Full-Time

Esports Community Management Developer

Ubisoft

Ubisoft

10,001+ employees

Global video game developer and publisher

No salary listed

Montreal, QC, Canada

In Person

On-site in Montreal, Quebec.

Category
Content & Writing (1)
Required Skills
Communications
Branding/Brand Strategy
Data Analysis

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Requirements
  • Strong understanding of the Rainbow Six Esports competitive ecosystem and the needs of professional players and esports fans.
  • Expert knowledge of community processes and procedures, including handling sensitive topics with discretion and professionalism.
  • Strong editorial judgment and writing skills, able to turn complex esports and game topics into clear, structured content.
  • Expertise in content creation workflows and social media management tools.
  • Solid understanding of data and situational analysis, and ability to communicate insights effectively to stakeholders.
  • Ability to thrive in fast changing environments, adapt quickly to new priorities, and operate with high ownership.
  • Proven experience in esports community management, pro player relations, editorial content, communications, or similar roles.
  • Demonstrated ability to write and ship high quality content, from long form articles to scripts and structured updates.
  • Strong cross functional collaboration skills and a track record of driving alignment across multiple stakeholders.
  • Excellent interpersonal and communication skills, with confidence engaging professional players and internal partners.
  • Proactive and solutions oriented, able to manage multiple workstreams with strong organization and follow through.
Responsibilities
  • Serve as a primary point of contact for Rainbow Six Esports professional players on game related topics, Ubisoft account issues, and priority escalations.
  • Build and maintain trusted relationships with pro players across regions, cultures, and individual needs.
  • Support studio activities involving pro players, such as structured playtests, workshops, feedback sessions, or similar initiatives.
  • Provide VIP style support when needed, including coordination on issue reporting, triage, and follow up with internal teams.
  • Own professional player feedback loops in collaboration with development and production teams, ensuring insights are captured, structured, and translated into actionable recommendations.
  • Deliver recurring reporting on pro player sentiment, key conversation topics, friction points, risks, and proposed actions.
  • Facilitate alignment between internal stakeholders, ensuring pro player communications and status updates are consistent and accurate.
  • Own and drive editorial execution for esports facing content, including long form blog posts, competitive updates, ecosystem explainers, and community guides.
  • Write scripts and narrative outlines for video content, including explainers, update formats, and community focused segments.
  • Create tactics guides and playbooks to improve retention, engagement, and advocacy among esports fans and competitive audiences, both in game adjacent and out of game.
  • Partner with publishing and production teams to build content plans that support brand strategy and seasonal priorities.
  • Ensure content is clear, accurate, and aligned with global messaging for the esports ecosystem.

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company Size

10,001+

Company Stage

IPO

Headquarters

Montreuil, France

Founded

1986

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Simplify Jobs

Simplify's Take

What believers are saying

  • Black Flag Resynced hit 84 Metacritic and became Ubisoft’s fastest-selling Assassin’s Creed launch.
  • Creative House 2 hired Christoph Hartmann on July 2, 2026, strengthening management depth.
  • Ubisoft still targets new Assassin’s Creed, Far Cry, and Ghost Recon releases by March 2029.

What critics are saying

  • Ubisoft cut 380 jobs on June 10, 2026, after six restructuring rounds this year.
  • Winnipeg, Belgrade, and Red Storm closures hollowed out support capacity and internal continuity.
  • A weak 2026-27 release slate and €500 million cash burn threaten solvency.

What makes Ubisoft unique

  • Assassin’s Creed Black Flag Resynced sold 3.5 million copies in 14 days.
  • Ubisoft still controls Tom Clancy, Assassin’s Creed, Far Cry, and Rainbow Six franchises.
  • Creative House model and Vantage Studios concentrate specialist teams around durable player experiences.

