Full-Time
Updated on 9/4/2026
Online multiplayer game developer and publisher
No salary listed
Company Historically Provides H1B Sponsorship
Los Angeles, CA, USA
In Person
Travel of approximately 20–30% annually, including domestic and international travel, is required.
Bachelor's, MBA
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Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.
Company Size
5,001-10,000
Company Stage
Acquired
Total Funding
$15M
Headquarters
Los Angeles, California
Founded
2006
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Healthcare
Family Care
Open Paid Time Off
Retirement
Play Fund
Donation Matching
Free online arcade games, brain teasers, IQ tests and viral quizzes. Play, compete, level up. IGN Sep 6, 2026 Riot co-founder calls League of Legends MMO the 'grail' quest, 5 years after it was announced. AI brief. Riot Games continues to develop its long-awaited MMO set in the League of Legends universe, with co-founder Mark Merrill referring to the project as the studio's 'grail quest.' This announcement comes five years after the MMO was initially revealed. The ongoing development suggests a strong commitment from Riot to expand its gaming portfolio. * Riot Games is still actively working on its League of Legends MMO. * Co-founder Mark Merrill has labeled the project a 'grail quest.' * The MMO was first announced five years ago. Why it matters · The development of the MMO indicates Riot's dedication to enhancing the League of Legends franchise and could significantly impact the gaming landscape for fans of the genre. Read it through a lens. Same facts, different perspective. AI reframes the story from each viewpoint. Socio-Political Riot Games continues to develop its long-awaited MMO set in the League of Legends universe, with co-founder Mark Merrill referring to the project as the studio's 'grail quest.' This announcement comes five years after the MMO was initially revealed. The ongoing development suggests a strong commitment from Riot to expand its gaming portfolio. How this story developed.
Arc Raiders' executive producer admits its developers 'couldn't keep pace with the players' and their need for content, but promises Frozen Trail as the answer. Published 3 hours ago "What we want to do is spend more time building quality stuff." If there's one thing you should never underestimate, it's a gamer's love for completing little tasks. Whether it's battle passes, meaningless fetch quests, or in Arc Raiders' case, its expeditions. There's just the right amount of dopamine involved for a neuron activation, so you best bet that they'll rip through them at an unthinkable speed. I'll concede that Embark Studios probably couldn't have foreseen the full extent of this love prior to Arc Raiders release, but still, the outcome is the same: gamers out-growing their once-beloved game because they managed to complete all their tasks way too fast. "We didn't really expect that amount of players to show up and play ARC Raiders," executive producer Aleksander Grøndal explains in an interview with GamesBeat. "That surprised us. We were a bit unprepared. That's one of the hard lessons we had to learn. When January came and some of the problems started with the game." Latest Videos FromPC Gamer After the Cyberpunk debacle, CDPR says Witcher 4 already runs well January saw the first crack in Arc Raiders' armour, as the novelty began to wear off and players became more keenly aware of how limited its content was alongside growing concerns about cheating and stream sniping. Unfortunately, despite some hard work from the team, the latter two points still remain contentious. "We have very dedicated people playing the game," Grøndal adds. "PC Gamer had some challenges around how much content there is in the game, how much progression there is in the game. PC Gamer had some, but the players wanted more. "We bet on trying to update it fast and giving players more things to do over time. That was our strategy, to try to meet those demands from players. The issue with that was the team just couldn't keep pace with the players. The players grew frustrated, because some of the things we shipped were perhaps not as good or as meaningful as they were hoping. That was another awakening for us." Embark has been very upfront about how its dev team errs on the smaller side for a live service game, which means it just couldn't keep pace with competitors like Call of Duty, Overwatch, or even Valorant, all of which have enough employees to keep the content mills constantly churning. The biggest gaming news, reviews and hardware deals Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Riot Games to launch Riftbound League of Legends TCG in Korea. U.S. game developer Riot Games will launch its League of Legends (LoL) trading card game in Korea on Sept. 18, featuring a Korean-exclusive Ahri card and Seoul events. Published September 3, 2026 - 4:16 p.m. U.S. video game developer Riot Games will launch a Korean-language version of Riftbound, its first physical trading card game (TCG), on Sept. 18, it announced Thursday. Riftbound is set in the world of League of Legends (LoL), in which two to four players build decks and compete