquarters

Culver City, California

Founded

1992

Growth & Insights
Headcount

6 month growth

1%

1 year growth

1%

2 year growth

1%
Simplify Jobs

Simplify's Take

What believers are saying

  • Expansion into Montreal indicates growth and increased job opportunities within the company.
  • Promotion of key executives like Michelle Grady and Mike Ford suggests strong internal leadership and potential for career advancement.
  • Involvement in high-profile projects like 'Across The Spider-Verse' and 'Guardians of the Galaxy Vol. 3' offers employees the chance to work on industry-leading productions.

What critics are saying

  • The highly competitive nature of the visual effects and animation industry requires constant innovation to stay ahead, which can be resource-intensive.
  • Dependence on major film studios and production companies for projects may lead to revenue volatility based on the success of these clients' films.

What makes Sony Pictures Imageworks unique

  • Sony Pictures Imageworks leverages proprietary software and tools to deliver cutting-edge visual effects and animations, setting them apart from competitors who rely on off-the-shelf solutions.
  • Their extensive portfolio, including blockbuster films and award-winning animations, showcases a proven track record of high-quality output that few competitors can match.
  • The studio's ability to serve both live-action and animated productions provides a versatile service offering that appeals to a broad range of clients in the entertainment industry.

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