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Benefits

Flexible Work Hours

Growth & Insights and Company News

Headcount

6 month growth

-1%

1 year growth

-1%

2 year growth

-1%
Yahoo Finance
Jul 23rd, 2026
Ubisoft Q1 net bookings at $289M, new Assassin's Creed sells 3.5M copies in 14 days

Ubisoft reported first-quarter net bookings of €256 million for fiscal year 2026-27, down 9% year-on-year but slightly above guidance. The decline reflects a high comparison base from Assassin's Creed Shadows' March 2025 release. The quarter saw record performance from Invincible: Guarding the Globe, whilst Rainbow Six Siege performed in line with expectations. Assassin's Creed Black Flag Resynced launched in July, achieving an 84 rating on OpenCritic and Metacritic. The game sold 3.5 million copies within its first 14 days, exceeding annual expectations. Ubisoft appointed industry veteran Christoph Hartmann as general manager of Creative House 2. The company closed its Winnipeg and Belgrade studios, made targeted changes to global publishing, and restructured its Barcelona studio. The company confirmed its fiscal year 2026-27 and mid-term outlook.

Yahoo Finance
Jul 2nd, 2026
Ubisoft hires ex-Amazon Games chief Christoph Hartmann to lead Creative House 2, overseeing Tom Clancy franchises

Ubisoft has appointed former Amazon Games chief Christoph Hartmann as general manager of Creative House 2, overseeing franchises including "Tom Clancy's The Division", "Ghost Recon" and "Splinter Cell". The division will also include "March of Giants", which Ubisoft acquired from Amazon in December. Hartmann brings over 20 years of industry experience. He recently served as vice president of Amazon Games before leaving earlier this year. Prior to Amazon, he spent two decades at Take-Two Interactive, co-founding 2K Games and leading development of franchises including "Borderlands", "BioShock" and "NBA 2K". Ubisoft CEO Yves Guillemot said Hartmann's experience across development and publishing makes him well-suited to elevate the company's teams and deepen connections with players.

Yahoo Finance
Jul 1st, 2026
Amazon Games VP Christoph Hartmann joins Ubisoft to lead Tom Clancy franchise division

Ubisoft has appointed Christoph Hartmann, Amazon Games vice president, to lead its Creative House 2 division, which oversees the Tom Clancy franchise including titles such as "Splinter Cell" and "The Division". Hartmann brings significant industry experience, having co-founded and led 2K, owned by Take-Two Interactive. During his tenure there, he oversaw major franchises including Borderlands, BioShock and Civilization. The appointment signals Ubisoft's continued investment in its Tom Clancy properties as the French video games company seeks experienced leadership for one of its key creative divisions.

Yahoo Finance
Jun 11th, 2026
Ubisoft closes Winnipeg and Belgrade studios, cutting 380 jobs in restructuring

Ubisoft is closing two studios, Winnipeg and Belgrade, as part of ongoing restructuring that has cut approximately 380 jobs. Ubisoft Winnipeg, opened in 2018 with around 100 employees, worked on the company's Anvil and Snowdrop engines and contributed to titles including Ghost Recon Wildlands and Skull and Bones. The Belgrade studio, established a decade ago, supported projects from Steep to Skull and Bones. The closures follow extensive cuts across Ubisoft's Global Publishing division. The company's workforce has shrunk from over 20,000 employees in 2023 to approximately 15,000. This year alone, Ubisoft has shuttered studios in Halifax and Stockholm, reduced staff at Red Storm Entertainment, and cancelled six games including the Prince of Persia: Sands of Time remake.

Yahoo Finance
May 22nd, 2026
Ubisoft reports $1.7B net bookings down 17% amid restructuring, cuts 1,200 jobs and $132M in costs

Ubisoft Entertainment reported full-year net bookings of €1.525 billion, down 17% year-on-year, primarily due to a softer new release schedule. Non-IFRS EBIT reached €1.040 billion, meeting guidance, while free cash flow consumption was €443 million, within the target range. The gaming company reduced its fixed cost base by €118 million and headcount by approximately 1,200 employees to 16,590. Net debt improved to €187 million from €885 million a year earlier, with cash holdings of around €1.35 billion. For fiscal 2027, Ubisoft expects single-digit percentage decline in net bookings and high single-digit negative operating margin. The company discontinued seven projects and delayed six others whilst leveraging AI to enhance game development efficiency.