offline to control the battlefield. The game's first set, "Origins," has already been launched in North America, Europe and China since 2025. The set will make its official Korean debut later this month. TCG is a type of game played with collectible cards that players buy in randomized packs, called boosters, then use to build their own decks and fight opponents, often trading or collecting cards outside of gameplay itself. A new "Ahri, Gumiho" card will be included in booster packs for the Korean edition of "Origins." Ahri is the LoL champion modeled after the Korean folk legend of the nine-tailed fox, who was introduced when the game launched in Korea in 2011. The card's artwork pays homage to LoL's "Hanbok Ahri" skin and will appear in booster packs alongside the existing Ahri card at a set drop rate. Hanbok is traditional Korean dress. Riot Games is set to hold launch events tied to the Korean release. Events, including chances to win limited-edition promo cards, will run at high-end gaming space GGX in Dongdaemun District, eastern Seoul, from Sept. 18 to 23, and at the I'Park Mall's retail space dubbed the Dopamine Station in Yongsan District, central Seoul, from Sept. 18 to 30. "Origins" products will also be available for purchase at the two locations. Riot Games said it plans to grow Riftbound's community in Korea by partnering with existing TCG shops and PC bang (internet cafe) chains, installing dedicated Riftbound stores that will offer both sales and play space. "Riot Games plans to expand opportunities for players to play Riftbound with friends or purchase the game in Korea's unique PC bang ecosystem," it said in a press release. More details on the Korean release of "Origins" and related launch events are available on Riftbound's official website and social media channels. Riot Games was founded in the United States in 2006. Its debut title LoL launched in 2009 and has grown into one of the most-played PC games in the world. Riot Games' other titles include Teamfight Tactics, Legends of Runeterra, Valorant, League of Legends: Wild Rift and 2XKO. BY LEE JIAN [[email protected]]
Caps Hall of Legends Pass 2026 revealed with new Tristana and Orianna skins. Published: 17:09, 24 August 2026 Key points from the article. * Riot Games launches Caps Hall of Legends Pass 2026 on September 10 with Patch 26.18, featuring a 100-level pass and new skins including Risen Legend Orianna and three Tristana collections * Standard pass rewards include 125 Mythic Essence, 11 Orbs, 15 Caps-themed icons/emotes, unique ward skin, banner, and "Martin 1" title * Three Tristana collection tiers available: Risen Legend (5,035 RP/$39), Immortalized Legend (32,035 RP), and Signature (59,000 RP/$453) with increasing levels of exclusive content * Event runs until October 20, with pass missions active until October 19, giving players extended time to unlock rewards Immortalized Legend Tristana Caps Signature Edition splash art Riot Games has revealed the Caps Hall of Legends Pass 2026, featuring new Orianna and Tristana skins, 100 levels of rewards, and premium collections costing up to 58,865 RP.
Riot will stop active development of 2XKO in December 2026. Key points * Riot says 2XKO costs substantially more to operate than it generates and that engagement stayed relatively flat despite larger updates. [[1]] * The game's final major content patch is planned for October, followed by an optional bug-fix patch in December; servers will remain online afterward. [[1]] * Riot previously reduced the team by about 80 employees, with affected staff offered internal-placement support or at least six months of notice pay and severance. [[2]] Riot Games will end active development of 2XKO in December 2026, less than a year after the League of Legends fighting game's full release. Riot said August 20 that it had not seen enough players remain engaged to put the game on a sustainable path. [[1]] The company did not disclose player-count, revenue or retention figures. Independent coverage also noted that 2XKO is not distributed through Steam, leaving no public Steam-based player-count record. [[3]] A live game with a shortened runway. Riot plans to release Lux in September and Samira in October, which will be the game's final major content update. A December patch may address bugs, but will not add major content. The game will remain free to download on PC, PlayStation 5 and Xbox Series X|S, with online servers continuing beyond 2026. Riot will also unlock all champions and refund eligible purchases made on or before August 20. [[1]] The decision follows a February team reduction that affected about 80 developers, according to contemporary reporting. Riot said at the time that the game had a committed core audience but lacked the momentum needed to support its existing team size. [[2]] The 2026 Competitive Series will continue through its scheduled November finale. Riot's plan included 20 sponsored tournaments - five Majors and 15 Challenger events - and organizers may continue running online or offline 2XKO events after 2026 under community guidelines. [[4]] At the intersection of AI, tech, and markets. The stories that matter, in one email. Free - unsubscribe anytime.