VFX Artist
Confirmed live in the last 24 hours
Locations
Remote
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Animation
Unreal Engine
Communications
Requirements
- A strong aesthetic eye and technical proficiency
- A passionate artist: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them
- A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand
- Passion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
- Ability to make incredible-yet-performant real-time VFX using particle systems, sprites, and 3D meshes
- Great communication and the ability to collaborate with fellow devs
- Good command of animation principles and timing
- Ability to be self-starting and flexibility to work with a global team
Responsibilities
- Author visual effects for environments, combat, weapons, and characters
- Research and provide creative input to inform and develop VFX solutions
- Work with our design, environment, and writing teams to support gameplay while upholding our established art style
- Work with our art leadership and your peers to support the game vision, provide/receive feedback, and improve by participating in regular team events such as reviews and scrums, with the goal of creating high-quality VFX
- Stay current with and exhibit a high degree of technical knowledge about the current state of the industry in real-time Visual Effects
- Work with Technical Artists and engineers to set technical standards and production processes to guide VFX work and ensure visual quality while also meeting performance standards
Desired Qualifications
- Unreal Engine experience (UE5 Preferred)
- Houdini, Embergen or Substance Designer Experience
- Experience with physics simulation including fluids, rigid body, soft body and cloth as well
- Experience creating visual filters, post-FX, and screen space effects
- Unreal Engine Chaos experience
- Competence with shader development (either HLSL or graph-based) for development of pixel and vertex shaders to enhance visual effects and systems
- Familiarity with Confluence / JIRA / Perforce
Video game developer studio
Company Overview
1047 Games is on a mission to build the next great AAA studio to create a new generation of amazing experiences. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.
Company Core Values
- Grit
- Ingenuity
- Desire to have fun
- Startup mentality